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Proceedings Of The 2016 Annual Symposium On Computer Human Interaction In Play Companion Extended Abstracts
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Book Synopsis Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts by : Anna Cox
Download or read book Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts written by Anna Cox and published by . This book was released on 2016-10-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play Oct 16, 2016-Oct 19, 2016 Austin, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Book Synopsis Games User Research by : Anders Drachen
Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.
Book Synopsis Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022) by : José Bravo
Download or read book Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2022) written by José Bravo and published by Springer Nature. This book was released on 2022-11-20 with total page 1140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports a set of novel research initiatives on ambient intelligence and ubiquitous computing that help researchers and practitioners identify recent advances, as well as the frontiers in these study domains. During the last two decades, both study areas have gained great interest in industry and academia due to the benefits of using smart solutions in various application domains, such as health care, ambient-assisted living, personal security and privacy, citizen participation, provision of urban services, and precision agriculture and farming. The articles included in this book report solutions and provide empirical results on their suitability to address problems and opportunities in these application domains. The articles also include discussions on how the proposals and their evaluation results inform the design of the next generation of ubiquitous and smart systems. Researchers, practitioners, and graduate students take advantage of this knowledge to address innovation and engineering aspects of smart and ubiquitous solutions for the next decade.
Download or read book Playful Wearables written by Oguz Buruk and published by MIT Press. This book was released on 2024-01-02 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.
Book Synopsis The Flow Scales Manual by : Susan A. Jackson
Download or read book The Flow Scales Manual written by Susan A. Jackson and published by . This book was released on 2004 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The flow scales are self-report instruments designed to assess the construct of flow, or optimal experience. This title offers information on the psychometric properties of the scales from initial data collected in the areas of music and the creative performing arts, in addition to sports, exercise, dance, and yoga.
Book Synopsis Human-Computer Interaction. Multimodal and Natural Interaction by : Masaaki Kurosu
Download or read book Human-Computer Interaction. Multimodal and Natural Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Download or read book ICIDSSD 2020 written by M. Afshar Alam and published by European Alliance for Innovation. This book was released on 2021-03-03 with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Conference on ICT for Digital, Smart, and Sustainable Development (ICIDSSD’20) aims to provide an annual platform for the researchers, academicians, and professionals from across the world. ICIDSSD’20, held at Jamia Hamdard, New Delhi, India, is the second international conference of this series of conferences to be held annually. The conference majorly focuses on the recent developments in the areas relating to Information and Communication Technologies and contributing to Sustainable Development. ICIDSSD’20 has attracted research papers pertaining to an array of exciting research areas. The selected papers cover a wide range of topics including but not limited to Sustainable Development, Green Computing, Smart City, Artificial Intelligence, Big Data, Machine Learning, Cloud Computing, IoT, ANN, Cyber Security, and Data Science. Papers have primarily been judged on originality, presentation, relevance, and quality of work. Papers that clearly demonstrate results have been preferred. We thank our esteemed authors for having shown confidence in us and entrusting us with the publication of their research papers. The success of the conference would not have been possible without the submission of their quality research works. We thank the members of the International Scientific Advisory Committee, Technical Program Committee and members of all the other committees for their advice, guidance, and efforts. Also, we are grateful to our technical partners and sponsors, viz. HNF, EAI, ISTE, AICTE, IIC, CSI, IETE, Department of Higher Education, MHRD and DST for sponsorship and assistance.
Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2022-06-16 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Book Synopsis Human-Computer Interaction by : Pablo H. Ruiz
Download or read book Human-Computer Interaction written by Pablo H. Ruiz and published by Springer Nature. This book was released on 2019-12-14 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.
Book Synopsis Information and Communication Technology and Applications by : Sanjay Misra
Download or read book Information and Communication Technology and Applications written by Sanjay Misra and published by Springer Nature. This book was released on 2021-02-13 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the Third International Conference on Information and Communication Technology and Applications, ICTA 2020, held in Minna, Nigeria, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 67 full papers were carefully reviewed and selected from 234 submissions. The papers are organized in the topical sections on Artificial Intelligence, Big Data and Machine Learning; Information Security Privacy and Trust; Information Science and Technology.
Book Synopsis Games and Play in HCI by : Kathrin Gerling
Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Artificial Intelligence and Democracy by : Duberry, Jérôme
Download or read book Artificial Intelligence and Democracy written by Duberry, Jérôme and published by Edward Elgar Publishing. This book was released on 2022-06-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access title available under the terms of a CC BY-NC-ND 4.0 License. It is free to read, download and share on Elgaronline.com. This insightful book explores the citizen-government relation, as mediated through artificial intelligence (AI). Through a critical lens, Jérôme Duberry examines the role of AI in the relation and its implications for the quality of liberal democracy and the strength of civic capacity.
Book Synopsis HCI International 2023 – Late Breaking Papers by : Jessie Y. C. Chen
Download or read book HCI International 2023 – Late Breaking Papers written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-11-30 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.
Book Synopsis Proceedings of the 2nd International Conference on Innovation and Technology in Sports, ICITS 2023, 27–28 November, Malaysia by : Zulkifli Mohamed
Download or read book Proceedings of the 2nd International Conference on Innovation and Technology in Sports, ICITS 2023, 27–28 November, Malaysia written by Zulkifli Mohamed and published by Springer Nature. This book was released on with total page 606 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Delivering Superior Health and Wellness Management with IoT and Analytics by : Nilmini Wickramasinghe
Download or read book Delivering Superior Health and Wellness Management with IoT and Analytics written by Nilmini Wickramasinghe and published by Springer Nature. This book was released on 2019-11-27 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth book addresses a key void in the literature surrounding the Internet of Things (IoT) and health. By systematically evaluating the benefits of mobile, wireless, and sensor-based IoT technologies when used in health and wellness contexts, the book sheds light on the next frontier for healthcare delivery. These technologies generate data with significant potential to enable superior care delivery, self-empowerment, and wellness management. Collecting valuable insights and recommendations in one accessible volume, chapter authors identify key areas in health and wellness where IoT can be used, highlighting the benefits, barriers, and facilitators of these technologies as well as suggesting areas for improvement in current policy and regulations. Four overarching themes provide a suitable setting to examine the critical insights presented in the 31 chapters: Mobile- and sensor-based solutions Opportunities to incorporate critical aspects of analytics to provide superior insights and thus support better decision-making Critical issues around aspects of IoT in healthcare contexts Applications of portals in healthcare contexts A comprehensive overview that introduces the critical issues regarding the role of IoT technologies for health, Delivering Superior Health and Wellness Management with IoT and Analytics paves the way for scholars, practitioners, students, and other stakeholders to understand how to substantially improve health and wellness management on a global scale.
Book Synopsis HCI in Games: Serious and Immersive Games by : Xiaowen Fang
Download or read book HCI in Games: Serious and Immersive Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.
Book Synopsis Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life by : Troy McDaniel
Download or read book Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life written by Troy McDaniel and published by Springer Nature. This book was released on 2019-12-18 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first resource to provide in-depth coverage on topical areas of assistive, rehabilitative, and health-related applications for haptic (touch-based) technologies. Application topics are grouped into thematic areas spanning haptic devices for sensory impairments, health and well-being, and physical impairments which are illustrated in this book. A diverse group of experts in the field were invited to contribute different chapters to provide complementary and multidisciplinary perspectives. Unlike other books on haptics, which focus on human haptic perception, specific modalities of haptics (e.g., realistic haptic rendering), or broadly cover the subfields of haptics, this book takes an application-oriented approach to present a tour of how the field of haptics has been advanced with respect to important, impactful thematic focuses. Under Theme 1 “Sensory Impairments”, haptics technologies to support individuals with sensory impairments is presented which includes: Spatial awareness in sensory impairments through touch; Haptically-assisted interfaces for persons with visual impairments; and Enabling learning experiences for visually impaired children by interaction design. Under Theme 2 “Haptics for Health and Well-Being”, haptics technologies aimed at supporting exercise and healthy aging will be covered including: Haptics in rehabilitation, exergames and health; Therapeutic haptics for mental health and well-being; and Applications of haptics in medicine. Under Theme 3 “Haptics for Physical Impairments”, haptics technologies for enhancing the quality of life for individuals with weakened/impaired limbs or neurological diseases impacting movement is targeted including: Assistive soft exoskeletons with pneumatic artificial muscles; Haptics for accessibility in rehabilitative hardware; and intelligent robotics and immersive displays for enhancing haptic interaction in physical rehabilitation environments. Engineers, scientists, and researchers working in the areas of haptics, multimedia, virtual/augmented/mixed-reality, human-computer interaction, assistive technologies, rehabilitative technologies, healthcare technologies, and/or actuator design will want to purchase this book. Advanced level students and hobbyists interested in haptics will also be interested in this book.