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Sidequest Adventures
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Download or read book Rexus written by Dakota Krout and published by Mountaindale Press. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forbidden magic, devastating enemies, and treasures they'd kill for. Joe has them all, and is gaining more. Survival isn't enough. He needs to win.
Download or read book Quests written by Jeff Howard and published by CRC Press. This book was released on 2022-04-24 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design: • level design • quest item creation • NPC and dialogue construction • scripting This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way. The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
Download or read book Side Quest written by Samuel Sattin and published by HarperCollins. This book was released on 2024-10-08 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of dungeon crawls and dice rolls—and anyone wanting to know more about them—Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout! With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium—and provides a gateway for anyone new to the phenomenon. The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!) This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!
Book Synopsis The Legend of Zelda - Tears of the Kingdom - Strategy Guide by : GamerGuides.com
Download or read book The Legend of Zelda - Tears of the Kingdom - Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-05-21 with total page 2321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated 4th August 2023 Now featuring over 364 guide pages! ----- Embark on a quest to find the missing princess, uncover the truth behind a cataclysm, and explore Hyrule's landscapes and floating islands. The guide for The Legend of Zelda: Tears of the Kingdom features everything you need to know to explore Hyrule to its fullest! Learn how to solve the Shrines, how to clear every Temple, tackle Side Quests and Side Adventures, defeat challenging bosses, and locate elusive Armor!- A detailed look into all of the various Gameplay Mechanics such as Horses, Hearts and Stamina, and navigating the Depths - Main Quest coverage, such as how to find and complete each of the Temples - How to use all of the Zonai devices - Walkthroughs for Side Quests - Breakdown of Side Adventures - Expert strategies on how to complete the Shrines - How to unlock all Towers and uncover your maps - Boss Strategies for the most challenging encounters - Information on Korok Seeds, such as what puzzles to look out for and Pouch upgrades - Where to get useful Equipment such as all of the Resistance Equipment
Book Synopsis Everquest Online Adventures by : Debra Lockridge
Download or read book Everquest Online Adventures written by Debra Lockridge and published by Prima Games. This book was released on 2003 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brave the New Frontiers - Exhaustive walkthrough for each class quest (up through Level 20) - Detailed city maps listing every important NPC and merchant - Complete loot tables for every area - Breakdown of all class abilities - Complete faction listings - All trade skill recipes revealed
Download or read book Narrative Mechanics written by Beat Suter and published by transcript Verlag. This book was released on 2021-05-31 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Book Synopsis The Super Side-Quest Test! by : Thomas Flintham
Download or read book The Super Side-Quest Test! written by Thomas Flintham and published by . This book was released on 2018-12-26 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: King Viking has a new giant robot to help him take over the Animal Town. Super Rabbit Boy must stop him, but he needs a secret item. And to get the item, he has to defeat a dragon, escape a dungeon, and avoid lots and lots of robots. Can Super Rabbit
Book Synopsis RPG Programming with XNA Game Studio 3.0 by : Jim Perry
Download or read book RPG Programming with XNA Game Studio 3.0 written by Jim Perry and published by Jones & Bartlett Publishers. This book was released on 2009-06-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
Book Synopsis Academy of Secrets by : Brian Cortijo
Download or read book Academy of Secrets written by Brian Cortijo and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An adventure for 13th-level characters, written for the Pathfinder RPG and compatible with the 3.5 edition. Set in the city of Korvosa, features a massive magical university teeming with traps, puzzles, monsters and students and professors enmeshed in webs of deceit. Also includes a new monster and details on one of Golarion's most famous school of magic.
Book Synopsis Computers and Games by : Jonathan Schaeffer
Download or read book Computers and Games written by Jonathan Schaeffer and published by Springer Science & Business Media. This book was released on 2003-11-12 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
Book Synopsis The Legend of Dragon Quest by : Daniel Andreyev
Download or read book The Legend of Dragon Quest written by Daniel Andreyev and published by Third Editions. This book was released on 2019-05-21 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover all the secrets and mechanics of the famous Japanese video game Dragon Quest ! This book looks back at the entire Dragon Quest saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. In this book, the author shares us all his expertise and his passion in Japanese gaming to decipher the creation and the story of this saga and his creator, Yuji Horii. EXTRAIT Even with only limited knowledge of Japanese and somewhat difficult technical conditions, the story was very well told. This was perhaps what surprised players most. Dragon Quest V is a large family cycle of emotions, as transparent as an epic tale by Alexandre Dumas, the author of famous works such as The Three Musketeers. In the end, I was lucky that my first taste of the series was this excellent episode, since VI was far more extravagant, with its tales of parallel universes and heroes traveling on flying beds. A slightly puzzling game, but not without levity nor offbeat humor. One of the most emotional moments of Dragon Quest V is when we end up going back in time to change the past, thus saving the future. The time travel theme has been so often used in science fiction, particularly during the 1980s, that it should have left me impassive. It was not even the first time I had experienced it in a video game. But this adventure, with its simple graphics and persistent melodies, glanced lightly upon feelings that leave no one unmoved. “What would I have done differently if I could have changed things” is a very common concept used in fiction, from A Distant Neighborhood by Jirô Taniguchi to the Quantum Leap series. Well-told, it is so simple and so effective that it affects each and every one of us. CE QU'EN PENSE LA CRITIQUE Un libre passionnant que j'ai dévoré au point de rogner sur mes heures de sommeil. Ici, l'auteur ne nous bassine pas avec des tartines de textes pour nous conter avec détails l'histoire de chaque épisode, les ventes incommensurables de la série ou encore un almanach des jeux estampillés DraQue. - Kaisermeister, Sens Critique Un livre plein d’anecdotes qui feront vibrer votre corde nostalgique et qui donne envie, une fois terminé, de replonger dans l'aventure. - neotsubasa, Sens Critique C'est une biographie très détaillée, riche en anecdotes et bien romancée, Yuji Horii est un personnage fascinant au CV bien rempli et la genèse de la saga est tout aussi passionnante à tel point que j'ai parfois eu du mal à décrocher. - Nixotane, Sens Critique À PROPOS DE L'AUTEUR Daniel Andreyev is an author and journalist of Russian origin. His career in video game journalism began twenty years ago, during the golden years of video gaming, with Player One, Consoles + and Animeland, with a particular interest in Japan. Having spent some time on translation, he is now part of the New Games Journalism movement, which places the player at the heart of the video game experience. He produces the After Hate and Super Ciné Battle podcasts. He also trades memories with his friends in Gaijin Dash, the Gamekult show on Japanese video games. He is a fan of far too many things to list them all here. But when he is not writing, not watching a movie, not reading comics and graphic novels, not climbing mountains or exploring ruined buildings, he might be cooking, exercising or dreaming of one day owning a dog.
Book Synopsis All I Ever Needed to Know I Learned from Rpgs by : Jason A Grant
Download or read book All I Ever Needed to Know I Learned from Rpgs written by Jason A Grant and published by Lulu.com. This book was released on 2011-03-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the Gamer at HeartYoshinari Ichimura is a man who grew up at the beginning of the role-playing video game boom. He soon learned how to program using his brother's computer, but because of his father's business failure his entire family had to run away to the back woods of Japan. His experiences surviving with his family in a small cabin that didn't even have running water mixed with his experiences playing and programming RPGs has lead him to develop a unique point of view that helped him stand at the top of many different IT companies. Follow along with his stylized RPG view the world and see how it can change how you view your real life world.
Download or read book Fallout written by Erwan Lafleuriel and published by Third Editions. This book was released on 2019-06-21 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The year was 1997 and Fallout: A Post Nuclear Role Playing Game had just been released by Interplay. This book looks back at the entire Fallout saga, tells the story of the series' birth, retraces its history and deciphers its mechanics. The perfect book to discover and understand the origins of Fallout, with the saga's genesis and the decryption of each of his episodes ! EXTRACT "The intro music and the end credits were the final main components of this hybrid post-apocalyptic/50s ambiance. Initially, Brian Fargo wanted to signal Fallout’s inspiration with Warriors of the Wasteland, by Frankie Goes to Hollywood, but when he heard The Ink Spots, he changed his mind and loved the result. The first choice was I Don’t Want To Set The World On Fire by this group of crooners from the 1930s/40s, but unfortunately the high cost made it impossible to acquire the rights. But while browsing an extensive list of tracks from the era, the team found that Maybe, by the same group, had almost the same sound-with the added bonus of being cheap! The lyrics are about a break-up, from the point of view of the person being left behind: "Maybe you’ll think of me when you are all alone/ Then maybe you’ll ask me to come back again". Leonard Boyarsky notes that, "It worked with the intro [and the ending]", referring to the ending with the betrayal and lonely exile of Fallout’s hero. "It felt like it was this genius plan we had [...] but it was only later that we decided to kick [the player] out of the Vault. I feel like this is a metaphor for the whole game: it looks like we had a better picture in mind than we did, it just came out of the things we were doing"."
Download or read book Pathfinder Lost Omens written by and published by . This book was released on 2020-10-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
Book Synopsis Developing Creative Content for Games by : Greg Johnson
Download or read book Developing Creative Content for Games written by Greg Johnson and published by CRC Press. This book was released on 2019-02-15 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Book Synopsis Corrupted Radiatons by : Michael Rogers
Download or read book Corrupted Radiatons written by Michael Rogers and published by Lulu.com. This book was released on 2016-09-17 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the third epic installment, our heroes find the origin to the ""Yellow Eyed Disease."" Together, with the help of the Astraseeker, Arcadia, track down an unknown creature harnessing the power of Radiatons. Confronted by Niklauseh and Ginger Susanoo, the creature unexpectedly steals some of the planet's Aurorions! With the world slowly decaying and an unknown creature walking the lands, what will The Rostical Guild do? Twortz, under the direct orders of the Consultant, tracks and finds The Last Unknown Territory, discovers the mystery behind them and its secrets! Everything seemed to be going smoothly, until the moment Twortz was suddenly confronted by the very person she hates!! How will her tale end? And who could it be? From people made of paper, to twins creating a new element of mist-like fire, the revelation of the final villain and familiar faces from The Rostical User series, this will be a delicious tale to read! Many questions answered and many more to be explained, read to find out!
Book Synopsis Fundamentals of Role-Playing Game Design by : Ernest Adams
Download or read book Fundamentals of Role-Playing Game Design written by Ernest Adams and published by New Riders. This book was released on 2014-03-25 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.