Rotoscoping

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136039694
Total Pages : 301 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Rotoscoping by : Benjamin Bratt

Download or read book Rotoscoping written by Benjamin Bratt and published by Taylor & Francis. This book was released on 2012-09-10 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master what it takes to make your rotoscoping and digital painting blend seamlessly into each shot. Through illustrious four color presentation, the book features step-by-step instruction on the artistic techniques of rotoscoping and digital painting with lessons on: *Articulate mattes *Digital paint in moving footage *Motion tracking *Advanced rotoscoping and digital paint techniques, and much more It also features practical insight on the subject and industry, delving into: *The history and evolution of rotoscoping and the role of the rotoscoper *A typical day in the life of a rotoscoper *How to get a job as a rotoscoper

Producing Independent 2D Character Animation

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Author :
Publisher : CRC Press
ISBN 13 : 1136132783
Total Pages : 417 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Producing Independent 2D Character Animation by : Mark A. Simon

Download or read book Producing Independent 2D Character Animation written by Mark A. Simon and published by CRC Press. This book was released on 2013-02-11 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the artistry and production process of cel animation in a friendly, how-to manner. This book guides animators through various steps of planning and production and includes examples of actual production forms, organization tips, screen shots, and sketches from the pre- to post-production processes.

Compositing Visual Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113603921X
Total Pages : 346 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Compositing Visual Effects by : Steve Wright

Download or read book Compositing Visual Effects written by Steve Wright and published by Taylor & Francis. This book was released on 2013-01-17 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

Understanding Motion Capture for Computer Animation and Video Games

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.9/5 (63 download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

The Art and Inventions of Max Fleischer

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Author :
Publisher : McFarland
ISBN 13 : 147666367X
Total Pages : 320 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Art and Inventions of Max Fleischer by : Ray Pointer

Download or read book The Art and Inventions of Max Fleischer written by Ray Pointer and published by McFarland. This book was released on 2017-01-24 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of animated cartoons has for decades been dominated by the accomplishments of Walt Disney, giving the impression that he invented the medium. In reality, it was the work of several pioneers. Max Fleischer--inventor of the Rotoscope technique of tracing animation frame by frame over live-action footage--was one of the most prominent. By the 1930s, Fleischer and Disney were the leading producers of animated films but took opposite approaches. Where Disney reflected a Midwestern sentimentality, Fleischer presented a sophisticated urban attitude with elements of German Expressionism and organic progression. In contrast to Disney's naturalistic animation, Fleischer's violated physical laws, supporting his maxim: "If it can be done in real life, it isn't animation." As a result, Fleischer's cartoons were rough rather than refined, commercial rather than consciously artistic--yet attained a distinctive artistry through Fleischer's innovations. This book covers his life and work and the history of the studio that bore his name, with previously unpublished artwork and photographs.

3-D Human Modeling and Animation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471215486
Total Pages : 356 pages
Book Rating : 4.2/5 (154 download)

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Book Synopsis 3-D Human Modeling and Animation by :

Download or read book 3-D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.

Animating Space

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Author :
Publisher : University Press of Kentucky
ISBN 13 : 0813133718
Total Pages : 306 pages
Book Rating : 4.8/5 (131 download)

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Book Synopsis Animating Space by : J.P. Telotte

Download or read book Animating Space written by J.P. Telotte and published by University Press of Kentucky. This book was released on 2010-08-01 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J. P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.

Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques

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Author :
Publisher : Adobe Press
ISBN 13 : 0133040003
Total Pages : 860 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques by : Mark Christiansen

Download or read book Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques written by Mark Christiansen and published by Adobe Press. This book was released on 2012-08-08 with total page 860 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

The Animator's Eye

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136130225
Total Pages : 304 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Animator's Eye by : Francis Glebas

Download or read book The Animator's Eye written by Francis Glebas and published by Taylor & Francis. This book was released on 2013-04-26 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.

Figure and Force in Animation Aesthetics

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190949783
Total Pages : 288 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis Figure and Force in Animation Aesthetics by : Ryan Pierson

Download or read book Figure and Force in Animation Aesthetics written by Ryan Pierson and published by Oxford University Press. This book was released on 2019-10-28 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures--arrangements that seem to intuitively hold together--and forces--underlying units of attraction, repulsion, and direction--Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques--soft-edged forms, walk cycles, camera movement, and rotoscoping--as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to look closely, Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew.

The Cinema of Richard Linklater

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Author :
Publisher : Columbia University Press
ISBN 13 : 0231850409
Total Pages : 233 pages
Book Rating : 4.2/5 (318 download)

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Book Synopsis The Cinema of Richard Linklater by : Rob Stone

Download or read book The Cinema of Richard Linklater written by Rob Stone and published by Columbia University Press. This book was released on 2013-05-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Slacker (1991) to The School of Rock (2003), from Before Sunrise (1995) to Before Sunset (2004), from the walking and talking of his no/low-budget American independent films to conversing with the philosophical traditions of the European art house, Richard Linklater's films are some of the most critical, political, and spiritual achievements of contemporary world cinema. Examinations of Linklater's collaborative working practices and deployment of rotoscoping and innovative distribution strategies all feature in this book, which aspires to walk and talk with the filmmaker and his films. Informed by a series of original interviews with the artist, in both his hometown and frequent film location of Austin, Texas, this study of the director who made Dazed and Confused (1993), A Scanner Darkly (2006), and Bernie (2011) explores the theoretical, practical, contextual, and metaphysical elements of these works along with his documentaries and side-projects and finds fanciful lives and lucid dreams have as much to do with his work as generally alternative notions of America, contemporary society, cinema, and time.Â

The VES Handbook of Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1136136215
Total Pages : 1229 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The VES Handbook of Visual Effects by : Susan Zwerman

Download or read book The VES Handbook of Visual Effects written by Susan Zwerman and published by CRC Press. This book was released on 2014-07-11 with total page 1229 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

Digital Compositing with Blackmagic Fusion

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Author :
Publisher : Routledge
ISBN 13 : 1317211790
Total Pages : 482 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Digital Compositing with Blackmagic Fusion by : Lee Lanier

Download or read book Digital Compositing with Blackmagic Fusion written by Lee Lanier and published by Routledge. This book was released on 2018-10-24 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow

Art in Motion: Animation Aesthetics

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Author :
Publisher : Indiana University Press
ISBN 13 : 0861969448
Total Pages : 611 pages
Book Rating : 4.8/5 (619 download)

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Book Synopsis Art in Motion: Animation Aesthetics by : Maureen Furniss

Download or read book Art in Motion: Animation Aesthetics written by Maureen Furniss and published by Indiana University Press. This book was released on 2008-02-05 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art in Motion, Revised Edition is the first comprehensive examination of the aesthetics of animation in its many forms. It gives an overview of the relationship between animation studies and media studies, then focuses on specific aesthetic issues concerning flat and dimensional animation, full and limited animation, and new technologies. A series of studies on abstract animation, audiences, representation, and institutional regulators is also included.

The Anime Machine

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 145291477X
Total Pages : 713 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Anime Machine by : Thomas Lamarre

Download or read book The Anime Machine written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

もののけ姬

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Author :
Publisher : Tokuma Shoten/Tsai Fong Books
ISBN 13 :
Total Pages : 236 pages
Book Rating : 4.:/5 ( download)

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Book Synopsis もののけ姬 by :

Download or read book もののけ姬 written by and published by Tokuma Shoten/Tsai Fong Books. This book was released on 1997-07 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

After Effects and Photoshop

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0782150888
Total Pages : 382 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis After Effects and Photoshop by : Jeff Foster

Download or read book After Effects and Photoshop written by Jeff Foster and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... a book that needs to be on every motion graphic designer's shelf." —Scott Kelby, President, National Association of Photoshop Professionals Author Jeff Foster appeared on the DV Guys, a weekly radio show devoted to DV professionals and enthusiasts, for a LIVE online interview on Thursday, June 17, 2004. If you missed it, you can still listen to their archive. If you're in the business of motion graphics or desktop digital video production, you know that Adobe's After Effects and Photoshop are two of the most indispensable content creation tools. More integrated than ever before, the world's number-one compositing and image-editing programs can be used in tandem to create quality work at a relatively low cost. But it takes years of experience to figure out how to get the most out of this remarkable duo. With After Effects and Photoshop: Animation and Production Effects for DV and Film, graphics guru Jeff Foster has created the first book devoted to showing how you can use these two programs together to produce animations and effects on the desktop. This practical guide focuses exclusively on techniques commonly used in the field as well as cutting-edge production tricks. These hands-on projects will demystify cool Hollywood effects and help you solve your daily challenges. And they'll inspire you to think more artistically when approaching your creations. Inside, you'll discover pro techniques for motion graphics and video production, including how to: Add depth and realism to your animations by mimicking real motion Use exaggerated movements to enhance characterization Apply 3-D animation to 2-D images Remove background fodder with blue-screen garbage mattes Employ rotoscoping techniques for frame-by-frame retouching Construct realistic composites and scene locations using matte painting techniques Make movies from stills by simulating 3-D camera motion Utilize perspective, speed, and scale to create believable moving objects Produce realistic special effects such as noise, clouds, and smoke Practice imaginative motion titling effects that grab people's attention Develop professional scene transitions using 3-D layer animations And much more! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.