Practical GameMaker Projects

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Author :
Publisher : Apress
ISBN 13 : 1484237455
Total Pages : 258 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical GameMaker Projects by : Ben Tyers

Download or read book Practical GameMaker Projects written by Ben Tyers and published by Apress. This book was released on 2018-07-09 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You’re free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance – pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Practical GameMaker: Studio

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Author :
Publisher : Apress
ISBN 13 : 148422373X
Total Pages : 326 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Practical GameMaker: Studio by : Ben Tyers

Download or read book Practical GameMaker: Studio written by Ben Tyers and published by Apress. This book was released on 2016-12-19 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li> Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Learn RPGs in GameMaker: Studio

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Author :
Publisher : Apress
ISBN 13 : 1484229460
Total Pages : 310 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Learn RPGs in GameMaker: Studio by : Ben Tyers

Download or read book Learn RPGs in GameMaker: Studio written by Ben Tyers and published by Apress. This book was released on 2017-08-09 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

PRACTICAL Project Management: Manage Projects Successfully with this Comprehensive Toolkit and Templates

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Author :
Publisher : aikaizen
ISBN 13 :
Total Pages : 242 pages
Book Rating : 4./5 ( download)

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Book Synopsis PRACTICAL Project Management: Manage Projects Successfully with this Comprehensive Toolkit and Templates by : Emanuela Giangregorio

Download or read book PRACTICAL Project Management: Manage Projects Successfully with this Comprehensive Toolkit and Templates written by Emanuela Giangregorio and published by aikaizen. This book was released on 2020-09-12 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Project Management is fast becoming one of the most sought-after skills across industries and job functions. Many professionals are attracted to project management as a career choice. Knowing how to implement a tried and tested approach the complements all popular methodologies such as PRINCE2, Agile and the PMI’s PMBOK, is essential for all project managers. Based on Emanuela’s internationally best-selling course “Practical Project Management”, this book condenses best practice project management methods into a practical and useful guide. Learn from her real-world experience and get started on your projects with a comprehensive set of tools and templates covering the entire project life cycle. Armed with the benefits of the various methods and tools, you should be able to convince colleagues of their importance to deliver projects successfully. If you aim to complete a project qualification such as PRINCE2 or the PMI’s PMP, this book is highly recommended as pre-reading to first understand all key project management concepts and their practical implementation. This book introduces you to the concept of project management and walks you through the full project life cycle. It follows a logical thinking approach and provides worked examples. If you follow Emanuela’s teaching in this book, you will be equipped to deliver projects more confidently, professionally and successfully. You will learn how to adapt the approach to different types of projects in terms of their nature and complexity. Templates in this book include a: · Project Brief · Project Business Case · Project Plan · Governance Structure · Responsibility Matrix · Risks Management Log · Stakeholder Mapping · Project Communication Plan · Project Actions Tracker and Gantt Chart · Task Dependency Mapping · Budget Breakdown and Tracker · Kick-Off Meeting Agenda · Scope Change Management Log · Issues Management Log · Status Report · Benefits Realisation Review · Lesson Learnt Log · Project Manager Skills Self-Assessment EMANUELA is a performance improvement consultant with over 20 years’ experience in project management. She has trained over 5,000 people on the subject around the world and understands how to explain complex topics simply. Whether training in-person or virtually, she engages individuals and teams with energy, enthusiasm, and passion for continuous improvement. Emanuela's books are all practical, relevant and useful.

Game Development with GameMaker Studio 2

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Author :
Publisher : Apress
ISBN 13 : 1484250109
Total Pages : 543 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Game Development with GameMaker Studio 2 by : Sebastiano M. Cossu

Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-02 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

Game Maker Studio 2 Practical Tips & Techniques

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Author :
Publisher :
ISBN 13 :
Total Pages : 106 pages
Book Rating : 4.6/5 (494 download)

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Book Synopsis Game Maker Studio 2 Practical Tips & Techniques by : Chak Tin Yu

Download or read book Game Maker Studio 2 Practical Tips & Techniques written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

GameMaker Fundamentals

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Publisher : Apress
ISBN 13 : 9781484287125
Total Pages : 0 pages
Book Rating : 4.2/5 (871 download)

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Book Synopsis GameMaker Fundamentals by : Ben Tyers

Download or read book GameMaker Fundamentals written by Ben Tyers and published by Apress. This book was released on 2022-11-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

Mastering GameMaker

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (249 download)

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Book Synopsis Mastering GameMaker by : Frahaan Hussain

Download or read book Mastering GameMaker written by Frahaan Hussain and published by . This book was released on 2024-01-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering GameMaker: A Journey from Novice to Expert" is the definitive guide for anyone aspiring to master the art of game development using the renowned GameMaker Studio. Whether you're an absolute beginner or an intermediate user looking to refine your skills, this book offers a comprehensive and engaging path to becoming an expert in one of the most user-friendly game development platforms. The journey begins with an introduction to the fundamentals of game design and programming. You'll learn about the unique features of GameMaker's integrated development environment (IDE) and how to navigate its user-friendly interface. The early chapters are crafted to ease you into the world of game development, with practical exercises and examples to help you get comfortable with GameMaker's scripting language, GML (GameMaker Language). As you progress, the book delves deeper into advanced topics. You'll explore complex game mechanics, animations, sound integration, and the nuances of creating a visually appealing and engaging game environment. The chapters are interspersed with case studies and real-world examples, offering insights into successful game projects developed with GameMaker. "Mastering GameMaker" doesn't just teach you how to code; it empowers you to think like a game designer. The book covers essential game development principles, including level design, player engagement, and balancing gameplay. You'll learn how to bring your creative visions to life and understand what makes a game enjoyable and memorable. The latter sections of the book are dedicated to professional game development practices. Topics such as debugging, optimization, and cross-platform development are covered in detail, providing you with the knowledge to build games that can be published across various platforms, including PC, mobile, and consoles. In addition to technical skills, the book emphasizes the importance of creativity and innovation in game design. It encourages experimentation and offers tips on how to keep your ideas fresh and exciting. By the end of this journey, you'll not only have mastered GameMaker Studio but also gained a holistic understanding of game development as a craft and an art form. "Mastering GameMaker: A Journey from Novice to Expert" is more than just a book; it's a mentor that guides you through the exhilarating world of game creation. It's an essential resource for anyone passionate about making their mark in the world of indie game development.

HTML5 Game Development with GameMaker

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849694117
Total Pages : 503 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis HTML5 Game Development with GameMaker by : Jason Lee Elliott

Download or read book HTML5 Game Development with GameMaker written by Jason Lee Elliott and published by Packt Publishing Ltd. This book was released on 2013-04-22 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

An Architectural Approach to Level Design

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Author :
Publisher : CRC Press
ISBN 13 : 1466585412
Total Pages : 474 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis An Architectural Approach to Level Design by : Christopher W. Totten

Download or read book An Architectural Approach to Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2014-06-12 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

GameMaker Cookbook

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Publisher : Packt Publishing Ltd
ISBN 13 : 178439713X
Total Pages : 212 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis GameMaker Cookbook by : Brandon Gardiner

Download or read book GameMaker Cookbook written by Brandon Gardiner and published by Packt Publishing Ltd. This book was released on 2015-12-23 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio's true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker's GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

The Game Maker's Apprentice

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Author :
Publisher : Apress
ISBN 13 : 1430201592
Total Pages : 322 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis The Game Maker's Apprentice by : Jacob Habgood

Download or read book The Game Maker's Apprentice written by Jacob Habgood and published by Apress. This book was released on 2006-12-31 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

Game It Up!

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Publisher : Rowman & Littlefield
ISBN 13 : 1442253363
Total Pages : 149 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis Game It Up! by : David Folmar

Download or read book Game It Up! written by David Folmar and published by Rowman & Littlefield. This book was released on 2015-08-14 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience. This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as: badge hunts for staff orientation; a “face of the library” game for patron services; badges for your programs; augmented reality and a catalog Easter egg hunt; interactive fiction for information literacy education; and top-down video games for library orientation.

Practical Game Design

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787122166
Total Pages : 464 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Practical Game Design by : Adam Kramarzewski

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

Practical Game Design with Unity and Playmaker

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Author :
Publisher : Packt Pub Limited
ISBN 13 : 9781849698108
Total Pages : 122 pages
Book Rating : 4.6/5 (981 download)

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Book Synopsis Practical Game Design with Unity and Playmaker by : Sergey Mohov

Download or read book Practical Game Design with Unity and Playmaker written by Sergey Mohov and published by Packt Pub Limited. This book was released on 2013-12 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

Basic Projects in Game Maker

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Author :
Publisher : Payne-Gallway Publishers
ISBN 13 : 9781905292578
Total Pages : 112 pages
Book Rating : 4.2/5 (925 download)

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Book Synopsis Basic Projects in Game Maker by : David Waller

Download or read book Basic Projects in Game Maker written by David Waller and published by Payne-Gallway Publishers. This book was released on 2009-01-01 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in-line with the 2008 Key Stage 3 ICT requirements and following our popular approach, this accessible book offers students practical learning and support with Game Maker. It follows a project-based approach that teaches students both the skills and capabilities they need to succeed.