Reading Godot

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Author :
Publisher : Yale University Press
ISBN 13 : 0300132026
Total Pages : 224 pages
Book Rating : 4.3/5 (1 download)

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Book Synopsis Reading Godot by : Lois Gordon

Download or read book Reading Godot written by Lois Gordon and published by Yale University Press. This book was released on 2008-10-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: divdivWaiting for Godot has been acclaimed as the greatest play of the twentieth century. It is also the most elusive: two lifelong friends sing, dance, laugh, weep, and question their fate on a road that descends from and goes nowhere. Throughout, they repeat their intention “Let’s go,” but this is inevitably followed by the direction “(They do not move.).” This is Beckett’s poetic construct of the human condition. Lois Gordon, author of The World of Samuel Beckett, has written a fascinating and illuminating introduction to Beckett’s great work for general readers, students, and specialists. Critically sophisticated and historically informed, it approaches the play scene by scene, exploring the text linguistically, philosophically, critically, and biographically. Gordon argues that the play portrays more than the rational mind’s search for self and worldly definition. It also dramatizes Beckett’s insights into human nature, into the emotional life that frequently invades rationality and liberates, victimizes, or paralyzes the individual. Gordon shows that Beckett portrays humanity in conflict with mysterious forces both within and outside the self, that he is an artist of the psychic distress born of relativism. /DIV/DIV

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

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Author :
Publisher : Sams Publishing
ISBN 13 : 0134835212
Total Pages : 698 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Godot Engine Game Development in 24 Hours, Sams Teach Yourself by : Ariel Manzur

Download or read book Godot Engine Game Development in 24 Hours, Sams Teach Yourself written by Ariel Manzur and published by Sams Publishing. This book was released on 2018-03-13 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Godot Engine Game Development Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788836421
Total Pages : 292 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Godot Engine Game Development Projects by : Chris Bradfield

Download or read book Godot Engine Game Development Projects written by Chris Bradfield and published by Packt Publishing Ltd. This book was released on 2018-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Godot From Zero to Proficiency (Foundations)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Foundations) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Foundations) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

Waiting for Godot

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Author :
Publisher : Grove/Atlantic, Inc.
ISBN 13 : 9780802198822
Total Pages : 128 pages
Book Rating : 4.1/5 (988 download)

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Book Synopsis Waiting for Godot by : Samuel Beckett

Download or read book Waiting for Godot written by Samuel Beckett and published by Grove/Atlantic, Inc.. This book was released on 2011-04-12 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: From an inauspicious beginning at the tiny Left Bank Theatre de Babylone in 1953, followed by bewilderment among American and British audiences, Waiting for Godot has become of the most important and enigmatic plays of the past fifty years and a cornerstone of twentieth-century drama. As Clive Barnes wrote, “Time catches up with genius … Waiting for Godot is one of the masterpieces of the century.” The story revolves around two seemingly homeless men waiting for someone—or something—named Godot. Vladimir and Estragon wait near a tree, inhabiting a drama spun of their own consciousness. The result is a comical wordplay of poetry, dreamscapes, and nonsense, which has been interpreted as mankind’s inexhaustible search for meaning. Beckett’s language pioneered an expressionistic minimalism that captured the existential post-World War II Europe. His play remains one of the most magical and beautiful allegories of our time.

Waiting for Godot in New Orleans: A Field Guide

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Author :
Publisher : Badlands Unlimited
ISBN 13 : 1936440040
Total Pages : 30 pages
Book Rating : 4.9/5 (364 download)

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Book Synopsis Waiting for Godot in New Orleans: A Field Guide by : Paul Chan

Download or read book Waiting for Godot in New Orleans: A Field Guide written by Paul Chan and published by Badlands Unlimited. This book was released on 2011-04 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning GDScript by Developing a Game with Godot 4

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801812497
Total Pages : 378 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Learning GDScript by Developing a Game with Godot 4 by : Sander Vanhove

Download or read book Learning GDScript by Developing a Game with Godot 4 written by Sander Vanhove and published by Packt Publishing Ltd. This book was released on 2024-05-17 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

GD Script

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Author :
Publisher :
ISBN 13 : 9781687356024
Total Pages : 114 pages
Book Rating : 4.3/5 (56 download)

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Book Synopsis GD Script by : Marijo Trkulja

Download or read book GD Script written by Marijo Trkulja and published by . This book was released on 2019-08-19 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete book format tutorial for GD Script. GD Script is Godot game engine's main script. Are you creating a new game? Are you Godot game developer? Do you want to learn something interesting and new? If yes, GD Script book is for you. Godot game engine is a leading open-source game engine for 2D and 3D game creation. You will learn how to create games using only GD Script. This will give you the freedom to create games with lots of possibilities. You will learn how to create many different 2D, 3D and control objects with GD Script only, how to implement them inside the game scene and how to combine them into a good computer game. Book is an important tool for SLAVS MAKE GAMES courses students. After you bought GD Script book all SLAVS MAKE GAMES courses are with a discount for you.

Reading Games

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Author :
Publisher : Dalkey Archive Press
ISBN 13 : 9781564784735
Total Pages : 280 pages
Book Rating : 4.7/5 (847 download)

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Book Synopsis Reading Games by : Kimberly Bohman-Kalaja

Download or read book Reading Games written by Kimberly Bohman-Kalaja and published by Dalkey Archive Press. This book was released on 2007 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Reading Games, Kimberly Bohman-Kalaja guides us through an entertaining and instructive exploration of a neglected literary genre, the Play-Text. Focusing on the works of Flann O'Brien, Samuel Beckett, and Georges Perec, Bohman-Kalaja's book provides insightful analysis of game and play theories, as well as a new perspective on the world of experimental fiction -- discovering, step by step, the innovative strategies of those authors who play reading games.

Godot From Zero to Proficiency (Beginner)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 199 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Beginner) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Beginner) written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-04-20 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This book is the only one that will get you to learn GDScript fast without wasting so much time. This book is the second book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Code in GDScript. - Understand and apply GDScript concepts. - Create a 3D adventure game with the main character, a timer, and a mini-map. - Display and update a user interface with text and images. - Create and use variables and methods for your game. - Load new scenes from the code, based on events in your games. Who this book is for This book is for: - Hobbyists who need a book that gets them started with GDScript and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot’s core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book - Chapter 1 introduces some core programming and GDScript principles. - Chapter 2 helps you to code your first script in GDScript. - Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels. - Chapter 4 shows you how to create and update the user interface of your game with text and images. - Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. What this book offers - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. If you want to get started with Godot today, then buy this book now

Godot From Zero to Proficiency (Intermediate)

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Author :
Publisher : Patrick Felicia
ISBN 13 :
Total Pages : 180 pages
Book Rating : 4./5 ( download)

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Book Synopsis Godot From Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Godot From Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot and GDScript the hard way. This is the only book that will get you to learn GDScript fast without wasting so much time. It is the third book in the series "Godot from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: Learn intermediate GDScript concepts including timers, ray-casting, templates, co-routines, match structures, functions, loops, classes, enums. Create intelligent robots that target and shoot at the player. Create a weapon management system where the player avails of and can switch between weapons. Create an FPS game where the player has to defeat intelligent enemies and escape a space station Create intelligent NPCs that can navigate, detect and follow the player, and use weapons. Import and control 3D-animated characters from your scripts. Who this book is for This book is for: Hobbyists who need a book that gets them to be proficient with GDScript and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. Content of the book Chapter 1 shows you how you can create robots that will target the player. Chapter 2 explains how you can create a weapon management system, collect ammunition, switch between weapons, and hit targets using ray-casting. Chapter 3 gets you to create NPCs that can detect, the player, chase the player, patrol around the level, and inflict damage to the player through punches or gunshots. Chapter 4 explains how you can improve the NPCs' intelligence so that they can follow a given path, and avoid obstacles along the way. Chapter 5 provides answers to Frequently Asked Questions (FAQs). What this book offers Learn without the headaches, Make your dream of creating your own games come true, progress and feel confident in your skills. This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. It ensures that you stay motivated by giving you the right amount of information and challenge in each chapter. You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. If you want to get started with Godot today, then buy this book now

Beckett: Waiting for Godot

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Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521549387
Total Pages : 132 pages
Book Rating : 4.5/5 (493 download)

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Book Synopsis Beckett: Waiting for Godot by : Lawrence Graver

Download or read book Beckett: Waiting for Godot written by Lawrence Graver and published by Cambridge University Press. This book was released on 2004-05-27 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers a comprehensive critical study of Samuel Beckett's first and most renowned dramatic work, Waiting for Godot, which has become one of the most frequently discussed, and influential plays in the history of the theatre. Lawrence Graver discusses the play's background and provides a detailed analysis of its originality and distinction as a landmark of modern theatrical art. He reviews some of the differences between Beckett's original French version and his English translation.

The Transformations of Godot

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Author :
Publisher : University Press of Kentucky
ISBN 13 : 9780813131160
Total Pages : 172 pages
Book Rating : 4.1/5 (311 download)

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Book Synopsis The Transformations of Godot by : Frederick Busi

Download or read book The Transformations of Godot written by Frederick Busi and published by University Press of Kentucky. This book was released on 1980 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sopranos is recognized as the most successful cable series in the history of television. The Washington Post has called the popular series, winner of twenty-one Emmys and five Golden Globes, Òthe television landmark that leaves other landmarks in the dust.Ó In every aspectÑnarrative structure, visual artistry, writing, intertextuality, ensemble acting, controversial themes, dark humor, and unflinching examinations of American lifeÑThe Sopranos has had few equals. Offering a definitive final assessment of the series, The Essential Sopranos Reader aims to comprehensively examine the showÕs themes and enduring cultural significance. Gender and ethnicity, the role of dreams, the rebirth of HBO, the seriesÕ controversial finale, and other topics come under scrutiny in this highly accessible, engaging collection. The book concludes with an interview with Dominic Chianese, who played Uncle Junior in all six seasons of the show.

Waiting for Godot

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Author :
Publisher :
ISBN 13 :
Total Pages : 160 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis Waiting for Godot by : Thomas Cousineau

Download or read book Waiting for Godot written by Thomas Cousineau and published by . This book was released on 1990 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A play by Samuel Beckett in which two characters, Vladimir and Estragon, engage in a variety of discussions and encounters while awaiting the titular Godot, who never arrives.

Mastering Godot

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 226 pages
Book Rating : 4.6/5 (664 download)

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Book Synopsis Mastering Godot by : Marijo Trkulja

Download or read book Mastering Godot written by Marijo Trkulja and published by Independently Published. This book was released on 2021-01-09 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: New book by the author of the well-known titles on Godot game engine and GDScript such as "GD Script", "Making games with GDScript" and "Autonomous Cars". The book uses the MTH method for learning and is written for both beginner and experienced game developers. Beginners are advised to read a book from the beginning, and game developers to use it as a reminder and troubleshooting guide. (From book preface) If you are a complete beginner, start reading from the beginning. You will learn the basics of GDScript through the features and methods of the 2D node class. After that, go through the "GDScript in the programming" chapter. Later, you can learn about StaticBody2D, RigidBody2D, and KinematicBody2D. Game examples after @GDScript class and after 2D Body's chapter will be of additional help to you. In addition to the above for beginners, I advise you to watch free video tutorials on my Udemy account (Slavs Make Games M.D.C.). The book is a complete manual for making video games and comes with a lot of additional educational material. A game developer reading this book will find properties and methods for a particular class. In addition, each property and method is illustrated by a code example. At the end of the class description, is also a code example. Examples like this are often parts of computer games. After ordering the book, write to e-mail [email protected] to get additional educational content with the book. Additional educational content includes: - free courses - Discount coupons for courses - free pdf educational materials

Searching for Godot

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Author :
Publisher : Blurb
ISBN 13 : 9781364693343
Total Pages : 116 pages
Book Rating : 4.6/5 (933 download)

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Book Synopsis Searching for Godot by : Ian Paterson

Download or read book Searching for Godot written by Ian Paterson and published by Blurb. This book was released on 2015-12-01 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: A searching, not necessarily a finding. The author believes that he has come close to the answer of who orwhat Godot is. This is not a dry, academic study, but rather an illustrated detective story where the authorfollows Beckett and stumbles upon certain clues that lead him to Godot.

Moving from Unity to Godot

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Author :
Publisher : Apress
ISBN 13 : 1484259084
Total Pages : 283 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Moving from Unity to Godot by : Alan Thorn

Download or read book Moving from Unity to Godot written by Alan Thorn and published by Apress. This book was released on 2020-06-13 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and GodotMaximize the benefits from Unity and Godot Create believable game world and characters with GodotMaster the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.