Computer Games

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Author :
Publisher : Springer
ISBN 13 : 331957969X
Total Pages : 188 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Computer Games by : Tristan Cazenave

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2017-04-27 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Mind Games

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Publisher : Urbane Publications
ISBN 13 : 9781912666010
Total Pages : 0 pages
Book Rating : 4.6/5 (66 download)

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Book Synopsis Mind Games by : Paul Harrison

Download or read book Mind Games written by Paul Harrison and published by Urbane Publications. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mind Games is the author's journey with the worst offenders incarcerated in the global criminal justice system. It will shock, surprise and astound the reader. Paul Harrison has a unique set of skills and experiences based upon his life in the British police service and later as a crime writer. Now, for the first time in print you can read of his experiences as a profiler dealing with the world's most notorious serial killers and violent offenders. Mind Games is a forensic examination of the psyche of the world's most vicious and evil offenders in their own words, just as they related it. It's an exploration into the darkest recesses of the criminal mind and possibly the most in-depth examination of the serial killer phenomenon ever published.

Cat and Mouse

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Author :
Publisher : Scholastic Incorporated
ISBN 13 : 9780590183710
Total Pages : 36 pages
Book Rating : 4.1/5 (837 download)

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Book Synopsis Cat and Mouse by : Tomek Bogacki

Download or read book Cat and Mouse written by Tomek Bogacki and published by Scholastic Incorporated. This book was released on 1996 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unusual friendship results when one little cat and one little mouse fail to pay attention while their mothers teach their children about the world.

Index of patents

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Publisher :
ISBN 13 :
Total Pages : 1866 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Index of patents by :

Download or read book Index of patents written by and published by . This book was released on 1926 with total page 1866 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Metagaming

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Publisher : U of Minnesota Press
ISBN 13 : 145295416X
Total Pages : 422 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Metagaming by : Stephanie Boluk

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Algorithms and Networking for Computer Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119259835
Total Pages : 497 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Algorithms and Networking for Computer Games by : Jouni Smed

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-16 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Mind Games (Kaely Quinn Profiler Book #1)

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Author :
Publisher : Baker Books
ISBN 13 : 1493416065
Total Pages : 336 pages
Book Rating : 4.4/5 (934 download)

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Book Synopsis Mind Games (Kaely Quinn Profiler Book #1) by : Nancy Mehl

Download or read book Mind Games (Kaely Quinn Profiler Book #1) written by Nancy Mehl and published by Baker Books. This book was released on 2018-12-04 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kaely Quinn's talents as an FBI behavior analyst are impossible to ignore, no matter how unorthodox her methods. But when a reporter outs her as the daughter of an infamous serial killer, she's demoted to field agent and transferred to St. Louis. When the same reporter who ruined her career claims to have received an anonymous poem predicting a string of murders, ending with Kaely's, the reporter's ulterior motives bring his claim into question. But when a body is found that fits the poem's predictions, the threat is undeniable, and the FBI sends Special Agent Noah Hunter to St. Louis. Initially resentful of the assignment, Noah is surprised at how quickly his respect for Kaely grows, despite her oddities. But with a brazen serial killer who breaks all the normal patterns on the loose, Noah and Kaely are tested to their limits to catch the murderer before anyone else--including Kaely herself--is killed.

Computer Gaming World

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Author :
Publisher :
ISBN 13 :
Total Pages : 738 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by and published by . This book was released on 1998 with total page 738 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Index of Trademarks Issued from the United States Patent Office

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Author :
Publisher :
ISBN 13 :
Total Pages : 906 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Index of Trademarks Issued from the United States Patent Office by : United States. Patent Office

Download or read book Index of Trademarks Issued from the United States Patent Office written by United States. Patent Office and published by . This book was released on 1951 with total page 906 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Supreme Court Appellate Division

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Publisher :
ISBN 13 :
Total Pages : 1004 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis Supreme Court Appellate Division by :

Download or read book Supreme Court Appellate Division written by and published by . This book was released on with total page 1004 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Official Gazette of the United States Patent Office

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Publisher :
ISBN 13 :
Total Pages : 922 pages
Book Rating : 4.0/5 (57 download)

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Book Synopsis Official Gazette of the United States Patent Office by : USA Patent Office

Download or read book Official Gazette of the United States Patent Office written by USA Patent Office and published by . This book was released on 1923 with total page 922 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Preview

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Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Athletic Handbook for the Philippine Public Schools

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Publisher :
ISBN 13 :
Total Pages : 176 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Athletic Handbook for the Philippine Public Schools by : Philippines. Bureau of Education

Download or read book Athletic Handbook for the Philippine Public Schools written by Philippines. Bureau of Education and published by . This book was released on 1913 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Bulletin

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Publisher :
ISBN 13 :
Total Pages : 670 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Bulletin by : Philippines. Bureau of Education

Download or read book Bulletin written by Philippines. Bureau of Education and published by . This book was released on 1911 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt:

PC Mag

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Publisher :
ISBN 13 :
Total Pages : 304 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1985-12-24 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

The Complete Idiot's Guide to PC Games

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Author :
Publisher :
ISBN 13 : 9781567615470
Total Pages : 378 pages
Book Rating : 4.6/5 (154 download)

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Book Synopsis The Complete Idiot's Guide to PC Games by : David Haskin

Download or read book The Complete Idiot's Guide to PC Games written by David Haskin and published by . This book was released on 1995 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book's friendly format combines solid instructions with a light-hearted style full of wit and humor that takes the fear out of choosing a game and running a program. It teaches the user how to set up, configure, and optimize their computer system for PC games.