Real Time Visual Effects for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1000551571
Total Pages : 504 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-04-05 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Real Time Visual Effects for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1000551539
Total Pages : 410 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2022-03-14 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

Essential Programming for the Technical Artist

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Author :
Publisher : CRC Press
ISBN 13 : 1003847447
Total Pages : 521 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Essential Programming for the Technical Artist by : Chris Roda

Download or read book Essential Programming for the Technical Artist written by Chris Roda and published by CRC Press. This book was released on 2024-05-17 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on a successful curriculum designed to elevate technical artists with no programming experience up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson. Written with artists in mind, this book introduces novice programmers to the advantageous world of Python programming with relevant and familiar examples. Any digital artists (not just technical artists) will find this book helpful in assisting with day-to-day production activities. Concentrating upon subjects relevant to the creation of computer graphic assets, this book introduces Python basics, functions, data types, object-oriented programming, exception handling, file processing, graphical user interface creation, PEP 8 standards, and regular expressions. Programming within the SideFX Houdini 3D animation software provides a familiar environment for artists to create and experiment with the covered Python topics.

The Filmmaker's Guide to Visual Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000880109
Total Pages : 270 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Filmmaker's Guide to Visual Effects by : Eran Dinur

Download or read book The Filmmaker's Guide to Visual Effects written by Eran Dinur and published by Taylor & Francis. This book was released on 2023-09-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet, for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set, and in post; use visual effects as a narrative aid; reduce production costs; and solve problems on location Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; and essential concepts like photorealism, parallax, roto, and extraction; become familiar with traditional VFX workflows as well as virtual production; and learn how to plan effectively for the cost and complexity of VFX shots See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals and discover how to better integrate visual effects into your own projects

The VES Handbook of Visual Effects

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Author :
Publisher : CRC Press
ISBN 13 : 1136136223
Total Pages : 1138 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The VES Handbook of Visual Effects by : Susan Zwerman

Download or read book The VES Handbook of Visual Effects written by Susan Zwerman and published by CRC Press. This book was released on 2014-07-11 with total page 1138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

The Art and Technique of Matchmoving

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136135731
Total Pages : 329 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Art and Technique of Matchmoving by : Erica Hornung

Download or read book The Art and Technique of Matchmoving written by Erica Hornung and published by Taylor & Francis. This book was released on 2013-07-24 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative step-by-step guide from one of the best matchmovers in the business allows you to master this technique that has been called the foundation upon which all VFX work stands. Author Erica Hornung (sr. matchmover for Lord of the Rings: The Two Towers, Matrix: Revolutions, and more) imparts her techniques, tips, and wisdom from the trenches that will have you matchmoving like a true professional in no time. Lessons in the most popular matchmoving software (Maya, Boujou, and others) are included, as well as tips and techniques for surveying on set, dolly moves, and operating nodal cameras. Individual chapters dedicated to object and character matchmoves show you how to matchmove for shadow casting, adding weapons and other objects, focusing on center of gravity, as well as complete CG character support. The companion DVD includes Quicktime examples of techniques shown in the book, as well as project files that allow you to master these techniques yourself by working alongside the lessons featured in the text.

Game Design Foundations

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449663923
Total Pages : 401 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design Foundations by : Roger Pedersen

Download or read book Game Design Foundations written by Roger Pedersen and published by Jones & Bartlett Publishers. This book was released on 2009-06-23 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

The Art of 3D

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471430360
Total Pages : 470 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis The Art of 3D by : Isaac V. Kerlow

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

The Complete Guide to Photorealism for Visual Effects, Visualization and Games

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Author :
Publisher : Routledge
ISBN 13 : 0429534345
Total Pages : 268 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis The Complete Guide to Photorealism for Visual Effects, Visualization and Games by : Eran Dinur

Download or read book The Complete Guide to Photorealism for Visual Effects, Visualization and Games written by Eran Dinur and published by Routledge. This book was released on 2021-11-14 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

The Visual Effects Producer

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Author :
Publisher : CRC Press
ISBN 13 : 1136135502
Total Pages : 404 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Visual Effects Producer by : Charles Finance

Download or read book The Visual Effects Producer written by Charles Finance and published by CRC Press. This book was released on 2015-02-11 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2010. Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on:* preproduction planning * scheduling * budgeting* evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more. Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization.

Compositing Visual Effects

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113603921X
Total Pages : 346 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Compositing Visual Effects by : Steve Wright

Download or read book Compositing Visual Effects written by Steve Wright and published by Taylor & Francis. This book was released on 2013-01-17 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

Filming the Fantastic: A Guide to Visual Effects Cinematography

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136066535
Total Pages : 356 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Filming the Fantastic: A Guide to Visual Effects Cinematography by : Mark Sawicki

Download or read book Filming the Fantastic: A Guide to Visual Effects Cinematography written by Mark Sawicki and published by Taylor & Francis. This book was released on 2012-11-12 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't waste valuable time and budget fixing your footage in post! Shoot the effects you want effectively and creatively the first time. This full-color step-by step guide to visual effects cinematography empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to "fix it in post, which can be an expensive, drawn out process. Instead, learn how to put your shots together before you start shooting-whether you're working in digital or film. Learn how to effectively photograph and create miniatures, matte paintings, green screen set ups, crowd replication, digital rear projection, and so much more to create elements that will composite together flawlessly. The main purpose of effects is to promote the story, not just to wow an audience with amazing tricks created digitally. This book describes methods for creating seamless effects that don't call attention to themselves but enhance the scene as a whole. The technical foundations of film and digital capture are given in the introductory chapters of the book, and you are presented with real world scenarios that illustrate these basic concepts in a practical sense. Step-by-step illustrations of photographic element creation empower you to learn how to effectively pre-plan and execute your own visual effects challenges.

Multithreading for Visual Effects

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Publisher : CRC Press
ISBN 13 : 1482243563
Total Pages : 245 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Multithreading for Visual Effects by : Martin Watt

Download or read book Multithreading for Visual Effects written by Martin Watt and published by CRC Press. This book was released on 2014-07-29 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

The Visual Effects Arsenal

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Author :
Publisher : CRC Press
ISBN 13 : 113613798X
Total Pages : 336 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Visual Effects Arsenal by : Bill Byrne

Download or read book The Visual Effects Arsenal written by Bill Byrne and published by CRC Press. This book was released on 2012-11-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your VFX arsenal with quick-access, step-by-step instruction on how to create today's hottest digital VFX shots. This essential toolkit provides techniques for creating effects seen in movies such as 300, Spiderman 3, Predator and others, with lessons on how-to: * splatter blood or digitally lop someone's arm off * create a scene with actors running from an explosion * create the "twin effect" (same actor, same location, 2 performances) * produce space-ship dog fights Organized in a ?cookbook? style, this allows you to reference a certain effect in the index and immediately access concise instructions to create that effect. Techniques are demonstrated in each of the most popular software tools- After Effects, Final Cut Studio, Shake, Photoshop, and Combustion are all covered. Brilliant, 4-color presentation provides inspiration and stimulating visual guidance to the lessons presented, while the companion DVD contains project media files enabling you to put concepts learned into immediate practice.

Masters of FX

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Publisher : CRC Press
ISBN 13 : 131754093X
Total Pages : 193 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Masters of FX by : Ian Failes

Download or read book Masters of FX written by Ian Failes and published by CRC Press. This book was released on 2016-02-19 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)

Filming the Fantastic

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240809157
Total Pages : 310 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Filming the Fantastic by : Mark Sawicki

Download or read book Filming the Fantastic written by Mark Sawicki and published by Taylor & Francis. This book was released on 2007 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't waste valuable time and budget fixing your footage in post! Shoot the effects you want effectively and creatively the first time. This full-color step-by step guide to visual effects cinematography empowers you to plan out and execute visual effects shots on a budget, without falling into the common pitfall of using high-end computer graphics to "fix it in post." Learn how to effectively photograph foreground miniatures, matte paintings, green screen set ups, miniatures, crowd replication, explosions, and so much more to create elements that will composite together flawlessly. Filming the Fantastic focuses on the art and craft of visual effects using real case scenarios from a visual effects cameraman. These lessons from the front line will give you ideas and insight so you can translate your skills into any situation, no matter what camera or software package you are using and no matter if you are using film or digital technology. Learn how to film your fantastic visual effects with this book!l technology. Learn how to film your fantastic visual effects with this book!

Digital Visual Effects and Compositing

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Author :
Publisher : Pearson Education
ISBN 13 : 0321984382
Total Pages : 553 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Digital Visual Effects and Compositing by : Jon Gress

Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.