GURPS THAUMATOLOGY

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348099
Total Pages : 276 pages
Book Rating : 4.3/5 (48 download)

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Book Synopsis GURPS THAUMATOLOGY by : Phil Masters

Download or read book GURPS THAUMATOLOGY written by Phil Masters and published by Steve Jackson Games. This book was released on 2016-11-21 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, "unlimited mana." Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for "the stuff of raw magic." Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.

Barbarians of Lemuria (Legendary Edition)

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Author :
Publisher :
ISBN 13 : 9781907204319
Total Pages : 0 pages
Book Rating : 4.2/5 (43 download)

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Book Synopsis Barbarians of Lemuria (Legendary Edition) by : Simon Washbourne

Download or read book Barbarians of Lemuria (Legendary Edition) written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.

Tome of Magic

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Author :
Publisher :
ISBN 13 : 9780786939091
Total Pages : 0 pages
Book Rating : 4.9/5 (39 download)

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Book Synopsis Tome of Magic by : Matthew Sernett

Download or read book Tome of Magic written by Matthew Sernett and published by . This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.

Life in a Medieval Village

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Author :
Publisher : Harper Collins
ISBN 13 : 0062016687
Total Pages : 242 pages
Book Rating : 4.0/5 (62 download)

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Book Synopsis Life in a Medieval Village by : Frances Gies

Download or read book Life in a Medieval Village written by Frances Gies and published by Harper Collins. This book was released on 2010-09-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reissue of Joseph and Frances Gies’s classic bestseller on life in medieval villages. This new reissue of Life in a Medieval Village, by respected historians Joseph and Frances Gies, paints a lively, convincing portrait of rural people at work and at play in the Middle Ages. Focusing on the village of Elton, in the English East Midlands, the Gieses detail the agricultural advances that made communal living possible, explain what domestic life was like for serf and lord alike, and describe the central role of the church in maintaining social harmony. Though the main focus is on Elton, c. 1300, the Gieses supply enlightening historical context on the origin, development, and decline of the European village, itself an invention of the Middle Ages. Meticulously researched, Life in a Medieval Village is a remarkable account that illustrates the captivating world of the Middle Ages and demonstrates what it was like to live during a fascinating—and often misunderstood—era.

Mythras (Hardback)

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Author :
Publisher :
ISBN 13 : 9781989028155
Total Pages : 304 pages
Book Rating : 4.0/5 (281 download)

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Book Synopsis Mythras (Hardback) by : Pete Nash

Download or read book Mythras (Hardback) written by Pete Nash and published by . This book was released on 2021-02-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...

Gurps Magic

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556347337
Total Pages : 0 pages
Book Rating : 4.3/5 (473 download)

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Book Synopsis Gurps Magic by : Gurps

Download or read book Gurps Magic written by Gurps and published by Steve Jackson Games. This book was released on 2004-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

GURPS Lite

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Author :
Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis GURPS Lite by : Sean Punch

Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786966912
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) by : Dungeons & Dragons

Download or read book Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2020-03-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.

Dungeon Crawl Classics Role Playing Game

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Author :
Publisher : Dungeon
ISBN 13 : 9780982860953
Total Pages : pages
Book Rating : 4.8/5 (69 download)

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Book Synopsis Dungeon Crawl Classics Role Playing Game by : Joseph Goodman

Download or read book Dungeon Crawl Classics Role Playing Game written by Joseph Goodman and published by Dungeon. This book was released on 2012-03-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Magic Item Compendium

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Publisher :
ISBN 13 : 9780786943456
Total Pages : 0 pages
Book Rating : 4.9/5 (434 download)

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Book Synopsis Magic Item Compendium by : Andy Collins

Download or read book Magic Item Compendium written by Andy Collins and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.

Deep Magic for 5th Edition

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Author :
Publisher :
ISBN 13 : 9781936781317
Total Pages : 0 pages
Book Rating : 4.7/5 (813 download)

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Book Synopsis Deep Magic for 5th Edition by : Jeff Lee

Download or read book Deep Magic for 5th Edition written by Jeff Lee and published by . This book was released on 2020-10-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Command 700 new spells for fifth edition"--Back cover.

Strongholds & Followers

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Publisher :
ISBN 13 : 9780578409627
Total Pages : 268 pages
Book Rating : 4.4/5 (96 download)

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Book Synopsis Strongholds & Followers by : Matthew Colville

Download or read book Strongholds & Followers written by Matthew Colville and published by . This book was released on 2019-06 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)

Playing at the World

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Author :
Publisher :
ISBN 13 : 9780615642048
Total Pages : 698 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Playing at the World by : Jon Peterson

Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Monsters, Aliens, and Holes in the Ground

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Author :
Publisher : MIT Press
ISBN 13 : 0262048221
Total Pages : 457 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath

Download or read book Monsters, Aliens, and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

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Author :
Publisher : MIT Press
ISBN 13 : 026204823X
Total Pages : 457 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath

Download or read book Monsters, Aliens, and Holes in the Ground, Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Roleplaying Games in the Digital Age

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Author :
Publisher : McFarland
ISBN 13 : 147664201X
Total Pages : 242 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Roleplaying Games in the Digital Age by : Stephanie Hedge

Download or read book Roleplaying Games in the Digital Age written by Stephanie Hedge and published by McFarland. This book was released on 2021-02-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Dice Tales

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Author :
Publisher : Book View Cafe
ISBN 13 : 1611386845
Total Pages : 234 pages
Book Rating : 4.6/5 (113 download)

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Book Synopsis Dice Tales by : Marie Brennan

Download or read book Dice Tales written by Marie Brennan and published by Book View Cafe. This book was released on 2017-07-18 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some people play roleplaying-games for the challenge; others play them for the story. Award-winning fantasy author and freelance game writer Marie Brennan is unabashedly in the latter camp. In these essays she looks at tabletop and live-action RPGs from a narrative perspective, exploring the ways the framework of a game can generate and support (or undermine) your tale. Whether you are a player or a game master, Dice Tales offers insights on every facet of RPG storytelling, including: * generating characters with rich narrative potential * scaling plot as PCs become more powerful * managing the interaction between rules and roleplay * campaign planning at different stages * the social dynamics of collaborative creation * and more!