Programming Microsoft DirectShow for Digital Video and Television

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Author :
Publisher :
ISBN 13 : 9780735618213
Total Pages : 450 pages
Book Rating : 4.6/5 (182 download)

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Book Synopsis Programming Microsoft DirectShow for Digital Video and Television by : Mark Pesce

Download or read book Programming Microsoft DirectShow for Digital Video and Television written by Mark Pesce and published by . This book was released on 2003 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code

Programming Microsoft Directshow

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Author :
Publisher : Wordware Computer Books
ISBN 13 : 9781556228551
Total Pages : 0 pages
Book Rating : 4.2/5 (285 download)

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Book Synopsis Programming Microsoft Directshow by : Michael Linetsky

Download or read book Programming Microsoft Directshow written by Michael Linetsky and published by Wordware Computer Books. This book was released on 2001-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this title is on explaining how to create dynamic multimedia applications and components, providing complete code samples to demonstrate concepts, and describing the different applications and devices that DirectX Media can be used with.

Image Processing & Communications Challenges 2

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642162959
Total Pages : 472 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Image Processing & Communications Challenges 2 by : Ryszard S. Choras

Download or read book Image Processing & Communications Challenges 2 written by Ryszard S. Choras and published by Springer Science & Business Media. This book was released on 2010-10-05 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Processing and Communications represents an exciting and dynamic part of the information area. This book consists of 52 scientific and technical papers from 14 Nations, after a careful selection performed by many international reviewers. The papers are conveniently grouped into 6 chapters: - Computer Vision and Image Processing - Biometric - Recognition and Classification - Biomedical Image Processing - Applications - Communications. Each chapter focuses on a specific topic, presents results, and points out challenges and future directions.

Programming Cameras and Pan-tilts with DirectX and Java

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Author :
Publisher : Morgan Kaufmann
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Programming Cameras and Pan-tilts with DirectX and Java by : Ioannis Pavlidis

Download or read book Programming Cameras and Pan-tilts with DirectX and Java written by Ioannis Pavlidis and published by Morgan Kaufmann. This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer manuals or research papers in computer vision or image processing to learn how to program devices for these applications. Programming Cameras and Pan-Tilts with DirectX and Java is the first book to offer practical tools and techniques for those struggling to gain an in-depth understanding of programming computer vision applications with live camera streams and pan-tilt devices. It shows how to build DirectShow filters from scratch and introduces computer vision concepts as needed to understand the code. Special emphasis is devoted to DirectShow programming and popular computer vision applications such as segmentation and tracking. *Shows step-by-step how to program cameras for a variety of applications in both Visual C++ .NET and the Java Media Framework (JMF). *Describes programming methods proven in industrial and research settings that can be used with any camera that connects to a PC through a DirectShow-compliant frame grabber. *Provides easy-to-understand explanations of the underlying concepts of the code examples suitable for those studying computer vision, image processing, or multimedia. *Includes a CD-ROM with all the source code from the book and a companion Web site with additional code and application examples.

Programming Microsoft DirectShow for Digital Video and Television

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Author :
Publisher :
ISBN 13 : 9780735618213
Total Pages : 450 pages
Book Rating : 4.6/5 (182 download)

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Book Synopsis Programming Microsoft DirectShow for Digital Video and Television by : Mark Pesce

Download or read book Programming Microsoft DirectShow for Digital Video and Television written by Mark Pesce and published by . This book was released on 2003 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: From desktop to television screen, deliver broadcast-ready digital video with DirectShow--the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media--demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the tools, guidance, and ready-to-use media clips you need to get started now. Learn how to: Use the GraphEdit design tool to rapidly prototype applicationsWrite your own source, transform, and renderer filtersCapture audio and video from Webcams, digital video cameras, and TV tunersCompress digital video streams onto disk Place clips and tracks on a timeline with DirectShow Editing Services Merge multiple video streams with the Video Mixing Renderer (VMR) Synchronize audio and video Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media filesUse DirectX Media Objects (DMOs) for faster, lightweight development of effects, encoders, and decodersExtend DirectShow with AVIs and Windows Media Format CD inside Includes reusable media and code samples CD features: Microsoft DirectX 9.0 Software Development Kit (SDK) and documentationMusic, a movie short, and other video and audio samplesAll the book's programs and code

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Tricks of the Windows Game Programming Gurus

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Publisher : Sams Publishing
ISBN 13 : 9780672323690
Total Pages : 1092 pages
Book Rating : 4.3/5 (236 download)

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Book Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe

Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.

Developing Microsoft Media Foundation Applications

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Author :
Publisher :
ISBN 13 : 9780735656598
Total Pages : 0 pages
Book Rating : 4.6/5 (565 download)

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Book Synopsis Developing Microsoft Media Foundation Applications by : Anton Polinger

Download or read book Developing Microsoft Media Foundation Applications written by Anton Polinger and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create professional-quality media applications and components with Microsoft Media Foundation--and deliver the next generation of high-definition multimedia. With this hands-on book, you'll learn how to build applications to capture video and audio files of different types, process media information, and stream it over the Internet. If you program with C++ and the Component Object Model (COM), this book is ideal--especially for developers looking to transfer their skills from Microsoft DirectShow. Discover how to: Construct media pipelines with individual Media Foundation components Build a simple video player to see how a basic media session works Create applications that transcode media content from one format to another Process data streams by writing Media Foundation Transform objects Examine the internal architecture of Media Foundation Sources and Sinks Design a custom media session object to learn advanced Media Foundation concepts Create image overlays on top of video and send the result over the network

DirectX 9 User Interfaces

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222491
Total Pages : 376 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis DirectX 9 User Interfaces by : Alan Thorn

Download or read book DirectX 9 User Interfaces written by Alan Thorn and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.

Adaptive Audio and Video Processing for Electronic Chalkboard Lectures

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Author :
Publisher : Lulu.com
ISBN 13 : 1430303883
Total Pages : 217 pages
Book Rating : 4.4/5 (33 download)

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Book Synopsis Adaptive Audio and Video Processing for Electronic Chalkboard Lectures by : Gerald Friedland

Download or read book Adaptive Audio and Video Processing for Electronic Chalkboard Lectures written by Gerald Friedland and published by Lulu.com. This book was released on 2006 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This doctoral dissertation in computer science describes how traditional chalk and talk lectures can be transmitted over the web while maximizing the quality and minimizing the amount of extra effort. The book presents a comprehensive discussion on many technological and humand-centered issues using the example of the software system "E-Chalk" that was co-developed by the author. As a by-product, the work includes a detailed description of the so-called "Simple Interactive Object Extration (SIOX)" algorithm that has recently been integrated in several open-source image manipulation programs such as GIMP, Inkscape, and Blender.

Hands-On GUI Programming with C++ and Qt5

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788393740
Total Pages : 393 pages
Book Rating : 4.7/5 (883 download)

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Book Synopsis Hands-On GUI Programming with C++ and Qt5 by : Lee Zhi Eng

Download or read book Hands-On GUI Programming with C++ and Qt5 written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2018-04-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create visually appealing and feature-rich applications by using Qt 5 and the C++ language Key Features Explore Qt 5’s powerful features to easily design your GUI application Leverage Qt 5 to build attractive cross-platform applications Work with Qt modules for multimedia, networking, and location, to customize your Qt applications Book Description Qt 5, the latest version of Qt, enables you to develop applications with complex user interfaces for multiple targets. It provides you with faster and smarter ways to create modern UIs and applications for multiple platforms. This book will teach you to design and build graphical user interfaces that are functional, appealing, and user-friendly. In the initial part of the book, you will learn what Qt 5 is and what you can do with it. You will explore the Qt Designer, discover the different types of widgets generally used in Qt 5, and then connect your application to the database to perform dynamic operations. Next, you will be introduced to Qt 5 chart which allows you to easily render different types of graphs and charts and incorporate List View Widgets in your application. You will also work with various Qt modules, like QtLocation, QtWebEngine, and the networking module through the course of the book. Finally, we will focus on cross-platform development with QT 5 that enables you to code once and run it everywhere, including mobile platforms. By the end of this book, you will have successfully learned about high-end GUI applications and will be capable of building many more powerful, cross-platform applications. What you will learn Implement tools provided by Qt 5 to design a beautiful GUI Understand different types of graphs and charts supported by Qt 5 Create a web browser using the Qt 5 WebEngine module and web view widget Connect to the MySQL database and display data obtained from it onto the Qt 5 GUI Incorporate the Qt 5 multimedia and networking module in your application Develop Google Map-like applications using Qt 5’s location module Discover cross-platform development by exporting the Qt 5 application to different platforms Uncover the secrets behind debugging Qt 5 and C++ applications Who this book is for This book will appeal to developers and programmers who would like to build GUI-based applications. Basic knowledge of C++ is necessary and the basics of Qt would be helpful.

Developer's Digital Media Reference

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136042741
Total Pages : 617 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Developer's Digital Media Reference by : Curtis Poole

Download or read book Developer's Digital Media Reference written by Curtis Poole and published by Taylor & Francis. This book was released on 2013-04-26 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.

Text, Speech and Dialogue

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Publisher : Springer Science & Business Media
ISBN 13 : 3540390901
Total Pages : 718 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Text, Speech and Dialogue by : Petr Sojka

Download or read book Text, Speech and Dialogue written by Petr Sojka and published by Springer Science & Business Media. This book was released on 2006-09-11 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are the refereed proceedings of the 9th International Conference on Text, Speech and Dialogue, TSD 2006. The book presents 87 revised full papers together with 2 invited papers reviewing state-of-the-art research in the field of natural language processing. Coverage ranges from theoretical and methodological issues to applications with special focus on corpora, texts and transcription, speech analysis, recognition and synthesis, as well as their intertwining within NL dialogue systems.

INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER

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Publisher : Võ Hoài Duy
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER by : Nguyễn Thoại Vy

Download or read book INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER written by Nguyễn Thoại Vy and published by Võ Hoài Duy. This book was released on 2022-10-12 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. How far you go obviously depends on your skills and motivation. You can write games just as a hobby or you can work full time in the games industry. This page explores the options and gives you lots of advice based on my experience of working in the industry and latterly as lecturer teaching games programming.

Information, Communication and Engineering

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Author :
Publisher : Trans Tech Publications Ltd
ISBN 13 : 3038260533
Total Pages : 563 pages
Book Rating : 4.0/5 (382 download)

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Book Synopsis Information, Communication and Engineering by : Teen Hang Meen

Download or read book Information, Communication and Engineering written by Teen Hang Meen and published by Trans Tech Publications Ltd. This book was released on 2013-02-27 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected, peer reviewed papers from the 2012 International Conference on Information, Communication and Engineering (ICICE 2012), December 15-20, 2012, Fuzhou, Taiwan

Programming .NET Compact Framework 3.5

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Publisher : Pearson Education
ISBN 13 : 0321639626
Total Pages : 900 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Programming .NET Compact Framework 3.5 by : Paul Yao

Download or read book Programming .NET Compact Framework 3.5 written by Paul Yao and published by Pearson Education. This book was released on 2009-09-10 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're interested in developing for this burgeoning platform, there is no one better able to get you up-to-speed.”

PC Mag

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Author :
Publisher :
ISBN 13 :
Total Pages : 366 pages
Book Rating : 4./5 ( download)

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Book Synopsis PC Mag by :

Download or read book PC Mag written by and published by . This book was released on 1998-06-09 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.