Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clouds

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Publisher : Springer Nature
ISBN 13 : 3658305673
Total Pages : 352 pages
Book Rating : 4.6/5 (583 download)

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Book Synopsis Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clouds by : Vladislav Golyanik

Download or read book Robust Methods for Dense Monocular Non-Rigid 3D Reconstruction and Alignment of Point Clouds written by Vladislav Golyanik and published by Springer Nature. This book was released on 2020-06-04 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The introduced methods improve the state of the art in various aspects, i.e. in the ability to handle inaccurate point tracks and 3D data with contaminations. NRSfM with shape priors obtained on-the-fly from several unoccluded frames of the sequence and the new gravitational class of methods for point set alignment represent the primary contributions of this book. About the Author: Vladislav Golyanik is currently a postdoctoral researcher at the Max Planck Institute for Informatics in Saarbrücken, Germany. The current focus of his research lies on 3D reconstruction and analysis of general deformable scenes, 3D reconstruction of human body and matching problems on point sets and graphs. He is interested in machine learning (both supervised and unsupervised), physics-based methods as well as new hardware and sensors for computer vision and graphics (e.g., quantum computers and event cameras).

State of the Art in Dense Monocular Non-rigid 3D Reconstruction

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (139 download)

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Book Synopsis State of the Art in Dense Monocular Non-rigid 3D Reconstruction by :

Download or read book State of the Art in Dense Monocular Non-rigid 3D Reconstruction written by and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: 3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since--without additional prior assumptions--it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods--that handle arbitrary scenes and make only a few prior assumptions--and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods

Pattern Recognition

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Publisher : Springer Nature
ISBN 13 : 3030712788
Total Pages : 504 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Pattern Recognition by : Zeynep Akata

Download or read book Pattern Recognition written by Zeynep Akata and published by Springer Nature. This book was released on 2021-03-16 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 42nd German Conference on Pattern Recognition, DAGM GCPR 2020, which took place during September 28 until October 1, 2020. The conference was planned to take place in Tübingen, Germany, but had to change to an online format due to the COVID-19 pandemic. The 34 papers presented in this volume were carefully reviewed and selected from a total of 89 submissions. They were organized in topical sections named: Normalizing Flow, Semantics, Physics, Camera Calibration and Computer Vision, Pattern Recognition, Machine Learning.

Towards Optimal Point Cloud Processing for 3D Reconstruction

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Publisher : Springer Nature
ISBN 13 : 3030961109
Total Pages : 99 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Towards Optimal Point Cloud Processing for 3D Reconstruction by : Guoxiang Zhang

Download or read book Towards Optimal Point Cloud Processing for 3D Reconstruction written by Guoxiang Zhang and published by Springer Nature. This book was released on 2022-06-03 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This SpringerBrief presents novel methods of approaching challenging problems in the reconstruction of accurate 3D models and serves as an introduction for further 3D reconstruction methods. It develops a 3D reconstruction system that produces accurate results by cascading multiple novel loop detection, sifting, and optimization methods. The authors offer a fast point cloud registration method that utilizes optimized randomness in random sample consensus for surface loop detection. The text also proposes two methods for surface-loop sifting. One is supported by a sparse-feature-based optimization graph. This graph is more robust to different scan patterns than earlier methods and can cope with tracking failure and recovery. The other is an offline algorithm that can sift loop detections based on their impact on loop optimization results and which is enabled by a dense map posterior metric for 3D reconstruction and mapping performance evaluation works without any costly ground-truth data. The methods presented in Towards Optimal Point Cloud Processing for 3D Reconstruction will be of assistance to researchers developing 3D modelling methods and to workers in the wide variety of fields that exploit such technology including metrology, geological animation and mass customization in smart manufacturing.

Deformable Surface 3d Reconstruction from Monocular Images

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Publisher : Morgan & Claypool
ISBN 13 : 9781608458257
Total Pages : 114 pages
Book Rating : 4.4/5 (582 download)

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Book Synopsis Deformable Surface 3d Reconstruction from Monocular Images by : Mathieu Salzmann

Download or read book Deformable Surface 3d Reconstruction from Monocular Images written by Mathieu Salzmann and published by Morgan & Claypool. This book was released on 2010-12 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shapes can have virtually the same projection, such monocular shape recovery is inherently ambiguous. In this survey, we will review the two main classes of techniques that have proved most effective so far: The template-based methods that rely on establishing correspondences with a reference image in which the shape is already known, and non-rigid structure-from-motion techniques that exploit points tracked across the sequences to reconstruct a completely unknown shape. In both cases, we will formalize the approach, discuss its inherent ambiguities, and present the practical solutions that have been proposed to resolve them. To conclude, we will suggest directions for future research. Table of Contents: Introduction / Early Approaches to Non-Rigid Reconstruction / Formalizing Template-Based Reconstruction / Performing Template-Based Reconstruction / Formalizing Non-Rigid Structure from Motion / Performing Non-Rigid Structure from Motion / Future Directions

Dense 3D Point Cloud Representation of a Scene Using Uncalibrated Monocular Vision

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Publisher :
ISBN 13 :
Total Pages : 122 pages
Book Rating : 4.:/5 (874 download)

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Book Synopsis Dense 3D Point Cloud Representation of a Scene Using Uncalibrated Monocular Vision by : Yakov Diskin

Download or read book Dense 3D Point Cloud Representation of a Scene Using Uncalibrated Monocular Vision written by Yakov Diskin and published by . This book was released on 2013 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: We present a 3D reconstruction algorithm designed to support various automation and navigation applications. The algorithm presented focuses on the 3D reconstruction of a scene using only a single moving camera. Utilizing video frames captured at different points in time allows us to determine the depths of a scene. In this way, the system can be used to construct a point cloud model of its unknown surroundings. In this thesis, we present the step by step methodology of the development of a reconstruction technique. The original reconstruction process, resulting with a point cloud was computed based on feature matching and depth triangulation analysis. In an improved version of the algorithm, we utilized optical flow features to create an extremely dense representation model. Although dense, this model is hindered due to its low disparity resolution. As feature points were matched from frame to frame, the resolution of the input images and the discrete nature of disparities limited the depth computations within a scene. With the third algorithmic modification, we introduce the addition of the preprocessing step of nonlinear super resolution. With this addition, the accuracy of the point cloud which relies on precise disparity measurement has significantly increased. Using a pixel by pixel approach, the super resolution technique computes the phase congruency of each pixel's neighborhood and produces nonlinearly interpolated high resolution input frames. Thus, a feature point travels a more precise discrete disparity. Also, the quantity of points within the 3D point cloud model is significantly increased since the number of features is directly proportional to the resolution and high frequencies of the input image. Our final contribution of additional preprocessing steps is designed to filter noise points and mismatched features, giving birth to the complete Dense Point-cloud Representation (DPR) technique. We measure the success of DPR by evaluating the visual appeal, density, accuracy and computational expense of the reconstruction technique and compare with two state-of-the-arts techniques. After the presentation of rigorous analysis and comparison, we conclude by presenting the future direction of development and its plans for deployment in real-world applications.

Contributions to Monocular Deformable 3D Reconstruction

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis Contributions to Monocular Deformable 3D Reconstruction by : Mathias Gallardo

Download or read book Contributions to Monocular Deformable 3D Reconstruction written by Mathias Gallardo and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monocular deformable 3D reconstruction is the general problem of recovering the 3D shape of a deformable object from monocular 2D images. Several scenarios have emerged: the Shape-from-Template (SfT) and the Non-Rigid Structure-from-Motion (NRSfM) are two approaches intensively studied for their practicability. The former uses a single image depicting the deforming object and a template (a textured 3D shape of this object in a reference pose). The latter does not use a template, but uses several images and recovers the 3D shape in each image. Both approaches rely on the motion of correspondences between the images and deformation priors, which restrict their use to well-textured surfaces which deform smoothly. This thesis advances the state-of-the-art in SfT and NRSfM in two main directions. The first direction is to study SfT for the case of 1D templates (i.e. curved, thin structures such as ropes and cables). The second direction is to develop algorithms in SfT and NRSfM that exploit multiple visual cues and can solve complex, real-world cases which were previously unsolved. We focus on isometric deformations and reconstruct the outer part of the object. The technical and scientific contributions of this thesis are divided into four parts. The first part of this thesis studies the case of a curvilinear template embedded in 2D or 3D space, referred to Curve SfT. We propose a thorough theoretical analysis and practical solutions for Curve SfT. Despite its apparent simplicity, Curve SfT appears to be a complex problem: it cannot be solved locally using exact non-holonomic partial differential equation and is only solvable up to a finite number of ambiguous solutions. A major technical contribution is a computational solution based on our theory, which generates all the ambiguous solutions.The second part of this thesis deals with a limitation of SfT methods: reconstructing creases. This is due to the sparsity of the motion constraint and regularization. We propose two contributions which rely on a non-convex energy minimization framework. First, we complement the motion constraint with a robust boundary contour constraint. Second, we implicitly model creases with a dense mesh-based surface representation and an associated robust smoothing constraint, which deactivates curvature smoothing automatically where needed, without knowing a priori the crease location. The third part of this thesis is dedicated to another limitation of SfT: reconstructing poorly-textured surfaces. This is due to correspondences which cannot be obtained so easily on poorly-textured surfaces (either sparse or dense). As shading reveals details on poorly-textured surfaces, we propose to combine shading and SfT. We have two contributions. The first is a cascaded initialization which estimates sequentially the surface's deformation, the scene illumination, the camera response and then the surface albedos from deformed monocular images. The second is to integrate shading to our previous energy minimization framework for simultaneously refining deformation and photometric parameters.The last part of this thesis relaxes the knowledge of the template and addresses two limitations of NRSfM: reconstructing poorly-textured surfaces with creases. Our major contribution is an extension of the second framework to recover jointly the 3D shapes of all input images and the surface albedos without any template.

Representations and Techniques for 3D Object Recognition and Scene Interpretation

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608457281
Total Pages : 172 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Representations and Techniques for 3D Object Recognition and Scene Interpretation by : Derek Hoiem

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Geometric Methods for 3D Reconstruction from Large Point Clouds

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (18 download)

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Book Synopsis Geometric Methods for 3D Reconstruction from Large Point Clouds by : Tolga Birdal

Download or read book Geometric Methods for 3D Reconstruction from Large Point Clouds written by Tolga Birdal and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical 3D Reconstruction of Non-Rigid Objects and Surface Reflectance

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Publisher :
ISBN 13 : 9783843946810
Total Pages : pages
Book Rating : 4.9/5 (468 download)

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Book Synopsis Practical 3D Reconstruction of Non-Rigid Objects and Surface Reflectance by : Matthias Innmann

Download or read book Practical 3D Reconstruction of Non-Rigid Objects and Surface Reflectance written by Matthias Innmann and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Vision Metrics

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Publisher : Apress
ISBN 13 : 1430259302
Total Pages : 498 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Computer Vision Metrics by : Scott Krig

Download or read book Computer Vision Metrics written by Scott Krig and published by Apress. This book was released on 2014-06-14 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, how they are designed, with observations about tuning the methods for achieving robustness and invariance targets for specific applications. The survey is broader than it is deep, with over 540 references provided to dig deeper. The taxonomy includes search methods, spectra components, descriptor representation, shape, distance functions, accuracy, efficiency, robustness and invariance attributes, and more. Rather than providing ‘how-to’ source code examples and shortcuts, this book provides a counterpoint discussion to the many fine opencv community source code resources available for hands-on practitioners.

RGB-D Image Analysis and Processing

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Publisher : Springer
ISBN 13 : 9783030286026
Total Pages : 524 pages
Book Rating : 4.2/5 (86 download)

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Book Synopsis RGB-D Image Analysis and Processing by : Paul L. Rosin

Download or read book RGB-D Image Analysis and Processing written by Paul L. Rosin and published by Springer. This book was released on 2019-11-06 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

RoboCup 2019: Robot World Cup XXIII

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Publisher : Springer Nature
ISBN 13 : 303035699X
Total Pages : 671 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis RoboCup 2019: Robot World Cup XXIII by : Stephan Chalup

Download or read book RoboCup 2019: Robot World Cup XXIII written by Stephan Chalup and published by Springer Nature. This book was released on 2019-11-30 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes the post-conference proceedings of the 23rd RoboCup International Symposium, held in Sydney, NSW, Australia, in July 2019. The 38 full revised papers and 14 invited papers presented in this book were carefully reviewed and selected from 74 submissions. This book highlights the approaches of champion teams from the competitions and documents the proceedings of the 23rd annual RoboCup International Symposium. Due to the complex research challenges set by the RoboCup initiative, the RoboCup International Symposium offers a unique perspective for exploring scientific and engineering principles underlying advanced robotic and AI systems.

Monocular Model-based 3D Tracking of Rigid Objects

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Publisher : Now Publishers Inc
ISBN 13 : 9781933019031
Total Pages : 108 pages
Book Rating : 4.0/5 (19 download)

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Book Synopsis Monocular Model-based 3D Tracking of Rigid Objects by : Vincent Lepetit

Download or read book Monocular Model-based 3D Tracking of Rigid Objects written by Vincent Lepetit and published by Now Publishers Inc. This book was released on 2005 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research.

Object Recognition

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852333980
Total Pages : 376 pages
Book Rating : 4.3/5 (339 download)

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Book Synopsis Object Recognition by : M. Bennamoun

Download or read book Object Recognition written by M. Bennamoun and published by Springer Science & Business Media. This book was released on 2001-12-12 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automatie object recognition is a multidisciplinary research area using con cepts and tools from mathematics, computing, optics, psychology, pattern recognition, artificial intelligence and various other disciplines. The purpose of this research is to provide a set of coherent paradigms and algorithms for the purpose of designing systems that will ultimately emulate the functions performed by the Human Visual System (HVS). Hence, such systems should have the ability to recognise objects in two or three dimensions independently of their positions, orientations or scales in the image. The HVS is employed for tens of thousands of recognition events each day, ranging from navigation (through the recognition of landmarks or signs), right through to communication (through the recognition of characters or people themselves). Hence, the motivations behind the construction of recognition systems, which have the ability to function in the real world, is unquestionable and would serve industrial (e.g. quality control), military (e.g. automatie target recognition) and community needs (e.g. aiding the visually impaired). Scope, Content and Organisation of this Book This book provides a comprehensive, yet readable foundation to the field of object recognition from which research may be initiated or guided. It repre sents the culmination of research topics that I have either covered personally or in conjunction with my PhD students. These areas include image acqui sition, 3-D object reconstruction, object modelling, and the matching of ob jects, all of which are essential in the construction of an object recognition system.

Human Motion

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Publisher : Springer Science & Business Media
ISBN 13 : 1402066929
Total Pages : 628 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Human Motion by : Bodo Rosenhahn

Download or read book Human Motion written by Bodo Rosenhahn and published by Springer Science & Business Media. This book was released on 2008 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.

Principles of Appearance Acquisition and Representation

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Publisher : Now Publishers Inc
ISBN 13 : 1601982542
Total Pages : 133 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Principles of Appearance Acquisition and Representation by : Tim Weyrich

Download or read book Principles of Appearance Acquisition and Representation written by Tim Weyrich and published by Now Publishers Inc. This book was released on 2009-08-20 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces"--Abstract.