Professional Online Game Players as New Media Workers, digital original edition

Download Professional Online Game Players as New Media Workers, digital original edition PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262316382
Total Pages : 32 pages
Book Rating : 4.2/5 (623 download)

DOWNLOAD NOW!


Book Synopsis Professional Online Game Players as New Media Workers, digital original edition by : Dal Yong Jin

Download or read book Professional Online Game Players as New Media Workers, digital original edition written by Dal Yong Jin and published by MIT Press. This book was released on 2014-01-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.

Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire

Download Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire PDF Online Free

Author :
Publisher :
ISBN 13 : 9780262316378
Total Pages : 0 pages
Book Rating : 4.3/5 (163 download)

DOWNLOAD NOW!


Book Synopsis Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire by : Dal Yong Jin

Download or read book Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire written by Dal Yong Jin and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Korea's Online Gaming Empire

Download Korea's Online Gaming Empire PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262288966
Total Pages : 201 pages
Book Rating : 4.2/5 (622 download)

DOWNLOAD NOW!


Book Synopsis Korea's Online Gaming Empire by : Dal Yong Jin

Download or read book Korea's Online Gaming Empire written by Dal Yong Jin and published by MIT Press. This book was released on 2010-10-01 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Digital Game Culture in Korea

Download Digital Game Culture in Korea PDF Online Free

Author :
Publisher : Rowman & Littlefield
ISBN 13 : 1793601402
Total Pages : 137 pages
Book Rating : 4.7/5 (936 download)

DOWNLOAD NOW!


Book Synopsis Digital Game Culture in Korea by : Florence M. Chee

Download or read book Digital Game Culture in Korea written by Florence M. Chee and published by Rowman & Littlefield. This book was released on 2023 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.

Raising the Stakes

Download Raising the Stakes PDF Online Free

Author :
Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.2/5 (625 download)

DOWNLOAD NOW!


Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Online Gaming

Download Online Gaming PDF Online Free

Author :
Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 1642821349
Total Pages : 226 pages
Book Rating : 4.6/5 (428 download)

DOWNLOAD NOW!


Book Synopsis Online Gaming by : The New York Times Editorial Staff

Download or read book Online Gaming written by The New York Times Editorial Staff and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

Transnational Sport

Download Transnational Sport PDF Online Free

Author :
Publisher : Duke University Press
ISBN 13 : 082234856X
Total Pages : 354 pages
Book Rating : 4.8/5 (223 download)

DOWNLOAD NOW!


Book Synopsis Transnational Sport by : Rachael Miyung Joo

Download or read book Transnational Sport written by Rachael Miyung Joo and published by Duke University Press. This book was released on 2012-02-06 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropologist Rachael Joo explores the gendered and mediated role of sports in producing a Korean sense of self on a global stage.

Gaming Rhythms

Download Gaming Rhythms PDF Online Free

Author :
Publisher : Lulu.com
ISBN 13 : 908160211X
Total Pages : 169 pages
Book Rating : 4.0/5 (816 download)

DOWNLOAD NOW!


Book Synopsis Gaming Rhythms by : Tom Apperley

Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.

eSports is Business

Download eSports is Business PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3030111997
Total Pages : 165 pages
Book Rating : 4.0/5 (31 download)

DOWNLOAD NOW!


Book Synopsis eSports is Business by : Tobias M. Scholz

Download or read book eSports is Business written by Tobias M. Scholz and published by Springer. This book was released on 2019-02-20 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

I Have the Right to Destroy Myself

Download I Have the Right to Destroy Myself PDF Online Free

Author :
Publisher : HMH
ISBN 13 : 0547540531
Total Pages : 131 pages
Book Rating : 4.5/5 (475 download)

DOWNLOAD NOW!


Book Synopsis I Have the Right to Destroy Myself by : Young-ha Kim

Download or read book I Have the Right to Destroy Myself written by Young-ha Kim and published by HMH. This book was released on 2007-07-02 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: A “mesmerizing” novel of a love triangle and a mysterious disappearance in South Korea (Booklist). In the fast-paced, high-urban landscape of Seoul, C and K are brothers who have fallen in love with the same beguiling drifter, Se-yeon, who gives herself freely to both of them. Then, just as they are trying desperately to forge a connection in an alienated world, Se-yeon suddenly disappears. All the while, a spectral, calculating narrator haunts the edges of their lives, working to help the lost and hurting find escape through suicide. When Se-yeon reemerges, it is as the narrator’s new client. Recalling the emotional tension of Milan Kundera and the existential anguish of Bret Easton Ellis, I Have the Right to Destroy Myself is a dreamlike “literary exploration of truth, death, desire and identity” (Publishers Weekly). Cinematic in its urgency, the novel offers “an atmosphere of menacing ennui [set] to a soundtrack of Leonard Cohen tunes” (Newark Star-Ledger). “Kim’s novel is art built upon art. His style is reminiscent of Kafka’s and also relies on images of paintings (Jacques-Louis David’s ‘The Death of Marat,’ Gustav Klimt’s ‘Judith’) and film (Jim Jarmusch’s ‘Stranger Than Paradise’). The philosophy—life is worthless and small—reminds us of Camus and Sartre, risky territory for a young writer. . . . But Kim has the advantage of the urban South Korean landscape. Fast cars, sex with lollipops and weather fronts from Siberia lend a unique flavor to good old-fashioned nihilism. Think of it as Korean noir.” —Los Angeles Times “Like Georges Simenon, [Kim’s] keen engagement with human perversity yields an abundance of thrills as well as chills (and, for good measure, a couple of memorable laughs). This is a real find.” —Han Ong, author of Fixer Chao

The Real North Korea

Download The Real North Korea PDF Online Free

Author :
Publisher : Oxford University Press
ISBN 13 : 0199390037
Total Pages : 350 pages
Book Rating : 4.1/5 (993 download)

DOWNLOAD NOW!


Book Synopsis The Real North Korea by : Andrei Lankov

Download or read book The Real North Korea written by Andrei Lankov and published by Oxford University Press. This book was released on 2015 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Real North Korea, Lankov substitutes cold, clear analysis for the overheated rhetoric surrounding this opaque police state. Based on vast expertise, this book reveals how average North Koreans live, how their leaders rule, and how both survive

eSports Yearbook 2013/14

Download eSports Yearbook 2013/14 PDF Online Free

Author :
Publisher : BoD – Books on Demand
ISBN 13 : 3738649816
Total Pages : 146 pages
Book Rating : 4.7/5 (386 download)

DOWNLOAD NOW!


Book Synopsis eSports Yearbook 2013/14 by : Julia Hiltscher

Download or read book eSports Yearbook 2013/14 written by Julia Hiltscher and published by BoD – Books on Demand. This book was released on 2015-10-06 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

Gamers

Download Gamers PDF Online Free

Author :
Publisher : Routledge
ISBN 13 : 113527505X
Total Pages : 313 pages
Book Rating : 4.1/5 (352 download)

DOWNLOAD NOW!


Book Synopsis Gamers by : Garry Crawford

Download or read book Gamers written by Garry Crawford and published by Routledge. This book was released on 2013-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.

New Media

Download New Media PDF Online Free

Author :
Publisher : Taylor & Francis
ISBN 13 : 0415431603
Total Pages : 463 pages
Book Rating : 4.4/5 (154 download)

DOWNLOAD NOW!


Book Synopsis New Media by : Leah A. Lievrouw

Download or read book New Media written by Leah A. Lievrouw and published by Taylor & Francis. This book was released on 2009 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Do Things with Videogames

Download How to Do Things with Videogames PDF Online Free

Author :
Publisher : U of Minnesota Press
ISBN 13 : 145293312X
Total Pages : 194 pages
Book Rating : 4.4/5 (529 download)

DOWNLOAD NOW!


Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.

Understanding Media

Download Understanding Media PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537430058
Total Pages : 396 pages
Book Rating : 4.4/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Understanding Media by : Marshall McLuhan

Download or read book Understanding Media written by Marshall McLuhan and published by Createspace Independent Publishing Platform. This book was released on 2016-09-04 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: When first published, Marshall McLuhan's Understanding Media made history with its radical view of the effects of electronic communications upon man and life in the twentieth century.

Reality Is Broken

Download Reality Is Broken PDF Online Free

Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 334 pages
Book Rating : 4.1/5 (14 download)

DOWNLOAD NOW!


Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.