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Proceedings Of The December 9 11 1968 Fall Joint Computer Conference
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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce
Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.
Download or read book NBS Special Publication written by and published by . This book was released on 1973 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis mHealth Multidisciplinary Verticals by : Sasan Adibi
Download or read book mHealth Multidisciplinary Verticals written by Sasan Adibi and published by CRC Press. This book was released on 2014-11-21 with total page 754 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth overview of the emerging concept; Mobile Health (mHealth), mHealth Multidisciplinary Verticals links applications and technologies to key market and vendor players. It also highlights interdependencies and synergies between various stakeholders which drive the research forces behind mHealth. The book explores the trends and directions w
Book Synopsis Handbook of Research on Mobile Devices and Applications in Higher Education Settings by : Briz-Ponce, Laura
Download or read book Handbook of Research on Mobile Devices and Applications in Higher Education Settings written by Briz-Ponce, Laura and published by IGI Global. This book was released on 2016-07-13 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile phones have become an integral part of society, as their convenience has helped democratize and revolutionize communication and the marketplace of ideas. Because of their ubiquity in higher education, undergraduate classrooms have begun to utilize smartphones and tablets as tools for learning. The Handbook of Research on Mobile Devices and Applications in Higher Education Settings explores and fosters new perspectives on the use of mobile applications in a classroom context. This timely publication will demonstrate the challenges that universities face when introducing new technologies to students and instructors, as well as the rewards of doing so in a thoughtful manner. This book is meant to present the latest research and become a source of inspiration for educators, administrators, researchers, app developers, and students of education and technology.
Download or read book Laws of UX written by Jon Yablonski and published by "O'Reilly Media, Inc.". This book was released on 2024-01-23 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design instead of working within the "blueprint" of how humans perceive and process the world around them. This practical guide explains how you can apply key principles of psychology to build products and experiences that are more human-centered and intuitive. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build interfaces that adapt to how users perceive and process digital interfaces. You'll learn: How aesthetically pleasing design creates positive responses The principles of psychology most useful for designers How these psychology principles relate to UX heuristics Predictive models including Fitts's law, Jakob's law, and Hick's law Ethical implications of using psychology in design A practical framework for applying principles of psychology in your design process This updated edition includes an even deeper connection to the underlying psychological concepts that govern the principles explored in the book, along with accompanying UX methods and techniques. Examples have been updated to ensure the deconstructed apps and experiences remain familiar and relevant.
Book Synopsis Autonomous Vehicles and Virtual Reality by : Andras Kemeny
Download or read book Autonomous Vehicles and Virtual Reality written by Andras Kemeny and published by Springer Nature. This book was released on 2023-10-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book concisely describes the technologies, human perception, and cognition issues relevant to autonomous vehicles. It also gives an insight in the changes bring about our future everyday lives. Autonomous vehicles are the future of the automobile industry. Automated driving (AD), also called self-driving, raises however several multiple questions, among them those of user safety and acceptation. Comprehensive HMI system design, with windshield display technics, will be necessary to deal with driving task delegations, bringing the use of VR or augmented reality (AR) technologies. In addition, the use of VR for all the vehicle interiors will progressively be proposed for entertainment, online business activities and for modified visual motion perception to alleviate car sickness, a form of motion sickness. Indeed, car sickness is already well known for many passengers, especially when reading or operating smartphones or other display devices. It is called to increase significantly with the introduction of autonomous vehicles where all users will be for long periods in various sitting positions. These two new trends, AD and VR, are already modifying our relationship with the world and the society. All together, they will change our way of life forever. The book will be of interest to professionals in the auto industry, researchers in automotive engineering and computer science and all those interested in the future of transport.
Book Synopsis Enterprise Design, Operations, and Computing. EDOC 2022 Workshops by : Tiago Prince Sales
Download or read book Enterprise Design, Operations, and Computing. EDOC 2022 Workshops written by Tiago Prince Sales and published by Springer Nature. This book was released on 2023-02-23 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the international workshops, the EDOC Forum and the Demonstration and Doctoral Consortium track, that were held at the 26th International Conference on Enterprise Design, Operations, and Computing, EDOC 2022. The conference took place in Bozen-Bolzano, Italy, during October 3–7, 2022. The conference focuses on the area of enterprise computing, this year with the special emphasis on the theme of designing and operating “Flexible Enterprises”. Workshops within EDOC cover more focused topics and allow for the presentation and discussion of work that is in the earlier development stages. The 18 full and 8 short papers included in this volume were carefully reviewed and selected from 82 submissions. They stem from the following satellite events: – Workshop on Intelligent Digital Architecture, Methods, and Services for Industry 4.0 and Society 5.0 (IDAMS) – 14th Workshop on Service-oriented Enterprise Architecture for Enterprise Engineering (SoEA4EE) – 17th Workshop on Trends in Enterprise Architecture Research (TEAR) – EDOC Forum – Demonstrations Track – Doctoral Consortium
Book Synopsis Designing Publics by : Christopher A. Le Dantec
Download or read book Designing Publics written by Christopher A. Le Dantec and published by MIT Press. This book was released on 2016-09-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of design considerations in the design of technologies that support local collective action. Contemporary computing technologies have thoroughly embedded themselves in every aspect of modern life—conducting commerce, maintaining and extending our networks of friends, and mobilizing political movements all occur through a growing collection of devices and services designed to keep and hold our attention. Yet what happens when our attention needs to be more local, collective, and focused on our immediate communities? Perhaps more important, how can we imagine and create new technologies with local communities? In Designing Publics, Christopher Le Dantec explores these questions by designing technologies with the urban homeless. Drawing on a case study of the design of a computational infrastructure in a shelter for homeless women and their children, Le Dantec theorizes an alternate vision of design in community contexts. Focusing on collective action through design, Le Dantec investigates the way design can draw people together on social issues and create and sustain a public. By “designing publics” he refers both to the way publics arise out of design intervention and to the generative action publics take—how they “do design” as they mobilize and act in the world. This double lens offers a new view of how design and a diverse set of design practices circulate in sites of collective action rather than commercial production.
Book Synopsis Driving in Virtual Reality by : Björn Blissing
Download or read book Driving in Virtual Reality written by Björn Blissing and published by Linköping University Electronic Press. This book was released on 2020-09-02 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. There are multiple methods available to perform such testing. Software-in-the-loop and hardware-in-the-loop testing offer effective driverless testing. Other methods increase the fidelity by including human drivers, such as driving simulators and experiments performed at test tracks. This thesis examines vehicle-in-the-loop testing, an innovative method where the driver of a real vehicle wears a head-mounted display that displays virtual targets. This method combines the benefits of driving simulators with the benefits of using a real vehicle on a test track. Driving simulators offer repeatability, safety, and the possibility of complex interactions between actors. In contrast, the real vehicle provides the correct vehicle dynamics and motion feedback. There is a need to know how the technology behind the method might influence the results from vehicle-in-the-loop testing. Two techniques for vehicle-in-the-loop systems are studied. The first involves video-see through head-mounted displays, where the focus of the research is on the effects of visual latency on driving behavior. The results show that lateral driving behavior changes with added latency, but longitudinal behavior appears unaffected. The second system uses an opaque head-mounted display in an entirely virtual world. The research shows that this solution changes speed perception and results in a significant degradation in performance of tasks dependent on visual acuity. This research presents results that are relevant to consider when developing vehicle-in-the-loop platforms. The results are also applicable when choosing scenarios for this test method. Dagens fordon innehåller fler och fler säkerhetssystem. Vissa av dessa system ger varningar i potentiellt kritiska trafiksituationer. Det finns också mer komplexa system som tillfälligt kan ta kontroll över fordonet för att förhindra en olycka eller åtminstone mildra effekterna. Komplexiteten hos dessa system innebär att man måste genomföra omfattande tester. Både för att se att systemen reagerar vid rätt tidpunkt, men också för att se att valet av åtgärd är korrekt. Det finns många olika sätt att testa dessa system. Man börjar vanligtvis med simuleringar av programvara och hårdvara. Därefter kan systemet introduceras i ett fordon för att se vilka effekter systemet har när det interagerar med en riktig förare. Att utföra tester med förare ställer dock höga säkerhetskrav, och det är ofta svårt att samordna komplexa trafiksituationer på en testbana. Traditionellt har körsimulatorer varit ett naturligt alternativ eftersom de kan utföra komplexa scenarier i en säker miljö. Denna avhandling undersöker en testmetod där man utrustar föraren med en virtual reality-display. Genom att presentera omvärlden med hjälp av virtual reality, så kan man genomföra scenarion som tidigare varit omöjliga på en testbana. Det kan dock finnas inbyggda begränsningar i virtual reality tekniken som kan påverka körbeteendet. Det är därför viktigt att hitta och kvantifiera dessa effekter för att kunna lita på resultaten från testmetoden. Att känna till dessa effekter på körbeteendet dessutom kan hjälpa till att avgöra vilka typer av scenarier som är lämpade för denna testmetod. Det är också viktig information för att avgöra var man bör fokusera den tekniska utvecklingen av testutrustningen.
Book Synopsis Architectonics of Game Spaces by : Andri Gerber
Download or read book Architectonics of Game Spaces written by Andri Gerber and published by transcript Verlag. This book was released on 2020-03-31 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Book Synopsis Handbook of Choice Modelling by : Stephane Hess
Download or read book Handbook of Choice Modelling written by Stephane Hess and published by Edward Elgar Publishing. This book was released on 2024-06-05 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thoroughly revised second edition Handbook provides an authoritative and in-depth overview of choice modelling, covering essential topics range from data collection through model specification and estimation to analysis and use of results. It aptly emphasises the broad relevance of choice modelling when applied to a multitude of fields, including but not limited to transport, marketing, health and environmental economics.
Author :Management Association, Information Resources Publisher :IGI Global ISBN 13 :152255470X Total Pages :1882 pages Book Rating :4.5/5 (225 download)
Book Synopsis Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources
Download or read book Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.
Book Synopsis Playful Materialities by : Benjamin Beil
Download or read book Playful Materialities written by Benjamin Beil and published by transcript Verlag. This book was released on 2022-09-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Book Synopsis Mobile Microservices by : Nanxi Chen
Download or read book Mobile Microservices written by Nanxi Chen and published by CRC Press. This book was released on 2022-04-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 5G era, edge computing and new ecosystems of mobile microservices enable new business models, strategies, and competitive advantage. Focusing on microservices, this book introduces the essential concepts, technologies, and trade-offs in the edge computing architectural stack, providing for widespread adoption and dissemination. The book elucidates the concepts, architectures, well-defined building blocks, and prototypes for mobile microservice platforms and pervasive application development, as well as the implementation and configuration of service middleware and AI-based microservices. A goal-oriented service composition model is then proposed by the author, allowing for an economic assessment of connected, smart mobile services. Based on this model, costs can be minimized through statistical workload aggregation effects or backhaul data transport reduction, and customer experience and safety can be enhanced through reduced response times. This title will be a useful guide for students and IT professionals to get started with microservices and when studying the use of microservices in pervasive applications. It will also appeal to researchers and students studying software architecture and service-oriented computing, and especially those interested in edge computing, pervasive computing, the Internet of Things, and mobile microservices.
Book Synopsis Serious Games Development and Applications by : Minhua Ma
Download or read book Serious Games Development and Applications written by Minhua Ma and published by Springer. This book was released on 2014-10-03 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Serious Games Development and Applications, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised full papers presented together with 4 short papers were carefully reviewed and selected from 31 submissions. The focus of the papers was on the following: games for health, games for medical training, serious games for children, music and sound effects, games for other purposes, and game design and theories.
Book Synopsis Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 by : Ugliotti, Francesca Maria
Download or read book Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 written by Ugliotti, Francesca Maria and published by IGI Global. This book was released on 2022-06-30 with total page 765 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.
Book Synopsis Fast and Scalable Cloud Data Management by : Felix Gessert
Download or read book Fast and Scalable Cloud Data Management written by Felix Gessert and published by Springer Nature. This book was released on 2020-05-15 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The unprecedented scale at which data is both produced and consumed today has generated a large demand for scalable data management solutions facilitating fast access from all over the world. As one consequence, a plethora of non-relational, distributed NoSQL database systems have risen in recent years and today’s data management system landscape has thus become somewhat hard to overlook. As another consequence, complex polyglot designs and elaborate schemes for data distribution and delivery have become the norm for building applications that connect users and organizations across the globe – but choosing the right combination of systems for a given use case has become increasingly difficult as well. To help practitioners stay on top of that challenge, this book presents a comprehensive overview and classification of the current system landscape in cloud data management as well as a survey of the state-of-the-art approaches for efficient data distribution and delivery to end-user devices. The topics covered thus range from NoSQL storage systems and polyglot architectures (backend) over distributed transactions and Web caching (network) to data access and rendering performance in the client (end-user). By distinguishing popular data management systems by data model, consistency guarantees, and other dimensions of interest, this book provides an abstract framework for reasoning about the overall design space and the individual positions claimed by each of the systems therein. Building on this classification, this book further presents an application-driven decision guidance tool that breaks the process of choosing a set of viable system candidates for a given application scenario down into a straightforward decision tree.