Scratch Projects for 10-11 year olds: Scratch Short and Easy with Ready-Steady-Code

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Author :
Publisher : Seamus O'Neill
ISBN 13 : 0463223306
Total Pages : 42 pages
Book Rating : 4.4/5 (632 download)

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Book Synopsis Scratch Projects for 10-11 year olds: Scratch Short and Easy with Ready-Steady-Code by : Seamus O'Neill

Download or read book Scratch Projects for 10-11 year olds: Scratch Short and Easy with Ready-Steady-Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 3) that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 10 - 11 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 10 and 11. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

Scratch Projects for 11-12 year olds: Scratch Short and Easy with Ready-Steady-Code

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Author :
Publisher : Seamus O'Neill
ISBN 13 : 0463427130
Total Pages : 36 pages
Book Rating : 4.4/5 (634 download)

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Book Synopsis Scratch Projects for 11-12 year olds: Scratch Short and Easy with Ready-Steady-Code by : Seamus O'Neill

Download or read book Scratch Projects for 11-12 year olds: Scratch Short and Easy with Ready-Steady-Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 7) that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 11 - 12 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 11 and 12. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

SCRATCH Projects for 8-9 year olds: Scratch Short and Easy with Ready-Steady-Code

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Author :
Publisher : Seamus O'Neill
ISBN 13 : 0463894413
Total Pages : 29 pages
Book Rating : 4.4/5 (638 download)

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Book Synopsis SCRATCH Projects for 8-9 year olds: Scratch Short and Easy with Ready-Steady-Code by : Seamus O'Neill

Download or read book SCRATCH Projects for 8-9 year olds: Scratch Short and Easy with Ready-Steady-Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch 2.0 and 3.0 by its developers at MIT (Boston). The projects on cards 16-20 of this card-set in particular, bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 8 - 9 years, grouped into pairs by colour to cover 10 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch +Ready-Steady-Code (cards 16-20) when used in this way, helps children learn essential coding concepts while giving them scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 8 and 9. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK! Are you Ready? Are you Steady? Let’s Code!

Scratch Projects for 12-13 year olds: Scratch Short and Easy with Ready-Steady-Code

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Author :
Publisher : Seamus O'Neill
ISBN 13 : 0463691962
Total Pages : 35 pages
Book Rating : 4.4/5 (636 download)

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Book Synopsis Scratch Projects for 12-13 year olds: Scratch Short and Easy with Ready-Steady-Code by : Seamus O'Neill

Download or read book Scratch Projects for 12-13 year olds: Scratch Short and Easy with Ready-Steady-Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards are the first to include projects that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 12 - 13 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 12 and 13. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

Scratch Projects for 9-10 year olds: Scratch Short and Easy with Ready-Steady-Code

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Author :
Publisher : Seamus O'Neill
ISBN 13 : 0463250761
Total Pages : 27 pages
Book Rating : 4.4/5 (632 download)

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Book Synopsis Scratch Projects for 9-10 year olds: Scratch Short and Easy with Ready-Steady-Code by : Seamus O'Neill

Download or read book Scratch Projects for 9-10 year olds: Scratch Short and Easy with Ready-Steady-Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). The projects on cards 11, 13, 14, 18 - 20 of this card-set bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 9 - 10 years, grouped into pairs by colour to cover 10 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code when used in this way, helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 9 and 10. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK! Are you Ready? Are you Steady? Let’s Code!

Super Scratch Programming Adventure! (Covers Version 2)

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Author :
Publisher : No Starch Press
ISBN 13 : 1593275315
Total Pages : 162 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Super Scratch Programming Adventure! (Covers Version 2) by : The LEAD Project

Download or read book Super Scratch Programming Adventure! (Covers Version 2) written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

25 Scratch 3 Games for Kids

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Author :
Publisher : No Starch Press
ISBN 13 : 1593279914
Total Pages : 128 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis 25 Scratch 3 Games for Kids by : Max Wainewright

Download or read book 25 Scratch 3 Games for Kids written by Max Wainewright and published by No Starch Press. This book was released on 2019-10-29 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own computer games with Scratch 3! Learn how to make fun games with Scratch--a free, beginner-friendly programming language from the MIT Media Lab. Create mazes, road-crossing games, and two-player games that keep score. Colorful pictures and easy-to-follow instructions show you how to add cool animations and sound effects to your games. You'll have hours of fun catching snowflakes, gobbling up tacos, and dodging donuts in space--while learning how to code along the way! Covers Scratch 3

Scratch 2.0 Programming for Teens

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Author :
Publisher : Course Technology
ISBN 13 : 9781305075191
Total Pages : 0 pages
Book Rating : 4.0/5 (751 download)

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Book Synopsis Scratch 2.0 Programming for Teens by : Jerry Lee Ford

Download or read book Scratch 2.0 Programming for Teens written by Jerry Lee Ford and published by Course Technology. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the programming language helps readers create computer games and other multimedia projects.

Coding with Basher: Coding with Scratch

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Author :
Publisher : Kingfisher
ISBN 13 : 0753476037
Total Pages : 99 pages
Book Rating : 4.7/5 (534 download)

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Book Synopsis Coding with Basher: Coding with Scratch by : The Coder School

Download or read book Coding with Basher: Coding with Scratch written by The Coder School and published by Kingfisher. This book was released on 2019-10-08 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the founders of Silicon Valley’s the CoderSchool, Basher’s Coding With Scratch is a really useful step-by-step guide to basic programming that’s packed with quirky, colorful characters—from Variable and If/Then to Loop and Function—who will teach you how to make your very own apps with Scratch 3.0. Young readers will learn all the basics of programming, then put their knowledge to the test in a series of apps, before building their first actual computer game. Plus there are lots of fun challenges to try along the way! Combining Basher's trademark quirky and humorous illustration style with the very latest teachings on coding, Coding With Scratch is the ultimate step-by-step guide to mastering Scratch.

Scratch 3 Programming Playground

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Author :
Publisher : No Starch Press
ISBN 13 : 171850022X
Total Pages : 226 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Python for Kids, 2nd Edition

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Author :
Publisher : No Starch Press
ISBN 13 : 1718503032
Total Pages : 365 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Python for Kids, 2nd Edition by : Jason R. Briggs

Download or read book Python for Kids, 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Learn to Program with Minecraft

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Author :
Publisher : No Starch Press
ISBN 13 : 1593277458
Total Pages : 340 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Learn to Program with Minecraft by : Craig Richardson

Download or read book Learn to Program with Minecraft written by Craig Richardson and published by No Starch Press. This book was released on 2015-12-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3

Teach Your Kids to Code

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276818
Total Pages : 336 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Teach Your Kids to Code by : Bryson Payne

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

The Official ScratchJr Book

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Author :
Publisher : No Starch Press
ISBN 13 : 1593276710
Total Pages : 162 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Official ScratchJr Book by : Marina Umaschi Bers

Download or read book The Official ScratchJr Book written by Marina Umaschi Bers and published by No Starch Press. This book was released on 2015-10-01 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

The Rust Programming Language (Covers Rust 2018)

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500459
Total Pages : 561 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis The Rust Programming Language (Covers Rust 2018) by : Steve Klabnik

Download or read book The Rust Programming Language (Covers Rust 2018) written by Steve Klabnik and published by No Starch Press. This book was released on 2019-09-03 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.

Ready, Set, Code!

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Author :
Publisher : CSIRO PUBLISHING
ISBN 13 : 1486312365
Total Pages : 120 pages
Book Rating : 4.4/5 (863 download)

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Book Synopsis Ready, Set, Code! by : Nicola O’Brien

Download or read book Ready, Set, Code! written by Nicola O’Brien and published by CSIRO PUBLISHING. This book was released on 2020-02-03 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.