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Simcity 2000
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Download or read book SimCity 2000 written by Nick Dargahi and published by Prima Games. This book was released on 1995 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The smash hit SimCity 2000 has been revised. This book covers the new CD-ROM version as well as Windows version, urban renewal kit and new utilities.
Book Synopsis SimCity 2000 Strategies and Secrets by : Daniel A. Tauber
Download or read book SimCity 2000 Strategies and Secrets written by Daniel A. Tauber and published by Sybex. This book was released on 1995 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book on the market that covers all three versions of SimCity 2000--DOS, Windows, and Mac. The book provides the new user with an easy introduction to SimCity 2000's basic viewing and operating techniques, and will provide the more experienced user with tips to help make the most of SimCity 2000.
Download or read book SimCity 2000 written by Nick Dargahi and published by Prima Games. This book was released on 1994 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This insider's guide to the richly expanded new version of SimCity explains how the simulation "thinks", details strategies for enhanced play, and discusses real-world parallels to the game's models. Simulation expert Dargahi has spent hours talking to the game designers to provide readers with the best understanding of this fascinating new product.
Book Synopsis Revolutionizing the 486 by : Conrad Riker
Download or read book Revolutionizing the 486 written by Conrad Riker and published by Conrad Riker. This book was released on 101-01-01 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember the golden years of gaming with the Intel 486? Now relive the excitement with our expertly curated tales! Struggling to recall your favorite game from the 486 era? Miss the thrill of overclocking your 486 and achieving more power for less? Could you use a dose of nostalgia for the simpler times when Windows 3.1 and Doom ruled the gaming world? 1. Unlock the secrets of the Intel 486 chip and how it transformed the gaming industry. 2. Discover the origins of overclocking and how it shaped the performance of early gaming computers. 3. Relive the excitement of Windows 3.1, the software that brought the P.C. into mainstream popularity. 4. Witness the rise of Doom, the groundbreaking game that changed the face of 3D gaming forever. 5. Uncover how the rise of C.D.-R.O.M.s revolutionized game distribution and multimedia content. 6. Explore the rise and impact of popular web browsers, making the internet more accessible and visually appealing. 7. Find out how Sound Blaster cards transformed gaming audio and became synonymous with high-quality gaming experiences. 8. Immerse yourself in the history and legacy of the 486 era, from its hardware advancements to the cultural shifts it brought about in gaming and personal computing. If you're yearning for a nostalgic trip down memory lane and want to rekindle your love for the 486 era, then look no further! Dive in and purchase 'Revolutionizing the 486: Nostalgic Tales from the Dawn of Modern Gaming' today!
Book Synopsis The Official SimCity 2000 Planning Commission Handbook by : Peter Spear
Download or read book The Official SimCity 2000 Planning Commission Handbook written by Peter Spear and published by McGraw-Hill Companies. This book was released on 1994 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: SimCity 2000 is an entirely new game that continues the SimCity tradition but with more depth, more control over your cities, more complexity, and with some of the best graphics you'll ever see.
Download or read book SimCity 3000 written by Daniel A. Tauber and published by Sybex. This book was released on 1999 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: "SimCity 2000 Strategies and Secrets" sold close to 100,000 copies. SimCity 3000 is the third major release of the game, incorporating the latest 3D graphics technology and running "mini-simulations" within the simulation. This new book covers all the new features of the game, including multi-player capabilities.
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis The Secret History of Mac Gaming by : Richard Moss
Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Book Synopsis Quake 64, Authorized Strategy Guide by : BradyGames Staff
Download or read book Quake 64, Authorized Strategy Guide written by BradyGames Staff and published by Bradygames. This book was released on 1998 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rise through each level and develop killer strategies for Quake 64 with the help of this strategy guide. Complete level maps show the locations of all the hidden areas, special items, and power-ups. The game will have 25 single player levels and six death-match levels.
Book Synopsis Sim City 3000 Unlimited by : Greg Kramer
Download or read book Sim City 3000 Unlimited written by Greg Kramer and published by Prima Games. This book was released on 2000 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities are unlimited. SimCity has been the flagship and cornerstone of simulation gaming since its introduction in 1989. Now, SimCity 3000 Unlimited is the hot new follow-up to 1999's successful SimCity 3000. The new game features all the great gameplay of the original plus several new features, including two new building sets, thirteen challenging scenarios, and a scenario creator. Now with SimCity 3000 Unlimited: Prima's Official Strategy Guide, you'll get: - Coverage of both SimCity 3000 Unlimited and SimCity 3000 for PC and Mac - Exclusive advice from the Electronic Arts testers - Secrets for novices and seasoned mayors alike - Detailed instructions for earning all rewards - Tips on dealing with natural disasters - Strategies for new scenarios - A graphic directory of North American, Asian, and European building sets - Comprehensive appendices including all buildings and landmarks
Download or read book City A-Z written by Steve Pile and published by Psychology Press. This book was released on 2000 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique compendium by an international team of contributers which opens up the reader to surprise twists of the imagination, new forms of criticism and to new ways of finding ourselves in fragments of the urban.
Download or read book Engineering Play written by Mizuko Ito and published by MIT Press. This book was released on 2012-02-10 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning. Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school-aged children. “Edutainment” software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.
Download or read book More than a game written by Barry Atkins and published by Manchester University Press. This book was released on 2013-07-19 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Book Synopsis The Architecture Co-laboratory by : Kas Oosterhuis
Download or read book The Architecture Co-laboratory written by Kas Oosterhuis and published by episode publishers. This book was released on 2006 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk.
Book Synopsis Players Unleashed! by : Tanja Sihvonen
Download or read book Players Unleashed! written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2011 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.
Book Synopsis Game Design: Theory and Practice, Second Edition by : Richard Rouse III
Download or read book Game Design: Theory and Practice, Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Download or read book PC Mag written by and published by . This book was released on 1999-12-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.