Pursuit Games

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Publisher : Courier Corporation
ISBN 13 : 0486462838
Total Pages : 283 pages
Book Rating : 4.4/5 (864 download)

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Book Synopsis Pursuit Games by : Otomar Hajek

Download or read book Pursuit Games written by Otomar Hajek and published by Courier Corporation. This book was released on 2008-01-01 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: A presentation of systematic methods for winning differential games of pursuit and evasion, this volume explores the procedures' scope and applications. Numerous examples illustrate basic and advanced concepts, including capture, strategy, and algebraic theory. Detailed proofs appear throughout the text, along with 200 exercises that further clarify each subject. 1975 edition.

Pursuit-Evasion Differential Games

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Author :
Publisher : Elsevier
ISBN 13 : 1483295931
Total Pages : 351 pages
Book Rating : 4.4/5 (832 download)

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Book Synopsis Pursuit-Evasion Differential Games by : Y. Yavin

Download or read book Pursuit-Evasion Differential Games written by Y. Yavin and published by Elsevier. This book was released on 2014-06-28 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty papers are devoted to the treatment of a wide spectrum of problems in the theory and applications of dynamic games with the emphasis on pursuit-evasion differential games. The problem of capturability is thoroughly investigated, also the problem of noise-corrupted (state) measurements. Attention is given to aerial combat problems and their attendant modelling issues, such as variable speed of the combatants, the three-dimensionality of physical space, and the combat problem, i.e. problems related to 'role determination'.

An Invitation to Pursuit-Evasion Games and Graph Theory

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Publisher : American Mathematical Society
ISBN 13 : 1470467631
Total Pages : 254 pages
Book Rating : 4.4/5 (74 download)

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Book Synopsis An Invitation to Pursuit-Evasion Games and Graph Theory by : Anthony Bonato

Download or read book An Invitation to Pursuit-Evasion Games and Graph Theory written by Anthony Bonato and published by American Mathematical Society. This book was released on 2022-06-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphs measure interactions between objects such as friendship links on Twitter, transactions between Bitcoin users, and the flow of energy in a food chain. While graphs statically represent interacting systems, they may also be used to model dynamic interactions. For example, imagine an invisible evader loose on a graph, leaving only behind breadcrumb clues to their whereabouts. You set out with pursuers of your own, seeking out the evader's location. Would you be able to detect their location? If so, then how many resources are needed for detection, and how fast can that happen? These basic-seeming questions point towards the broad conceptual framework of pursuit-evasion games played on graphs. Central to pursuit-evasion games on graphs is the idea of optimizing certain parameters, whether they are the cop number, burning number, or localization number, for example. This book would be excellent for a second course in graph theory at the undergraduate or graduate level. It surveys different areas in graph searching and highlights many fascinating topics intersecting classical graph theory, geometry, and combinatorial designs. Each chapter ends with approximately twenty exercises and five larger scale projects.

Simulations and Games for Emergency and Crisis Management

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Publisher : Psychology Press
ISBN 13 : 9780749426101
Total Pages : 260 pages
Book Rating : 4.4/5 (261 download)

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Book Synopsis Simulations and Games for Emergency and Crisis Management by : John Rolfe

Download or read book Simulations and Games for Emergency and Crisis Management written by John Rolfe and published by Psychology Press. This book was released on 1998 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.

God in the Machine

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Publisher : Templeton Foundation Press
ISBN 13 : 1599474506
Total Pages : 157 pages
Book Rating : 4.5/5 (994 download)

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Book Synopsis God in the Machine by : Liel Leibovitz

Download or read book God in the Machine written by Liel Leibovitz and published by Templeton Foundation Press. This book was released on 2014-02-21 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: What might Heidegger say about Halo, the popular video game franchise, if he were alive today? What would Augustine think about Assassin’s Creed? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is important to recognize that games like these are becoming the defining medium of our time. We spend more time and money on video games than on books, television, or film, and any serious thinker of our age should be concerned with these games, what they are saying about us, and what we are learning from them. Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry. In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers. As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.

Motion in Games

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Publisher : Springer
ISBN 13 : 3642250904
Total Pages : 460 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Motion in Games by : Jan Allbeck

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Divine Games

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Publisher : MIT Press
ISBN 13 : 0262551454
Total Pages : 219 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Divine Games by : Steven J. Brams

Download or read book Divine Games written by Steven J. Brams and published by MIT Press. This book was released on 2024-03-12 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game-theoretical analysis of interactions between a human being and an omnipotent and omniscient godlike being highlights the inherent unknowability of the latter's superiority. In Divine Games, Steven Brams analyzes games that a human being might play with an omnipotent and omniscient godlike being. Drawing on game theory and his own theory of moves, Brams combines the analysis of thorny theological questions, suggested by Pascal's wager (which considers the rewards and penalties associated with belief or nonbelief in God) and Newcomb's problem (in which a godlike being has near omniscience) with the analysis of several stories from the Hebrew Bible. Almost all of these stories involve conflict between God or a surrogate and a human player; their representation as games raises fundamental questions about God's superiority. In some games God appears vulnerable (after Adam and Eve eat the forbidden fruit in defiance of His command), in other games his actions seem morally dubious (when He subjects Abraham and Job to extreme tests of their faith), and in still other games He has a propensity to hold grudges (in preventing Moses from entering the Promised Land and in undermining the kingship of Saul). If the behavior of a superior being is indistinguishable from that of an ordinary human being, his existence would appear undecidable, or inherently unknowable. Consequently, Brams argues that keeping an open mind about the existence of a superior being is an appropriate theological stance.

Differential Games of Pursuit

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Publisher : World Scientific
ISBN 13 : 9814505552
Total Pages : 340 pages
Book Rating : 4.8/5 (145 download)

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Book Synopsis Differential Games of Pursuit by : Leon A Petrosjan

Download or read book Differential Games of Pursuit written by Leon A Petrosjan and published by World Scientific. This book was released on 1993-09-30 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classical optimal control theory deals with the determination of an optimal control that optimizes the criterion subjects to the dynamic constraint expressing the evolution of the system state under the influence of control variables. If this is extended to the case of multiple controllers (also called players) with different and sometimes conflicting optimization criteria (payoff function) it is possible to begin to explore differential games. Zero-sum differential games, also called differential games of pursuit, constitute the most developed part of differential games and are rigorously investigated. In this book, the full theory of differential games of pursuit with complete and partial information is developed. Numerous concrete pursuit-evasion games are solved (”life-line” games, simple pursuit games, etc.), and new time-consistent optimality principles in the n-person differential game theory are introduced and investigated. Contents:PreliminariesDefinition of Differential Game of Pursuit and Existence Theorem of Equilibrium PointsClass of Pursuit-Evasion Games with Optimal Open-Loop Strategy for EvaderExamples of Differential Games of Pursuit“Life Line” Game of PursuitDifferential Games with Incomplete InformationNoncooperative Differential GamesCooperative Differential Games with Side PaymentsNew Optimality Principles in n-Person Differential Games Readership: Postgraduates and researchers in applied mathematics. keywords:Pursuier;Evader;Saddle Point;Invariant Center of Pursuit;Value Function;Bellmann-Isaaks Equation;Time Optimal Pursuit Game;Time-Consistency;Optimal Strategy;Lifeline Game

Intelligent Robotics and Applications

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Publisher : Springer Nature
ISBN 13 : 9819965012
Total Pages : 613 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Intelligent Robotics and Applications by : Huayong Yang

Download or read book Intelligent Robotics and Applications written by Huayong Yang and published by Springer Nature. This book was released on 2023-11-13 with total page 613 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9-volume set LNAI 14267-14275 constitutes the proceedings of the 16th International Conference on Intelligent Robotics and Applications, ICIRA 2023, which took place in Hangzhou, China, during July 5–7, 2023. The 413 papers included in these proceedings were carefully reviewed and selected from 630 submissions. They were organized in topical sections as follows: Part I: Human-Centric Technologies for Seamless Human-Robot Collaboration; Multimodal Collaborative Perception and Fusion; Intelligent Robot Perception in Unknown Environments; Vision-Based Human Robot Interaction and Application. Part II: Vision-Based Human Robot Interaction and Application; Reliable AI on Machine Human Reactions; Wearable Sensors and Robots; Wearable Robots for Assistance, Augmentation and Rehabilitation of Human Movements; Perception and Manipulation of Dexterous Hand for Humanoid Robot. Part III: Perception and Manipulation of Dexterous Hand for Humanoid Robot; Medical Imaging for Biomedical Robotics; Advanced Underwater Robot Technologies; Innovative Design and Performance Evaluation of Robot Mechanisms; Evaluation of Wearable Robots for Assistance and Rehabilitation; 3D Printing Soft Robots. Part IV: 3D Printing Soft Robots; Dielectric Elastomer Actuators for Soft Robotics; Human-like Locomotion and Manipulation; Pattern Recognition and Machine Learning for Smart Robots. Part V: Pattern Recognition and Machine Learning for Smart Robots; Robotic Tactile Sensation, Perception, and Applications; Advanced Sensing and Control Technology for Human-Robot Interaction; Knowledge-Based Robot Decision-Making and Manipulation; Design and Control of Legged Robots. Part VI: Design and Control of Legged Robots; Robots in Tunnelling and Underground Space; Robotic Machining of Complex Components; Clinically Oriented Design in Robotic Surgery and Rehabilitation; Visual and Visual-Tactile Perception for Robotics. Part VII: Visual and Visual-Tactile Perception for Robotics; Perception, Interaction, and Control of Wearable Robots; Marine Robotics and Applications; Multi-Robot Systems for Real World Applications; Physical and Neurological Human-Robot Interaction. Part VIII: Physical and Neurological Human-Robot Interaction; Advanced Motion Control Technologies for Mobile Robots; Intelligent Inspection Robotics; Robotics in Sustainable Manufacturing for Carbon Neutrality; Innovative Design and Performance Evaluation of Robot Mechanisms. Part IX: Innovative Design and Performance Evaluation of Robot Mechanisms; Cutting-Edge Research in Robotics.

Differential Games

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Publisher : Courier Corporation
ISBN 13 : 0486135985
Total Pages : 416 pages
Book Rating : 4.4/5 (861 download)

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Book Synopsis Differential Games by : Rufus Isaacs

Download or read book Differential Games written by Rufus Isaacs and published by Courier Corporation. This book was released on 2012-04-26 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Definitive work draws on game theory, calculus of variations, and control theory to solve an array of problems: military, pursuit and evasion, athletic contests, many more. Detailed examples, formal calculations. 1965 edition.

Conflict-Controlled Processes

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Publisher : Springer Science & Business Media
ISBN 13 : 9401711356
Total Pages : 419 pages
Book Rating : 4.4/5 (17 download)

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Book Synopsis Conflict-Controlled Processes by : A. Chikrii

Download or read book Conflict-Controlled Processes written by A. Chikrii and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph covers one of the divisions of mathematical theory of control which examines moving objects functionating under conflict and uncertainty conditions. To identify this range of problems we use the term "conflict con trolled processes", coined in recent years. As the name itself does not imply the type of dynamics (difference, ordinary differential, difference-differential, integral, or partial differential equations) the differential games falI within its realms. The problems of search and tracking moving objects are also referred to the field of conflict controlled process. The contents of the monograph is confined to studying classical pursuit-evasion problems which are central to the theory of conflict controlled processes. These problems underlie the theory and are of considerable interest to researchers up to now. It should be noted that the methods of "Line of Sight", "Parallel Pursuit", "Proportional N avigation" ,"Modified Pursuit" and others have been long and well known among engineers engaged in design of rocket and space technology. An abstract theory of dynamic game problems, in its turn, is based on the methods originated by R. Isaacs, L. S. Pontryagin, and N. N. Krasovskii, and on the approaches developed around these methods. At the heart of the book is the Method of Resolving Functions which was realized within the class of quasistrategies for pursuers and then applied to the solution of the problems of "hand-to-hand", group, and succesive pursuit.

Using Games and Simulations in the Classroom

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Publisher : Routledge
ISBN 13 : 113473185X
Total Pages : 188 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Using Games and Simulations in the Classroom by : Henry Ellington

Download or read book Using Games and Simulations in the Classroom written by Henry Ellington and published by Routledge. This book was released on 2013-05-13 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

Collective Rationality

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Publisher : Oxford University Press
ISBN 13 : 9780199741458
Total Pages : 288 pages
Book Rating : 4.7/5 (414 download)

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Book Synopsis Collective Rationality by : Paul Weirich

Download or read book Collective Rationality written by Paul Weirich and published by Oxford University Press. This book was released on 2009-12-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Groups of people perform acts that are subject to standards of rationality. A committee may sensibly award fellowships, or may irrationally award them in violation of its own policies. A theory of collective rationality defines collective acts that are evaluable for rationality and formulates principles for their evaluation. This book argues that a group's act is evaluable for rationality if it is the products of acts its members fully control. It also argues that such an act is collectively rational if the acts of the group's members are rational. Efficiency is a goal of collective rationality, but not a requirement, except in cases where conditions are ideal for joint action and agents have rationally prepared for joint action. The people engaged in a game of strategy form a group, and the combination of their acts yields a collective act. If their collective act is rational, it constitutes a solution to their game. A theory of collective rationality yields principles concerning solutions to games. One principle requires that a solution constitute an equilibrium among the incentives of the agents in the game. In a cooperative game some agents are coalitions of individuals, and it may be impossible for all agents to pursue all incentives. Because rationality is attainable, the appropriate equilibrium standard for cooperative games requires that agents pursue only incentives that provide sufficient reasons to act. The book's theory of collective rationality supports an attainable equilibrium-standard for solutions to cooperative games and shows that its realization follows from individuals' rational acts. By extending the theory of rationality to groups, this book reveals the characteristics that make an act evaluable for rationality and the way rationality's evaluation of an act responds to the type of control its agent exercises over the act. The book's theory of collective rationality contributes to philosophical projects such as contractarian ethics and to practical projects such as the design of social institutions.

Game Design Workshop

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Publisher : CRC Press
ISBN 13 : 1578202221
Total Pages : 480 pages
Book Rating : 4.5/5 (782 download)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2004-01-03 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

Control and Dynamic Systems V17

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Publisher : Elsevier
ISBN 13 : 0323150187
Total Pages : 443 pages
Book Rating : 4.3/5 (231 download)

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Book Synopsis Control and Dynamic Systems V17 by : C.T. Leonides

Download or read book Control and Dynamic Systems V17 written by C.T. Leonides and published by Elsevier. This book was released on 2012-12-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Control and Dynamic Systems: Advances in Theory and Application, Volume 17 deals with the theory of differential games and its applications. It provides a unique presentation of the differential game theory as well as the use of algorithms for solving this complex class problems. This book discusses fundamental concepts and system problem formulation for differential game systems. It also considers pursuit-evasion games and on-line real time computer control techniques. This book will serve as a useful reference for those interested in effective computations for differential games.

RoboCup 2001: Robot Soccer World Cup V

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Publisher : Springer
ISBN 13 : 3540456031
Total Pages : 768 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis RoboCup 2001: Robot Soccer World Cup V by : Andreas Birk

Download or read book RoboCup 2001: Robot Soccer World Cup V written by Andreas Birk and published by Springer. This book was released on 2003-08-02 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the fifth official archival publication devoted to RoboCup. It documents the achievements presented at the 5th Robot World Cup Soccer Games and Conferences held in Seattle, Washington, USA, in August 2001.The book contains the following parts: introduction, champion teams, challenge award finalists, technical papers, poster presentations, and team descriptions (arranged according to various leagues).This book is mandatory reading for the rapidly growing RoboCup community as well as a valuable source of references and inspiration for R&D professionals interested in multi-agent systems, distributed artificial intelligence, and intelligent robotics.

Differential Games: Theory and Applications

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Publisher :
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Differential Games: Theory and Applications by :

Download or read book Differential Games: Theory and Applications written by and published by . This book was released on 1970 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: