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Programming Windows Games With Borland C
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Book Synopsis Programming Windows Games with Borland C++ by : Nabajyoti Barkakati
Download or read book Programming Windows Games with Borland C++ written by Nabajyoti Barkakati and published by Prentice Hall. This book was released on 1993 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.
Book Synopsis Sams Teach Yourself Game Programming in 24 Hours by : Michael Morrison
Download or read book Sams Teach Yourself Game Programming in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 2003 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gentle introduction to game programming on the Windows platform for the complete beginner.
Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Book Synopsis Absolute Beginner's Guide to Programming by : Greg M. Perry
Download or read book Absolute Beginner's Guide to Programming written by Greg M. Perry and published by Prentice Hall. This book was released on 1993 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the basic aspects of programming. Readers will get a good understanding of various programming languages. Discusses programming with Windows, DOS, UNIX, and OS/2, and the differences between them.
Book Synopsis Using Borland C++ 4.5 by : Stephen Potts
Download or read book Using Borland C++ 4.5 written by Stephen Potts and published by . This book was released on 1994 with total page 1036 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revision of one of the bestselling Borland C++ titles of all time. This book/disk combination offers a thorough tutorial of Borland C++, along with in-depth coverage of OLE encapsulation--the most significant new feature of the new version of Borland C++. Disk includes all the book's project files, source code, and a set of third-party custom controls which enable the programmer to extend the power of Borland C++.
Book Synopsis Building a 3D Game Engine in C++ by : Brian Hook
Download or read book Building a 3D Game Engine in C++ written by Brian Hook and published by Wiley. This book was released on 1995-07-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again. This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to: Design and develop games like the professionals Create real-time 3D graphics games Implement collision and boundary detection Create "intelligent" entities using AI algorithms Disk includes: AST3D, a C++ library specifically designed for 3D game programming Source code for Borland and Watcom C++ compilers An original 3D game engine you can use to create your own games
Book Synopsis Mastering Database Programming with Visual Basic 6 by : Evangelos Petroutsos
Download or read book Mastering Database Programming with Visual Basic 6 written by Evangelos Petroutsos and published by Sybex. This book was released on 2000-01-18 with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evangelos Petroutsos is a computer engineer who gained much of his experience at the California Institue of Technology and MCI.
Book Synopsis Borland C++ Builder 6 Developer's Guide by : Jarrod Hollingworth
Download or read book Borland C++ Builder 6 Developer's Guide written by Jarrod Hollingworth and published by Sams Publishing. This book was released on 2003 with total page 1132 pages. Available in PDF, EPUB and Kindle. Book excerpt: 0672324806.ld The definitive guide to the latest version of Borlands powerful C++Builder. Provides complete coverage of C++Builder Web Services development, now a key component of C++Builder. Borland C++Builder remains best in class IDE over the past 5 years for C++ solutions. Written by a team of top C++Builder experts with expertise in a variety of technical areas related to C++ application development. C++Builder 6 Developers Guide is revised for the latest version of C++Builder, the biggest update to C++Builder in years. C++Builder is an ANSI C++ IDE. The version 6 adds BizShape, a tool to build Web Services using XML/SOAP, .NET, and BizTalk from Microsoft, and SunONE from Sun Microsystems. Other new components include WebSnap for Web application development, DataSnap for database development, and CLX, which allows cross-platform development for Unix and Linux. The new NetCLX Internet components allow development of cross-platform applications with Apache, Microsoft IIS, and Netscape Web Server applications. C++Builder 6 Developers Guide continues as the definitive guide for Borlands C++Builder, providing a clear and concise reference for C++ developers. C++Builder Developers Guide is a unique combination of over 35 C++Builder experts from around the globe. This team brings hundreds of thousands of working hours in professional software development to the creation of this extensive work. Leading the team are Jarrod Hollingworth, Bob Swart, Mark Cashman. and Paul Gustavson. Jarrod is running Backslash (http://www.backslash.com;au), loping software applications for the Internet and key business sectors and working as a software development consultant. Bob (aka. Dr.Bob) is an internationally recognized UK Borland Connections member and an independent technical author, trainer, and consultant using C++Builder, Kylix, and Delphi based in The Netherlands. Mark Cashman is an independent C++ developer in the U.S. Paul Gustavson lives in Virginia and is a senior systems engineer for Synetics, Inc., a U.S.-based company providing knowledge management, systems engineering, and enterprise management services.
Book Synopsis FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA by : D. P. MUKHERJEE
Download or read book FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA written by D. P. MUKHERJEE and published by PHI Learning Pvt. Ltd.. This book was released on 1998-01-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.
Book Synopsis Object-oriented Programming in Microsoft C++ by : Robert Lafore
Download or read book Object-oriented Programming in Microsoft C++ written by Robert Lafore and published by . This book was released on 1992 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you wish to learn the new techniques of object-oriented programming using the powerful Microsoft C++ compiler and environment, then this book is for you. Bestselling author Robert Lafore takes you from no understanding of C or C++, to complete competency in C++ and object-oriented techniques.
Book Synopsis DarkBasic Pro Game Programming by : Jonathan S. Harbour
Download or read book DarkBasic Pro Game Programming written by Jonathan S. Harbour and published by Course Technology. This book was released on 2006 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!
Download or read book C++builder How-to written by John Miano and published by . This book was released on 1997-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Borland C++ Builder is Borland's new object-oriented development tool that combines the power and control of the C++ programming language with the rapid application development productivity of Delphi. Using the award-winning question-and-answer format of the How-To series, this must-have guide provides programmers with everything they need to use this powerful tool to write professional programs and solve complex problems- quickly.
Download or read book The Cumulative Book Index written by and published by . This book was released on 1996 with total page 2170 pages. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.
Book Synopsis Creating Turbo C++ Games by : Clayton Walnum
Download or read book Creating Turbo C++ Games written by Clayton Walnum and published by Prentice Hall. This book was released on 1994 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at the intermediate C++ programmer who is familiar with language essentials and wants to quickly learn how to build interesting tools, utilities, games, etc., this book/disk package presents a set of fully-developed DOS-based games and utilities that were created with Turbo C++. Includes tips, techniques, and gaming strategies for developing powerful Turbo C++ games.
Book Synopsis Amazing 3-D Games Adventure Set by : Lary L. Myers
Download or read book Amazing 3-D Games Adventure Set written by Lary L. Myers and published by . This book was released on 1995 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.
Book Synopsis Big Book of Windows Hacks by : Preston Gralla
Download or read book Big Book of Windows Hacks written by Preston Gralla and published by "O'Reilly Media, Inc.". This book was released on 2007 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: This useful book gives Windows power users everything they need to get the most out of their operating system, its related applications, and its hardware.