Proceedings of the 4th International Conference on Foundations of Digital Games

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Publisher :
ISBN 13 : 9781605584379
Total Pages : 386 pages
Book Rating : 4.5/5 (843 download)

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Book Synopsis Proceedings of the 4th International Conference on Foundations of Digital Games by : Association for Computing Machinery

Download or read book Proceedings of the 4th International Conference on Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2009-04-26 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '09: International Conference on the Foundations of Digital Games (formerly known as: GDCSE) Apr 26, 2009-Apr 30, 2009 Port Canaveral, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Proceedings of the 6th International Conference on Foundations of Digital Games

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Publisher :
ISBN 13 : 9781450308045
Total Pages : 356 pages
Book Rating : 4.3/5 (8 download)

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Book Synopsis Proceedings of the 6th International Conference on Foundations of Digital Games by : Marc Cavazza

Download or read book Proceedings of the 6th International Conference on Foundations of Digital Games written by Marc Cavazza and published by . This book was released on 2011 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing – ICEC 2021

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Publisher : Springer Nature
ISBN 13 : 3030893944
Total Pages : 549 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Entertainment Computing – ICEC 2021 by : Jannicke Baalsrud Hauge

Download or read book Entertainment Computing – ICEC 2021 written by Jannicke Baalsrud Hauge and published by Springer Nature. This book was released on 2021-10-31 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.

Introduction to Game Development

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Publisher :
ISBN 13 : 9780840031037
Total Pages : 980 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Introduction to Game Development by : Steve Rabin

Download or read book Introduction to Game Development written by Steve Rabin and published by . This book was released on 2010 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Your Computer Is on Fire

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Publisher : MIT Press
ISBN 13 : 026253973X
Total Pages : 417 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Your Computer Is on Fire by : Thomas S. Mullaney

Download or read book Your Computer Is on Fire written by Thomas S. Mullaney and published by MIT Press. This book was released on 2021-03-09 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology scholars declare an emergency: attention must be paid to the inequality, marginalization, and biases woven into our technological systems. This book sounds an alarm: we can no longer afford to be lulled into complacency by narratives of techno-utopianism, or even techno-neutrality. We should not be reassured by such soothing generalities as "human error," "virtual reality," or "the cloud." We need to realize that nothing is virtual: everything that "happens online," "virtually," or "autonomously" happens offline first, and often involves human beings whose labor is deliberately kept invisible. Everything is IRL. In Your Computer Is on Fire, technology scholars train a spotlight on the inequality, marginalization, and biases woven into our technological systems.

Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023)

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Publisher : Springer Nature
ISBN 13 : 9464632305
Total Pages : 1409 pages
Book Rating : 4.4/5 (646 download)

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Book Synopsis Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) by : Dhananjay Kumar

Download or read book Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) written by Dhananjay Kumar and published by Springer Nature. This book was released on 2023-09-01 with total page 1409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) was held on April 28–30, 2023 at the Xiamen, China. With the development of science and technology, information technology and information resources should be actively developed and fully applied in all fields of education and teaching, so as to promote the modernization of education and cultivate talents to meet the needs of society. From the technical point of view, the basic characteristics of educational informatization are digitalization, networking, intelligentization and multi-media. From the perspective of education, the basic characteristics of educational information are openness, sharing, interaction and cooperation. With the advantage of the network, it can provide students with a large amount of information and knowledge by combining different knowledge and information from various aspects in a high frequency. Therefore, we have intensified efforts to reform the traditional teaching methods and set up a new teaching concept, from the interaction between teachers and students in the past to the sharing between students. In short, it forms a sharing learning mode. For all students, strive to achieve students' learning independence, initiative and creativity. To sum up, we will provide a quick exchange platform between education and information technology, so that more scholars in related fields can share and exchange new ideas. The 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) was held on April 28-30, 2023 in Xiamen, China. IEIT 2023 is to bring together innovative academics and industrial experts in the field of Internet, Education and Information Technology to a common forum. The primary goal of the conference is to promote research and developmental activities in Internet, Education and Information Technology and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in international conference on Internet, Education and Information Technology and related areas.

Computer Games and Software Engineering

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Publisher : CRC Press
ISBN 13 : 1482226693
Total Pages : 304 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper

Download or read book Computer Games and Software Engineering written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2015-05-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

ECGBL 2018 12th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764008
Total Pages : 962 pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi

Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Metagames

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Publisher : Taylor & Francis
ISBN 13 : 1003861261
Total Pages : 209 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Metagames by : Agata Waszkiewicz

Download or read book Metagames written by Agata Waszkiewicz and published by Taylor & Francis. This book was released on 2024-03-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.

Interaction Design

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Publisher : John Wiley & Sons
ISBN 13 : 1119901111
Total Pages : 1089 pages
Book Rating : 4.1/5 (199 download)

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Book Synopsis Interaction Design by : Yvonne Rogers

Download or read book Interaction Design written by Yvonne Rogers and published by John Wiley & Sons. This book was released on 2023-03-06 with total page 1089 pages. Available in PDF, EPUB and Kindle. Book excerpt: A delightful, engaging, and comprehensive overview of interaction design Effective and engaging design is a critical component of any digital product, from virtual reality software to chatbots, smartphone apps, and more. In the newly updated sixth edition of Interaction Design: Beyond Human-Computer Interaction, a team of accomplished technology, design, and computing professors delivers an intuitive and instructive discussion of the principles underlying the design of effective interactive technologies. The authors discuss how to design and apply digital technologies in the real world, illustrated with numerous examples. The book explores the interdisciplinary foundations of interaction design, including skills from product design, computer science, human and social psychology, and others. The book builds on the highly successful fifth edition and draws on extensive new research and interviews with accomplished professionals and researchers in the field that reflect a rapidly-changing landscape. It is supported by a website hosting digital resources that add to and complement the material contained within. Readers will also find: Explorations of the social and emotional components of interacting with apps, digital devices and computers Descriptions about how to design, prototype, evaluate and construct technologies that support human-computer interaction Discussions of the cognitive aspects of interaction design, as well as design and evaluation, including usability testing and expert reviews. An essential text for undergraduate and graduate students of human-computer interaction, interaction design, software engineering, web design, and information studies, Interaction Design will also prove to be indispensable for interaction design and user experience professionals.

Communicating the Past in the Digital Age

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Publisher : Ubiquity Press
ISBN 13 : 1911529862
Total Pages : 223 pages
Book Rating : 4.9/5 (115 download)

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Book Synopsis Communicating the Past in the Digital Age by : Sebastian Hageneuer

Download or read book Communicating the Past in the Digital Age written by Sebastian Hageneuer and published by Ubiquity Press. This book was released on 2020-02-06 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology today. As these digital technologies are being used more and more every day on excavations or in museums, this also means that we must change the way we approach teaching and communicating archaeology as a discipline. The communication of archaeology is an often neglected but ever more important part of the profession. Instead of traditional lectures and museum displays, we can interact with the past in various ways. Students of archaeology today need to learn and understand these technologies, but can on the other hand also profit from them in creative ways of teaching and learning. The same holds true for visitors to a museum. This volume presents the outcome of a two-day international symposium on digital methods in teaching and learning in archaeology held at the University of Cologne in October 2018 addressing exactly this topic. Specialists from around the world share their views on the newest developments in the field of archaeology and the way we teach these with the help of archaeogaming, augmented and virtual reality, 3D reconstruction and many more. Thirteen chapters cover different approaches to teaching and learning archaeology in universities and museums and offer insights into modern-day ways to communicate the past in a digital age.

Game Development from Idea to Prototype (UTeM Press)

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Publisher : UTeM Press
ISBN 13 : 9672145896
Total Pages : 132 pages
Book Rating : 4.6/5 (721 download)

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Book Synopsis Game Development from Idea to Prototype (UTeM Press) by : Ibrahim Ahmad

Download or read book Game Development from Idea to Prototype (UTeM Press) written by Ibrahim Ahmad and published by UTeM Press. This book was released on 2020-01-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .

Game Data Science

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Publisher : Oxford University Press
ISBN 13 : 0192652710
Total Pages : 320 pages
Book Rating : 4.1/5 (926 download)

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Book Synopsis Game Data Science by : Magy Seif El-Nasr

Download or read book Game Data Science written by Magy Seif El-Nasr and published by Oxford University Press. This book was released on 2021-09-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game data science, defined as the practice of deriving insights from game data, has created a revolution in the multibillion-dollar games industry - informing and enhancing production, design, and development processes. Almost all game companies and academics have now adopted some type of game data science, every tool utilized by game developers allows collecting data from games, yet there has been no definitive resource for academics and professionals in this rapidly developing sector until now. Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games. It is the ideal resource for academic students and professional learners seeking to understand how data science is used within the game development and production cycle, as well as within the interdisciplinary field of games research. Organized into chapters that integrate laboratory and game data examples, this book provides a unique resource to train and educate both industry professionals and academics about the use of game data science, with practical exercises and examples on how such processes are implemented and used in academia and industry, interweaving theoretical learning with practical application throughout.

Frontiers of Artificial Intelligence, Ethics, and Multidisciplinary Applications

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Publisher : Springer Nature
ISBN 13 : 9819998360
Total Pages : 489 pages
Book Rating : 4.8/5 (199 download)

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Book Synopsis Frontiers of Artificial Intelligence, Ethics, and Multidisciplinary Applications by : Mina Farmanbar

Download or read book Frontiers of Artificial Intelligence, Ethics, and Multidisciplinary Applications written by Mina Farmanbar and published by Springer Nature. This book was released on with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human Interaction & Emerging Technologies (IHIET 2024)

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Publisher : AHFE Conference
ISBN 13 : 1964867339
Total Pages : 632 pages
Book Rating : 4.9/5 (648 download)

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Book Synopsis Human Interaction & Emerging Technologies (IHIET 2024) by : Pietro Costa

Download or read book Human Interaction & Emerging Technologies (IHIET 2024) written by Pietro Costa and published by AHFE Conference. This book was released on 2024-08-26 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 12th International Conference on Human Interaction and Emerging Technologies, IHIET 2024, August 26-28, 2024, IUAV University of Venice, Italy.

Interaction Design and Children

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Publisher : Now Publishers Inc
ISBN 13 : 1601981287
Total Pages : 129 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Interaction Design and Children by : Juan Pablo Hourcade

Download or read book Interaction Design and Children written by Juan Pablo Hourcade and published by Now Publishers Inc. This book was released on 2008 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interaction Design and Children surveys the research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides an overview of current research trends in the field of interaction design and children and identifies challenges for future research.

The Authoring Problem

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Publisher : Springer Nature
ISBN 13 : 3031052145
Total Pages : 344 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis The Authoring Problem by : Charlie Hargood

Download or read book The Authoring Problem written by Charlie Hargood and published by Springer Nature. This book was released on 2023-01-01 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors. This book examines these issues from both the tool designer and the author’s perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring. To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on ‘The Authoring Problem’ in IDN. While existing texts provide ‘how-to’ guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners.