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Shenuahs Heart
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Download or read book Games written by Sandra Danilovic and published by Emerald Group Publishing. This book was released on 2024-08-20 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.
Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan
Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Book Synopsis Gameplay, Emotions and Narrative: Independent Games Experienced by : Katarzyna Marak
Download or read book Gameplay, Emotions and Narrative: Independent Games Experienced written by Katarzyna Marak and published by Lulu.com. This book was released on 2019-10-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.
Book Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae
Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.
Book Synopsis Video Games in Psychotherapy by : Robert Rice
Download or read book Video Games in Psychotherapy written by Robert Rice and published by Taylor & Francis. This book was released on 2022-08-22 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today’s youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.
Book Synopsis The Slave Raiders by : Kwakuvi Azasu
Download or read book The Slave Raiders written by Kwakuvi Azasu and published by . This book was released on 2004 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Game Design Tools by : Diego Ricchiuti
Download or read book Game Design Tools written by Diego Ricchiuti and published by CRC Press. This book was released on 2022-12-30 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other disciplines to create a toolbox of modern tools for game designers. It covers archetypes, praxeology, behavioural game design, and emotional game design. Covering a wide breadth of content, the book includes chapters on: Documentation Production Evaluation Analysis and Marketing tools This book will be of great interest to students on game design courses, as well as early-career game designers and those looking to break into the industry. It will also be of interest to more experienced game designers looking for new game design tools.
Book Synopsis The Pictorial Edition of the Works of Shakespere by : William Shakespeare
Download or read book The Pictorial Edition of the Works of Shakespere written by William Shakespeare and published by . This book was released on 1840 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Song of the Huntress by : Lucy Holland
Download or read book Song of the Huntress written by Lucy Holland and published by Redhook. This book was released on 2024-03-19 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: The acclaimed author of Sistersong transforms the story of Herla and the Wild Hunt into a rich, feminist fantasy in this stunning tale of two great warriors, a war-torn land, and an ancient magic that is slowly awakening. Britain, 60AD. Hoping to save her lover, her land, and her people from the Romans, Herla makes a desperate pact with the king of the Otherworld. But years pass unheeded in his realm, and she escapes to find everyone she loved long dead. Cursed to wield his blade, she becomes Lord of the Hunt. And for centuries, she rides, leading her immortal warriors and reaping wanderers’ souls. Until the night she meets a woman on a bloody battlefield—a Saxon queen with ice-blue eyes. Queen Æthelburg of Wessex is a proven fighter. But when she leads her forces to disaster in battle, her husband’s court turns against her. Yet King Ine needs Æthel more than ever. Something dark and dangerous is at work in the Wessex court. His own brother seeks to usurp him. And their only hope is the magic in Ine’s bloodline that’s lain dormant since ancient days. The moment she and Æthel meet, Herla knows it’s no coincidence. The dead kings are waking. The Otherworld seeks to rise, to bring the people of Britain under its dominion. And as Herla and Æthel grow closer, Herla must find her humanity—and a way to break the curse—before it’s too late.
Book Synopsis The Middle Ages in Computer Games by : Robert Houghton
Download or read book The Middle Ages in Computer Games written by Robert Houghton and published by Boydell & Brewer. This book was released on 2024-11-05 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.
Download or read book Dobu written by Susanne Kuehling and published by University of Hawaii Press. This book was released on 2021-09-30 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an ethnography of Dobu, a Massim society of Papua New Guinea, which has been renowned in social anthropology since Reo Fortune's Sorcerers of Dobu (1932). Focusing on exchange and its underlying ethics, this book explores the concept of the person in the Dobu world view. The book examines major aspects of exchange such as labor, mutual support, apologetic gifts, revenge and punishment, kula exchange, and mortuary gifts. It discusses in detail the characteristics of small gifts (such as betel nuts), big gifts (kula valuables, pigs, and large yams) and money as they appear in exchange contexts. The ethnography begins with an analysis of the construct of the Dobu person, and sets out to examine everyday practices and values. The belief system (incorporating witches, sorcerers, and a Christian God) is shown to have a powerful influence on individual conduct due to its panoptic character. The institutions that link Dobu with the outside world are examined in terms of the ideology concerning money: the Church receives offerings for God; the difficulties faced by trade-store owners evince conflicting notions concerning monetary wealth. The last two chapters delve into lived experience in two major domains of Dobu exchange: kula and the sagali feast.
Book Synopsis A dictionary of the Bengalee language by : William Carey
Download or read book A dictionary of the Bengalee language written by William Carey and published by . This book was released on 1825 with total page 1088 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Chambers's New Handy Volume American Encyclopædia by :
Download or read book Chambers's New Handy Volume American Encyclopædia written by and published by . This book was released on 1885 with total page 1062 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Writing written by Chris Bateman and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Book Synopsis Carey's A Dictionary of the Bengali Language (Bengali-English): Consonants by : William Carey
Download or read book Carey's A Dictionary of the Bengali Language (Bengali-English): Consonants written by William Carey and published by . This book was released on 1981 with total page 1558 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Monthly Magazine written by and published by . This book was released on 1807 with total page 1116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Book of Intrusions by : Desmond MacNamara
Download or read book The Book of Intrusions written by Desmond MacNamara and published by Dalkey Archive Press. This book was released on 1994 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mixes wit, satire and legend in a collage-like drama of bewitching characters and entertaining plots centred about the legendary life of the Irish poets Curither and Liadin. "Highly recommended" - LJ Review.