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Proceedings Of The 5th Australasian Conference On Interactive Entertainment
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Book Synopsis Proceedings of the 5th Australasian Conference on Interactive Entertainment by : Ruth Christie
Download or read book Proceedings of the 5th Australasian Conference on Interactive Entertainment written by Ruth Christie and published by Yusuf Pisan. This book was released on 2008-12-03 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis The Second Australasian Conference on Interactive Entertainment by : Yusuf Pisan
Download or read book The Second Australasian Conference on Interactive Entertainment written by Yusuf Pisan and published by Yusuf Pisan. This book was released on 2005 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.
Book Synopsis Proceedings of the Sixth Australasian Conference on Interactive Entertainment by : Malcolm Ryan
Download or read book Proceedings of the Sixth Australasian Conference on Interactive Entertainment written by Malcolm Ryan and published by Yusuf Pisan. This book was released on 2009-12-17 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Entertainment Computing - ICEC 2010 by : Hyun Seung Yang
Download or read book Entertainment Computing - ICEC 2010 written by Hyun Seung Yang and published by Springer Science & Business Media. This book was released on 2010-08-11 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.
Book Synopsis Changing Television Environments by : Manfred Tscheligi
Download or read book Changing Television Environments written by Manfred Tscheligi and published by Springer. This book was released on 2008-07-05 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008. The 42 revised full papers were carefully reviewed and selected from 156 submissions. The contributions cover significant aspects of the interactive television domain including submissions on user studies, technical challenges related to new developments as well as new kind of formats. The papers are organized in topical sections on interactive TV, interactive authoring, personalisation and recommender systems, mobile TV, social TV, new TV environments, iTV architectures and systems, user interfaces and interaction design, user studies, and accessibility.
Book Synopsis IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment by :
Download or read book IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment written by and published by Yusuf Pisan. This book was released on 2007 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Serious Games and Edutainment Applications by : Minhua Ma
Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Book Synopsis Computational Approaches for Human-Human and Human-Robot Social Interactions by : Vittorio Murino
Download or read book Computational Approaches for Human-Human and Human-Robot Social Interactions written by Vittorio Murino and published by Frontiers Media SA. This book was released on 2020-06-26 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
Book Synopsis Socio-Cognitive and Affective Computing by : Antonio Fernández-Caballero
Download or read book Socio-Cognitive and Affective Computing written by Antonio Fernández-Caballero and published by MDPI. This book was released on 2018-09-21 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a printed edition of the Special Issue "Socio-Cognitive and Affective Computing" that was published in Applied Sciences
Book Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang
Download or read book Human Factors in Augmented Reality Environments written by Weidong Huang and published by Springer Science & Business Media. This book was released on 2012-09-19 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Book Synopsis Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies by : Pope, Nigel
Download or read book Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies written by Pope, Nigel and published by IGI Global. This book was released on 2009-05-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.
Book Synopsis Special Topics in Multimedia, IoT and Web Technologies by : Valter Roesler
Download or read book Special Topics in Multimedia, IoT and Web Technologies written by Valter Roesler and published by Springer Nature. This book was released on 2020-03-02 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
Book Synopsis Game User Experience And Player-Centered Design by : Barbaros Bostan
Download or read book Game User Experience And Player-Centered Design written by Barbaros Bostan and published by Springer Nature. This book was released on 2020-04-06 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Book Synopsis Environments for Multi-Agent Systems by : Danny Weyns
Download or read book Environments for Multi-Agent Systems written by Danny Weyns and published by Springer. This book was released on 2005-02-18 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The modern ?eld of multiagent systems has developed from two main lines of earlier research. Its practitioners generally regard it as a form of arti?cial intelligence (AI). Some of its earliest work was reported in a series of workshops in the US dating from1980,revealinglyentitled,“DistributedArti?cialIntelligence,”andpioneers often quoted a statement attributed to Nils Nilsson that “all AI is distributed. ” The locus of classical AI was what happens in the head of a single agent, and much MAS research re?ects this heritage with its emphasis on detailed modeling of the mental state and processes of individual agents. From this perspective, intelligenceisultimatelythepurviewofasinglemind,thoughitcanbeampli?ed by appropriate interactions with other minds. These interactions are typically mediated by structured protocols of various sorts, modeled on human conver- tional behavior. But the modern ?eld of MAS was not born of a single parent. A few - searchershavepersistentlyadvocatedideasfromthe?eldofarti?ciallife(ALife). These scientists were impressed by the complex adaptive behaviors of commu- ties of animals (often extremely simple animals, such as insects or even micro- ganisms). The computational models on which they drew were often created by biologists who used them not to solve practical engineering problems but to test their hypotheses about the mechanisms used by natural systems. In the ar- ?cial life model, intelligence need not reside in a single agent, but emerges at the level of the community from the nonlinear interactions among agents. - cause the individual agents are often subcognitive, their interactions cannot be modeled by protocols that presume linguistic competence.
Book Synopsis Proceedings of Seventh International Congress on Information and Communication Technology by : Xin-She Yang
Download or read book Proceedings of Seventh International Congress on Information and Communication Technology written by Xin-She Yang and published by Springer Nature. This book was released on 2022-07-11 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected high-quality research papers presented at the Seventh International Congress on Information and Communication Technology, held at Brunel University, London, on February 21–24, 2022. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of Things (IoT) and e-mining. Written by respected experts and researchers working on ICT, the book offers a valuable asset for young researchers involved in advanced studies. The work is presented in four volumes.
Book Synopsis Computer Vision, Pattern Recognition, Image Processing, and Graphics by : Renu Rameshan
Download or read book Computer Vision, Pattern Recognition, Image Processing, and Graphics written by Renu Rameshan and published by Springer. This book was released on 2018-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th National Conference on Computer Vision, Pattern Recognition, Image Processing, and Graphics, NCVPRIPG 2017, held in Mandi, India, in December 2017. The 48 revised full papers presented in this volume were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections on video processing; image and signal processing; segmentation, retrieval, captioning; pattern recognition applications.
Book Synopsis Technology Use by Adults with Learning Disabilities by : Jane Seale
Download or read book Technology Use by Adults with Learning Disabilities written by Jane Seale and published by Routledge. This book was released on 2022-05-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the role that technologies play in the lives of adults with learning disabilities. It analyses how design and support practices can be used to support access to technology in ways that can enhance opportunities and life experiences. Drawing on international literature and the author’s own research, the book considers what we know about past and present practices of supporting adults with learning disabilities to use technologies. It outlines how support practices can offer opportunities to overcome digital inequalities, offering a framework of core beliefs and knowledge that can inform future initiatives. The book has a particular focus on technologies, policies, practitioner communities and the characteristics of support practice. It also highlights the potential of people with learning disabilities, the potential of technology and the potential of the environment to support technology use. This important book will be highly relevant reading for academics, researchers and post-graduate students in the field of special educational needs and disabilities, digital education and learning technologies, inclusive education and social work.