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Proceedings Of The Ninth Sigcse Technical Symposium On Education In Computer Science
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Book Synopsis Proceedings of Ninth International Congress on Information and Communication Technology by : Xin-She Yang
Download or read book Proceedings of Ninth International Congress on Information and Communication Technology written by Xin-She Yang and published by Springer Nature. This book was released on with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Proceedings of the Twenty-ninth SIGCSE Technical Symposium on Computer Science Education by : John Lewis
Download or read book The Proceedings of the Twenty-ninth SIGCSE Technical Symposium on Computer Science Education written by John Lewis and published by . This book was released on 1998 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Proceedings of the Twenty-ninth SIGCSE Technical Symposium on Computer Science Education by : Daniel Joyce
Download or read book The Proceedings of the Twenty-ninth SIGCSE Technical Symposium on Computer Science Education written by Daniel Joyce and published by . This book was released on 1998 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings -- General.
Book Synopsis Learner-Centered Design of Computing Education by : MARK GUZDIAL
Download or read book Learner-Centered Design of Computing Education written by MARK GUZDIAL and published by Springer Nature. This book was released on 2022-05-31 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.
Book Synopsis The Proceedings of the Thirtieth SIGCSE Technical Symposium on Computer Science Education by : Daniel Joyce
Download or read book The Proceedings of the Thirtieth SIGCSE Technical Symposium on Computer Science Education written by Daniel Joyce and published by . This book was released on 1999 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Science Education Research by : Sally Fincher
Download or read book Computer Science Education Research written by Sally Fincher and published by CRC Press. This book was released on 2004-01-01 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of how to approach computer science education research from a pragmatic perspective. It represents the diversity of traditions and approaches inherent in this interdisciplinary area, while also providing a structure within which to make sense of that diversity. It provides multiple 'entry points'- to literature, to methods, to topics Part One, 'The Field and the Endeavor', frames the nature and conduct of research in computer science education. Part Two, 'Perspectives and Approaches', provides a number of grounded chapters on particular topics or themes, written by experts in each domain. These chapters cover the following topics: * design * novice misconceptions * programming environments for novices * algorithm visualisation * a schema theory view on learning to program * critical theory as a theoretical approach to computer science education research Juxtaposed and taken together, these chapters indicate just how varied the perspectives and research approaches can be. These chapters, too, act as entry points, with illustrations drawn from published work.
Book Synopsis Handbook Of Software Engineering And Knowledge Engineering, Vol 1: Fundamentals by : Shi-kuo Chang
Download or read book Handbook Of Software Engineering And Knowledge Engineering, Vol 1: Fundamentals written by Shi-kuo Chang and published by World Scientific. This book was released on 2001-12-27 with total page 939 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first handbook to cover comprehensively both software engineering and knowledge engineering - two important fields that have become interwoven in recent years. Over 60 international experts have contributed to the book. Each chapter has been written in such a way that a practitioner of software engineering and knowledge engineering can easily understand and obtain useful information. Each chapter covers one topic and can be read independently of other chapters, providing both a general survey of the topic and an in-depth exposition of the state of the art. Practitioners will find this handbook useful when looking for solutions to practical problems. Researchers can use it for quick access to the background, current trends and most important references regarding a certain topic.The handbook consists of two volumes. Volume One covers the basic principles and applications of software engineering and knowledge engineering.Volume Two will cover the basic principles and applications of visual and multimedia software engineering, knowledge engineering, data mining for software knowledge, and emerging topics in software engineering and knowledge engineering.
Book Synopsis Agent-Based Tutoring Systems by Cognitive and Affective Modeling by : Viccari, Rosa Maria
Download or read book Agent-Based Tutoring Systems by Cognitive and Affective Modeling written by Viccari, Rosa Maria and published by IGI Global. This book was released on 2008-05-31 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a modern view of intelligent tutoring, focusing mainly on the conception of these systems according to a multi-agent approach and on the affective and cognitive modeling of the student in this kind of educational environment"--Provided by publisher.
Book Synopsis The Carnegie-Mellon Curriculum for Undergraduate Computer Science by : Mary Shaw
Download or read book The Carnegie-Mellon Curriculum for Undergraduate Computer Science written by Mary Shaw and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This curriculum and its description were developed during the period 1981 - 1984
Book Synopsis Intelligent Tutoring Systems by : Stefano A. Cerri
Download or read book Intelligent Tutoring Systems written by Stefano A. Cerri and published by Springer. This book was released on 2007-10-23 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Intelligent Tutoring Systems, ITS 2002, held in Biarritz, France, and San Sebastian, Spain, in June 2002 The 93 revised full papers presented together with 5 invited papers and 16 posters were carefully reviewed and selected from 167 full paper submissions. The papers address all current issues in the interdisciplinary field of intelligent tutoring systems. The book offers topical sections on agents, architectures, Web, authoring, learning, dialogue, evaluation, narrative, and motivation and emotions.
Book Synopsis Human-Computer Interaction. Theories, Methods, and Human Issues by : Masaaki Kurosu
Download or read book Human-Computer Interaction. Theories, Methods, and Human Issues written by Masaaki Kurosu and published by Springer. This book was released on 2018-07-10 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. HCI 2018 includes a total of 145 papers; they were organized in topical sections named: Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI. Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI. Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
Download or read book Data Clustering written by Guojun Gan and published by SIAM. This book was released on 2007-01-01 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cluster analysis is an unsupervised process that divides a set of objects into homogeneous groups. This book starts with basic information on cluster analysis, including the classification of data and the corresponding similarity measures, followed by the presentation of over 50 clustering algorithms in groups according to some specific baseline methodologies such as hierarchical, center-based, and search-based methods. As a result, readers and users can easily identify an appropriate algorithm for their applications and compare novel ideas with existing results. The book also provides examples of clustering applications to illustrate the advantages and shortcomings of different clustering architectures and algorithms. Application areas include pattern recognition, artificial intelligence, information technology, image processing, biology, psychology, and marketing. Readers also learn how to perform cluster analysis with the C/C++ and MATLAB programming languages.
Book Synopsis Robotics in Education by : Wilfried Lepuschitz
Download or read book Robotics in Education written by Wilfried Lepuschitz and published by Springer. This book was released on 2018-09-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume comprises the latest achievements in research and development in educational robotics presented at the 9th International Conference on Robotics in Education (RiE) held in Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers and educators will find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts and mathematics (STEAM) through the design, creation and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Extensive evaluation results are presented that highlight the impact of robotics on the students’ interests and competence development. The presented approaches cover the whole educative range from elementary school to the university level in both formal as well as informal settings.
Download or read book Connected Code written by Yasmin B. Kafai and published by MIT Press. This book was released on 2016-09-02 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage “computational thinking”—which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world. In Connected Code, Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of “computational participation” better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital “making.” Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.
Book Synopsis Encyclopedia of Information Science and Technology by : Mehdi Khosrow-Pour
Download or read book Encyclopedia of Information Science and Technology written by Mehdi Khosrow-Pour and published by IGI Global Snippet. This book was released on 2009 with total page 4292 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.
Book Synopsis Assessing Computational Thinking by : David Weintrop
Download or read book Assessing Computational Thinking written by David Weintrop and published by Taylor & Francis. This book was released on 2023-09-12 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents different approaches for answering the question: How do we assess computational thinking? The result is a snapshot of the current state of the field for assessing computational thinking. The last decade has seen rapid growth in the presence of computational thinking (CT) in educational contexts. Those working to advance CT argue that the concepts and skills associated with CT are essential to succeed in an increasingly computational world. As a result of these efforts, there has been tremendous growth in curricula, learning environments, and innovations around CT education in K-12 classrooms and beyond. As CT grows in prominence, so too does the need to be able to effectively and equitably assess learners CT abilities. This volume is a collection of chapters pursuing different approaches for answering the question: How do we assess computational thinking? The answers provided span age ranges, formal and informal contexts, conceptual aspects of CT, and varying methodological and evaluative strategies. Collectively, the volume captures the current state of the field for assessing computational thinking and lays the groundwork for future CT assessment innovation. Assessing Computational Thinking will be a key resource for academics, researchers, and advanced students of Education, Educational Assessment, Educational Research, Psychology and Research Methods. The chapters included in this book were originally published as a special issue of Computer Science Education.
Book Synopsis Visions and Concepts for Education 4.0 by : Michael E. Auer
Download or read book Visions and Concepts for Education 4.0 written by Michael E. Auer and published by Springer Nature. This book was released on 2021-02-05 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains papers in the fields of Interactive, Collaborative, and Blended Learning; Technology-Supported Learning; Education 4.0; Pedagogical and Psychological Issues. With growing calls for affordable and quality education worldwide, we are currently witnessing a significant transformation in the development of post-secondary education and pedagogical practices. Higher education is undergoing innovative transformations to respond to our urgent needs. The change is hastened by the global pandemic that is currently underway. The 9th International Conference on Interactive, Collaborative, and Blended Learning: Visions and Concepts for Education 4.0 was conducted in an online format at McMaster University, Canada, from 14th to 15th October 2020, to deliberate and share the innovations and strategies. This conference’s main objectives were to discuss guidelines and new concepts for engineering education in higher education institutions, including emerging technologies in learning; to debate new conference format in worldwide pandemic and post-pandemic conditions; and to discuss new technology-based tools and resources that drive the education in non-traditional ways such as Education 4.0. Since its beginning in 2007, this conference is devoted to new learning approaches with a focus on applications and experiences in the fields of interactive, collaborative, and blended learning and related new technologies. Currently, the ICBL conferences are forums to exchange recent trends, research findings, and disseminate practical experiences in collaborative and blended learning, and engineering pedagogy. The conference bridges the gap between ‘pure’ scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, industry-centric educators, continuing education practitioners, etc.