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Protocol Data Units For Distributed Interactive Simulation
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Book Synopsis Distributed Interactive Simulation (DIS) Protocol Data Units (PDUs) Implemented Into a Combat Model (A Case Study of the Direct Fire Module II). by :
Download or read book Distributed Interactive Simulation (DIS) Protocol Data Units (PDUs) Implemented Into a Combat Model (A Case Study of the Direct Fire Module II). written by and published by . This book was released on 1995 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology for an individual soldier simulation interacting with a separate combat model simulation was demonstrated in 1995. This memorandum reports how Distributed Interactive Simulation (DIS) Protocol Data Units (PDUs) were used to integrate the soldier simulator and the computer-generated opposition forces into a seamless virtual environment.
Book Synopsis Protocol Data Units for Entity Information and Entity Interaction in a Distributed Interactive Simulation - Military Standard (Draft). by : Institute for Simulation and Training
Download or read book Protocol Data Units for Entity Information and Entity Interaction in a Distributed Interactive Simulation - Military Standard (Draft). written by Institute for Simulation and Training and published by . This book was released on 1991 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Report defines a standard which establishes the requirements for entity information and entity interaction protocol data units (PDUs) exchanged between simulators participating in a distributed interactive simulation.
Book Synopsis Protocol Data Units for Distributed Interactive Simulation by : Institute for Simulation and Training
Download or read book Protocol Data Units for Distributed Interactive Simulation written by Institute for Simulation and Training and published by . This book was released on 1990 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: Report contains requirements for a communication protocol between simulated entities in a distributed interactive simulation.
Book Synopsis Distributed Interactive Simulation of Combat by :
Download or read book Distributed Interactive Simulation of Combat written by and published by . This book was released on 1995 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Distributed Interactive Simulation of Combat by : DIANE Publishing Company
Download or read book Distributed Interactive Simulation of Combat written by DIANE Publishing Company and published by DIANE Publishing. This book was released on 1996-09 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: An assessment of combat modeling & simulation technologies. Discusses simulators which allow military forces to practice & train in situations which would be too costly or risky to practice with real weapons. Chapters include: preparing for the next war; recent developments; simulators; types of simulations; the evolution of distributed interactive simulation; SIMNET; fidelity, fog & friction; verification, validation, & accreditation; standards for DIS scalability & scaling; funding for DIS systems. Graphs, charts, & photos.
Book Synopsis IEEE Standard for Distributed Interactive Simulation by :
Download or read book IEEE Standard for Distributed Interactive Simulation written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1996 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data messages, known as protocol data units (PDUs) that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity/Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Live Entity Information/Interaction, and Non-Real Time.
Download or read book IEEE Std 1278.1-1995 written by and published by . This book was released on 2002 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: Data messages, known as Protocol Data Units (PDUs), that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, and Radio Communications. Keywords: Data messages, protocol data units (PDUs), Distributed Interactive Simulation, Simulation network.
Book Synopsis An Automated Approach to Distributed Interactive Simulation (DIS) Protocol Entity Development by : Michael G. Canterbury
Download or read book An Automated Approach to Distributed Interactive Simulation (DIS) Protocol Entity Development written by Michael G. Canterbury and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: One problem associated with the Distributed Interactive Simulation (DIS) architecture is its limited ability to support real time, simulated engagements of more than 1000 entities. To solve this problem, it is necessary to refine the existing DIS protocol and optimize the form and content of DIS network traffic. Fundamental to this solution is the need to (1) adopt a structured grammar to be used in describing the protocol, (2) provide a means to author and edit refined DIS data elements, and (3) expedite the coding and implementation of related protocol improvements. In simple terms, the problem addressed by this thesis is to meet each of these requisite needs. The approach was to design and build a protocol development tool. This was accomplished in three phases. First, a modified Backus Naur Form (BNF) grammar was formulated for use in modeling DIS data elements. Next, this grammar was applied to the Protocol Data Units (PDU) and data types specified in the current DIS standard. Finally, a tool, the DIS Protocol Support Utility, was developed as a means to automate the process of authoring, editing, and implementing refinements to the DIS protocol. As a result of this effort, the data elements depicted in the current DIS standard have been specified using a BNF- Irke grammar. The Protocol Support Utility has been used to process this grammar and automatically generate the program source code associated with each data element, thus expediting the protocol development process.
Book Synopsis Data Compression Enhancements to the Distributed Interactive Simulation Protocol for Use by Entity-level Simulations by :
Download or read book Data Compression Enhancements to the Distributed Interactive Simulation Protocol for Use by Entity-level Simulations written by and published by . This book was released on 1993 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt: A series of new Protocol Data Units (PDUs) that send only limited entity-state information over a distributed Interactive Simulation (DIS) network is described. These PDUs are tailored specifically to simulations that model numerous entities rather than simulator modeling a single entity. The use of these new PDUs could (under certain circumstances) realize compression factors of 16, 32, or up to 1200 to one in the amount of data that needs to be sent over a DIS network.
Book Synopsis Institute for Simulation and Training's Distributed Interactive Simulation Protocol Data Unit Flooder by : Scott H. Smith
Download or read book Institute for Simulation and Training's Distributed Interactive Simulation Protocol Data Unit Flooder written by Scott H. Smith and published by . This book was released on 1996 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: Report on distributed interactive simulation application which is able to place large numbers of syntactically and semantically correct distributed interactive simulation protocol data units on a network to simulate the traffic that would be generated by multiple distributed interactive simulation applications.
Book Synopsis What Distributed Interactive Simulation (DIS) Protocol Data Units (PDU) Should My Australian Defence Force Simulator Have ? by : Lucien Bernard Zalcman
Download or read book What Distributed Interactive Simulation (DIS) Protocol Data Units (PDU) Should My Australian Defence Force Simulator Have ? written by Lucien Bernard Zalcman and published by . This book was released on 2004 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book IEEE Std 1278.1a-1998 written by and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis An Automated Approach to Distributed Interactive Simulation (DIS) Protocol Entity Development by : Michael G. Canterbury
Download or read book An Automated Approach to Distributed Interactive Simulation (DIS) Protocol Entity Development written by Michael G. Canterbury and published by . This book was released on 1995 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: One problem associated with the Distributed Interactive Simulation (DIS) architecture is its limited ability to support real time, simulated engagements of more than 1000 entities. To solve this problem, it is necessary to refine the existing DIS protocol and optimize the form and content of DIS network traffic. Fundamental to this solution is the need to (1) adopt a structured grammar to be used in describing the protocol, (2) provide a means to author and edit refined DIS data elements, and (3) expedite the coding and implementation of related protocol improvements. In simple terms, the problem addressed by this thesis is to meet each of these requisite needs. The approach was to design and build a protocol development tool. This was accomplished in three phases. First, a modified Backus Naur Form (BNF) grammar was formulated for use in modeling DIS data elements. Next, this grammar was applied to the Protocol Data Units (PDU) and data types specified in the current DIS standard. Finally, a tool, the DIS Protocol Support Utility, was developed as a means to automate the process of authoring, editing, and implementing refinements to the DIS protocol. As a result of this effort, the data elements depicted in the current DIS standard have been specified using a BNF- Irke grammar. The Protocol Support Utility has been used to process this grammar and automatically generate the program source code associated with each data element, thus expediting the protocol development process.
Book Synopsis IEEE Standard for Distributed Interactive Simulation by :
Download or read book IEEE Standard for Distributed Interactive Simulation written by and published by . This book was released on 2012 with total page 729 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: Data messages, known as Protocol Data Units (PDUs), that are exchanged on a network among simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families, which include Entity Information/Interaction, Warfare, Logistics, Simulation Management, Distributed Emission Regeneration, Radio Communications, Entity Management, Minefield, Synthetic Environment, Simulation Management with Reliability, Information Operations, Live Entity Information/Interaction, and NonReal-Time protocol. Keywords: data messages, Distributed Interactive Simulation, IEEE 1278.1, protocol data units (PDUs), simulation network.
Book Synopsis Development and Engineering of a Distributed Interactive Simulation System by : Christina L. Bouwens
Download or read book Development and Engineering of a Distributed Interactive Simulation System written by Christina L. Bouwens and published by . This book was released on 1996 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Distributed Interactive Simulation (DIS) Network Manager by :
Download or read book Distributed Interactive Simulation (DIS) Network Manager written by and published by . This book was released on 1995 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Current Department of Defense simulation research centers on real-time, interactive simulation of realistic, complex, "virtual worlds" represent the coalescence of a diverse set of virtual, constructive, and live simulations occurring at various locations throughout the world. This effort is collectively known as Distributed Interactive Simulation (DIS). Its purpose is to allow dissimilar autonomous simulation nodes to interoperate in real-time, interactive, distributed simulations. Inter-node communication is achieved by exchanging DIS protocol data units (PDU). To facilitate the development of simulation application programs that use the DIS protocol, the Simulation Methodology Branch of the Advanced Computational and Informational Sciences Directorate, U.S. Army Research Laboratory (ARL), developed a set of DIS software management programs, collectively referred to as the DIS Network Manager. It employs a client-server based architecture, providing a library of software routines to client application programs for creating, handling, sending, and receiving DIS protocol data units.
Book Synopsis Distributed Interactive Simulation Systems Applications by : John D. Illgen
Download or read book Distributed Interactive Simulation Systems Applications written by John D. Illgen and published by . This book was released on 1995 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: