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Real World Digital Video
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Book Synopsis Real World Digital Video by : Pete Shaner
Download or read book Real World Digital Video written by Pete Shaner and published by . This book was released on 2004 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this guide provides soup-to-nuts coverage of the video production process for today's filmmakers, with real-world techniques for producing independent features, documentaries, business communication videos, scripted presentations, and more. The DVD includes sample software, demo video clips, interviews with DV pros, and two award-winning short films.
Book Synopsis Digital Representations of the Real World by : Marcus A. Magnor
Download or read book Digital Representations of the Real World written by Marcus A. Magnor and published by CRC Press. This book was released on 2015-05-07 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of ne
Book Synopsis The Art of Screen Time by : Anya Kamenetz
Download or read book The Art of Screen Time written by Anya Kamenetz and published by Public Affairs. This book was released on 2020-07-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Screens have become an essential part of modern childhood. This book will show you how to parent with them instead of against them."--Page 4 of cover
Book Synopsis Real World Digital Video by : Pete Shaner
Download or read book Real World Digital Video written by Pete Shaner and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real World Digital Video covers the latest technology-and techniques-in every phase of video production, delivering industrial-strength techniques for everyone from first-time video makers to media professionals. This practical resource explains how to capture professional-quality images and sound; edit, post process, and add special effects; and distribute video on tape, DVD, or streaming Internet media. Unlike competing books that focus primarily on feature-length motion pictures, Real World Digital Video draws many of its examples from practical communication projects in businesses and organizations: product demos, news-style interviews, documentaries, and event coverage, as well as scripted presentations with business messages, and experimental and fictional films. Real World Digital Video promotes DV's "democratization" of video and film-making the powerful tools of mass communication more economical and accessible than ever before. Plus a companion DVD comes packed with examples of a video interview, a documentary, and a scripted project, in addition to on-camera interviews with DV experts, software demos, and useful production forms and templates. For example, rather than working up your own documents, you can simply download pre-production and production forms, a template for shot plans, and checklists for buying or renting cameras, lighting and sound equipment, and an editing system.
Book Synopsis Real VR – Immersive Digital Reality by : Marcus Magnor
Download or read book Real VR – Immersive Digital Reality written by Marcus Magnor and published by Springer Nature. This book was released on 2020-03-10 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Book Synopsis Argument in the Real World by : Kristen Hawley Turner
Download or read book Argument in the Real World written by Kristen Hawley Turner and published by Heinemann Educational Books. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every day, our students are inundated by information-as well as opinions and misinformation-on their devices. These digital texts influence what they buy, who they vote for, and what they believe about themselves and their world. Crafting and analyzing arguments in a digital world could be our greatest possibility to improve dialogue across cultures and continents... or it could contribute to bitter divides. In this book, Kristen Hawley Turner and Troy Hicks draw from real world texts and samples of student work to share a wealth of insights and practical strategies in teaching students the logic of argument. Whether arguments are streaming in through a Twitter feed, a Facebook wall, viral videos, internet memes, or links to other blogs or websites, Turner and Hicks will guide you-and your students- in how to engage with and create digital arguments. The authors' companion wiki provides all of the links to the web-based examples referenced in the book, as well as additional resources to support you as you implement instruction in digital arguments.
Book Synopsis Digital Video by : Floriano De Rango
Download or read book Digital Video written by Floriano De Rango and published by BoD – Books on Demand. This book was released on 2010-02-01 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tries to address different aspects and issues related to video and multimedia distribution over the heterogeneous environment considering broadband satellite networks and general wireless systems where wireless communications and conditions can pose serious problems to the efficient and reliable delivery of content. Specific chapters of the book relate to different research topics covering the architectural aspects of the most famous DVB standard (DVB-T, DVB-S/S2, DVB-H etc.), the protocol aspects and the transmission techniques making use of MIMO, hierarchical modulation and lossy compression. In addition, research issues related to the application layer and to the content semantic, organization and research on the web have also been addressed in order to give a complete view of the problems. The network technologies used in the book are mainly broadband wireless and satellite networks. The book can be read by intermediate students, researchers, engineers or people with some knowledge or specialization in network topics.
Book Synopsis Language Learning with Digital Video by : Ben Goldstein
Download or read book Language Learning with Digital Video written by Ben Goldstein and published by Cambridge University Press. This book was released on 2014-10-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Language Learning with Digital Video is an ideal resource for teachers and trainee teachers who are interested in using video content in their classroom.
Book Synopsis Digitalvideo for Beginners by : Colin Barrett
Download or read book Digitalvideo for Beginners written by Colin Barrett and published by Lark Books. This book was released on 2005 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital video cameras have become more affordable and reliable than ever, and with the help of former television producer, editor, and cameraman Colin Barret, new owners of this hot technology can produce a memorable video right at home. Barret offers the fruits of his expertise in a thorough, practical introduction that covers it all. In addition to advice on choosing a camcorder and tips on getting the most out of its features, illustrated tutorials explain how to shoot creatively and master techniques such as point-of-view, close-ups, cutaway shots, and effective lighting. Spice up the sound by incorporating audio tracks, and find out how to create special effects. There's even a detailed description of how to set up a fully functional home editing suite.
Download or read book Digital Disciple written by Adam Thomas and published by Abingdon Press. This book was released on 2011-05-01 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: This time in our society is unlike any other. People communicate daily without ever having to speak face to face, news breaks around the world in a matter of seconds, and favorite TV shows can be viewed at our convenience. We are, simultaneously, a people of connection and isolation. As Christians, how do we view our faith and personal ministry in this culture?Adam Thomas invites you to explore this question using his unique, personal, and often humorous insight. Thomas notes, "" The Internet] has added a new dimension to our lives; we are physical, emotional, spiritual, and now virtual people. But I believe that God continues to move through every facet of our existence, and that makes us new kinds of followers. We are digital disciples.""""I gain renewed hope for the future by looking at a new generation of emerging Christian leaders like Adam Thomas.""Brian McLaren, author of A New Kind of Christianity""Digital Disciple is a new kind of pastor's sermon to a new kind of flock. Go ahead and tweet your friends: GOT 2 READ THIS."" Jonathan Wilson-Hartgrove, author, speaker and new monastic""Bright, innovative, perceptive, eloquent, and imaginative -- Adam Thomas is all that and more, as you will see in the pages of his dynamic book."" James W. Moore, author of How God Takes Our Little & Makes it Much
Book Synopsis Reclaiming Conversation by : Sherry Turkle
Download or read book Reclaiming Conversation written by Sherry Turkle and published by . This book was released on 2015 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An engaging look at how technology is undermining our creativity and relationships and how face-to-face conversation can help us get it back.
Book Synopsis Real-World Cryptography by : David Wong
Download or read book Real-World Cryptography written by David Wong and published by Simon and Schuster. This book was released on 2021-10-19 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A staggeringly comprehensive review of the state of modern cryptography. Essential for anyone getting up to speed in information security." - Thomas Doylend, Green Rocket Security An all-practical guide to the cryptography behind common tools and protocols that will help you make excellent security choices for your systems and applications. In Real-World Cryptography, you will find: Best practices for using cryptography Diagrams and explanations of cryptographic algorithms Implementing digital signatures and zero-knowledge proofs Specialized hardware for attacks and highly adversarial environments Identifying and fixing bad practices Choosing the right cryptographic tool for any problem Real-World Cryptography reveals the cryptographic techniques that drive the security of web APIs, registering and logging in users, and even the blockchain. You’ll learn how these techniques power modern security, and how to apply them to your own projects. Alongside modern methods, the book also anticipates the future of cryptography, diving into emerging and cutting-edge advances such as cryptocurrencies, and post-quantum cryptography. All techniques are fully illustrated with diagrams and examples so you can easily see how to put them into practice. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Cryptography is the essential foundation of IT security. To stay ahead of the bad actors attacking your systems, you need to understand the tools, frameworks, and protocols that protect your networks and applications. This book introduces authentication, encryption, signatures, secret-keeping, and other cryptography concepts in plain language and beautiful illustrations. About the book Real-World Cryptography teaches practical techniques for day-to-day work as a developer, sysadmin, or security practitioner. There’s no complex math or jargon: Modern cryptography methods are explored through clever graphics and real-world use cases. You’ll learn building blocks like hash functions and signatures; cryptographic protocols like HTTPS and secure messaging; and cutting-edge advances like post-quantum cryptography and cryptocurrencies. This book is a joy to read—and it might just save your bacon the next time you’re targeted by an adversary after your data. What's inside Implementing digital signatures and zero-knowledge proofs Specialized hardware for attacks and highly adversarial environments Identifying and fixing bad practices Choosing the right cryptographic tool for any problem About the reader For cryptography beginners with no previous experience in the field. About the author David Wong is a cryptography engineer. He is an active contributor to internet standards including Transport Layer Security. Table of Contents PART 1 PRIMITIVES: THE INGREDIENTS OF CRYPTOGRAPHY 1 Introduction 2 Hash functions 3 Message authentication codes 4 Authenticated encryption 5 Key exchanges 6 Asymmetric encryption and hybrid encryption 7 Signatures and zero-knowledge proofs 8 Randomness and secrets PART 2 PROTOCOLS: THE RECIPES OF CRYPTOGRAPHY 9 Secure transport 10 End-to-end encryption 11 User authentication 12 Crypto as in cryptocurrency? 13 Hardware cryptography 14 Post-quantum cryptography 15 Is this it? Next-generation cryptography 16 When and where cryptography fails
Book Synopsis Real World Google SketchUp 7 by : Mike Tadros
Download or read book Real World Google SketchUp 7 written by Mike Tadros and published by New Riders. This book was released on 2010 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to using Google SketchUp for creating three-dimensional models, covers such topics as creating custom templates, importing CAD files, creating components, mastering scenes, and exporting graphics.
Book Synopsis Videogame Sciences and Arts by : Nelson Zagalo
Download or read book Videogame Sciences and Arts written by Nelson Zagalo and published by Springer Nature. This book was released on 2019-12-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Book Synopsis Introduction to Multimedia Systems by : Urbashi Mitra
Download or read book Introduction to Multimedia Systems written by Urbashi Mitra and published by Academic Press. This book was released on 2004-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Multimedia Systems
Book Synopsis Handbook of Research on Innovative Digital Practices to Engage Learners by : Bull, Prince Hycy
Download or read book Handbook of Research on Innovative Digital Practices to Engage Learners written by Bull, Prince Hycy and published by IGI Global. This book was released on 2019-06-28 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital integration is the driving force of teaching and learning at all levels of education. As more non-traditional students seek credentialing, certification, and degrees, institutions continue to push the boundaries of innovative practices to meet the needs of diverse students. Programs and faculty have moved from merely using technology and learning management systems to unique and innovative ways to engage learners. The Handbook of Research on Innovative Digital Practices to Engage Learners is an essential scholarly publication that offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes. Featuring a wide range of topics such as gamification, wearable technologies, and distance education, this book is ideal for teachers, curriculum developers, instructional designers, principals, deans, administrators, researchers, academicians, education professionals, and students.
Book Synopsis Visual Database Systems 4 by : Yannis Ioannidis
Download or read book Visual Database Systems 4 written by Yannis Ioannidis and published by Springer. This book was released on 2013-03-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In many of nowadays web-based environments for electronic marketing and commerce, that present large multimedia product and service catalogues, it becomes more and more difficult to provide naive end users, such as private consumers or commercial business partners, with intuitive user interfaces to access the large multimedia collections describing the presented products and services. The same holds for marketing managers and other employees responsible for managing and maintaining the large and constantly changing set of multimedia information chunks and fragments contained in these collections. As a consequence, many efforts are devoted to improve the quality of the interaction between users and databases. Virtual Reality (VR) techniques are a promising interaction paradigm particularly suited to novice and/or occasional users. The users are facilitated in the database navigation since the system proposes them an environment that reproduces a real situation and gives the possibility of interacting by manipulating objects that have a direct correspondence with known objects.