Practical GPU Graphics with wgpu and Rust

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 470 pages
Book Rating : 4.4/5 (49 download)

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Book Synopsis Practical GPU Graphics with wgpu and Rust by : Jack Xu

Download or read book Practical GPU Graphics with wgpu and Rust written by Jack Xu and published by UniCAD. This book was released on 2022-01-19 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.

Practical GPU Graphics with wgpu-py and Python

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 436 pages
Book Rating : 4.8/5 (321 download)

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Book Synopsis Practical GPU Graphics with wgpu-py and Python by : Jack Xu

Download or read book Practical GPU Graphics with wgpu-py and Python written by Jack Xu and published by UniCAD. This book was released on 2022-06-15 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wgpu-py is the next-generation Python graphics API and future standard for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on native devices with this new wgpu-py API. The book starts by taking you through the wgpu-py development environment for building the wgpu-py apps and then shows you the Python and wgpu-py basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu-py. As you progress through the chapters, you will get to grips with advanced wgpu-py topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu-py objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as beautiful fractal images described by complex functions. You will also explore new wgpu features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. In addition, this book will introduce the pygfx render engine that is based on wgpu-py, and show you how to use its built-in primitives to create various 3D objects. You will also learn how to build custom objects and geometries in pygfx. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on both native devices and the web with the wgpu-py API.

Rust wgpu Fundamentals

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 135 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Fundamentals by : Jack Xu

Download or read book Rust wgpu Fundamentals written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Fundamentals: A Beginner's Guide to Rust Graphics Programming Are you ready to take your Rust graphics to the next level? Look no further than Rust wgpu Fundamentals, a step-by-step tutorial that will equip you with all the tools you need to create basic 2D and 3D graphics in your graphics applications. With this eBook, you will discover how to: · Set up the Rust wgpu development environment. · Design an array of basic graphics objects, from simple primitives to complex 3D shapes with wireframes and MSAA, including cubes, spheres, cylinders, and tori. · Use the cutting-edge Rust wgpu graphics API, even if you have minimal experience in advanced graphics development. The author has simplified the learning process by breaking down the concepts of wgpu into easy-to-understand steps. This book is ideal for beginners who want to learn the basics of Rust wgpu graphics programming and experienced developers seeking to expand their knowledge of this powerful API. What you will learn: · The fundamentals of wgpu, including setting up the development environment and creating basic graphics objects · How to use the included crate, wgpu-simplified, to streamline your coding experience · Different aspects of wgpu graphics programming, such as WGSL shaders, GPU buffers, render pipelines, render passes, and 3D transformations · Creating basic primitives with topologies like line-list, triangle-list, and triangle-strip · Crafting basic 3D shapes like cubes, spheres, cylinders, and tori Who this book is for: · Beginners looking to grasp the basics of Rust wgpu graphics programming. · Experienced developers egger to expand their wgpu knowledge. · Anyone interested in creating 3D graphics in Rust applications. Get started today and learn how to create stunning Rust graphics with wgpu!

Rust wgpu and Compute Shaders for Real-Time Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu and Compute Shaders for Real-Time Graphics by : Jack Xu

Download or read book Rust wgpu and Compute Shaders for Real-Time Graphics written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu and Compute Shaders for Real-Time Graphics – A Practical Guide to GPU Acceleration in Rust Unleash the limitless potential of next-generation Rust graphics development with wgpu and compute shaders. wgpu, a cutting-edge graphics API, is transforming the Rust-app landscape. It offers an array of features that surpass OpenGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance Rust-app experiences, ideal for real-time data visualization, scientific simulations, machine learning, video games, and more. This eBook is your definitive guide to mastering wgpu and compute shaders. It starts by covering the basics of wgpu, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use wgpu and compute shaders to create stunning real-time graphics. What you'll learn: · The basics of wgpu and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Rust app developers eager to elevate their proficiency in crafting high-performance graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of Rust app development innovation. Empower your journey in Rust graphics: Rust wgpu and Compute Shaders for Real-Time Graphics is your passport to shaping the future of Rust 3D graphics. Whether you're a application developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time graphics like never before!

Rust wgpu Texture Mapping

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 115 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Texture Mapping by : Jack Xu

Download or read book Rust wgpu Texture Mapping written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Texture Mapping – A Practical Guide to Creating Stunning Graphics Applications Rust wgpu Texture Mapping is the essential guide for mastering texture mapping with wgpu. Learn how to use texture mapping to create stunning graphics, from the basics to advanced techniques. This eBook covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, and parallax mapping. With step-by-step real-world examples, you'll learn how to use wgpu to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, Rust wgpu Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning graphics. What you'll learn: · The basics of texture mapping. · Multi-texturing. · Normal mapping. · Parallax mapping. · How to use Rust wgpu to create realistic and immersive visuals. By the end of this book, you'll be able to: · Create stunning Rust graphics using texture mapping. · Use wgpu to harness the power of the GPU. · Implement advanced texture mapping techniques. · Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!

Rust wgpu Marching Cubes

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 119 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu Marching Cubes by : Jack Xu

Download or read book Rust wgpu Marching Cubes written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using wgpu and Compute Shaders Welcome to the future of Rust graphics development! Rust wgpu Marching Cubes is an immersive eBook that takes a practical approach to learning wgpu, the next-generation Rust graphics API. This comprehensive resource equips you with the tools you need to make your Rust projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the native devices or the web, all using the power of the new wgpu graphics API. We've simplified the learning process by breaking down wgpu concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: How to use the marching cubes algorithm to create intricate 3D surfaces How to harness the power of compute shaders to enhance your 3D graphics in web applications A complete guide to implicit 3D surface and metaball generation in wgpu, with comprehensive sample code listings Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book Rust wgpu Marching Cubes is your gateway to unlocking the full potential of wgpu and bringing breathtaking 3D graphics to your graphics applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking Rust developers who are embracing the future of graphics with wgpu. Get your copy today and embark on a journey that will elevate your Rust development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.

Practical WebGPU Graphics

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 445 pages
Book Rating : 4.7/5 (25 download)

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Book Synopsis Practical WebGPU Graphics by : Jack Xu

Download or read book Practical WebGPU Graphics written by Jack Xu and published by UniCAD. This book was released on 2021-06-11 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Rust wgpu for Complex Function Visualization

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Author :
Publisher : UniCAD
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis Rust wgpu for Complex Function Visualization by : Jack Xu

Download or read book Rust wgpu for Complex Function Visualization written by Jack Xu and published by UniCAD. This book was released on 101-01-01 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust wgpu for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using wgpu and Compute Shaders Embark on a journey into the future of Rust visualization with “Rust wgpu for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using wgpu and compute shaders. Inside this eBook, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of wgpu by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your graphics applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic Rust visualization. Join the revolution in graphics and start crafting stunning visuals with wgpu today!

Practical C# Charts and Graphics (Second Edition)

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Author :
Publisher : UniCAD
ISBN 13 : 1088773133
Total Pages : 564 pages
Book Rating : 4.0/5 (887 download)

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Book Synopsis Practical C# Charts and Graphics (Second Edition) by : Jack Xu

Download or read book Practical C# Charts and Graphics (Second Edition) written by Jack Xu and published by UniCAD. This book was released on 2019-08-10 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Practical WPF Charts and Graphics

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Author :
Publisher : Apress
ISBN 13 : 1430224827
Total Pages : 698 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Practical WPF Charts and Graphics by : Jack Xu

Download or read book Practical WPF Charts and Graphics written by Jack Xu and published by Apress. This book was released on 2010-08-11 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating 2D and 3D charts is one of the most common uses of computer graphics. Such charts can have wide applications in representing mathematical, physical, and economic functions in your daily life. Whether you are an engineer, a quantitative analyst, a teacher, or a student, you will end up dealing with charting applications to some degree. Windows Presentation Foundation (WPF) is a next-generation graphics platform that enables you to build advanced user interfaces incorporating documents, media, 2D and 3D graphics, and animations. It is an ideal development tool that allows you to not only generate data, but also easily represent data graphically. Practical WPF Charts and Graphics provides all the tools you will need to develop professional chart and graphics applications in WPF and C#. This book will be useful for WPF and C# programmers of all skill levels, providing a complete and comprehensive explanation of WPF's graphics capability and the creation of various charts, and paying special attention to the details of code implementation.

Practical Numerical Methods with C#

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Author :
Publisher : UniCAD
ISBN 13 : 1695895576
Total Pages : 470 pages
Book Rating : 4.6/5 (958 download)

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Book Synopsis Practical Numerical Methods with C# by : Jack Xu

Download or read book Practical Numerical Methods with C# written by Jack Xu and published by UniCAD. This book was released on 2019 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of this book builds all the code example within a single project by incorporating new advancements in C# .NET technology and open-source math libraries. It also uses C# Interactive Window to test numerical computations without compiling or running the complete project code. The second edition includes three new chapters, including "Plotting", Fourier Analysis" and "Math Expression Parser". As in the first edition, this book presents an in-depth exposition of the various numerical methods used in real-world scientific and engineering computations. It emphasizes the practical aspects of C# numerical methods and mathematical functions programming, and discusses various techniques in details to enable you to implement these numerical methods in your .NET application. Ideal for scientists, engineers, and students who would like to become more adept at numerical methods, the second edition of this book covers the following content: - Overview of C# programming. - The mathematical background and fundamentals of numerical methods. - plotting the computation results using a 3D chart control. - Math libraries for complex numbers and functions, real and complex vector and matrix operations, and special functions. - Numerical methods for generating random numbers and random distribution functions. - Various numerical methods for solving linear and nonlinear equations. - Numerical differentiation and integration. - Interpolations and curve fitting. - Optimization of single-variable and multi-variable functions with a variety of techniques, including advanced simulated annealing and evolutionary algorithms. - Numerical techniques for solving ordinary differential equations. - Numerical methods for solving boundary value problems. - Eigenvalue problems. - Fourier analysis. - mathematical expression parser and evaluator. In addition, this book provides testing examples for every math function and numerical method to show you how to use these functions and methods in your own .NET applications in a manageable and step-by-step fashion. Please visit the author's website for more information about this book at https://drxudotnet.com https://drxudotnet.com and https://gincker.com.

Practical Machine Learning with Rust

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Author :
Publisher : Apress
ISBN 13 : 1484251210
Total Pages : 362 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical Machine Learning with Rust by : Joydeep Bhattacharjee

Download or read book Practical Machine Learning with Rust written by Joydeep Bhattacharjee and published by Apress. This book was released on 2019-12-10 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore machine learning in Rust and learn about the intricacies of creating machine learning applications. This book begins by covering the important concepts of machine learning such as supervised, unsupervised, and reinforcement learning, and the basics of Rust. Further, you’ll dive into the more specific fields of machine learning, such as computer vision and natural language processing, and look at the Rust libraries that help create applications for those domains. We will also look at how to deploy these applications either on site or over the cloud. After reading Practical Machine Learning with Rust, you will have a solid understanding of creating high computation libraries using Rust. Armed with the knowledge of this amazing language, you will be able to create applications that are more performant, memory safe, and less resource heavy. What You Will Learn Write machine learning algorithms in RustUse Rust libraries for different tasks in machine learningCreate concise Rust packages for your machine learning applicationsImplement NLP and computer vision in RustDeploy your code in the cloud and on bare metal servers Who This Book Is For Machine learning engineers and software engineers interested in building machine learning applications in Rust.

Practical WPF Graphics Programming

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Author :
Publisher : Ji-Hai Xu
ISBN 13 : 9780979372513
Total Pages : 0 pages
Book Rating : 4.3/5 (725 download)

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Book Synopsis Practical WPF Graphics Programming by : Jack Xu

Download or read book Practical WPF Graphics Programming written by Jack Xu and published by Ji-Hai Xu. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Presentation Foundation (WPF) is a next generation graphics platform that is part of .NET 3.0 and .NET 3.5. It allows you to build advanced user interfaces that incorporate documents, media, 2D and 3D graphics, animations, and web-like characteristics. "Practical WPF Graphics Programming" provides all the tools you need to develop professional graphics applications using WPF and C#. This book will be useful for WPF and C# programmers of all skill levels. It provides a complete and comprehensive explanation of the WPF graphics capability, and pays special attention to the details of code implementation. The book shows you how to create a variety of graphics ranging from simple 2D shapes to complex 3D surfaces and interactive 3D models. It includes over 120 code examples, which cover broad array of topics on WPF graphics programming. You will learn how to create a full range of 2D and 3D graphics applications and how to implement custom 3D geometries and shapes that can be reused in your WPF projects. Please visit the author's website for more information about this book at www.authors.unicadpublish.com/ jack_xu.

Practical C# and WPF For Financial Markets

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Author :
Publisher : UniCAD
ISBN 13 : 0979372550
Total Pages : 618 pages
Book Rating : 4.9/5 (793 download)

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Book Synopsis Practical C# and WPF For Financial Markets by : Jack Xu

Download or read book Practical C# and WPF For Financial Markets written by Jack Xu and published by UniCAD. This book was released on 2016-12-05 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical C# and WPF for Financial Markets provides a complete explanation of .NET programming in quantitative finance. It demonstrates how to implement quant models and back-test trading strategies. It pays special attention to creating business applications and reusable C# libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: • Overview of C#, WPF programming, data binding, and MVVM pattern, which is necessary to create MVVM compatible .NET financial applications. • Step-by-step approaches to create a variety of MVVM compatible 2D/3D charts, stock charts, and technical indicators using my own chart package and Microsoft chart control. • Introduction to free market data retrieval from online data sources using .NET interfaces. These data include EOD, real-time intraday, interest rate, foreign exchange rate, and option chain data. • Detailed procedures to price equity options and fixed-income instruments, including European/American/Barrier options, bonds, and CDS, as well as discussions on related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. • Introduction to linear analysis, time series analysis, and machine learning in finance, which covers linear regression, PCA, SVM, and neural networks. • In-depth descriptions of trading strategy development and back-testing, including strategies for single stock trading, stock pairs trading, and trading for multi-asset portfolios.

Practical Quantitative Finance with ASP.NET Core and Angular

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Author :
Publisher : UniCAD
ISBN 13 : 0979372569
Total Pages : 652 pages
Book Rating : 4.9/5 (793 download)

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Book Synopsis Practical Quantitative Finance with ASP.NET Core and Angular by : Jack Xu

Download or read book Practical Quantitative Finance with ASP.NET Core and Angular written by Jack Xu and published by UniCAD. This book was released on 2019-03 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.

Practical .Net Chart Development and Applications

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Author :
Publisher : Unicad
ISBN 13 : 9780979372544
Total Pages : 526 pages
Book Rating : 4.3/5 (725 download)

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Book Synopsis Practical .Net Chart Development and Applications by : Jack Xu

Download or read book Practical .Net Chart Development and Applications written by Jack Xu and published by Unicad. This book was released on 2016-07-15 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Practical .NET Chart Development and Applications - Advanced Chart Programming for Real-World .NET 4.5 Applications Using C#, WPF, and MVVM" provides all the tools you need to create professional charts and graphics. It is a perfect guide to learning all the basics for creating advanced chart applications using C#, WPF, and MVVM pattern. The book clearly explains practical chart methods and their underlying algorithms. The book contains: a) Overview of WPF graphics capabilities, data binding, and MVVM pattern, which is necessary to create MVVM compatible .NET chart applications. b) Introduction to SQL server, LINQ, ADO.NET Entity Framework, and database development, which will be used to prepare input data for chart applications. c) Step-by-step procedures to create a variety of 2D and 3D charts with complete ready-to-run C# and WPF code for each application. d) Powerful 2D and 3D chart packages and chart controls that can be directly used in your .NET applications with complete support for data binding and MVVM pattern. e) Incorporate real-world examples in financial market, such as storing market data in database, stock charts, linear regression, and PCA. f) Demonstrate how to create real-time 2D-line and stock chart applications using reusable chart controls.

PRAC QUANTITATIVE FINANCE W/R

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Author :
Publisher : Unicad
ISBN 13 : 9780979372575
Total Pages : 420 pages
Book Rating : 4.3/5 (725 download)

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Book Synopsis PRAC QUANTITATIVE FINANCE W/R by : Jack Xu

Download or read book PRAC QUANTITATIVE FINANCE W/R written by Jack Xu and published by Unicad. This book was released on 2016-08-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a complete explanation of R programming in quantitative finance. It demonstrates how to prototype quant models and backtest trading strategies. It pays special attention to creating business applications and reusable R libraries that can be directly used to solve real-world problems in quantitative finance.