Sams Teach Yourself DirectX 7 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672316340
Total Pages : 614 pages
Book Rating : 4.3/5 (163 download)

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Book Synopsis Sams Teach Yourself DirectX 7 in 24 Hours by : Robert Dunlop

Download or read book Sams Teach Yourself DirectX 7 in 24 Hours written by Robert Dunlop and published by Sams Publishing. This book was released on 1999 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0672335549
Total Pages : 383 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours by : Jonathan Harbour

Download or read book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: One step at a time, this text teaches all facets of mobile game development, from design through publishing via Microsoft's Marketplace. Top game development author Jonathan S. Harbour starts with the absolute basics, making Windows Phone game development accessible even to programmers who've never written a game before.

Sams Teach Yourself Macromedia Flash MX in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672323713
Total Pages : 626 pages
Book Rating : 4.3/5 (237 download)

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Book Synopsis Sams Teach Yourself Macromedia Flash MX in 24 Hours by : Phillip Kerman

Download or read book Sams Teach Yourself Macromedia Flash MX in 24 Hours written by Phillip Kerman and published by Sams Publishing. This book was released on 2002 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated and revised, this bestselling tutorial is a clearly written, well-organized introduction to Flash and gives the beginner an overview of the application's newest version.

Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours

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Publisher :
ISBN 13 : 9780132684316
Total Pages : 368 pages
Book Rating : 4.6/5 (843 download)

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Book Synopsis Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours by : Jonathan S. Harbour

Download or read book Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours written by Jonathan S. Harbour and published by . This book was released on 2012 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Sams Teach Yourself Game Programming in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672324611
Total Pages : 510 pages
Book Rating : 4.3/5 (246 download)

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Book Synopsis Sams Teach Yourself Game Programming in 24 Hours by : Michael Morrison

Download or read book Sams Teach Yourself Game Programming in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 2003 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gentle introduction to game programming on the Windows platform for the complete beginner.

Sams Teach Yourself Network Troubleshooting in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672323737
Total Pages : 530 pages
Book Rating : 4.3/5 (237 download)

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Book Synopsis Sams Teach Yourself Network Troubleshooting in 24 Hours by : Jonathan Feldman

Download or read book Sams Teach Yourself Network Troubleshooting in 24 Hours written by Jonathan Feldman and published by Sams Publishing. This book was released on 2003 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers topics including black box troubleshooting strategies, documentation, cable modems, wireless infrastructure, enterprise routers, and lag problems.

Sams Teach Yourself Unity Game Development in 24 Hours

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Publisher : Pearson Education
ISBN 13 : 0672336960
Total Pages : 400 pages
Book Rating : 4.6/5 (723 download)

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Book Synopsis Sams Teach Yourself Unity Game Development in 24 Hours by : Mike Geig

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672324284
Total Pages : 646 pages
Book Rating : 4.3/5 (242 download)

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Book Synopsis Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours by : Jeff Sengstack

Download or read book Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours written by Jeff Sengstack and published by Sams Publishing. This book was released on 2003 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" offers practical advice from an author with a strong writing background, solid teaching experience, and extensive television production credentials. Rather than simply presenting a collection of disconnected lessons, "Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" always reminds its readers of the big picture and what they're trying to accomplish. The book includes not only instruction on the basics of using Premiere 6.5, but also tips on shooting high quality video, creating professional voice-overs, and effective methods. Adobe Premiere 6.5 brings high-end video editing to the PC (90% of Premiere users use Windows). Anyone with a Windows PC who wants to venture into anything more than very simple video editing will eventually turn to Premiere 6.5. The planned new version of Premiere, version 6.5 (slated for release in late summer 2002), will garner significant attention in part because it will add DVD authoring to its extensive feature set. The opportunity to create DVDs-from home movies to Hollywood productions-on PCs is a dramatic development, and Premiere 6.5 will be at the forefront of the emerging technology. The author has been working closely with Adobe, advising them on DVD software issues.

Handbook of Research on Serious Games as Educational, Business and Research Tools

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Publisher : IGI Global
ISBN 13 : 1466601507
Total Pages : 1434 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Handbook of Research on Serious Games as Educational, Business and Research Tools by : Cruz-Cunha, Maria Manuela

Download or read book Handbook of Research on Serious Games as Educational, Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

The British National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 1382 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2004 with total page 1382 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unity Game Development in 24 Hours, Sams Teach Yourself

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Publisher : Sams Publishing
ISBN 13 : 013348047X
Total Pages : 400 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis Unity Game Development in 24 Hours, Sams Teach Yourself by : Mike Geig

Download or read book Unity Game Development in 24 Hours, Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2013-11-07 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours

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Publisher : Pearson Educación
ISBN 13 : 9789702600350
Total Pages : 364 pages
Book Rating : 4.6/5 (3 download)

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Book Synopsis Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours by : Galen Grimes

Download or read book Sams Teach Yourself Upgrading and Fixing PCs in 24 Hours written by Galen Grimes and published by Pearson Educación. This book was released on 2000 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumers with questions about upgrading their PCs get them answered in this practical, easy-to-understand guide--updated to cover the latest operating systems, partitioning software and DVD drives. The book has also been reorganized to make it more accessible to beginners, and a detailed Glossary and manufacturers' reference have been added.

Sams Teach Yourself MFC in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672315534
Total Pages : 536 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis Sams Teach Yourself MFC in 24 Hours by : Michael Morrison

Download or read book Sams Teach Yourself MFC in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 1999 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself MFC in 24 Hours provides an understanding of the fundamentals of MFC. Twenty four sessions of one hour or less show you how to create and cutomize user interfaces, develop complete applications for all versions of Windows, and organize and work with data. This straightforward, step-by-step approach also covers drawing graphics, managing and accessing databases, implementing printing, and creating DLLs and Custom Controls.

Windows Game Programming with Visual Basic and DirectX

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Publisher : Que Publishing
ISBN 13 : 9780789725929
Total Pages : 412 pages
Book Rating : 4.7/5 (259 download)

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Book Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze

Download or read book Windows Game Programming with Visual Basic and DirectX written by Wayne S. Freeze and published by Que Publishing. This book was released on 2002 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Sams Teach Yourself PCs in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 9780672314476
Total Pages : 486 pages
Book Rating : 4.3/5 (144 download)

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Book Synopsis Sams Teach Yourself PCs in 24 Hours by : Greg M. Perry

Download or read book Sams Teach Yourself PCs in 24 Hours written by Greg M. Perry and published by Sams Publishing. This book was released on 1999 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, you will be up and running with your PC. Using a straightforward, step-by-step approach, each lesson builds upon the previous one, allowing you to learn the essentials about your PC from the ground up.

Sams Teach Yourself Android Game Programming in 24 Hours

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Publisher : Sams Publishing
ISBN 13 : 0133033791
Total Pages : 827 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Sams Teach Yourself Android Game Programming in 24 Hours by : Jonathan Harbour

Download or read book Sams Teach Yourself Android Game Programming in 24 Hours written by Jonathan Harbour and published by Sams Publishing. This book was released on 2012-11-15 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Dr. Dobb's Journal

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Publisher :
ISBN 13 :
Total Pages : 678 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Dr. Dobb's Journal by :

Download or read book Dr. Dobb's Journal written by and published by . This book was released on 2005 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: