Puzzle for Players

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Author :
Publisher : Open Road Media
ISBN 13 : 1504051513
Total Pages : 328 pages
Book Rating : 4.5/5 (4 download)

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Book Synopsis Puzzle for Players by : Patrick Quentin

Download or read book Puzzle for Players written by Patrick Quentin and published by Open Road Media. This book was released on 2018-08-28 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: From an Edgar Award–winning author, sleuth Peter Duluth must drop the curtain on a killer in this “medley of off-stage theatrics with a teaser of a solution” (Kirkus Reviews). Patrick Quentin, best known for the Peter Duluth puzzle mysteries, also penned outstanding detective novels from the 1930s through the 1960s under other pseudonyms, including Q. Patrick and Jonathan Stagge. Anthony Boucher wrote: “Quentin is particularly noted for the enviable polish and grace which make him one of the leading American fabricants of the murderous comedy of manners; but this surface smoothness conceals intricate and meticulous plot construction as faultless as that of Agatha Christie.” Theater producer Peter Duluth is fresh out the sanitarium where he got sober; found his new love, Iris; and also happened to help catch a murderer. Now he’s dead set on staging his big comeback with a new play featuring his lady as the star. Unfortunately, they end up in a broken-down theater where the rats keep company with ghosts, and where there hasn’t been a hit in years. Combined with the usual egos, divas, and personal demons, it will be a miracle if Peter can get the play off the ground. But his seemingly cursed production turns deadly when an actor literally dies onstage, with another murder soon to follow—this is not a dress rehearsal. Now it’s up to Peter to shine a spotlight on a killer.

Jon Speelman's Chess Puzzle Book

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Author :
Publisher : Gambit Publications
ISBN 13 : 9781904600961
Total Pages : 0 pages
Book Rating : 4.6/5 (9 download)

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Book Synopsis Jon Speelman's Chess Puzzle Book by : Jon Speelman

Download or read book Jon Speelman's Chess Puzzle Book written by Jon Speelman and published by Gambit Publications. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jon Speelman is one of the most successful British chess-players of all time, and is renowned for the creativity of his play and his remarkable calculating ability. He is also an extremely experienced writer and chess coach. His personal selection of chess puzzles will infuriate, entertain, test and instruct chess-players of all levels. Themed sections include: * Finger Exercises * Stalemate * The Skewer * The Pin * Pawn Promotion * Line Opening and Closing * Loose Pieces * Mating Attacks * The Back Rank * Knight Forks

The Game Master's Book of Traps, Puzzles and Dungeons

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Author :
Publisher : Game Master Series
ISBN 13 : 1948174987
Total Pages : 0 pages
Book Rating : 4.9/5 (481 download)

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Book Synopsis The Game Master's Book of Traps, Puzzles and Dungeons by : Jeff Ashworth

Download or read book The Game Master's Book of Traps, Puzzles and Dungeons written by Jeff Ashworth and published by Game Master Series. This book was released on 2022-06-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: All the information Game Master's needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

Soccer Crossword Puzzles (Volume 1)

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Publisher :
ISBN 13 :
Total Pages : 34 pages
Book Rating : 4.6/5 (527 download)

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Book Synopsis Soccer Crossword Puzzles (Volume 1) by : Playmaker Creative Books

Download or read book Soccer Crossword Puzzles (Volume 1) written by Playmaker Creative Books and published by . This book was released on 2020-06-10 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a fan of soccer (football) or if you just love playing it - how will you solve these puzzles? Crossword puzzles are a great form of stress relief and relaxation. They are also a great pastime whenever you feel like unwinding after a long day. Features The puzzle book comes in a large print size of 8.5x11" with lots of space for doodling. Answers are provided at the back, in case you can't figure it out. This puzzle book will appeal to adults, seniors and even teenagers. However, feel free to buy it for your kid and do the puzzles together! It's suitable for anyone who loves doing activity books, or those who love watching or playing Association Football. It's also great for those who have to travel often for sports competitions or work. The puzzle book's crossword terms are based on the following topics: Top tier English teams Famous Italian players and coaches Attacking moves Rules of the game MLS, La Liga, Serie A and other leagues World Cup hosts And many more! Please see our listings to find more unique books and puzzles. Go on, try the puzzles and leave a review for us!

Games, Puzzles, and Computation

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Author :
Publisher : CRC Press
ISBN 13 : 1439865051
Total Pages : 250 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Games, Puzzles, and Computation by : Robert A. Hearn

Download or read book Games, Puzzles, and Computation written by Robert A. Hearn and published by CRC Press. This book was released on 2009-06-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

The Art of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 0080919170
Total Pages : 520 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Digital Games and Learning

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 1441177191
Total Pages : 309 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Digital Games and Learning by : Sara de Freitas

Download or read book Digital Games and Learning written by Sara de Freitas and published by Bloomsbury Publishing. This book was released on 2011-01-27 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.

Unlocking the Potential of Puzzle-based Learning

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Author :
Publisher : SAGE
ISBN 13 : 152975531X
Total Pages : 173 pages
Book Rating : 4.5/5 (297 download)

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Book Synopsis Unlocking the Potential of Puzzle-based Learning by : Scott Nicholson

Download or read book Unlocking the Potential of Puzzle-based Learning written by Scott Nicholson and published by SAGE. This book was released on 2020-12-16 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Games and Learning Alliance

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Author :
Publisher : Springer
ISBN 13 : 331912157X
Total Pages : 416 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Games and Learning Alliance by : Alessandro De Gloria

Download or read book Games and Learning Alliance written by Alessandro De Gloria and published by Springer. This book was released on 2014-10-25 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.

Interactive Storytelling

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Publisher : Springer Nature
ISBN 13 : 3031476557
Total Pages : 546 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Interactive Storytelling by : Lissa Holloway-Attaway

Download or read book Interactive Storytelling written by Lissa Holloway-Attaway and published by Springer Nature. This book was released on 2023-12-01 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.

Game Design: Theory and Practice, Second Edition

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633455
Total Pages : 730 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Design: Theory and Practice, Second Edition by : Richard Rouse III

Download or read book Game Design: Theory and Practice, Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

The Structure of Game Design

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Author :
Publisher : Springer Nature
ISBN 13 : 3031322029
Total Pages : 281 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis The Structure of Game Design by : Wallace Wang

Download or read book The Structure of Game Design written by Wallace Wang and published by Springer Nature. This book was released on 2023-07-21 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

Rules of Play

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Author :
Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Pervasive Games

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Publisher : CRC Press
ISBN 13 : 0080889794
Total Pages : 337 pages
Book Rating : 4.0/5 (88 download)

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Book Synopsis Pervasive Games by : Markus Montola

Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Resonant Games

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Publisher : MIT Press
ISBN 13 : 0262037807
Total Pages : 267 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Resonant Games by : Eric Klopfer

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

Well Played 2.0

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Author :
Publisher : Lulu.com
ISBN 13 : 0557844517
Total Pages : 336 pages
Book Rating : 4.5/5 (578 download)

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Book Synopsis Well Played 2.0 by : Et Al

Download or read book Well Played 2.0 written by Et Al and published by Lulu.com. This book was released on 2010 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Contributors are again looking at video games in order to provide a variety of perspectives on the value of games.

Mission Python

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Publisher : No Starch Press
ISBN 13 : 1593278578
Total Pages : 282 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Mission Python by : Sean McManus

Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.