Sid Meier's Memoir!: A Life in Computer Games

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Publisher : W. W. Norton & Company
ISBN 13 : 1324005882
Total Pages : 233 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Sid Meier's Memoir!: A Life in Computer Games by : Sid Meier

Download or read book Sid Meier's Memoir!: A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Sid Meier's Civilization

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Author :
Publisher : Prima Games
ISBN 13 : 9781559581912
Total Pages : 396 pages
Book Rating : 4.5/5 (819 download)

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Book Synopsis Sid Meier's Civilization by : Johnny L. Wilson

Download or read book Sid Meier's Civilization written by Johnny L. Wilson and published by Prima Games. This book was released on 1992 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Official Guide to Sid Meier's Civilization

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Publisher :
ISBN 13 : 9780874552591
Total Pages : 258 pages
Book Rating : 4.5/5 (525 download)

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Book Synopsis The Official Guide to Sid Meier's Civilization by : Keith Ferrell

Download or read book The Official Guide to Sid Meier's Civilization written by Keith Ferrell and published by . This book was released on 1992 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sid Meier's Civilization II

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Publisher : Prima Games
ISBN 13 : 9780761501060
Total Pages : 370 pages
Book Rating : 4.5/5 (1 download)

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Book Synopsis Sid Meier's Civilization II by : David Ellis

Download or read book Sid Meier's Civilization II written by David Ellis and published by Prima Games. This book was released on 1996 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.

Centauri Dawn

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040772
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Centauri Dawn by : Michael Ely

Download or read book Centauri Dawn written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet.

Sid Meier's Colonization

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Publisher : Prima Games
ISBN 13 : 9781559586221
Total Pages : 246 pages
Book Rating : 4.5/5 (862 download)

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Book Synopsis Sid Meier's Colonization by : Bruce Shelley

Download or read book Sid Meier's Colonization written by Bruce Shelley and published by Prima Games. This book was released on 1994-12-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the team that designed the bestselling game Sid Meier's Civilization (more than 500,000 units sold!) comes an exciting new sequel: Colonization! This "official" guide, written with an insider's perspective, gives the avid gamer a wealth of information about the strategies and insights needed to excel at the game.

Sid Meier's Civilization III

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Publisher :
ISBN 13 : 9780761536451
Total Pages : 0 pages
Book Rating : 4.5/5 (364 download)

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Book Synopsis Sid Meier's Civilization III by : David Ellis

Download or read book Sid Meier's Civilization III written by David Ellis and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside this guide readers get proven military, diplomatic and economic strategies for expanding their empires, as well as new culture features, single and multi-player strategies and how to use units and armies.

The Berenstain Bears in the Dark

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Publisher : Random House Books for Young Readers
ISBN 13 : 0449812588
Total Pages : 32 pages
Book Rating : 4.4/5 (498 download)

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Book Synopsis The Berenstain Bears in the Dark by : Stan Berenstain

Download or read book The Berenstain Bears in the Dark written by Stan Berenstain and published by Random House Books for Young Readers. This book was released on 2012-07-25 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Come for a visit in Bear Country with this classic First Time Book® from Stan and Jan Berenstain. After reading a scary book, Sister becomes afraid of the dark. Thankfully, Papa has some good ideas to help Sister conquer her fear. This beloved story is a perfect way to teach children about bravery and overcoming their fears.

Sid Meier's Alpha Centauri

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Publisher :
ISBN 13 : 9780761515845
Total Pages : 324 pages
Book Rating : 4.5/5 (158 download)

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Book Synopsis Sid Meier's Alpha Centauri by : Chris McCubbin

Download or read book Sid Meier's Alpha Centauri written by Chris McCubbin and published by . This book was released on 1999 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This strategy game comes through with brand new decisions to make, new technologies, and new elements that subtly enhance the basic premise of the Civilization genre. The new features include custom military units, terraforming, a new government model, and the alien landscape itself.

Twilight of the Mind

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040796
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Twilight of the Mind by : Michael Ely

Download or read book Twilight of the Mind written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A century has passed since events of "Alpha Centauri #2: Dragon Sun." Civilization is braced for final reckoning. Science and faith collide as the fanatical Believers of Sister Miriam vie with the technological might of Prokhor Zakharov in a merciless war of destruction. Five besieged factions join the battle against Miriam's zealots as the planet Chiron prepares itself for a new era.

Return to the Interactive Past

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Publisher :
ISBN 13 : 9789088909139
Total Pages : 200 pages
Book Rating : 4.9/5 (91 download)

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Book Synopsis Return to the Interactive Past by : Csilla E. Ariese-Vandemeulebroucke

Download or read book Return to the Interactive Past written by Csilla E. Ariese-Vandemeulebroucke and published by . This book was released on 2021-12-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

Digital Games as History

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Author :
Publisher : Routledge
ISBN 13 : 1317553861
Total Pages : 303 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Digital Games as History by : Adam Chapman

Download or read book Digital Games as History written by Adam Chapman and published by Routledge. This book was released on 2016-05-05 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Dragon Sun

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Publisher : Pocket Books/Star Trek
ISBN 13 : 9780671040789
Total Pages : 0 pages
Book Rating : 4.0/5 (47 download)

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Book Synopsis Dragon Sun by : Michael Ely

Download or read book Dragon Sun written by Michael Ely and published by Pocket Books/Star Trek. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A growing rebellion beneath the surface of the planet Chiron threatens Sheng-ji Yang's dreams of immortality. Meanwhile, Lady Deirdre Skye's life is in jeopardy as the Planetary Council withholds vital supplies, and orders her to turn over research data on the life force awakening on Chiron's surface. Though an ocean apart, Yang and Skye seek an alliance to overcome the forces arrayed against them.

Game Development Essentials

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Publisher : Cengage Learning
ISBN 13 : 9781133134756
Total Pages : 351 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Game Development Essentials by : Kevin D. Saunders

Download or read book Game Development Essentials written by Kevin D. Saunders and published by Cengage Learning. This book was released on 2013 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

Networks of Power

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Publisher : JHU Press
ISBN 13 : 9780801846144
Total Pages : 492 pages
Book Rating : 4.8/5 (461 download)

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Book Synopsis Networks of Power by : Thomas Parke Hughes

Download or read book Networks of Power written by Thomas Parke Hughes and published by JHU Press. This book was released on 1993-03 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Awarded the Dexter Prize by the Society for the History of Technology, this book offers a comparative history of the evolution of modern electric power systems. It described large-scale technological change and demonstrates that technology cannot be understood unless placed in a cultural context.

Gaming the Past

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Publisher : Routledge
ISBN 13 : 1136832092
Total Pages : 198 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Gaming the Past by : Jeremiah McCall

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Technology and Utopia

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Publisher : Shot Historical Perspectives o
ISBN 13 : 9780872291478
Total Pages : 0 pages
Book Rating : 4.2/5 (914 download)

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Book Synopsis Technology and Utopia by : Howard P. Segal

Download or read book Technology and Utopia written by Howard P. Segal and published by Shot Historical Perspectives o. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Segal examines the historical connection between technology and utopia, and shows how this connection is not just a contemporary western concept, but one that stretches back several centuries.