Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0198794843
Total Pages : 549 pages
Book Rating : 4.1/5 (987 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Proceedings of the 2nd International Conference on Innovation and Technology in Sports, ICITS 2023, 27–28 November, Malaysia

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Author :
Publisher : Springer Nature
ISBN 13 : 9819737419
Total Pages : 606 pages
Book Rating : 4.8/5 (197 download)

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Book Synopsis Proceedings of the 2nd International Conference on Innovation and Technology in Sports, ICITS 2023, 27–28 November, Malaysia by : Zulkifli Mohamed

Download or read book Proceedings of the 2nd International Conference on Innovation and Technology in Sports, ICITS 2023, 27–28 November, Malaysia written by Zulkifli Mohamed and published by Springer Nature. This book was released on with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human-Food Interaction

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Publisher :
ISBN 13 : 9781680835762
Total Pages : 196 pages
Book Rating : 4.8/5 (357 download)

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Book Synopsis Human-Food Interaction by : Rohit Ashok Khot

Download or read book Human-Food Interaction written by Rohit Ashok Khot and published by . This book was released on 2019-08-29 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI). This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate. Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.

ICIDSSD 2020

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Publisher : European Alliance for Innovation
ISBN 13 : 163190292X
Total Pages : 606 pages
Book Rating : 4.6/5 (319 download)

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Book Synopsis ICIDSSD 2020 by : M. Afshar Alam

Download or read book ICIDSSD 2020 written by M. Afshar Alam and published by European Alliance for Innovation. This book was released on 2021-03-03 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on ICT for Digital, Smart, and Sustainable Development (ICIDSSD’20) aims to provide an annual platform for the researchers, academicians, and professionals from across the world. ICIDSSD’20, held at Jamia Hamdard, New Delhi, India, is the second international conference of this series of conferences to be held annually. The conference majorly focuses on the recent developments in the areas relating to Information and Communication Technologies and contributing to Sustainable Development. ICIDSSD’20 has attracted research papers pertaining to an array of exciting research areas. The selected papers cover a wide range of topics including but not limited to Sustainable Development, Green Computing, Smart City, Artificial Intelligence, Big Data, Machine Learning, Cloud Computing, IoT, ANN, Cyber Security, and Data Science. Papers have primarily been judged on originality, presentation, relevance, and quality of work. Papers that clearly demonstrate results have been preferred. We thank our esteemed authors for having shown confidence in us and entrusting us with the publication of their research papers. The success of the conference would not have been possible without the submission of their quality research works. We thank the members of the International Scientific Advisory Committee, Technical Program Committee and members of all the other committees for their advice, guidance, and efforts. Also, we are grateful to our technical partners and sponsors, viz. HNF, EAI, ISTE, AICTE, IIC, CSI, IETE, Department of Higher Education, MHRD and DST for sponsorship and assistance.

Human-Computer Interaction – INTERACT 2023

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Publisher : Springer Nature
ISBN 13 : 3031422864
Total Pages : 694 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2023 by : José Abdelnour Nocera

Download or read book Human-Computer Interaction – INTERACT 2023 written by José Abdelnour Nocera and published by Springer Nature. This book was released on 2023-08-24 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.

Computational Approaches for Human-Human and Human-Robot Social Interactions

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889638073
Total Pages : 149 pages
Book Rating : 4.8/5 (896 download)

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Book Synopsis Computational Approaches for Human-Human and Human-Robot Social Interactions by : Vittorio Murino

Download or read book Computational Approaches for Human-Human and Human-Robot Social Interactions written by Vittorio Murino and published by Frontiers Media SA. This book was released on 2020-06-26 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Exertion Games

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Publisher :
ISBN 13 : 9781680832020
Total Pages : 106 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Exertion Games by : Florian Mueller

Download or read book Exertion Games written by Florian Mueller and published by . This book was released on 2016-12-28 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

Distributed, Ambient and Pervasive Interactions

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Publisher : Springer Nature
ISBN 13 : 303077015X
Total Pages : 395 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Distributed, Ambient and Pervasive Interactions by : Norbert Streitz

Download or read book Distributed, Ambient and Pervasive Interactions written by Norbert Streitz and published by Springer Nature. This book was released on 2021-07-07 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: This conference proceedings LNCS 12782 constitutes the refereed proceedings of the 9 th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. The conference was held virtually due to the COVID-19 pandemic. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Smart Cities; IoT, Sensors and Smart Environments; Learning and Culture in Intelligent Environments; Designing Intelligent Environments.

Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

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Author :
Publisher :
ISBN 13 : 9781450359689
Total Pages : pages
Book Rating : 4.3/5 (596 download)

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Book Synopsis Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts by : Florian 'Floyd'. Mueller

Download or read book Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts written by Florian 'Floyd'. Mueller and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Playful Wearables

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Publisher : MIT Press
ISBN 13 : 0262376849
Total Pages : 257 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Playful Wearables by : Oguz Buruk

Download or read book Playful Wearables written by Oguz Buruk and published by MIT Press. This book was released on 2024-01-02 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.

Artificial Intelligence and Democracy

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Publisher : Edward Elgar Publishing
ISBN 13 : 1788977319
Total Pages : 256 pages
Book Rating : 4.7/5 (889 download)

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Book Synopsis Artificial Intelligence and Democracy by : Duberry, Jérôme

Download or read book Artificial Intelligence and Democracy written by Duberry, Jérôme and published by Edward Elgar Publishing. This book was released on 2022-06-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access title available under the terms of a CC BY-NC-ND 4.0 License. It is free to read, download and share on Elgaronline.com. This insightful book explores the citizen-government relation, as mediated through artificial intelligence (AI). Through a critical lens, Jérôme Duberry examines the role of AI in the relation and its implications for the quality of liberal democracy and the strength of civic capacity.

Interactive Storytelling

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Publisher : Springer Nature
ISBN 13 : 3031476581
Total Pages : 331 pages
Book Rating : 4.0/5 (314 download)

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Book Synopsis Interactive Storytelling by : Lissa Holloway-Attaway

Download or read book Interactive Storytelling written by Lissa Holloway-Attaway and published by Springer Nature. This book was released on 2023-12-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.

Human Interface and the Management of Information. Information Presentation and Visualization

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Author :
Publisher : Springer Nature
ISBN 13 : 3030783219
Total Pages : 417 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Human Interface and the Management of Information. Information Presentation and Visualization by : Sakae Yamamoto

Download or read book Human Interface and the Management of Information. Information Presentation and Visualization written by Sakae Yamamoto and published by Springer Nature. This book was released on 2021-07-03 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12765-12766 constitutes the refereed proceedings of the thematic area Human Interface and the Management of Information, HIMI 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-HIMI volume set were organized in topical sections as follows: Part I: Information presentation; visualization and decision making support; information in VR and multimodal user interfaces; Part II: Learning in information-rich environments; supporting work, collaboration and design; intelligent information environments.

HCI in Games: Serious and Immersive Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3030774147
Total Pages : 401 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis HCI in Games: Serious and Immersive Games by : Xiaowen Fang

Download or read book HCI in Games: Serious and Immersive Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Exergaming Intervention for Children, Adolescents, and Elderly People

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Publisher : IGI Global
ISBN 13 : 1668463229
Total Pages : 303 pages
Book Rating : 4.6/5 (684 download)

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Book Synopsis Exergaming Intervention for Children, Adolescents, and Elderly People by : Khan, Shahnawaz

Download or read book Exergaming Intervention for Children, Adolescents, and Elderly People written by Khan, Shahnawaz and published by IGI Global. This book was released on 2023-05-02 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: As our dependence on technology increases, technology has imbibed itself even in our everyday routines, from checking our heart rate to keeping tabs on our diets. We are dependent on this technology, but when it comes to gaming, it is always considered to be something that one must avoid so that one can utilize that time for something productive. However, when one adds gamification logic to the health sector, it adds value by helping improve the health of the user. Exergaming Intervention for Children, Adolescents, and Elderly People tackles social problems via technology intervention using gamification as a medium. This book includes various theoretical and experimental breakthroughs on new methodologies and technologies. Covering topics such as digital aids, learning tools, and serious games, this premier reference source is an excellent resource for game developers, medical professionals, hospital administrators, administrators and educators of both K-12 and higher education, pre-service teachers, students of higher education, teacher educators, librarians, researchers, and academicians.

Esports Research and Its Integration in Education

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Publisher : IGI Global
ISBN 13 : 1799870715
Total Pages : 313 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Esports Research and Its Integration in Education by : Harvey, Miles M.

Download or read book Esports Research and Its Integration in Education written by Harvey, Miles M. and published by IGI Global. This book was released on 2021-06-25 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of esports in education is booming, and the field needs empirical studies to help ground much of what is going on in the field. Over the last couple years, there appears to be a large amount of anecdotal evidence surrounding esports and its role in education, but researchers, teachers, coaches, and organizations need peer-reviewed, research-based evidence so they can evolve the field at large. As the amount of esports teams and organizations continues to rise, so will the need for the field to provide empirical research about esports and education and the effect it has on students and those who partake in it. Esports Research and Its Integration in Education is an essential reference source for those interested in educational research related to esports topics as they are approached through multiple ages of schooling and infused throughout a variety of content areas and research methodologies. The book covers empirical studies that help practitioners to understand how esports is developing within and around learning institutions and what the impact may be on students and their contemporary educational experiences. Covering topics such as college and career readiness, literacy practices, and urban education, this text is essential for stakeholders involved in the rise of esports, administrators, teachers, coaches, researchers, students, and academicians.

Entertainment Computing – ICEC 2023

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Publisher : Springer Nature
ISBN 13 : 9819982480
Total Pages : 531 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Entertainment Computing – ICEC 2023 by : Paolo Ciancarini

Download or read book Entertainment Computing – ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .