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Proceedings Of The International Conference On Collaborative Virtual Environments
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Book Synopsis Proceedings of the ... International Conference on Collaborative Virtual Environments by :
Download or read book Proceedings of the ... International Conference on Collaborative Virtual Environments written by and published by . This book was released on 2002 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration by : Panayiotis Zaphiris
Download or read book Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration written by Panayiotis Zaphiris and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.
Book Synopsis Teaching and Learning in a Digital World by : Michael E. Auer
Download or read book Teaching and Learning in a Digital World written by Michael E. Auer and published by Springer. This book was released on 2018-02-09 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the Proceedings of the 20th International Conference on Interactive Collaborative Learning (ICL2017), held in Budapest, Hungary on 27–29 September 2017. The authors are currently witnessing a significant transformation in the development of education. The impact of globalisation on all areas of human life, the exponential acceleration of technological developments and global markets, and the need for flexibility and agility are essential and challenging elements of this process that have to be tackled in general, but especially in engineering education. To face these current real-world challenges, higher education has to find innovative ways to quickly respond to them. Since its inception in 1998, this conference has been devoted to new approaches in learning with a focus on collaborative learning. Today the ICL conferences offer a forum for exchange concerning relevant trends and research results, and for sharing practical experience gained while developing and testing elements of new technologies and pedagogies in the learning context.
Book Synopsis Constructivism and the Technology of Instruction by : Thomas M. Duffy
Download or read book Constructivism and the Technology of Instruction written by Thomas M. Duffy and published by Routledge. This book was released on 2013-01-11 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the implications of constructivism for instructional design practices, and more importantly, it is about a dialogue between instructional developers and learning theorists. Working with colleagues in each discipline, the editors were amazed to find a general lack of familiarity with each others' work. From an instructional design perspective, it seems that the practice of instructional design must be based on some conception of how people learn and what it means to learn. From a learning theory perspective, it seems obvious that the value of learning theory rests in the ability to predict the impact of alternative learning environments or instructional practices on what is learned. Thus the interchange of ideas between these disciplines is essential. As a consequence of both the information rich environment and the technological capability, business is seen moving away from a fixed curriculum and toward providing information and instruction when it is needed. These changes bring about a window of opportunity establishing a dialogue that will provide for a richer understanding of learning and the instructional environment required to achieve that learning. The editors hope that this book is the beginning of the conversation and that it will serve to spur continued conversation between those involved in learning theory and those involved in the design of instruction.
Book Synopsis Large Scale Collaborative Virtual Environments by : Chris Greenhalgh
Download or read book Large Scale Collaborative Virtual Environments written by Chris Greenhalgh and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.
Author :Elizabeth F. Churchill Publisher :Springer Science & Business Media ISBN 13 :1447106857 Total Pages :326 pages Book Rating :4.4/5 (471 download)
Book Synopsis Collaborative Virtual Environments by : Elizabeth F. Churchill
Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.
Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen
Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2021-07-03 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Book Synopsis E-Collaboration: Concepts, Methodologies, Tools, and Applications by : Kock, Ned
Download or read book E-Collaboration: Concepts, Methodologies, Tools, and Applications written by Kock, Ned and published by IGI Global. This book was released on 2009-05-31 with total page 1805 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This set addresses a range of e-collaboration topics through advanced research chapters authored by an international partnership of field experts"--Provided by publisher.
Book Synopsis Ubiquitous and Pervasive Knowledge and Learning Management: Semantics, Social Networking and New Media to Their Full Potential by : Lytras, Miltiadis D.
Download or read book Ubiquitous and Pervasive Knowledge and Learning Management: Semantics, Social Networking and New Media to Their Full Potential written by Lytras, Miltiadis D. and published by IGI Global. This book was released on 2007-02-28 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents an alternative view to ubiquitous and pervasive knowledge, architectural frameworks, and methodological issues, and introduces some of the major techniques and tools developed in the domain of ontology building, analysis, and semantic Web"--Provided by publisher.
Book Synopsis Ubiquitous Computing: Design, Implementation and Usability by : Theng, Yin-Leng
Download or read book Ubiquitous Computing: Design, Implementation and Usability written by Theng, Yin-Leng and published by IGI Global. This book was released on 2008-05-31 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.
Book Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi
Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.
Book Synopsis Encyclopedia of Information Science and Technology, Second Edition by : Khosrow-Pour, Mehdi
Download or read book Encyclopedia of Information Science and Technology, Second Edition written by Khosrow-Pour, Mehdi and published by IGI Global. This book was released on 2008-10-31 with total page 5266 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.
Book Synopsis Networked Graphics by : Anthony Steed
Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Download or read book Virtual Reality written by Jae-Jin Kim and published by BoD – Books on Demand. This book was released on 2011-01-08 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.
Book Synopsis Cognitive Aspects of Virtual Reality by : Ildikó Horváth
Download or read book Cognitive Aspects of Virtual Reality written by Ildikó Horváth and published by Springer Nature. This book was released on with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Novel Developments in Web-Based Learning Technologies: Tools for Modern Teaching by : Karacapilidis, Nikos
Download or read book Novel Developments in Web-Based Learning Technologies: Tools for Modern Teaching written by Karacapilidis, Nikos and published by IGI Global. This book was released on 2010-01-31 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores a series of issues related to the current state, objectives and future trends of collaborative learning"--Provided by publisher.
Book Synopsis Inhabited Information Spaces by : David N. Snowdon
Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.