QBasic Games and More!

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Publisher :
ISBN 13 : 9781565292314
Total Pages : 324 pages
Book Rating : 4.2/5 (923 download)

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Book Synopsis QBasic Games and More! by : Fred Sexton

Download or read book QBasic Games and More! written by Fred Sexton and published by . This book was released on 1993 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Qbasic Games and More

Download Qbasic Games and More PDF Online Free

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Publisher :
ISBN 13 : 9780136323242
Total Pages : pages
Book Rating : 4.3/5 (232 download)

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Book Synopsis Qbasic Games and More by : Sexton

Download or read book Qbasic Games and More written by Sexton and published by . This book was released on 1996-12-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

QBASIC Games and More with Disk

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Publisher :
ISBN 13 : 9781565292314
Total Pages : pages
Book Rating : 4.2/5 (923 download)

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Book Synopsis QBASIC Games and More with Disk by : David Leithauser

Download or read book QBASIC Games and More with Disk written by David Leithauser and published by . This book was released on 1993-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at the beginning to intermediate QBasic programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc. All application code is included on this bundled disk. As an added bonus, the disk includes fully-compiled, executable versions of each of the programs discussed in the book.

Basic Computer Games

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Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.:/5 (288 download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learn BASIC Now

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Publisher :
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Learn BASIC Now by : Michael Halvorson

Download or read book Learn BASIC Now written by Michael Halvorson and published by . This book was released on 1989 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modelled on the popular Learn C Now this is a completely integrated self-study course that is guaranteed to make BASIC programming as fun to use as it is useful to know. Everything needed to learn modelled, structured programming is on the three disks included

Visual Basic for DOS

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Publisher : McGraw-Hill Companies
ISBN 13 : 9780830643752
Total Pages : 364 pages
Book Rating : 4.6/5 (437 download)

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Book Synopsis Visual Basic for DOS by : Namir C. Shammas

Download or read book Visual Basic for DOS written by Namir C. Shammas and published by McGraw-Hill Companies. This book was released on 1993 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on introduction to programming with Visual Basic for DOS, including a disk containing all the program code covered. This book takes a painless approach that first-time users will find reassuring--a quick-start, step-by-step tutorial on object-oriented programming; dozens of easy-to-follow sample programs; helpful icons highlighting special tips and warnings; and a rich supply of screen images.

QBasic

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Publisher : Macmillan College
ISBN 13 : 9780024077349
Total Pages : 656 pages
Book Rating : 4.0/5 (773 download)

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Book Synopsis QBasic by : David I. Schneider

Download or read book QBasic written by David I. Schneider and published by Macmillan College. This book was released on 1994 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches the fundamentals of programming from the ground up, using the simplicity of QBasic to illustrate problem-solving techniques and structured programming. Early chapters cover QBasic programming and later chapters present optional topics: files; graphics; simulation and Visual Basic.

How to Make a Video Game All By Yourself

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Publisher : Valadria
ISBN 13 : 1736576208
Total Pages : 141 pages
Book Rating : 4.7/5 (365 download)

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Book Synopsis How to Make a Video Game All By Yourself by : Matt Hackett

Download or read book How to Make a Video Game All By Yourself written by Matt Hackett and published by Valadria. This book was released on 2022-03-15 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.

Tricks of the Windows Game Programming Gurus

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Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Spelunky

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Publisher : Boss Fight Books
ISBN 13 : 1940535115
Total Pages : 224 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Spelunky by : Derek Yu

Download or read book Spelunky written by Derek Yu and published by Boss Fight Books. This book was released on 2016-03-29 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game's creation as told by its creator, perhaps the best rpimer on game design.

Beginning C# Game Programming

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Publisher : Course Technology
ISBN 13 : 9781592005178
Total Pages : 318 pages
Book Rating : 4.0/5 (51 download)

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Book Synopsis Beginning C# Game Programming by : Ron Penton

Download or read book Beginning C# Game Programming written by Ron Penton and published by Course Technology. This book was released on 2005 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

QBasic

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Publisher : Brooks/Cole
ISBN 13 :
Total Pages : 282 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis QBasic by : Robert J. Bent

Download or read book QBasic written by Robert J. Bent and published by Brooks/Cole. This book was released on 1995 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This new text gives readers a general introduction to programming in QBasic, a complete and easy-to-use programming language provided with the MS-DOS operation system for IBM PC and compatible computers. The authors explore the QBasic programming environment in detail, including complete chapters on data files, modular programming, selection statements, and arrays. The book takes a "learn by doing" approach (with numerous programming exercises and clearly worked-out examples) and takes readers through the entire programming process, from problem statement to finished product."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Basic Smartstart

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Publisher : Prentice Hall
ISBN 13 : 9781565294028
Total Pages : 256 pages
Book Rating : 4.2/5 (94 download)

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Book Synopsis Basic Smartstart by : Dan Speers

Download or read book Basic Smartstart written by Dan Speers and published by Prentice Hall. This book was released on 1994 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

QBasic by Example

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Publisher : Programming (Que)
ISBN 13 : 9781565294394
Total Pages : 0 pages
Book Rating : 4.2/5 (943 download)

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Book Synopsis QBasic by Example by : Greg Perry

Download or read book QBasic by Example written by Greg Perry and published by Programming (Que). This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: QBasic By Example is one of the most successful titles in the original . . . By Example series. Along with content modifications, this new edition includes several new elements to simplify the programming language learning process. Some of the elements included are liberal use of program listing callouts and cross reference throughout the book.

Developing 2D Games with Unity

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Publisher : Apress
ISBN 13 : 1484237722
Total Pages : 398 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Developing 2D Games with Unity by : Jared Halpern

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

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Publisher : MIT Press
ISBN 13 : 0262304570
Total Pages : 323 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by : Nick Montfort

Download or read book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Astronomy with Your Personal Computer

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Publisher : Cambridge University Press
ISBN 13 : 9780521389952
Total Pages : 276 pages
Book Rating : 4.3/5 (899 download)

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Book Synopsis Astronomy with Your Personal Computer by : Peter Duffett-Smith

Download or read book Astronomy with Your Personal Computer written by Peter Duffett-Smith and published by Cambridge University Press. This book was released on 1990-06-29 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of this very successful book was one winner of the Astronomical Society of the Pacific 'Astronomy Book of the Year' awards in 1986. There are a further seven subroutines in the new edition which can be linked in any combination with the existing twenty-six. Written in a portable version of BASIC, it enables the amateur astronomer to make calculations using a personal computer. The routines are not specific to any make of machine and are user friendly in that they require only a broad understanding of any particular problem. Since the programs themselves take care of details, they can be used for example to calculate the time of rising of any of the planets in any part of the world at any time in the future or past, or they may be used to find the circumstances of the next solar eclipse visible from a particular place. In fact, almost every problem likely to be encountered by the amateur astronomer can be solved by a suitable combination of the routines given in the book.