Sandbox Games to Play: a Collection of Similar Games

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Publisher :
ISBN 13 : 9781505369564
Total Pages : 30 pages
Book Rating : 4.3/5 (695 download)

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Book Synopsis Sandbox Games to Play: a Collection of Similar Games by : Blast off Blast off Books

Download or read book Sandbox Games to Play: a Collection of Similar Games written by Blast off Blast off Books and published by . This book was released on 2014-12-04 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a fan of playing sandbox games like Minecraft? Well then, this book is perfect for YOU! For those who don't know what a sandbox game is; it is a type of game that is designed in a way in which players can roam freely through a virtual world. The players do not have specific missions and they are given a good amount of freedom to do or create as they please. Minecraft is an example of a very popular sandbox game. In this book, you will find games similar to Minecraft that share the sandbox design. Expand your gaming horizons and try out some of these awesome new games now! We are not supported or endorsed by company Mojang. Minecraft is a registered trademark and a copyright of the company, Mojang.

Games are not

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Publisher : Manchester University Press
ISBN 13 : 1526121662
Total Pages : 175 pages
Book Rating : 4.5/5 (261 download)

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Book Synopsis Games are not by : David Myers

Download or read book Games are not written by David Myers and published by Manchester University Press. This book was released on 2017-08-15 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.

A Playful Path

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Publisher : Lulu.com
ISBN 13 : 1304351823
Total Pages : 305 pages
Book Rating : 4.3/5 (43 download)

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Book Synopsis A Playful Path by : Bernard De Koven

Download or read book A Playful Path written by Bernard De Koven and published by Lulu.com. This book was released on 2013-12-18 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.

The Implicit Connection

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Publisher : Notion Press
ISBN 13 : 1638066442
Total Pages : 147 pages
Book Rating : 4.6/5 (38 download)

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Book Synopsis The Implicit Connection by : Miss Mona Chadda

Download or read book The Implicit Connection written by Miss Mona Chadda and published by Notion Press. This book was released on 2021-02-28 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life itself has no meaning. Life is an opportunity to create meaning. Meaning is not to be discovered. It has to be created. So here I choose to work with kids with diverse learning needs, when I made a connection with a student with severe autism while working with different people during college. I have enjoyed working with all the differently abled children. Although it took a while and took many trials, I was finally able to find a way to communicate with them, and this feeling is really amazing. It was and is very rewarding and also a bit challenging as you may have to try several strategies before you find one that works. One of the most important things for me as an educator is to always talk to my students about how all individuals have their strengths and areas that they find challenging. Sometimes they can express and sometimes you need to teach them how to do so. While supporting students with special needs, we need to point out and celebrate their strengths more and more often. They need to believe that everyone learns differently and sometimes it's going to take more effort or more time for them to do certain things, which is OKAY. What's important is that they learn to advocate for themselves as they get older and state when they don't understand something or ask for help when they need it.

Stars Without Number (Perfect Bound)

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Publisher :
ISBN 13 : 9781936673018
Total Pages : 210 pages
Book Rating : 4.6/5 (73 download)

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Book Synopsis Stars Without Number (Perfect Bound) by :

Download or read book Stars Without Number (Perfect Bound) written by and published by . This book was released on 2010-11-21 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Games, Sports, and Play

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Publisher : Oxford University Press
ISBN 13 : 0192519255
Total Pages : 256 pages
Book Rating : 4.1/5 (925 download)

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Book Synopsis Games, Sports, and Play by : Thomas Hurka

Download or read book Games, Sports, and Play written by Thomas Hurka and published by Oxford University Press. This book was released on 2019-08-29 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents new philosophical essays on a topic that's been neglected in most recent philosophy: games, sports, and play. Some contributions address conceptual questions about what games and sports have in common and that distinguishes them from other activities; here many take their start from Bernard Suits's celebrated analysis of game-playing in his book The Grasshopper and either elaborate it or propose an alternative to it. Other essays discuss normative issues that arise within games and sports, such as about fairness, for example in the treatment of male and female athletes. Yet others consider broader evaluative questions about the value of games and sports, which some see as enabling the display of distinctive excellences. Games, Sports, and Play includes a posthumous essay by Suits defending his claim, in The Grasshopper, that life in utopia would consist primarily in playing games. The volume's chapters approach the topic of games, sports, and play from different angles but always in the belief that there is rich terrain here for philosophical investigation.

Fifty Key Video Games

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Publisher : Taylor & Francis
ISBN 13 : 1000596230
Total Pages : 349 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The Ecology of Games

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Publisher : MIT Press
ISBN 13 : 026269364X
Total Pages : 289 pages
Book Rating : 4.2/5 (626 download)

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Book Synopsis The Ecology of Games by : Katie Salen Tekinbas

Download or read book The Ecology of Games written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2007-11-30 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games—which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization. Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Playing the Middle Ages

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Publisher : Bloomsbury Publishing
ISBN 13 : 135024290X
Total Pages : 289 pages
Book Rating : 4.3/5 (52 download)

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Book Synopsis Playing the Middle Ages by : Robert Houghton

Download or read book Playing the Middle Ages written by Robert Houghton and published by Bloomsbury Publishing. This book was released on 2023-08-24 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

The Dark Side of Game Play

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Publisher : Routledge
ISBN 13 : 131757446X
Total Pages : 280 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen

Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

Digital Games After Climate Change

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Publisher : Springer Nature
ISBN 13 : 3030917053
Total Pages : 263 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Digital Games After Climate Change by : Benjamin J. Abraham

Download or read book Digital Games After Climate Change written by Benjamin J. Abraham and published by Springer Nature. This book was released on 2022-03-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​This book presents the first sustained analysis of the digital game industry’s carbon footprint and its role in exacerbating global climate change. Identifying the ways videogames can actually help combat the climate crisis, it argues for the urgency of transitioning to a fully carbon neutral games industry, exploring the challenges and opportunities inherent in this undertaking. Beginning with an analysis of debates around the persuasive power of games, the book argues that real impact can only be achieved by focusing on the material conditions of game production – by reducing greenhouse gas emissions from making, selling, and playing games, as well as the hardware used to play them. Abraham makes a compelling argument that a sustainable games industry is possible, and outlines the actions that everyone can take to reduce the harms that digital games cause to people and planet.

Narrative Design for Mobile and Live Games

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Publisher : CRC Press
ISBN 13 : 1000992438
Total Pages : 255 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Narrative Design for Mobile and Live Games by : Valentina Tamer

Download or read book Narrative Design for Mobile and Live Games written by Valentina Tamer and published by CRC Press. This book was released on 2023-12-12 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.

Good Video Games + Good Learning

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Publisher : Peter Lang
ISBN 13 : 9780820497037
Total Pages : 212 pages
Book Rating : 4.4/5 (97 download)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee and published by Peter Lang. This book was released on 2007 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

Librarian's Guide to Games and Gamers

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1440867321
Total Pages : 262 pages
Book Rating : 4.4/5 (48 download)

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Book Synopsis Librarian's Guide to Games and Gamers by : Michelle Goodridge

Download or read book Librarian's Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Kingdoms & Warfare

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Publisher :
ISBN 13 : 9781737512431
Total Pages : pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis Kingdoms & Warfare by : Matthew Colville

Download or read book Kingdoms & Warfare written by Matthew Colville and published by . This book was released on 2021-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.

Encyclopedia of Video Games [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 991 pages
Book Rating : 4.2/5 (161 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Universal Design in Video Games

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Publisher : Springer Nature
ISBN 13 : 3031305957
Total Pages : 310 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Universal Design in Video Games by : Adam Palmquist

Download or read book Universal Design in Video Games written by Adam Palmquist and published by Springer Nature. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: