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Pokemon Go Memes 2
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Download or read book Pokemon Go Memes 2 written by Jack Jokes and published by PeteyRF Creative. This book was released on 2016-08-04 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Go Memes 2
Download or read book Pokemon Memes 2 written by Jack Jokes and published by PeteyRF Creative. This book was released on 2017-02-01 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Memes 2
Book Synopsis The Social Media Age by : Zoetanya Sujon
Download or read book The Social Media Age written by Zoetanya Sujon and published by SAGE. This book was released on 2021-04-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring power and participation in a connected world. Social media are all around us. For many, they are the first things to look at upon waking and the last thing to do before sleeping. Integrated seamlessly into our private and public lives, they entertain, inform, connect (and sometimes disconnect) us. They’re more than just social though. In addition to our experiences as everyday users, understanding social media also means asking questions about our society, our culture and our economy. What we find is dense connections between platform infrastructures and our experience of the social, shaped by power, shifting patterns of participation, and a widening ideology of connection. This book introduces and examines the full scope of social media. From the social to the technological, from the everyday to platform industries, from the personal to the political. It brings together the key concepts, theories and research necessary for making sense of the meanings and consequences of social media, both hopefully and critically. Dr Zoetanya Sujon is a Senior Lecturer and Programme Director for Communications and Media at London College of Communication, University of the Arts London.
Download or read book Pokemon Memes written by Pokemon Memes and published by Pokemon Memes. This book was released on with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 1000+ Memes of your favorite Pokemon Arts and much more pokemon memes pokemon memes clean pokemon memes dirty pokemon memes funny pokemon memes gif pokemon memes cards pokemon memes 2021 pokemon memes reddit pokemon memes clean funny pokemon memes 2022 pokemon memes pokemon memes clean funny pokemon memes cursed pokemon memes pokemon memes dirty shiny pokemon memes twitch plays pokemon memes pokemon memes only pokemon fans would get dank pokemon memes who's that pokemon memes funniest pokemon memes
Book Synopsis Mixed Reality and Games by : Emir Bektic
Download or read book Mixed Reality and Games written by Emir Bektic and published by transcript Verlag. This book was released on 2020-10-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Book Synopsis Pokemon Go: Memes by : Pokemon Go Memes
Download or read book Pokemon Go: Memes written by Pokemon Go Memes and published by Memes. This book was released on 2016-07-13 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enjoy over forty pages of the funniest memes based off one of the top grossing mobile games ever!
Book Synopsis Augmented Cognition by : Dylan D. Schmorrow
Download or read book Augmented Cognition written by Dylan D. Schmorrow and published by Springer Nature. This book was released on 2022-05-17 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Augmented Cognition, AC 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The AC 2022 proceedings aims to develop adaptive systems capable of extending the information management capacity of individuals through computing technologies and offers a broad range of theoretical and applied issues related to Augmented Cognition and its applications.
Download or read book Pokemon Jokes 2 written by Jack Jokes and published by PeteyRF Creative. This book was released on 2016-11-20 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Jokes 2
Book Synopsis Software Business by : Xiaofeng Wang
Download or read book Software Business written by Xiaofeng Wang and published by Springer Nature. This book was released on 2021-11-26 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Software Business, ICSOB 2021, which was held during December 2-3, 2021. The conference was originally planned to take place in Drammen, Norway, but changed to an online format due to the COVID-19 pandemic. The special theme of ICSOB 2021 was software sustainability. The 13 full papers and 5 short papers presented were carefully reviewed and selected from 39 submissions. They deal with a range of topics including software sustainability, Agile development, DevOps, software startups, prototyping, software ecosystems, crowdsourcing platforms, technical debts, and risk management.
Download or read book Pokemon Go Memes 3 written by Jack Jokes and published by PeteyRF Creative. This book was released on 2016-08-04 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pokemon Go Memes 3
Book Synopsis Online Virality by : Valérie Schafer
Download or read book Online Virality written by Valérie Schafer and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-08-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Online Virality, edited by Valérie Schafer and Fred Pailler (C2DH, University of Luxembourg), aims to provide a comprehensive examination of online virality. It explores the many ways we can think about this modern phenomenon and analyse the circulation, reception, and evolution of viral born-digital content. Virality and content sharing always intertwine material, infrastructural, visual and discursive elements. This involves various platforms, stakeholders, intermediaries, social groups and communities that are constantly (re)defining themselves. Regulation, curation and content moderation politics, as well as affects and emotions (fears, humour, empathy, hatred...), are also at the core of online virality. The publication offers an interdisciplinary overview on online virality by including different types of scientific inputs, such as precise case studies, various methodological approaches (including close and distant reading, visual studies, discourse analysis, etc.), as well as historical and socio-technical analyses. The book is organised around three main topics: Expressions and Genres; Mobilisations and Engagements; Circulation and Infrastructures. The first part explores the semiotics of virality, the diverse and creative forms of expression, specific genres, the relation to other media, and the affective side of virality, such as using humour or provocation. The second part focuses on the political dimension of memes and viral content and their use in the context of controversy or political and ideological opposition. Finally, the third part delves into the often understudied but essential side of virality, by examining the role of platforms and their curation, in short, the infrastructural dimension of virality. These three parts allow us to question such fundamental notions linked to virality as, among others, circulation, reception, economy of attention, instrumentalisation and affect. This volume brings together authors from various disciplines, including semiotics, history, information and communication sciences, computer science, digital humanities, media studies. In addition, the contributors approach the question via case studies that allow for a perspective that is not exclusively US and European-centred. Some chapters explore virality in Brazil, Chile, while the book also examines a wide variety of platforms (YouTube, Twitter, Instagram, TikTok, video game platforms, etc.).
Book Synopsis Pokemon GO memes images faq and info by : rediter
Download or read book Pokemon GO memes images faq and info written by rediter and published by WAW PKMN. This book was released on 2016-07-19 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best source of images of Pokemon GO, great memes lot of nice and interesting images and information and news! It is to see what we have prepared for the developers and the community game Pokemon GO!
Download or read book Bottlenecks written by David C. Evans and published by Apress. This book was released on 2017-02-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innova tors in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs Who This Book Is For Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. Praise “Bottlenecks’ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.” - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products “Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.” - John Dirks, UX Director and Partner, Blink UX “Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.” - Josh Lamar, Sr. UX Lead, Microsoft Outlook
Book Synopsis Go, Popplio! (Pokémon: Scholastic Reader, Level 2) by : Maria S. Barbo
Download or read book Go, Popplio! (Pokémon: Scholastic Reader, Level 2) written by Maria S. Barbo and published by Scholastic Inc.. This book was released on 2024-12-03 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kids can practice their reading skills with Pokemon in this fun Level 2 Reader! Join Ash and Pikachu on an adventure in the Alola region! Ash and his friends are on a fishing field trip. But—uh-oh—Team Rocket wants to steal their Pokemon! It’s up to Popplio to save the Pokemon—and the day. This Level 2 reader is based on an episode from the hit Pokemon animated series. Full-color illustrations throughout!
Download or read book Who Are You? written by Alex Custodio and published by MIT Press. This book was released on 2020-10-13 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"--asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform.
Book Synopsis Digital Culture and Society by : Kate Orton-Johnson
Download or read book Digital Culture and Society written by Kate Orton-Johnson and published by SAGE Publications Limited. This book was released on 2024-02-23 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a critical introduction to the ways in which digital technologies have enabled new types of interactions, experiences and collaborations across a range of platforms and media, profoundly shaping our socio-cultural landscapes. These discussions are grounded in classical sociological concepts; community, the self, gender, consumption, power and exclusion and inequality, to demonstrate the continuities that exist between sociological studies of ‘real’ world phenomena and their digital counterparts. Examining the various debates around methods in digital sociology in recent years, this book provides an accessible and engaging guide to using methodologies to study digital technology. From the moment we wake up until we go to bed, many of us constantly use digital technologies. Our mobile phones have become our maps, banks, newspapers and entertainment consoles. What′s more, they allow us to be constantly connected with the people in our lives. This book will equip you to analyse digital media in your own work. The book offers a broad guide to the various areas of our lives that are impacted by digital technology, from the virtual communities that we form on social media to the impact that digital technology has on our identity through a ′sociology of selfies′. With chapters on leisure, work, privacy and methods, this is an essential introduction for students in the areas of sociology, digital media, and cultural studies. Learning features include: - Annotated further reading in every chapter - Case studies that illustrate theory - Learning objectives and questions throughout - Historical and theoretical context in every chapter
Book Synopsis Gender, Masculinity and Video Gaming by : Marcus Maloney
Download or read book Gender, Masculinity and Video Gaming written by Marcus Maloney and published by Springer Nature. This book was released on 2019-11-23 with total page 109 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.