Quake II Official Strategies and Secrets

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Publisher :
ISBN 13 : 9780782122121
Total Pages : 292 pages
Book Rating : 4.1/5 (221 download)

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Book Synopsis Quake II Official Strategies and Secrets by : Jonathan Mendoza

Download or read book Quake II Official Strategies and Secrets written by Jonathan Mendoza and published by . This book was released on 1998 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quake II is the new 3D action shooter from id Software, the company that produced Doom, Doom II, and Quake. This exclusive official book is the only guide that will receive the support of id's development team in advance of the game's release. Since Quake II is bigger and more complex than the original, players will need strategy assistance. Cover Title

Authorized Guide to Quake II

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Publisher : Bradygames
ISBN 13 : 9781566867313
Total Pages : 204 pages
Book Rating : 4.8/5 (673 download)

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Book Synopsis Authorized Guide to Quake II by : Brady Games

Download or read book Authorized Guide to Quake II written by Brady Games and published by Bradygames. This book was released on 1997-11 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to offer players of Quake II all the maps, walkthroughs and secrets they need to defeat the many beasties stalking the halls of terror. It also includes strategies to use against the artificial intelligence of these enemies, plus solutions to the mind-twisting puzzles.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 1439879184
Total Pages : 882 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2009-06-15 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Game Engine Architecture, Third Edition

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Publisher : CRC Press
ISBN 13 : 1351974270
Total Pages : 1123 pages
Book Rating : 4.3/5 (519 download)

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Book Synopsis Game Engine Architecture, Third Edition by : Jason Gregory

Download or read book Game Engine Architecture, Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1123 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

The N64 Encyclopedia

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Publisher : White Owl
ISBN 13 : 1526772191
Total Pages : 516 pages
Book Rating : 4.5/5 (267 download)

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Book Synopsis The N64 Encyclopedia by : Chris Scullion

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.

Artificial Intelligence and Simulation

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Publisher : Springer Science & Business Media
ISBN 13 : 354024476X
Total Pages : 725 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Artificial Intelligence and Simulation by : Tag G. Kim

Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer Science & Business Media. This book was released on 2005-01-31 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

3D Game-based Filmmaking

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Publisher :
ISBN 13 :
Total Pages : 502 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis 3D Game-based Filmmaking by : Paul Marino

Download or read book 3D Game-based Filmmaking written by Paul Marino and published by . This book was released on 2004 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

Videogames

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Publisher : Psychology Press
ISBN 13 : 9780415281911
Total Pages : 216 pages
Book Rating : 4.2/5 (819 download)

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Book Synopsis Videogames by : James Newman

Download or read book Videogames written by James Newman and published by Psychology Press. This book was released on 2004 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.

Ethereal Users Guide

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Publisher : Lulu.com
ISBN 13 : 1411600851
Total Pages : 740 pages
Book Rating : 4.4/5 (116 download)

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Book Synopsis Ethereal Users Guide by : Richard Sharpe

Download or read book Ethereal Users Guide written by Richard Sharpe and published by Lulu.com. This book was released on 2001 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.

Developing Future Interactive Systems

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Publisher : IGI Global
ISBN 13 : 9781591404125
Total Pages : 370 pages
Book Rating : 4.4/5 (41 download)

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Book Synopsis Developing Future Interactive Systems by : Maria Isabel Sánchez-Segura

Download or read book Developing Future Interactive Systems written by Maria Isabel Sánchez-Segura and published by IGI Global. This book was released on 2004-01-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be taken into account to develop a quality interactive systems from the software engineering discipline.

Science Fiction Video Games

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Publisher : CRC Press
ISBN 13 : 1482203898
Total Pages : 528 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Science Fiction Video Games by : Neal Roger Tringham

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

Great Neapolitan Earthquake of 1857 ...

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Publisher :
ISBN 13 :
Total Pages : 482 pages
Book Rating : 4.V/5 (1 download)

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Book Synopsis Great Neapolitan Earthquake of 1857 ... by : Robert Mallet (M.Inst.C.E.)

Download or read book Great Neapolitan Earthquake of 1857 ... written by Robert Mallet (M.Inst.C.E.) and published by . This book was released on 1862 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Dictionary of the Hungarian and English Languages

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Publisher :
ISBN 13 :
Total Pages : 476 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis A Dictionary of the Hungarian and English Languages by :

Download or read book A Dictionary of the Hungarian and English Languages written by and published by . This book was released on 1924 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Rendering, Fourth Edition

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Publisher : CRC Press
ISBN 13 : 1351816152
Total Pages : 1199 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Real-Time Rendering, Fourth Edition by : Tomas Akenine-Möller

Download or read book Real-Time Rendering, Fourth Edition written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2018-08-06 with total page 1199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Asian America.Net

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Publisher : Psychology Press
ISBN 13 : 9780415965606
Total Pages : 358 pages
Book Rating : 4.9/5 (656 download)

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Book Synopsis Asian America.Net by : Rachel C. Lee

Download or read book Asian America.Net written by Rachel C. Lee and published by Psychology Press. This book was released on 2003 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.

The Rough Guide to Videogaming

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Publisher : Rough Guides
ISBN 13 : 9781858289106
Total Pages : 548 pages
Book Rating : 4.2/5 (891 download)

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Book Synopsis The Rough Guide to Videogaming by : Kate Berens

Download or read book The Rough Guide to Videogaming written by Kate Berens and published by Rough Guides. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogamers will find all they need to know in this collection of reviews of the top 150 games. Includes a roundup of monthly magazines and e-zines and Web site contact information for all hardware manufacturers, game developers, and publishers mentioned in the guide. Screen shots.

Principles of Geology

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Publisher :
ISBN 13 :
Total Pages : 504 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Principles of Geology by : Sir Charles Lyell

Download or read book Principles of Geology written by Sir Charles Lyell and published by . This book was released on 1842 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: