Programming in 3 Dimensions

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Publisher : Prentice Hall
ISBN 13 : 9780137266135
Total Pages : 466 pages
Book Rating : 4.2/5 (661 download)

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Book Synopsis Programming in 3 Dimensions by : Christopher D. Watkins

Download or read book Programming in 3 Dimensions written by Christopher D. Watkins and published by Prentice Hall. This book was released on 1992 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming in 3 Dimensions

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Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (831 download)

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Book Synopsis Programming in 3 Dimensions by : Christopher D. Watkins

Download or read book Programming in 3 Dimensions written by Christopher D. Watkins and published by . This book was released on 1992 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming in Three Dimensions

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Author :
Publisher :
ISBN 13 : 9780137266210
Total Pages : 500 pages
Book Rating : 4.2/5 (662 download)

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Book Synopsis Programming in Three Dimensions by : Sandra Leonard

Download or read book Programming in Three Dimensions written by Sandra Leonard and published by . This book was released on 1991-08-01 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 466 pages
Book Rating : 4.:/5 (881 download)

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Book Synopsis Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation by :

Download or read book Programming in 3 Dimensions 3-D Graphics, Ray Tracing, and Animation written by and published by . This book was released on 1992 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 184800284X
Total Pages : 409 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Foundations of 3D Graphics Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846285976
Total Pages : 306 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

3D Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 1139440381
Total Pages : 397 pages
Book Rating : 4.1/5 (394 download)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Fast Algorithms for 3D-Graphics

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Publisher : Springer
ISBN 13 : 366225798X
Total Pages : 316 pages
Book Rating : 4.6/5 (622 download)

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Book Synopsis Fast Algorithms for 3D-Graphics by : Georg Glaeser

Download or read book Fast Algorithms for 3D-Graphics written by Georg Glaeser and published by Springer. This book was released on 2013-12-10 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

Practical Algorithms for 3D Computer Graphics, Second Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1466582529
Total Pages : 521 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics, Second Edition by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics, Second Edition written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

An Introduction to Ray Tracing

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Author :
Publisher : Elsevier
ISBN 13 : 0080499058
Total Pages : 359 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis An Introduction to Ray Tracing by : Andrew S. Glassner

Download or read book An Introduction to Ray Tracing written by Andrew S. Glassner and published by Elsevier. This book was released on 1989-06-01 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing

3D Graphics for Game Programming

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Publisher : CRC Press
ISBN 13 : 1439827389
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis 3D Graphics for Game Programming by : JungHyun Han

Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

Dr. Dobb's Journal

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Publisher :
ISBN 13 :
Total Pages : 678 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Dr. Dobb's Journal by :

Download or read book Dr. Dobb's Journal written by and published by . This book was released on 1994 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mobile 3D Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846286603
Total Pages : 168 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mobile 3D Graphics by : Alessio Malizia

Download or read book Mobile 3D Graphics written by Alessio Malizia and published by Springer Science & Business Media. This book was released on 2006-12-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.

3D Computer Graphics

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 634 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis 3D Computer Graphics by : Alan H. Watt

Download or read book 3D Computer Graphics written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 2000 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the 3D aspects of computer graphics, this third edition presents new material on visualisation in scientific computing and recent graphics standards such as PHIGS. A CD-ROM is included containing programs and a 400-image study.

3D Programming for Windows

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Publisher :
ISBN 13 :
Total Pages : 452 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis 3D Programming for Windows by : Charles Petzold

Download or read book 3D Programming for Windows written by Charles Petzold and published by . This book was released on 2008 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

3D Graphics & Animation

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Publisher : New Riders Pub
ISBN 13 : 9780735712430
Total Pages : 588 pages
Book Rating : 4.7/5 (124 download)

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Book Synopsis 3D Graphics & Animation by : Mark Giambruno

Download or read book 3D Graphics & Animation written by Mark Giambruno and published by New Riders Pub. This book was released on 2002 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the experiences of working professionals as shared through insightful interviews. This book builds on the well-received segments of the first edition to cover the basics of 3D in general terms starting with "What is 3D?" and progressing step-by-step through modeling, texturing, lighting and animation.

3D Graphics Programming in Windows

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Author :
Publisher : Addison Wesley Longman
ISBN 13 :
Total Pages : 904 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis 3D Graphics Programming in Windows by : Philip H. Taylor

Download or read book 3D Graphics Programming in Windows written by Philip H. Taylor and published by Addison Wesley Longman. This book was released on 1994 with total page 904 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.