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Sinclair Zx Spectrum
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Book Synopsis The Story of the Sinclair ZX Spectrum in Pixels by : Chris Wilkins
Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The ZX Spectrum ULA by : Chris Smith
Download or read book The ZX Spectrum ULA written by Chris Smith and published by . This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.
Book Synopsis The Spectrum of Adventure by : Thomas a Christie
Download or read book The Spectrum of Adventure written by Thomas a Christie and published by . This book was released on 2016-03-01 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.
Book Synopsis ZX Spectrum Demoscene by : Piotr Marecki
Download or read book ZX Spectrum Demoscene written by Piotr Marecki and published by Jagiellonian University Press. This book was released on 2020-10 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream category of platform studies and it pays special attention to how the computer was used for creative purposes. Secondly, the story about the platform will also be presented from the perspective of the community that flocked around it. Therefore, it is mainly a book about people who identify with the ZX Spectrum. We do not describe all the users of the platform here (players, people using apps), rather we adopt the demoscene criterion (which we explain below). And the last and third phenomenon discussed in our book deals with the decentering of digital media or discovering digital phenomena from beyond the hegemonic center. Therefore, even though the ZX Spectrum was created in Great Britain the use of the computer in the country of its birth will not interest us. Thanks to its creator, Sir Clive Sinclair, the ZX Spectrum was designed as a computer primarily for educational purposes. As it often happens, the work detached itself from its creator and took on a life of its own. In our narrative, we will focus on the acquisition (cloning) and creative use of the computer in Eastern and Central Europe.
Book Synopsis Creating the Sinclair ZX Spectrum Vega by : Sir Clive Sinclair
Download or read book Creating the Sinclair ZX Spectrum Vega written by Sir Clive Sinclair and published by . This book was released on 2015-08-13 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating the Sinclair ZX Spectrum Vega describes how the four founders of Retro Computers came together to create a unique games console: the Sinclair ZX Spectrum Vega. Sir Clive Sinclair, the world famous inventor, caused a technological revolution in the early 1980s when he launched the ZX Spectrum, a low-cost colour home computer that found its way into millions of households throughout the UK, Spain, Russia and many other countries across the world. The Spectrum proved so successful that more than twenty thousand games, utilities and educational titles were written for it, many of which are remembered fondly to this very day. When the Retro Computers team released the Vega, a modern interpretation of that original ZX Spectrum, one thousand of these much-loved games were pre-loaded on the console; obtaining the rights to these is just one part of the fascinating story that this book tells: the genesis, conception and development of the Sinclair ZX Spectrum Vega.
Book Synopsis Step-by-step Programming ZX Spectrum by : Ian Graham
Download or read book Step-by-step Programming ZX Spectrum written by Ian Graham and published by . This book was released on 1984 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis A Guide to ZX Spectrum Adventure Games - 1982 - 1985 by : Shaun McClure
Download or read book A Guide to ZX Spectrum Adventure Games - 1982 - 1985 written by Shaun McClure and published by . This book was released on 2021-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk
Book Synopsis Spectrum Machine Language for the Absolute Beginner by : William Tang
Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Book Synopsis Sixty Programs for the Sinclair ZX Spectrum by : Robert Erskine
Download or read book Sixty Programs for the Sinclair ZX Spectrum written by Robert Erskine and published by . This book was released on 1983 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Sinclair and the Sunrise Technology by : Ian Adamson
Download or read book Sinclair and the Sunrise Technology written by Ian Adamson and published by . This book was released on 1986 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis I Hate the Internet by : Jarett Kobek
Download or read book I Hate the Internet written by Jarett Kobek and published by Serpent's Tail. This book was released on 2016-11-03 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: In New York in the middle of the twentieth century, comic book companies figured out how to make millions from comics without paying their creators anything. In San Francisco at the start of the twenty-first century, tech companies figured out how to make millions from online abuse without paying its creators anything. In the 1990s, Adeline drew a successful comic book series that ended up making her kind-of famous. In 2013, Adeline aired some unfashionable opinions that made their way onto the Internet. The reaction of the Internet, being a tool for making millions in advertising revenue from online abuse, was predictable. The reaction of the Internet, being part of a culture that hates women, was to send Adeline messages like 'Drp slut ... hope u get gang rape.' Set in a San Francisco hollowed out by tech money, greed and rampant gentrification, I Hate the Internet is a savage indictment of the intolerable bullshit of unregulated capitalism and an uproarious, hilarious but above all furious satire of our Internet Age.
Book Synopsis A Guide to ZX Spectrum Games - 1982 To 1984 by : Hilary Wells
Download or read book A Guide to ZX Spectrum Games - 1982 To 1984 written by Hilary Wells and published by Independently Published. This book was released on 2017-09-04 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).
Book Synopsis A Compendium of ZX Spectrum Games - Volume One by : Kieren Hawken
Download or read book A Compendium of ZX Spectrum Games - Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-06-27 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ZX Spectrum was created as a computer for the masses rather than the classes. A follow-up to the hugely successful Sinclair ZX81, the Speccy - as it affectionately became known - was advertised as the first colour computer that could be bought for under £100. Thanks to its affordable price, wide range of software, easy to learn BASIC language and simple set-up, the Spectrum went on to become the best-selling computer in the UK and revolutionised the country's games industry. This book takes you through the history of the much-loved platform, sampling a varied cross-section of the many thousands of games from the very first releases to modern retro classics and even previously unreleased prototypes. Each entry features a screenshot, review and publishing information, along with the author's personal rating for the title. With ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games; neither is it a complete guide to all that's available. It is simply a meandering journey through well over thirty years of home computing history, designed to interest both the dedicated fan and the casual reader. A Compendium of ZX Spectrum Games is a celebration of Sir Clive's wonder machine, filled with nostalgic memories, new opinions, interesting stories and so much more!
Book Synopsis A Very Spectrum Christmas: Celebrating Seasonal Software on the Sinclair ZX Spectrum by : Thomas A. Christie
Download or read book A Very Spectrum Christmas: Celebrating Seasonal Software on the Sinclair ZX Spectrum written by Thomas A. Christie and published by Extremis Publishing Limited. This book was released on 2021-09-30 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout the 1980s, thousands of British children were lucky enough to discover a Sinclair ZX Spectrum under their Christmas trees and soon found their eyes opened to a virtual world of wonder. But Santa Claus did more than deliver computers - sometimes he appeared on them, too. From the author of "The Spectrum of Adventure" and "A Righteously Awesome Eighties Christmas", this book delves into the Spectrum's extraordinary pantheon of seasonal games: the good, the bad, the surprising, the unabashedly surreal and the occasionally rather tenuous. From the machine's formative days in the early eighties right through to the latest independent releases, "A Very Spectrum Christmas" takes a look at what makes a truly memorable festive title for the vintage home micro-computer... as well as unearthing a few games that may have become lost in the mists of Christmas past for good reason. Fully illustrated with colour screenshots of all the games under discussion, "A Very Spectrum Christmas" is a treasure trove of yuletide software experiences-where eighties nostalgia collides with modern day homebrew innovation with frequently unexpected results!
Download or read book The Sinclair ZX Spectrum written by and published by PediaPress. This book was released on with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Learn and Use Assembly Language on the ZX Spectrum by : Tony Woods
Download or read book Learn and Use Assembly Language on the ZX Spectrum written by Tony Woods and published by McGraw-Hill Book Company Limited. This book was released on 1983 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Advanced Spectrum Machine Language by : David Webb
Download or read book Advanced Spectrum Machine Language written by David Webb and published by . This book was released on 1984 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: