Real-time 3D Character Animation with Visual C++

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240516648
Total Pages : 497 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Real-time 3D Character Animation with Visual C++ by : Nik Lever

Download or read book Real-time 3D Character Animation with Visual C++ written by Nik Lever and published by Taylor & Francis. This book was released on 2002 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Character Animation in 3D

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240516656
Total Pages : 261 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Character Animation in 3D by : Steve Roberts

Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

3D Games

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Publisher : Addison Wesley Longman
ISBN 13 : 9780201787061
Total Pages : 547 pages
Book Rating : 4.7/5 (87 download)

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Book Synopsis 3D Games by : Alan H. Watt

Download or read book 3D Games written by Alan H. Watt and published by Addison Wesley Longman. This book was released on 2003 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer entertainment industry drives many of the advances in computing technology, and the second volume of "3D Games" shows how to use advanced techniques in games technology and how these techniques can also be applied in other areas. The book concentrates on three main areas: generic processes - the build process, real-time processes and software design real-time rendering processes character animation The treatment of these topics is built around a specific games system, Fly3D SDK 2.0 (included on the accompanying CD-ROM). By rooting as many as possible of the techniques described within the book in a practical games system, the book is able to balance theory and practice. As well as proving invaluable for professionals in the games industry, the book can be used for courses in games programming and development, animation, advanced graphics, and multimedia. The potential of games to embrace other applications within computing is strong, with the advent of techniques for high scene complexity at low processing costs. The Fly3D engine is not only a vehicle for game creation, but has already been used to develop 3D Internet applications, architectural walkthroughs for CAAD and generic 3D visualisation. Workers in these areas will find the techniques described and accompanying software extremely useful. Alan Watt, based at the University of Sheffield, is the author of many successful books including "3D Computer Graphics," "Advanced Animation and Rendering Techniques," "The Computer Image" and "3D Games Volume 1," Fabio Policarpo is a software developer and founder of the company ParaleloComputac(c)o based in Rio de Janeiro. He co-authored "The Computer Image" and "3D Games Volume I" and currently works on new applications for real-time rendering and gaming technologies. CD includes: Full Fly3D SDK including source code for engine, front-ends, plug-ins and utilities; Demo levels; Engine Guide and Reference Manual and tutorials. http: //www.fly3d.com.br for Fly3D SDK documentation, updates, new demos, FAQs and message board. The included software runs on any Microsoft Windows computer system and requires a 3D video card with full OpenGL support. For making changes to the source code, Microsoft Visual C++ 6.0 is required. For scene geometry creation, 3DStudio Max 3.x and 4.x plug-ins are included.

Character Animation Fundamentals

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240522273
Total Pages : 458 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Taylor & Francis. This book was released on 2011 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DVD and companion website will include 20 fully built and rigged models to animate with; over 50 tutorials on how to build and animate these models; 140 2D and 3D animated movies as examples; 22 live action movies.

Hands-On C++ Game Animation Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800207964
Total Pages : 368 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Hands-On C++ Game Animation Programming by : Gabor Szauer

Download or read book Hands-On C++ Game Animation Programming written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2020-06-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook Description Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learnGet the hang of 3D vectors, matrices, and transforms, and their use in game developmentDiscover various techniques to smoothly blend animationsGet to grips with GLTF file format and its design decisions and data structuresDesign an animation system by using animation tracks and implementing skinningOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettesImplement the IK technique for your game characters using CCD and FABRIK solversUnderstand dual quaternion skinning and how to render large instanced crowdsWho this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

3D Animation Essentials

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Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

The British National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 1896 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The British National Bibliography by : Arthur James Wells

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 2002 with total page 1896 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

The Art of 3D

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Publisher : John Wiley & Sons
ISBN 13 : 9780471430360
Total Pages : 470 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis The Art of 3D by : Isaac V. Kerlow

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Data Sources

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Publisher :
ISBN 13 :
Total Pages : 1878 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Data Sources by :

Download or read book Data Sources written by and published by . This book was released on 2000 with total page 1878 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Unreal Engine 5 Character Creation, Animation, and Cinematics

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801819483
Total Pages : 608 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Unreal Engine 5 Character Creation, Animation, and Cinematics by : Henk Venter

Download or read book Unreal Engine 5 Character Creation, Animation, and Cinematics written by Henk Venter and published by Packt Publishing Ltd. This book was released on 2022-06-30 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color Key Features Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools Create hand-keyed animations and clean up motion capture natively in Unreal Engine Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs Book DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software. By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer. By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.What you will learn Create, customize, and use a MetaHuman in a cinematic scene in UE5 Model and texture custom 3D assets for your movie using Blender and Quixel Mixer Use Nanite with Quixel Megascans assets to build 3D movie sets Rig and animate characters and 3D assets inside UE5 using Control Rig tools Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene Light your 3D movie set using Lumen lighting in UE5 Who this book is forThis book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.

3D Studio Max 3 Professional Animation

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Author :
Publisher : New Riders Publishing
ISBN 13 : 9780735709454
Total Pages : 692 pages
Book Rating : 4.7/5 (94 download)

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Book Synopsis 3D Studio Max 3 Professional Animation by : Angie Jones

Download or read book 3D Studio Max 3 Professional Animation written by Angie Jones and published by New Riders Publishing. This book was released on 2000 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.

1999 International Conference on Image Processing : Proceedings

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Author :
Publisher :
ISBN 13 :
Total Pages : 550 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis 1999 International Conference on Image Processing : Proceedings by :

Download or read book 1999 International Conference on Image Processing : Proceedings written by and published by . This book was released on 1999 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Inspired 3D Character Animation

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Publisher : Muska & Lipman Publishing
ISBN 13 : 9781931841481
Total Pages : 254 pages
Book Rating : 4.8/5 (414 download)

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Book Synopsis Inspired 3D Character Animation by : Kyle Clark

Download or read book Inspired 3D Character Animation written by Kyle Clark and published by Muska & Lipman Publishing. This book was released on 2002 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clark's book takes an in-depth look at the methods and technology that professionals use to create realistic and believable characters using computer technology.

3ds Max 6 Animation

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780072228939
Total Pages : 500 pages
Book Rating : 4.2/5 (289 download)

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Book Synopsis 3ds Max 6 Animation by : Barrett Fox

Download or read book 3ds Max 6 Animation written by Barrett Fox and published by McGraw Hill Professional. This book was released on 2004 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text teaches the fundamentals of 3D graphics and animation, including modelling, surfacing/texturing, animating, lighting and rendering.

Understanding 3D Animation Using Maya

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387269045
Total Pages : 313 pages
Book Rating : 4.3/5 (872 download)

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Book Synopsis Understanding 3D Animation Using Maya by : John Edgar Park

Download or read book Understanding 3D Animation Using Maya written by John Edgar Park and published by Springer Science & Business Media. This book was released on 2007-08-29 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Hybrid Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136452
Total Pages : 296 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Hybrid Animation by : Tina O'Hailey

Download or read book Hybrid Animation written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2012-11-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.