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Pokemon Go Activity Book
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Book Synopsis Amazing Pokemon Math by : Osie Publishing
Download or read book Amazing Pokemon Math written by Osie Publishing and published by Createspace Independent Publishing Platform. This book was released on 2016-12-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Limited Time Discount! (Regular $ 9.99 ) The #2nd Unofficial Amazing Pokemon Math: Cool Math Activity Book For Pokemon Go Fans Series 2nd Book! Addition, Subtraction till 100 and intro in Multiplication and Division. Fun by learning math via Coloring Drawings for Kids is a great way to spend your free time. This book will keep children entertained for hours. It also serves as a fantastic gift for any occasion. Sized to frame at 8.5- x 11- and Single-Sided Pages so kids could freely color Inside you will find: Drawings of your favorite pokemon characters Drawings of Pokemon Atributes ... and much, much more! Make these drawings come to life using your imagination, pencils and markers! NOT OFFICIAL POKEMON OR POKEMON GO PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH NINTENDO. Authors intend to develop children math skills without any harm to Nintendo property. TAGS: Pokemon coloring, Pokemon Go coloring books, kids activity book, Pokemon activity coloring book, homeschooling math, Amazing Math coloring book, pixel art, color squres, children math book, most popular children coloring book, homeschool materials, homeschool math, children logics book, counting book, learn counting, learn Math, Pokemon book, best logics book
Book Synopsis Pokémon: Kalos Essential Activity Book (Pokémon) by : Scholastic
Download or read book Pokémon: Kalos Essential Activity Book (Pokémon) written by Scholastic and published by Geronimo Stilton and the Kingd. This book was released on 2015-12-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For twenty years, Scholastic has been helping kids catch 'em all! Celebrate the 20th anniversary with this book of games, puzzles, and activities for aspiring Pokemon trainers. Games, puzzles, activities, stats, facts, and much more! It's the ultimate activity book for Pokemon fans.
Book Synopsis Pokémon Alola Region Activity Book by : Lawrence Neves
Download or read book Pokémon Alola Region Activity Book written by Lawrence Neves and published by Pikachu Press. This book was released on 2017-10-17 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visit a Tropical Wonderland with Activities Featuring Alola and Its Pokémon! The newest activity book for every Pokémon fan visits the Alola region! Do some island-hopping for ever-changing fun, and say hello to the Island Guardians plus amazing Mythical and Legendary Pokémon! There’s something here for every Pokémon Trainer, from the young novice to the seasoned fan! Inside, you’ll find activities featuring Pokémon on each island, plus Pikachu-themed puzzles and first partner Pokémon from Rowlet to Litten to Popplio, sticker activities, and more! Show off your Pokémon knowledge, and triumph over more than a dozen types of brainteasers and activities with the Pokémon Alola Region Activity Book today! Puzzles * Mazes * Move Matches * Who’s That Pokémon? * Crosswords * Type Matchups * Acrostics * Word Searches * And Much More! Includes 96 pages of Activities and 12 bonus Sticker Activity pages!
Book Synopsis Pokemon All-New Collector's Sticker by : Inc Scholastic
Download or read book Pokemon All-New Collector's Sticker written by Inc Scholastic and published by Scholastic Paperbacks. This book was released on 2008-07-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sticker book contains every Pokémon ever: from Abomasnow to Zubat! That's over 480 Pokémon--all the classic characters, plus the most recent Sinnoh region Pokémon-- complete with basic stats and bonus info. It's the ultimate resource for every budding Pokémon expert.
Book Synopsis Doing Play Therapy by : Terry Kottman
Download or read book Doing Play Therapy written by Terry Kottman and published by Guilford Publications. This book was released on 2018-07-07 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the process of therapy from beginning to end, this engaging text helps students and practitioners use play confidently and effectively with children, adolescents, and adults struggling with emotional or behavioral problems or life challenges. With an accessible theory-to-practice focus, the book explains the basics of different play therapy approaches and invites readers to reflect on and develop their own clinical style. It is filled with rich case material and specific examples of play techniques and strategies. The expert authors provide steps for building strong relationships with clients; exploring their clinical issues and underlying dynamics; developing and working toward clear treatment goals; and collaborating with parents and teachers. A chapter on common challenges offers insightful guidance for navigating difficult situations in the playroom.
Book Synopsis Your Best Year Ever by : Michael Hyatt
Download or read book Your Best Year Ever written by Michael Hyatt and published by Baker Books. This book was released on 2023-11-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: We all want to live a life that matters. But too often we find ourselves overwhelmed by the day-to-day. Our big goals get pushed to the back burner--and then, more often than not, they get forgotten. It doesn't have to be that way! This is the year you finally close the gap between reality and your dreams. In this new, fully revised and updated edition of Your Best Year Ever, Michael Hyatt shares a powerful, proven, research-driven system for setting and achieving your goals. You'll learn how to design your best year ever by discovering what's holding you back, how to overcome past setbacks, how to set and pursue worthy goals without quitting, what to do when you feel stuck, and much more. If you're tired of not seeing progress in your personal, intellectual, professional, relational, or financial goals, it's time for you to have your best year ever!
Download or read book Into the Metaverse written by Cathy Hackl and published by Bloomsbury Publishing. This book was released on 2023-01-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illuminating insight into the Metaverse - what it is, how it works, and and why it will soon be playing a major role in business, technology and society. In Into the Metaverse, Cathy Hackl, a globally recognized futurist and one of the world's first Chief Metaverse Officers, shares her insights on what companies need to do to harness the next iteration of the internet - the metaverse. In this book you'll find a wealth of information on issues such as: - What is the metaverse and what it means for your brand, organization or company - How to make money in the metaverse through understanding the underlying concepts behind it such as gaming, synthetic media, spatial computing and artificial intelligence. - How to lead in the metaverse through industries that are already forging ahead, such as fashion and marketing. - Who should manage the metaverse function within your organization and why some companies should consider creating a role for a Chief Metaverse Officer. - Finally, how to protect the metaverse and action steps you can take towards the future. Essential reading for any executive, Into the Metaverse, will reshape how you think about the internet and its place for those who want to lead successful businesses, today and into the future. If the internet was first used to connect us to information, and then developed into a social media forum to connect people, then Web3, which connects people, places and things, will help enable the successor state to today's mobile internet - the Metaverse. It will bring together and merge our physical and digital lives, and - in the same way that social media upended our lives and our businesses - the Metaverse will shake things up even more. Into the Metaverse is the essential business guide to understanding the ground-breaking technologies that enable this monumental shift and the opportunities it presents from a business and societal perspective.
Book Synopsis Research Handbook on the Law of Virtual and Augmented Reality by : Woodrow Barfield
Download or read book Research Handbook on the Law of Virtual and Augmented Reality written by Woodrow Barfield and published by Edward Elgar Publishing. This book was released on 2018-12-28 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality raise significant questions for law and policy. When should virtual world activities or augmented reality images count as protected First Amendment ‘speech’, and when are they instead a nuisance or trespass? When does copying them infringe intellectual property laws? When should a person (or computer) face legal consequences for allegedly harmful virtual acts? The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, issues of data protection and privacy, legal rights for increasingly intelligent avatars, and issues of jurisdiction within virtual and augmented reality worlds.
Book Synopsis Augmented Reality Games I by : Vladimir Geroimenko
Download or read book Augmented Reality Games I written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-10 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
Book Synopsis Extended Reality by : Lucio Tommaso De Paolis
Download or read book Extended Reality written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2022-08-27 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Download or read book Pokemon written by Katherine Fang and published by Scholastic Inc.. This book was released on 2010-04 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's Pokmon puzzle power. Over 64 pages of activities, quizzes, Sudoku, and more--all starring the latest Pokmon. Full color. Consumable.
Book Synopsis Intergenerational Locative Play by : Michael Saker
Download or read book Intergenerational Locative Play written by Michael Saker and published by Emerald Group Publishing. This book was released on 2021-02-08 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.
Download or read book Funology 2 written by Mark Blythe and published by Springer. This book was released on 2018-07-20 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.
Book Synopsis The Augmented Reality of Pokémon Go by : Neriko Musha Doerr
Download or read book The Augmented Reality of Pokémon Go written by Neriko Musha Doerr and published by Lexington Books. This book was released on 2019-02-08 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when a group of people see things that others do not and begin acting accordingly? The Augmented Reality of Pokémon GO: Chronotopes, Moral Panic, and Other Complexities explores this question by examining what happened after Pokémon GO, a smartphone augmented reality game, was released in July, 2016. The game overlaid the world of Pokémon onto the “real” physical world, drawing 30 million players in the first two weeks. Pokémon GO has created new ways of sensing the environment, reading things around us, walking the street, and dwelling in certain areas, i.e., inhabiting the world. Through detailed text analyses of the game and auto-ethnographies of the contributing authors’ experiences playing the game analyzed from anthropological perspectives, this volume provides nuanced analyses of this new way of relating to the world: the augmented reality world of Pokémon GO. Each chapter focuses on specific aspects of this new experience of the world: the cosmology of the world of Pokémon and the multifaceted ways we relate to our environment through Pokémon GO; the notion of space and time in Pokémon GO and its interface with that of real world as it guides our actions; the phenomenology of Pokémon GO in urban walking with its complex relationships to public space, “nature” as constructed through modernity, cell phone infrastructure, and urban landscapes where insects, animals, birds, human, history, transportation infrastructure, and trash all intermingle to create its ambiance; and the game’s link to the wider social issue as it gets appropriated for “friendly authoritarian” goals of civil society, imposing various ideologies and accruing commercial gains. Through “participant observation” —all contributors have been avid Pokémon GO players themselves—this volume offers snapshots of the Pokémon GO effect from its initial stage as a social phenomenon to Spring 2018.
Book Synopsis Location-Based Social Media by : Leighton Evans
Download or read book Location-Based Social Media written by Leighton Evans and published by Springer. This book was released on 2017-01-23 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book extends current understandings of the effects of using locative social media on spatiality, the experience of time and identity. This is a pertinent and timely topic given the increase in opportunities people now have to explicitly and implicitly share their location through digital and mobile technologies. There is a growing body of research on locative media, much of this literature has concentrated on spatial issues. Research here has explored how locative media and location-based social media (LBSN) are used to communicate and coordinate social interactions in public space, affecting how people approach their surroundings, turning ordinary life “into a game”, and altering how mobile media is involved in understanding the world. This book offers a critical analysis of the effect of usage of locative social media on identity through an engagement with the current literature on spatiality, a novel critical investigation of the temporal effects of LBSN use and a view of identity as influenced by the spatio-temporal effects of interacting with place through LBSN. Drawing on phenomenology, post-phenomenology and critical theory on social and locative media, alongside established sociological frameworks for approaching spatiality and the city, it presents a comprehensive account of the effects of LBSN and locative media use.
Book Synopsis Parkour and the City by : Jeffrey L. Kidder
Download or read book Parkour and the City written by Jeffrey L. Kidder and published by Rutgers University Press. This book was released on 2017-04-20 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the increasingly popular sport of parkour, athletes run, jump, climb, flip, and vault through city streetscapes, resembling urban gymnasts to passersby and awestruck spectators. In Parkour and the City, cultural sociologist Jeffrey L. Kidder examines the ways in which this sport involves a creative appropriation of urban spaces as well as a method of everyday risk-taking by a youth culture that valorizes individuals who successfully manage danger. Parkour’s modern development has been tied closely to the growth of the internet. The sport is inevitably a YouTube phenomenon, making it exemplary of new forms of globalized communication. Parkour’s dangerous stunts resonate, too, Kidder contends, with a neoliberal ideology that is ambivalent about risk. Moreover, as a male-dominated sport, parkour, with its glorification of strength and daring, reflects contemporary Western notions of masculinity. At the same time, Kidder writes, most athletes (known as “traceurs” or “freerunners”) reject a “daredevil” label, preferring a deliberate, reasoned hedging of bets with their own safety—rather than a “pushing the edge” ethos normally associated with extreme sports.
Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce
Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.