Real-Time Vision for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 9780387276977
Total Pages : 324 pages
Book Rating : 4.2/5 (769 download)

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Book Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

Download or read book Real-Time Vision for Human-Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-08-23 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Real-Time Vision for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 0387278907
Total Pages : 308 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Real-Time Vision for Human-Computer Interaction by : Branislav Kisacanin

Download or read book Real-Time Vision for Human-Computer Interaction written by Branislav Kisacanin and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Computer Vision for Human-Machine Interaction

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521622530
Total Pages : 364 pages
Book Rating : 4.6/5 (225 download)

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Book Synopsis Computer Vision for Human-Machine Interaction by : Roberto Cipolla

Download or read book Computer Vision for Human-Machine Interaction written by Roberto Cipolla and published by Cambridge University Press. This book was released on 1998-07-13 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading scientists describe how advances in computer vision can change how we interact with computers.

Vision-Based Interaction

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608452425
Total Pages : 136 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Vision-Based Interaction by : Matthew Turk

Download or read book Vision-Based Interaction written by Matthew Turk and published by Morgan & Claypool Publishers. This book was released on 2013-10-01 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Human-computer Interaction

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Publisher :
ISBN 13 :
Total Pages : 131 pages
Book Rating : 4.:/5 (856 download)

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Book Synopsis Human-computer Interaction by : Zoran Zivkovic

Download or read book Human-computer Interaction written by Zoran Zivkovic and published by . This book was released on 2013 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540342036
Total Pages : 130 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Thomas S. Huang

Download or read book Computer Vision in Human-Computer Interaction written by Thomas S. Huang and published by Springer. This book was released on 2006-05-04 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Computer Vision in Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 3540296204
Total Pages : 240 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer Science & Business Media. This book was released on 2005-10-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540248374
Total Pages : 243 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2004-05-12 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Micro-Electronics and Telecommunication Engineering

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Publisher : Springer Nature
ISBN 13 : 9811523290
Total Pages : 735 pages
Book Rating : 4.8/5 (115 download)

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Book Synopsis Micro-Electronics and Telecommunication Engineering by : Devendra Kumar Sharma

Download or read book Micro-Electronics and Telecommunication Engineering written by Devendra Kumar Sharma and published by Springer Nature. This book was released on 2020-04-02 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected papers from the 3rd International Conference on Micro-Electronics and Telecommunication Engineering, held at SRM Institute of Science and Technology, Ghaziabad, India, on 30-31 August 2019. It covers a wide variety of topics in micro-electronics and telecommunication engineering, including micro-electronic engineering, computational remote sensing, computer science and intelligent systems, signal and image processing, and information and communication technology.

Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540757732
Total Pages : 166 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Human-Computer Interaction by : Michael Lew

Download or read book Human-Computer Interaction written by Michael Lew and published by Springer. This book was released on 2007-11-04 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007. Coverage in the 16 revised full papers presented includes affective detection and recognition, human motion tracking, multimedia data modeling and visualization, HCI issues in image/video retrieval, learning in HCI, input and interaction techniques, perceptual user interfaces, wearable and pervasive technologies in HCI and intelligent virtual environments.

Entertainment Computing -- ICEC 2009

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Publisher : Springer Science & Business Media
ISBN 13 : 3642040519
Total Pages : 355 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Entertainment Computing -- ICEC 2009 by : Stéphane Natkin

Download or read book Entertainment Computing -- ICEC 2009 written by Stéphane Natkin and published by Springer Science & Business Media. This book was released on 2009-08-28 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.

Computer Vision in Human-Computer Interaction

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Publisher : Springer
ISBN 13 : 3540321292
Total Pages : 240 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computer Vision in Human-Computer Interaction by : Nicu Sebe

Download or read book Computer Vision in Human-Computer Interaction written by Nicu Sebe and published by Springer. This book was released on 2005-09-30 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.

Vision Based Online Human Tracking Using Dynamic Object Model

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Author :
Publisher : Mohammed Abdul Sattar
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (23 download)

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Book Synopsis Vision Based Online Human Tracking Using Dynamic Object Model by : Anshul Pareek

Download or read book Vision Based Online Human Tracking Using Dynamic Object Model written by Anshul Pareek and published by Mohammed Abdul Sattar. This book was released on 2023-09-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are countless objects present in our surrounding environment with their impressions. Vision can be better explained as a way to understand the environment that surrounds us. Even after decades, the exact working of the visual system is a mystery for the scientist involved in its investigation. When eye based vision in living creatures is replaced by computational instruments it is defined as computer vision. In other words, computer vision is artificial mimicry of vision in living creatures, where digital images and videos which are captured by cameras are further analyzed by computers obtaining an optimum level of understanding from it. Human/object tracking when done on an array of frames is an operation of tracking any mobile target object over a span of time with the help of any mobile or immobile camera. It has been a critical issue in the arena of computer vision as it is used in a number of application fields like security, surveillance, human-computer interaction, augmented reality, video communication, and compression, medical imaging, traffic control, video editing, and assistive robotics . This is a highly studied problem and remains to be a complex problem to solve. In object tracking in any given video, the major task is to trace the target object in upcoming video frames. Object tracking is a principal segment of human-computer interaction in a real-time environment, where the computer obtains a finer model of a real-time world. For example, when autonomous vehicles are talked about, a human being cannot transmit the exact state of surroundings precisely and speedily enough. The wide-ranging scope of the application review the significance of dependable, exact, and efficacious object tracking. To obtain an effective tracking the two most important parameters to be included are first, selection of the model and secondly, the tracking method worthy for the task. The fundamental necessities of any tracking structure are first, a robust system, secondly, an adaptive system, and lastly, real-time processing requirement . The famous state-of-art tracking strategies are Interest point-based tracking, multiple hypothesis tracking, kernel-based tracking, and optical flow-based tracking . This area has observed a remarkable elevation due to available low cost, advanced technology cameras, and low computing complexity, corresponding to the inclination of ingenious approaches for image and video processing. Excellent reviews on the state-of- art techniques in this area have been provided in

Human Computer Interaction

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Publisher : BoD – Books on Demand
ISBN 13 : 9537619141
Total Pages : 396 pages
Book Rating : 4.5/5 (376 download)

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Book Synopsis Human Computer Interaction by : Kikuo Asai

Download or read book Human Computer Interaction written by Kikuo Asai and published by BoD – Books on Demand. This book was released on 2008-10-01 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Face Detection and Gesture Recognition for Human-Computer Interaction

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Publisher : Springer Science & Business Media
ISBN 13 : 1461514231
Total Pages : 188 pages
Book Rating : 4.4/5 (615 download)

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Book Synopsis Face Detection and Gesture Recognition for Human-Computer Interaction by : Ming-Hsuan Yang

Download or read book Face Detection and Gesture Recognition for Human-Computer Interaction written by Ming-Hsuan Yang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Human-Computer Interaction – INTERACT 2021

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Publisher : Springer Nature
ISBN 13 : 3030856100
Total Pages : 762 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2021 by : Carmelo Ardito

Download or read book Human-Computer Interaction – INTERACT 2021 written by Carmelo Ardito and published by Springer Nature. This book was released on 2021-08-25 with total page 762 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.

Realtime Computer Interaction Via Eye Tracking

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Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.:/5 (224 download)

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Book Synopsis Realtime Computer Interaction Via Eye Tracking by : Premnath Dubey

Download or read book Realtime Computer Interaction Via Eye Tracking written by Premnath Dubey and published by . This book was released on 2004 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through eye tracking technology, scientists have explored the eyeś̀̆ diverse aspects and capabilities. There are many potential applications that benefit from eye tracking. Each benefit from advances in computer technology as this results in improved quality and decreased costs for eye-tracking systems. This thesis presents a computer vision-based eye tracking system for human computer interaction. The eye tracking system allows the user to indicate a region of interest in a large data space and to magnify that area, without using traditional pointer devices. Presented is an iris tracking algorithm adapted from Camshift; an algorithm originally designed for face or hand tracking. Although the iris is much smaller and highly dynamic. the modified Camshift algorithm efficiently tracks the iris in real-time. Also presented is a method to map the iris centroid, in video coordinates to screen coordinates; and two novel calibration techniques, four point and one-point calibration. Results presented show that the accuracy for the proposed one-point calibration technique exceeds the accuracy obtained from calibrating with four points. The innovation behind the one-point calibration comes from using observed eye scanning behaviour to constrain the calibration process. Lastly, the thesis proposes a non-linear visualisation as an eye-tracking application, along with an implementation.