Prototyping Essentials with Axure Second Edition

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Publisher :
ISBN 13 : 9781306823357
Total Pages : 522 pages
Book Rating : 4.8/5 (233 download)

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Book Synopsis Prototyping Essentials with Axure Second Edition by : Ezra Schwartz

Download or read book Prototyping Essentials with Axure Second Edition written by Ezra Schwartz and published by . This book was released on 2014 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner or a business analyst or a product manager involved in UX projects, this book is for you. This book will also be useful to consultants or in-house staff who work for agencies, and individual practitioners or UX team members. Familiarity with Axure will help but is not mandatory.

Axure RP 6 Prototyping Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691657
Total Pages : 504 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Axure RP 6 Prototyping Essentials by : Ezra Schwartz

Download or read book Axure RP 6 Prototyping Essentials written by Ezra Schwartz and published by Packt Publishing Ltd. This book was released on 2012-01-24 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.

Axure RP7 Prototyping Essentials

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Publisher :
ISBN 13 : 9781849698320
Total Pages : 0 pages
Book Rating : 4.6/5 (983 download)

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Book Synopsis Axure RP7 Prototyping Essentials by : Ezra Schwartz

Download or read book Axure RP7 Prototyping Essentials written by Ezra Schwartz and published by . This book was released on 2014-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner or a business analyst or a product manager involved in UX projects, this book is for you. This book will also be useful to consultants or in-house staff who work for agencies, and individual practitioners or UX team members. Familiarity with Axure will help but is not mandatory.

Learning Axure RP Interactive Prototypes

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Publisher : Packt Publishing Ltd
ISBN 13 : 1783552069
Total Pages : 362 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Learning Axure RP Interactive Prototypes by : John Henry Krahenbuhl

Download or read book Learning Axure RP Interactive Prototypes written by John Henry Krahenbuhl and published by Packt Publishing Ltd. This book was released on 2015-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.

Axure for Mobile, Second Edition

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Author :
Publisher : Lennart Hennigs
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4./5 ( download)

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Book Synopsis Axure for Mobile, Second Edition by : Lennart Hennigs

Download or read book Axure for Mobile, Second Edition written by Lennart Hennigs and published by Lennart Hennigs. This book was released on 2014-03-20 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have a great idea for a mobile website or an app? Want to turn this idea into a reality? Are you looking for a fast way to test different concepts before committing to one of them? Do you want to present your idea to your stakeholders to let them experience it before development starts? And do you want to showcase it on a mobile device? If you answered any of those questions with yes, this book is for you. Learn how to: - Set up Axure for mobile prototyping - Create responsive web prototypes - View prototypes on your mobile device - Prototype animations and transitions All major mobile platforms (iOS, Android, Windows Phone, Firefox OS and mobile web) are covered. Start prototyping today! And visit www.axureformobile.com for more information.

Axure Prototyping Blueprints

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Publisher :
ISBN 13 : 9781783551972
Total Pages : 334 pages
Book Rating : 4.5/5 (519 download)

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Book Synopsis Axure Prototyping Blueprints by : John Henry Krahenbuhl

Download or read book Axure Prototyping Blueprints written by John Henry Krahenbuhl and published by . This book was released on 2015-07-31 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an Axure Master! Explore designs and interactions leveraging adaptive views, AxShare plugins, repeaters and more!About This Book• Optimize designs for desktop, tablet and mobile viewports with Adaptive Views• Build mastery of Repeater widgets and interactions• Expand Axure's core interactions by using AxShare Plugins with JavaScriptIn DetailAxure garners rave reviews from the design community and is one of the leading tools for rapid prototyping in use today. With Axure one can easily create wireframes and clickable prototypes. Additional enhancements to Axure (e.g. the Repeater widget and Adaptive Views) as well as AxShare (e.g. AxShare Plugins) and the AxShare Mobile App, provide a new level of prototyping excellence.To begin, this book provides you with a rapid introduction to Axure's interfaces and adaptive views and quickly familiarizes you with pages, panes, and the design area. After a brief introduction to Axure, this book will help you to develop the capabilities to build simple to more complex interactive prototypes. This goal will be accomplished with a quick run through of Axure's fundamentals, followed by an exploration of detailed blueprints of different prototypes. From there, you'll walk through creating common interactions for a header, an interactive carousel, right column feed to social media channels, and a footer for a community site prototype. You'll also learn how to build a Content Aggregator, pulling together information from multiple sources and a sample portfolio prototype. You'll learn to incorporate social media feeds from Facebook and Twitter and also build a photo contest for a Facebook application. Towards the end of the book you'll utilize the Repeater Widget to build an eCommerce prototype.This book will exhibit to novice as well as experienced users, common design patterns for exploration and continued learning. Equipped with these new design patterns and methods, readers can complete engaging interactive projects faster.What You Will Learn• Explore foundational interactions for popular design patterns• Construct advanced interactions (i.e. parallax scrolling, etc.) using the default widget library• Expand Axure's core set of interactions by using AxShare Plugins with JavaScript• Construct a reusable Social Media module that includes live feeds from Facebook, Twitter, Instagram and Pinterest• Build a Community Site that includes header and footer masters, and an interactive Carousel• Leverage the Repeater widget to create an adaptive Photo Gallery• Create a Photo Contest with registration for desktop, tablet and mobile viewports utlizing Adaptive Views• Enable an interactive eCommerce Shopping Cart optimized for desktop, tablet and mobile using an adaptive repeater widgetWho This Book Is ForIf you are a user experienced professional, designer, information architect or business analyst who wants to explore common design patterns and enhance your interactive prototyping skills with Axure, then this book is ideal for you. Having some experience in creating wireframes as well as an interest in interaction design and want to create immersive interactive prototypes will be a add-on bonus.Style and approachStarting with the fundamentals, you will create progressively complex prototypes while learning basic, intermediate, and advanced interactions in Axure. You will apply what you learn to create an increasingly interactive prototype.

Instant Axure RP Starter

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Publisher :
ISBN 13 :
Total Pages : 70 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Instant Axure RP Starter by : Amit Daliot

Download or read book Instant Axure RP Starter written by Amit Daliot and published by . This book was released on 2013 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start prototyping your first Axure RP project, the easy way Learn something new in an Instant! A short, fast, focused guide delivering immediate results. Helping you learn the fundamentals of Axure RP, while making prototypes Focus on only the most important features, saving you time and helping you to start using Axure RP immediately Providing you with essential resources that will help you become an Axure master In Detail User interface prototyping is here and it is quickly becoming the fundamental aspect of a web designer's "deliverables". Prototyping is the single most cost effective means to track usability problems, before you begin investing in visual design or coding. Axure RP is the industry's foremost prototyping tool, and this book will help you quickly become an Axure master. "Axure RP Starter Guide" is a practical, introductory guide that will take you step-by-step through the most important features of Axure RP, and how to start prototyping with it. It will expertly guide you through all the essential processes you need to know to start using Axure RP, as well as laying foundations for more advanced use of Axure. The book starts by describing the UI design revolution, what has changed in the industry, and how you can best adapt your workflow to keep pace with these changes. It will guide you through installing an Axure environment, and how to equip it with the right widgets. With this book, terms like "widget libraries", "dynamic panels", "page masters", and "interaction logic" will become second-nature to you within a matter of hours. "Axure RP Starter Guide" also includes a detailed description of how to prototype a few common design patterns such as the module tabs pattern and the extensively used carousel. After just ten short steps, you will have your first website up and running. The book will then help you in honing your skills by prototyping some common design patterns.

Axure RP Prototyping Cookbook

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849697989
Total Pages : 300 pages
Book Rating : 4.6/5 (979 download)

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Book Synopsis Axure RP Prototyping Cookbook by : John Krahenbuhl

Download or read book Axure RP Prototyping Cookbook written by John Krahenbuhl and published by Packt Pub Limited. This book was released on 2014 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly practical cookbook is comprised of easytofollow, stepbystep recipes to improve your efficiency and take your Axure skills to the next level of expertise.If you are a designer, information architect, business analyst or user experience professional who wants to gain advanced prototyping skills with Axure, this book will be ideal for you. Some experience with prototyping is preferred.

Mobile Prototyping with Axure 7

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849695156
Total Pages : 168 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mobile Prototyping with Axure 7 by : Will Hacker

Download or read book Mobile Prototyping with Axure 7 written by Will Hacker and published by Packt Publishing Ltd. This book was released on 2013-11-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step.If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book.

Prototyping

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Publisher : Rosenfeld Media
ISBN 13 : 1933820225
Total Pages : 351 pages
Book Rating : 4.9/5 (338 download)

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Book Synopsis Prototyping by : Todd Zaki Warfel

Download or read book Prototyping written by Todd Zaki Warfel and published by Rosenfeld Media. This book was released on 2009-11-01 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.

Wireframing Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849698554
Total Pages : 153 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Wireframing Essentials by : Matthew J. Hamm

Download or read book Wireframing Essentials written by Matthew J. Hamm and published by Packt Publishing Ltd. This book was released on 2014-01-24 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.

Basics Interactive Design: User Experience Design

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Publisher : Bloomsbury Publishing
ISBN 13 : 2940447691
Total Pages : 184 pages
Book Rating : 4.9/5 (44 download)

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Book Synopsis Basics Interactive Design: User Experience Design by : Gavin Allanwood

Download or read book Basics Interactive Design: User Experience Design written by Gavin Allanwood and published by Bloomsbury Publishing. This book was released on 2014-02-27 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

Prototyping and Modelmaking for Product Design

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Publisher : Laurence King Publishing
ISBN 13 : 9781786275110
Total Pages : 0 pages
Book Rating : 4.2/5 (751 download)

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Book Synopsis Prototyping and Modelmaking for Product Design by : Bjarki Hallgrimsson

Download or read book Prototyping and Modelmaking for Product Design written by Bjarki Hallgrimsson and published by Laurence King Publishing. This book was released on 2019-09-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, Prototyping and Modelmaking for Product Design, by practising product development consultant Bjarki Hallgrimsson, is essential reading for both students and design professionals. Prototyping and ModelMaking for Product Design goes behind the scenes to illustrates how prototypes are used to help designers understand problems better, explore more imaginative solutions, investigate human interaction more fully and test functionality so as to de–risk the design process. Following an introduction on the purpose of prototyping, specific materials, tools and techniques are examined in detail, with step–by–step tutorials and industry examples of real and successful products illustrating how prototypes are used to help solve design problems. Workflow is also discussed, using a mixture of hands–on and digital tools. This new edition includes case studies representing technological developments such as prototyping user experience and interactive electronic products, as well as a new expanded section on digital modelmaking tools, including 3D printing and laser cutting. The first chapters of the book explain why prototyping is so important to the design process. The many uses of prototyping will be shown in the context of several comprehensive projects by some of the world's leading design firms. The second part is an introduction to the typical materials used by designers in their prototyping efforts and how to work with them. In all cases, the approach is to use digital and manual tools in a complementary and effective fashion. Tutorials were specifically developed that underline the back and forth of digital and manual ways of working. The emphasis is on the kinds of construction that can be done by the designers themselves. Health and safety is stressed in terms of personal responsibility and awareness. Topics covered include: Definition of prototyping and modelmaking Prototyping as a form of problem solving Modelmaking Physical and digital prototypes Buidling by hand and using digital technologies

Delta CX

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Publisher :
ISBN 13 : 9781692922641
Total Pages : 570 pages
Book Rating : 4.9/5 (226 download)

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Book Synopsis Delta CX by : Angie Born

Download or read book Delta CX written by Angie Born and published by . This book was released on 2019-09-19 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delta CX is a refreshing model bringing CX and UX together in task and in name with the key goal of improving the products, services, and experiences (PSE) that we offer our potential and current customers. Rather than following trends or drinking the snake oil, Delta CX presents a time-tested, thorough approach that helps you establish values, vision, strategies, and goals. Great PSE require the right teams and strategies in place to proactively predict and mitigate the risk of delivering wrong or flawed PSE. Adopting Delta CX means we all finally speak the same language, from tasks and deliverables to job titles and required skills to where CX fits into Agile organizations to processes and teams. Calculate the ROI of investing more time and resources into building the right PSE the first time. Save time, money, and sanity. Replace guessing and assumptions with Lean customer research that is planned, conducted, and interpreted by experts. Learn why quality should be our #1 priority, and how to rededicate our organization to our external and internal customers.Target audiences: Managers, workers, practitioners, freelancers, consultants, contractors, execs, stakeholders, and everybody else working in CX, UX, Marketing, Product Management, Engineering, Project Management. Business Analysts (BAs), Data Scientists, Writers, Visual Designers, Information Architects, Interaction Designers, Product Designers, and Researchers.The long and problem-focused version: In an era of faster, faster, faster, our workplaces are sacrificing quality, collaboration, culture, and the customer experience to "just ship it." Business goals don't seem to align with customers' needs. Customers constantly raise their standards and expectations, and they notice when companies are out of touch or get it wrong. Competitors, investors, shareholders, the press, bloggers, social media, and Wall Street also notice. Brands are being surprised when their products, services, and experiences (PSE) are disliked or rejected by customers, or go viral for the wrong reasons. Companies claim they are customer-focused, user-centric, and designing for the needs of real customers. Initiatives to increase the ability to build the right PSE should have meant hiring more CX and UX talent. However, with UX still misunderstood, circumvented, overruled, and excluded at many companies, workplaces that didn't know how to assess CX and UX talent hired anybody who put "UX" on their resume. Poor hiring choices lead to silos and "bad design." Rather than wondering if "UX" workers were unqualified, leadership blamed UX and User-Centered Design (UCD): They must be bloated, outdated, not Lean, not Agile things we don't really need. We started imagining that "everybody can be a designer." Get people sketching in design sprints, and solve our company's biggest challenges. We called for democratization and decentralization of UX and design because perhaps taking some power away from these "high-ego UX people" we hired will fix this. Suddenly, everybody was a design thinker doing design thinking, yet few people can agree on what design thinking is.Everybody became quietly desperate. UX practitioners wanted to evangelize, and invited teammates to UX evangelism presentations, which often backfired. Companies of all sizes and ages, including Fortune 500s, tried methodologies designed for startups. Startups fail roughly 95% of the time. It's so rare that they innovate or build something the public actually wants. Why would we want to emulate a segment with such a high failure rate? We're lost. We need another business transformation, a return to prioritizing the quality of what we ideate, architect, design, test, build, and unleash on the public.(Return to the top for the short and happy version.)

Design, User Experience, and Usability: Design Discourse

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Publisher : Springer
ISBN 13 : 3319208861
Total Pages : 672 pages
Book Rating : 4.3/5 (192 download)

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Book Synopsis Design, User Experience, and Usability: Design Discourse by : Aaron Marcus

Download or read book Design, User Experience, and Usability: Design Discourse written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.

Prototyping for Designers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491954035
Total Pages : 307 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Prototyping for Designers by : Kathryn McElroy

Download or read book Prototyping for Designers written by Kathryn McElroy and published by "O'Reilly Media, Inc.". This book was released on 2016-12-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

About Face

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Publisher : John Wiley & Sons
ISBN 13 : 1118766571
Total Pages : 724 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis About Face by : Alan Cooper

Download or read book About Face written by Alan Cooper and published by John Wiley & Sons. This book was released on 2014-09-02 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.