Rethinking UX

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Publisher : Smashing Magazine
ISBN 13 : 3944540492
Total Pages : 86 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Rethinking UX by : Damian Rees

Download or read book Rethinking UX written by Damian Rees and published by Smashing Magazine. This book was released on 2013 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Rethinking UX", various UX professionals share their lessons learned and provide practical advice from their very own personal experience. The eBook is packed with interesting thoughts and concepts that let us reflect on our own practices. Every designer has their own user research techniques and strategies, but leaving the office and talking to people on the streets can foster innovation even more as any thought-out strategy ever could. Is empathy possibly the best guarantor for great UX? Overcoming traditional patterns and designing with a new type of user in mind is among the many topics of this eBook. Of course, you can also get your hands on some future scenarios. The Smashing authors dare to sneak a peak at some new challenges that we could face with the rise of innovative technologies such as Google Glass and Leap Motion, and explore how we can embrace entirely gesture-driven interfaces today. This eBook is a springboard for developing a new perspective and for creating future-proof user experiences. TABLE OF CONTENTS - Thirteen Tenets Of User Experience Design - Improving Your Website Usability Test - Designing For The Multifaceted User - 50 Design Problems In 50 Days: Real Empathy For Innovation - Beyond The Button: Embracing The Gesture-Driven Interface - What Leap Motion And Google Glass Mean For Future User Experience

Rethinking Users

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Publisher : Bis Publishers
ISBN 13 : 9789063695811
Total Pages : 0 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Rethinking Users by : Michael Youngblood

Download or read book Rethinking Users written by Michael Youngblood and published by Bis Publishers. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowing your users stimulates your imagination and helps you create more exciting and effective design solutions. But there is a problem: the normal conception of "the user" is incomplete and based on outdated notions. These notions of simple, direct relationships between people and products are no longer valid in today's complex, technologically interconnected world. This fun and practical book with a set of cards will change the way readers think about users. Rethinking Users introduces a radical new approach that questions some of our most fundamental ideas about the nature of user experience. It points to new opportunities to create products and services that help users in new ways. The book includes a deck of user archetype cards and step-by-step team activities for unlocking new user-centered thinking and design inspiration. For designers, design researchers, strategists, innovators, product managers, and entrepreneurs in almost any field.

UX Writing

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Publisher : Taylor & Francis
ISBN 13 : 1000963497
Total Pages : 311 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis UX Writing by : Jason C.K. Tham

Download or read book UX Writing written by Jason C.K. Tham and published by Taylor & Francis. This book was released on 2023-10-02 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: This flexible textbook provides an integrated approach to user experience (UX) writing and equips students and practitioners with the essential principles and methods to succeed in writing for UX. The fundamental goal of UX writing is to produce usable and attractive content that boosts user engagement and business growth. This book teaches writers how to create content that helps users perform desired tasks while serving business needs. It is informed by user-centered design, content strategy, artificial intelligence (AI), and digital marketing communication methodologies, along with UX-related practices. By combining writing-as-design and design-as-writing, the book offers a new perspective for technical communication education where UX design and writing are merged to achieve effective and desirable outcomes. Outlining the key principles and theories for writing user-centered content design, this core textbook is fundamental reading for students and early career practitioners in UX, technical communication, digital marketing, and other areas of professional writing.

Psychology of UX Design

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Author :
Publisher : BPB Publications
ISBN 13 : 9365891647
Total Pages : 418 pages
Book Rating : 4.3/5 (658 download)

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Book Synopsis Psychology of UX Design by : Alok Kumar

Download or read book Psychology of UX Design written by Alok Kumar and published by BPB Publications. This book was released on 2024-07-24 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: DESCRIPTION Understanding how users think, feel, and interact with digital products is crucial for creating designs that not only look good but also deliver exceptional user satisfaction. This book will help designers learn the fundamentals of design through the lenses of psychology, gamification, and biases. It includes numerous examples from actual mobile apps and websites, both Indian and global, allowing readers to connect the dots and deeply understand the psychological reasons behind various designs. Readers will understand how Fitt's law, Hick's law, and Miller's law shape layouts and decisions. They will also learn to use Gestalt principles for intuitive interfaces. You will discover how user behavior is influenced by the Zeigarnik effect, Halo effect, and Goal Gradient effect. The book will help you discover tips and tricks for gamifying your product, leading to better user acquisition and retention. Readers will learn about key biases that can impact design decisions. Featuring examples from well-known brands like Myntra, LinkedIn, Airbnb, MakeMyTrip, Swiggy, Zepto, Amazon, Flipkart, Walmart, and many more, this book connects with the products you use daily, helping you apply similar insights to your designs. Non-designers will also benefit from this book, as it provides valuable insights into the thought processes behind the design of physical and digital products, enabling them to observe and appreciate the design elements in their surroundings. KEY FEATURES ● Learn design with examples from booming startups and digital products. ● Learn how the fundamentals of psychology help enhance design and process. ● Learn gamification with the product’s examples you use everyday. WHAT YOU WILL LEARN ● Understand the psychological reasons behind every design. ● Predict user behavior and make informed design decisions. ● Motivate users to perform specific tasks. ● Apply gamification theories to enhance user adoption. ● Avoid biases during design development and review. WHO THIS BOOK IS FOR This book is intended for UX designers, UI designers, graphic designers, product managers, and any other designers interested in understanding their audience better. TABLE OF CONTENTS Section I – Psychology Laws 1. Fitt’s Law 2. Hick’s Law 3. Miller’s Law 4. Jakob’s Law 5. Tesler’s Law 6. Gestalt’s Law 7. Doherty Threshold Section II – Psychological Effects 8. Zeigarnik Effect 9. Storytelling Effect 10. Halo Effect 11. Goal Gradient Effect 12. Picture Superiority Effect 13. Von Restorff Effect Section III – Gamification 14. Gamification in UX Design Section IV – Biases 15. Biases in UX Design

Interaction Design

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Publisher : John Wiley & Sons
ISBN 13 : 1119020751
Total Pages : 584 pages
Book Rating : 4.1/5 (19 download)

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Book Synopsis Interaction Design by : Jennifer Preece

Download or read book Interaction Design written by Jennifer Preece and published by John Wiley & Sons. This book was released on 2015-05-26 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of the #1 text in the Human Computer Interaction field! Hugely popular with students and professionals alike, Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human–computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities and a number of in-depth case studies written by researchers and designers.

Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society

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Author :
Publisher : Springer Nature
ISBN 13 : 3031029046
Total Pages : 225 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society by : Ganesh Bhutkar

Download or read book Human Work Interaction Design. Artificial Intelligence and Designing for a Positive Work Experience in a Low Desire Society written by Ganesh Bhutkar and published by Springer Nature. This book was released on 2022-03-31 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 6th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2021, held in Beijing, China, in May, 2021. The 10 revised and extended full papers presented were carefully selected for inclusion in this volume. The papers deal with the analysis and interaction design of a variety of complex work and life contexts found in different business and application domains. They focus on interaction design for work engagement taking usability of interactive systems to the next level by providing employees pleasurable and meaningful experiences via the tools used at work. The papers are organized the following topical sub-headings: Trends in human Work Interaction Design; Workplace & work experience Analysis for Interaction Design; and Artificial Intelligence (AI) for Human Work.

Interaction Design

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119547350
Total Pages : 660 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Interaction Design by : Helen Sharp

Download or read book Interaction Design written by Helen Sharp and published by John Wiley & Sons. This book was released on 2019-04-03 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Design, User Experience, and Usability: UX Research and Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3030782212
Total Pages : 670 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Design, User Experience, and Usability: UX Research and Design by : Marcelo M. Soares

Download or read book Design, User Experience, and Usability: UX Research and Design written by Marcelo M. Soares and published by Springer Nature. This book was released on 2021-07-03 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set LNCS 12779, 12780, and 12781 constitutes the refereed proceedings of the 10th International Conference on Design, User Experience, and Usability, DUXU 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DUXU 2021, Part I, are organized in topical sections named: UX Design Methods and Techniques; Methods and Techniques for UX Research; Visual Languages and Information Visualization; Design Education and Practice.

Rethinking Information Work

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1610699602
Total Pages : 282 pages
Book Rating : 4.6/5 (16 download)

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Book Synopsis Rethinking Information Work by : G. Kim Dority

Download or read book Rethinking Information Work written by G. Kim Dority and published by Bloomsbury Publishing USA. This book was released on 2016-02-22 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: A state-of-the-art guide to the world of library and information science that gives readers valuable insights into the field and practical tools to succeed in it. As the field of information science continues to evolve, professional-level opportunities in traditional librarianship—especially in school and public libraries—have stalled and contracted, while at the same time information-related opportunities in non-library settings continue to expand. These two coinciding trends are opening up many new job opportunities for LIS professionals, but the challenge lies in helping them (and LIS students) understand how to align their skills and mindsets with these new opportunities.The new edition of G. Kim Dority's Rethinking Information Work: A Career Guide for Librarians and Other Information Professionals gives readers helpful information on self-development, including learning to thrive on change, using key career skills like professional networking and brand-building, and how to make wise professional choices. Taking readers through a planning process that starts with self-examination and ends in creating an actionable career path, the book presents an expansive approach that considers all LIS career possibilities and introduces readers to new opportunities. This guide is appropriate for those embarking on careers in library and information science as well as those looking to make a change, providing career design strategies that can be used to build a lifetime of career opportunity.

Practical UX Design

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785886150
Total Pages : 233 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Practical UX Design by : Scott Faranello

Download or read book Practical UX Design written by Scott Faranello and published by Packt Publishing Ltd. This book was released on 2016-04-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: A foundational yet practical approach to UX that delivers more creative, collaborative, holistic, and mature design solutions, regardless of your background or experience About This Book Improve your UX design awareness and skills Gain greater confidence to know when you have delivered a “good” UX design Learn by example using a book designed by a UX mind for a UX mind Who This Book Is For This book is written for the beginner as well as the experienced UX practitioner, regardless of team size, company size, or job title. It is also intended for anyone with an interest in UX, engages with UX, is involved in any way in interactive problem solving and design, or simply wants to learn more about what we do, how we do it, and why those in the UX field are so passionate about wanting to do it better. What You Will Learn Awaken your UX mind and dispel the myths of non-UX thinkers Create the six optimal conditions for your best ideas to appear Identify and incorporate the ten design principles found in all good UX design Develop a broader understanding of Information Architecture (IA) to better engage, guide, and inform Develop a fundamental understanding of patterns and the properties that create them Raise your level of UX maturity with a strategy that transforms your approach to problem solving and helps others understand the true value of your work Utilize important tools of the UX trade that never go out of style Increase your knowledge of UX, incorporate valuable ideas and insights into your work, and look at design from a very unique perspective In Detail Written in an easy-to-read style, this book provides real-world examples, a historical perspective, and a holistic approach to design that will ground you in the fundamental essentials of interactive design, allow you to make more informed design decisions, and increase your understanding of UX in order to reach the highest levels of UX maturity. As you will see, UX is more than just delighting customers and users. It is also about thinking like a UX practitioner, making time for creativity, recognizing good design when you see it, understanding Information Architecture as more than just organizing and labeling websites, using design patterns to influence user behavior and decision making, approaching UX from a business perspective, transforming your client's and company's fundamental understanding of UX and its true value, and so much more. This book is an invaluable resource of knowledge, perspective, and inspiration for those seeking to become better UX designers, increase their confidence, become more mature design leaders, and deliver solutions that provide measurable value to stakeholders, customers, and users regardless of project type, size, and delivery method. Style and approach An in-depth, easy to read, and entertaining journey into and through the world of UX using real-world examples, thoughtful illustrations, and engaging quotes to inspire and explain fully the how and why of UX in a practical and impactful way and used immediately in your own work.

Evil by Design

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Publisher : John Wiley & Sons
ISBN 13 : 1118654811
Total Pages : 322 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis Evil by Design by : Chris Nodder

Download or read book Evil by Design written by Chris Nodder and published by John Wiley & Sons. This book was released on 2013-06-05 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to make customers feel good about doing what you want Learn how companies make us feel good about doing what they want. Approaching persuasive design from the dark side, this book melds psychology, marketing, and design concepts to show why we’re susceptible to certain persuasive techniques. Packed with examples from every nook and cranny of the web, it provides easily digestible and applicable patterns for putting these design techniques to work. Organized by the seven deadly sins, it includes: Pride — use social proof to position your product in line with your visitors’ values Sloth — build a path of least resistance that leads users where you want them to go Gluttony — escalate customers’ commitment and use loss aversion to keep them there Anger — understand the power of metaphysical arguments and anonymity Envy — create a culture of status around your product and feed aspirational desires Lust — turn desire into commitment by using emotion to defeat rational behavior Greed — keep customers engaged by reinforcing the behaviors you desire Now you too can leverage human fallibility to create powerful persuasive interfaces that people will love to use — but will you use your new knowledge for good or evil? Learn more on the companion website, evilbydesign.info.

Rethinking the Foundations of Statistics

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521640114
Total Pages : 388 pages
Book Rating : 4.6/5 (41 download)

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Book Synopsis Rethinking the Foundations of Statistics by : Joseph B. Kadane

Download or read book Rethinking the Foundations of Statistics written by Joseph B. Kadane and published by Cambridge University Press. This book was released on 1999-08-13 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important collection of essays is a synthesis of foundational studies in Bayesian decision theory and statistics. An overarching topic of the collection is understanding how the norms for Bayesian decision making should apply in settings with more than one rational decision maker and then tracing out some of the consequences of this turn for Bayesian statistics. The volume will be particularly valuable to philosophers concerned with decision theory, probability, and statistics, statisticians, mathematicians, and economists.

Mobile Design Pattern Gallery

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449368611
Total Pages : 620 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Mobile Design Pattern Gallery by : Theresa Neil

Download or read book Mobile Design Pattern Gallery written by Theresa Neil and published by "O'Reilly Media, Inc.". This book was released on 2014-04-23 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you’re under pressure to produce a well-designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel—and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps. Much has changed since this book’s first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories: Navigation: get patterns for primary and secondary navigation Forms: break industry-wide habits of bad form design Tables: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Tutorials & Invitations: invite users to get started and discover features Social: help users connect and become part of the group Feedback & Affordance: provide users with timely feedback Help: integrate help pages into a smaller form factor Anti-Patterns: what not to do when designing a mobile app

The Fabric of Mobile Services

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Publisher : John Wiley & Sons
ISBN 13 : 1118210891
Total Pages : 193 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis The Fabric of Mobile Services by : Shoshana Loeb

Download or read book The Fabric of Mobile Services written by Shoshana Loeb and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is the future of mobile services? In order for mobile services to achieve the scale, scope, and agility required to keep them relevant and successful, a number of fundamental technical and business challenges need to be addressed. The Fabric of Mobile Services provides readers with a solid understanding of the subject, covering short-and long-term considerations and future trends that will shape thistechnological evolution. Beginning with an introduction that brings readers up to speed on the mobile services environment, the book covers: The business of mobile services Mobile user location as a service enabler Simplicity and user experience The always-on infrastructure challenge Underpinnings of mobile opportunism Design patterns for mobile services Advanced services of today and tomorrow Complemented with case studies and end-of-chapter summaries that help facilitate readers' comprehension, The Fabric of Mobile Services is essential reading for researchers, engineers, software engineers, students, and anyone working in the mobile services industry.

Mastering Game Development

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Author :
Publisher : Cybellium Ltd
ISBN 13 :
Total Pages : 170 pages
Book Rating : 4.8/5 (664 download)

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Book Synopsis Mastering Game Development by : Cybellium Ltd

Download or read book Mastering Game Development written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Dynamic World of "Mastering Game Development" In a realm where creativity meets technology, game development stands as a gateway to crafting immersive experiences that captivate players worldwide. "Mastering Game Development" is your ultimate guide to mastering the art and science of creating compelling games that transcend boundaries. Whether you're an aspiring game developer or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of game development. About the Book: "Mastering Game Development" takes you on an enlightening journey through the complexities of game development, from foundational concepts to advanced techniques. From gameplay mechanics to game engines, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a solid foundation by understanding the core principles of game design, mechanics, and interactive storytelling. · Gameplay Mechanics: Explore a range of gameplay mechanics, from character movement and physics to AI behaviors and multiplayer interactions. · Game Engines: Dive into popular game engines, understanding how to utilize their tools and features to bring your game ideas to life. · Content Creation: Master the art of content creation, including 3D modeling, animation, sound design, and level design, for creating immersive game worlds. · User Experience: Learn how to design captivating user experiences, including user interfaces, player feedback, and dynamic gameplay progression. · Game Genres: Gain insights into different game genres, from action and adventure to puzzle and simulation, exploring their unique design considerations. · Monetization and Distribution: Understand strategies for monetizing your games, optimizing user acquisition, and distributing your creations to a global audience. · Challenges and Innovation: Explore the challenges of game development, from optimization to playtesting, and discover emerging trends shaping the future of gaming. Who This Book Is For: "Mastering Game Development" is designed for game developers, designers, programmers, students, and anyone fascinated by the world of game creation. Whether you're aiming to enhance your skills or embark on a journey toward becoming a game development expert, this book provides the insights and tools to navigate the complexities of game design. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Design, User Experience, and Usability: Theory, Methodology, and Management

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Author :
Publisher : Springer
ISBN 13 : 3319586343
Total Pages : 811 pages
Book Rating : 4.3/5 (195 download)

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Book Synopsis Design, User Experience, and Usability: Theory, Methodology, and Management by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Theory, Methodology, and Management written by Aaron Marcus and published by Springer. This book was released on 2017-06-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.

Writing Is Designing

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Author :
Publisher : Rosenfeld Media
ISBN 13 : 1933820608
Total Pages : 202 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Writing Is Designing by : Michael J. Metts

Download or read book Writing Is Designing written by Michael J. Metts and published by Rosenfeld Media. This book was released on 2020-01-14 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Without words, apps would be an unusable jumble of shapes and icons, while voice interfaces and chatbots wouldn't even exist. Words make software human–centered, and require just as much thought as the branding and code. This book will show you how to give your users clarity, test your words, and collaborate with your team. You'll see that writing is designing.