Realistic Textures

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Author :
Publisher : Quarto Publishing Group USA
ISBN 13 : 1610598598
Total Pages : 67 pages
Book Rating : 4.6/5 (15 download)

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Book Synopsis Realistic Textures by : Diane Cardaci

Download or read book Realistic Textures written by Diane Cardaci and published by Quarto Publishing Group USA. This book was released on 2007-01-01 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: With step-by-step projects that are designed to help sharpen artists' skills and heighten their confidence, this book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more. This 64-page book simplifies the process with easy-to-understand instructions and comprehensive illustrations.

Realistic Textures

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Author :
Publisher : Walter Foster Publishing
ISBN 13 : 1560109971
Total Pages : 68 pages
Book Rating : 4.5/5 (61 download)

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Book Synopsis Realistic Textures by : Diane Cardaci

Download or read book Realistic Textures written by Diane Cardaci and published by Walter Foster Publishing. This book was released on 2007 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates simple techniques for rendering the textures of everyday objects, such as metal, wood, plastic, hair, fur, feathers, and more.

Photorealistic Materials and Textures in Blender Cycles

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Publisher : Packt Publishing Ltd
ISBN 13 : 1805127349
Total Pages : 394 pages
Book Rating : 4.8/5 (51 download)

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Book Synopsis Photorealistic Materials and Textures in Blender Cycles by : Arijan Belec

Download or read book Photorealistic Materials and Textures in Blender Cycles written by Arijan Belec and published by Packt Publishing Ltd. This book was released on 2023-10-31 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism Key Features Understand the underlying workings in Blender that allow the creation of materials and textures Leverage the concepts of Look Development and transform into a visual storyteller Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionBlender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow. The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism. By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.What you will learn Create realistic materials in Blender using material nodes Understand physically based rendering (PBR) materials to create high-quality textures Complete a 3D model design with materials by correctly mapping textures Harness Blender's texture painting features to create custom textures Create realistic lighting and HDRI environments for your models Control, animate, and optimize the 3D camera to prepare your scenes Render your scenes into beautiful artwork Who this book is for If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.

Pen & Ink Drawing

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Author :
Publisher : Three Rivers Press
ISBN 13 : 9780997046533
Total Pages : 0 pages
Book Rating : 4.0/5 (465 download)

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Book Synopsis Pen & Ink Drawing by : Alphonso Dunn

Download or read book Pen & Ink Drawing written by Alphonso Dunn and published by Three Rivers Press. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pen & Ink Drawing: A Simple Guide covers the essential aspects of pen and ink drawing and more. It explores basic materials and instruments; fundamental properties of strokes and pen control; key elements of shading; and indispensable techniques for creating vibrant textures. As a bonus, a chapter is devoted to what the author refers to as, the secret Line of Balance. This book is not just written to instruct but also to inspire enthusiasts of pen and ink and drawing as well.

101 Textures in Colored Pencil

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Author :
Publisher : Walter Foster
ISBN 13 : 163322340X
Total Pages : 131 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis 101 Textures in Colored Pencil by : Denise J. Howard

Download or read book 101 Textures in Colored Pencil written by Denise J. Howard and published by Walter Foster. This book was released on 2017-12-12 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.

Painting Realistic Watercolor Textures

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Author :
Publisher : Northlight
ISBN 13 : 9780891346593
Total Pages : 0 pages
Book Rating : 4.3/5 (465 download)

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Book Synopsis Painting Realistic Watercolor Textures by : Michael P. Rocco

Download or read book Painting Realistic Watercolor Textures written by Michael P. Rocco and published by Northlight. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Michael Rocco's methods are simple - gentle blends, delicate washes, drybrush, stippling, glazing, scrubbing away. But the results are incredible...lifelike textures that he uses to translate everyday objects and scenes into remarkably realistic paintings. In this book, Rocco will show you how to create textures and effects that will add depth, weight and "realness" to your art. Step by step, you'll learn how to achieve: natural textures... apple tree leaves, bare branches, clumpy earth, feathers, stone, morning clouds, tall grass, trees, wildflowers; man-made textures... barn siding, bright metal, old brick, old metal, painted wood, rusted metal; light and shadow textures... flowing water, moonlit snow, reflections, snow shadows, sunlit people; and still life textures... dark glass, draped cloth, glazed crockery, rope, stained glass, wicker. In eleven complete step-by-step demonstrations, you'll see how you can use these and many other textures - woven baskets, icy ponds, the sheen of a horse's coat - to bring your paintings to life.

Drawing Realistic Textures in Pencil

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Author :
Publisher : Penguin
ISBN 13 : 1440321868
Total Pages : 128 pages
Book Rating : 4.4/5 (43 download)

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Book Synopsis Drawing Realistic Textures in Pencil by : J.D. Hillberry

Download or read book Drawing Realistic Textures in Pencil written by J.D. Hillberry and published by Penguin. This book was released on 1999-03-15 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: You won't believe the incredible drawings you can create using common pencils and the special techniques illustrated in this book. These methods are so easy that anyone—from doodler to advanced artist—can master them in minutes! Step by step, you'll learn how to capture the look of metal, glass, weathered wood, skin, hair and other textures. Two detailed start-to-finish demonstrations show you how to use these textures to create drawings that look so real they seem to leap right off the page.

Drawing: Basic Textures in Pencil

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Author :
Publisher : Walter Foster Publishing
ISBN 13 : 1633225925
Total Pages : 43 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis Drawing: Basic Textures in Pencil by : Diane Cardaci

Download or read book Drawing: Basic Textures in Pencil written by Diane Cardaci and published by Walter Foster Publishing. This book was released on 2018-11-06 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the drawing skills you need to create textured works like a pro with Drawing: Basic Textures in Pencil. From handling the pencil and mastering basic techniques to learning about value, form, and shading, Basic Textures in Pencil teaches beginning artists all of the elements they need to achieve realistic results in their drawings. Intuitive step-by-step lessons then demonstrate how you can put your newfound skills to use by rendering everything from metal, glass, and wood textures to fur and feathers. Each concept is clearly explained in easy-to-comprehend language, making this book an accessible and approachable resource for beginning artists and art enthusiasts. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Basic Textures in Pencil allows artists to widen the scope of their abilities, demonstrating basic pencil drawing techniques that allow beginners to re-create a variety of common textures and surfaces.

The Complete Book of Textures for Artists

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Author :
Publisher : Walter Foster Publishing
ISBN 13 : 1633228703
Total Pages : 147 pages
Book Rating : 4.6/5 (332 download)

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Book Synopsis The Complete Book of Textures for Artists by : Denise J. Howard

Download or read book The Complete Book of Textures for Artists written by Denise J. Howard and published by Walter Foster Publishing. This book was released on 2020-03-24 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.

Google SketchUp for Game Design

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691355
Total Pages : 410 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Google SketchUp for Game Design by : Robin De Jongh

Download or read book Google SketchUp for Game Design written by Robin De Jongh and published by Packt Publishing Ltd. This book was released on 2011-11-25 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.

Parameter Analysis and Synthesis of Cellular Textures

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Publisher : GRIN Verlag
ISBN 13 : 3346638731
Total Pages : 100 pages
Book Rating : 4.3/5 (466 download)

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Book Synopsis Parameter Analysis and Synthesis of Cellular Textures by : Thomas Conraths

Download or read book Parameter Analysis and Synthesis of Cellular Textures written by Thomas Conraths and published by GRIN Verlag. This book was released on 2022-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2018 in the subject Computer Science - Applied, grade: 1,0, RWTH Aachen University (Visual Computing Institute), language: English, abstract: The goal of this thesis is to provide a texture generation approach that works on cellular textures and enables structural modifications when generating a new output exemplar. In the field of computer graphics, two-dimensional textures are an efficient tool to make a virtual scene richer in detail and therefore visually more appealing. Consequently, the perceived quality of a rendered image highly depends on the quality of the used textures. Unfortunately, creating textures by hand is a time-consuming task, which in extreme cases can only be performed by professional artists. On the other hand, the use of real photographs often requires post-processing steps, e.g. to make them tileable so that there are no visual transitions between multiple texture copies covering a large surface. Approaches exist that automatically create new texture variants with different sizes based on a given input sample. However, most of these methods focus on generating output textures that are as similar to the original input as possible, while not allowing for further modifications.

Advanced Maya Texturing and Lighting

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Publisher : John Wiley & Sons
ISBN 13 : 047179404X
Total Pages : 475 pages
Book Rating : 4.4/5 (717 download)

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Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2006-09-19 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers in-depth information on the art of using texturing and lighting in Maya, the industry-leading 3D animation effects software.

Flight Test Comparison of Synthetic Vision Display Concepts at Dallas/Fort Worth International Airport

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Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis Flight Test Comparison of Synthetic Vision Display Concepts at Dallas/Fort Worth International Airport by : Louis J. Glaab

Download or read book Flight Test Comparison of Synthetic Vision Display Concepts at Dallas/Fort Worth International Airport written by Louis J. Glaab and published by . This book was released on 2003 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Haptics: Perception, Devices, Control, and Applications

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Publisher : Springer
ISBN 13 : 331942324X
Total Pages : 529 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Haptics: Perception, Devices, Control, and Applications by : Fernando Bello

Download or read book Haptics: Perception, Devices, Control, and Applications written by Fernando Bello and published by Springer. This book was released on 2016-07-01 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 9774 and 9775 constitutes the refereed proceedings of the 10th International Conference EuroHaptics 2016, held in London, UK, in July 2016. The 100 papers (36 oral presentations and 64 poster presentations) presented were carefully reviewed and selected from 162 submissions. These proceedings reflect the multidisciplinary nature of EuroHaptics and cover topics such as perception of hardness and softness; haptic devices; haptics and motor control; tactile cues; control of haptic interfaces; thermal perception; robotics and sensing; applications.

Visual Computing for Medicine

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Publisher : Newnes
ISBN 13 : 0124159796
Total Pages : 1017 pages
Book Rating : 4.1/5 (241 download)

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Book Synopsis Visual Computing for Medicine by : Bernhard Preim

Download or read book Visual Computing for Medicine written by Bernhard Preim and published by Newnes. This book was released on 2013-11-07 with total page 1017 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field. Complete guide to visual computing in medicine, fully revamped and updated with new developments in the field Illustrated in full color Includes a companion website offering additional content for professors, source code, algorithms, tutorials, videos, exercises, lessons, and more

The Art of Theatrical Design

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Publisher : CRC Press
ISBN 13 : 1317694279
Total Pages : 341 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis The Art of Theatrical Design by : Kaoiṁe E. Malloy

Download or read book The Art of Theatrical Design written by Kaoiṁe E. Malloy and published by CRC Press. This book was released on 2014-08-07 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice addresses the core principles that develop the student designer into a true artist, providing a foundation that ensures success with each production design. This text concentrates on the skills necessary to create effective, evocative, and engaging theatrical designs that support the play contextually, thematically, and visually. It gives students the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. This book features: In-depth discussions of design elements and principles for costume, set, lighting, sound, and projection designs Coverage of key concepts such as content, context, genre, style, play structure and format, and the demands and limitations of various theatrical spaces Essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration Information on recent digital drawing tool technology, such as the Wacom® Inkling pen, Wacom® Intuos digitizing tablets and digital sketching, and rendering programs such as Autodesk® Sketchbook Pro and Adobe® Photoshop® Chapter exercises and key terms designed to provide an engaging experience with the material and to facilitate student understanding

Computer Graphics 1987

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Publisher : Springer Science & Business Media
ISBN 13 : 4431680578
Total Pages : 481 pages
Book Rating : 4.4/5 (316 download)

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Book Synopsis Computer Graphics 1987 by : Tosiyasu L. Kunii

Download or read book Computer Graphics 1987 written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer graphics have largely involved the following: Integration of computer graphics and image analysis through computer data structure; integration of CAD/CAM as computer-integrated manufacturing (CIM) through the design and simulation of manufacturing processes using computer graphics; progress in basic research on the modeling of complex and mathematical graphic objects, such as computational geometry, graphic data bases, hierarchical windows, and texture; use of computer graphics as an improved human interface to present information visually and multidimensionally; and advancement of industrial technology and computer art based on developments in the areas listed above. These trends are strongly reflected in the contents of the present volume either as papers dealing with one particular aspect of research or as multifaceted studies involving several different areas. The proceedings comprise thirty selected, previously unpublished original papers presented in nine chapters.