Playing Dystopia

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Publisher : transcript Verlag
ISBN 13 : 3839445973
Total Pages : 435 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Playing Dystopia by : Gerald Farca

Download or read book Playing Dystopia written by Gerald Farca and published by transcript Verlag. This book was released on 2018-11-30 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Bert Weedon's Play In A Day

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Publisher : Faber Music Ltd
ISBN 13 : 0571591744
Total Pages : 43 pages
Book Rating : 4.5/5 (715 download)

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Book Synopsis Bert Weedon's Play In A Day by : Bert Weedon

Download or read book Bert Weedon's Play In A Day written by Bert Weedon and published by Faber Music Ltd. This book was released on 2021-11-15 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: The full eBook version of Bert Weedon's Play in a Day in fixed-layout format. Play in a Day remains the world's most successful guitar tutor. It is as much a legend as the stars who've learnt from it - Eric Clapton, Mike Oldfield, Paul McCartney, Steve Hillage, George Harrison, John Lennon, Sting, Brian May, Pete Townshend and dozens more. Play in a Day is easy to use, inexpensive and can help to turn you into a legendary performer too.

Playing Nature

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Publisher : U of Minnesota Press
ISBN 13 : 145296226X
Total Pages : 293 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis Playing Nature by : Alenda Y. Chang

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Video Games and Storytelling

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Publisher : Springer
ISBN 13 : 1137525053
Total Pages : 327 pages
Book Rating : 4.1/5 (375 download)

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Book Synopsis Video Games and Storytelling by : Souvik Mukherjee

Download or read book Video Games and Storytelling written by Souvik Mukherjee and published by Springer. This book was released on 2015-09-15 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Playing with Books

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Publisher : Quarto Publishing Group USA
ISBN 13 : 1616738588
Total Pages : 153 pages
Book Rating : 4.6/5 (167 download)

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Book Synopsis Playing with Books by : Jason Thompson

Download or read book Playing with Books written by Jason Thompson and published by Quarto Publishing Group USA. This book was released on 2010-04-01 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.

Playing at the World

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Publisher :
ISBN 13 : 9780615642048
Total Pages : 698 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Playing at the World by : Jon Peterson

Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.

Playing Wicked

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Publisher : Albert Whitman & Company
ISBN 13 : 0807587400
Total Pages : 35 pages
Book Rating : 4.8/5 (75 download)

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Book Synopsis Playing Wicked by : Alex R. Kahler

Download or read book Playing Wicked written by Alex R. Kahler and published by Albert Whitman & Company. This book was released on 2020-04-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter who you are, sometimes it's fun to pretend to be wicked! Dante loves playing make believe. When he's with his friends, he's the wizened wizard or regal ruler. But when he's by himself, Dante would rather be the wicked queen. Then, one day, his dress and makeup are just so perfect that he braves the outdoors, delighting in his playful evilness. Will Dante find someone to play the hero to his villain?

Playing Smart

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Publisher : MIT Press
ISBN 13 : 0262350157
Total Pages : 188 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Playing Smart by : Julian Togelius

Download or read book Playing Smart written by Julian Togelius and published by MIT Press. This book was released on 2019-01-15 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing with Sound

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Publisher : MIT Press
ISBN 13 : 0262312301
Total Pages : 199 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Playing with Sound by : Karen Collins

Download or read book Playing with Sound written by Karen Collins and published by MIT Press. This book was released on 2013-01-11 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of the player's experience of sound in video games and the many ways that players interact with the sonic elements in games. In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects—which include not only music but also sound effects, ambient sound, dialogue, and interface sounds—both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

Playing Tyler

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Publisher : Watkins Media Limited
ISBN 13 : 1908844620
Total Pages : 263 pages
Book Rating : 4.9/5 (88 download)

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Book Synopsis Playing Tyler by : T L Costa

Download or read book Playing Tyler written by T L Costa and published by Watkins Media Limited. This book was released on 2013-07-02 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: When is a game not a game? Tyler MacCandless can’t focus, even when he takes his medication. He can’t focus on school, on his future, on a book, on much of anything other than taking care of his older brother, Brandon, who’s in rehab for heroin abuse… again. Tyler’s dad is dead and his mom has mentally checked out. The only person he can really count on is his Civilian Air Patrol Mentor, Rick. The one thing in life it seems he doesn’t suck at is playing video games and, well, thats probably not going to get him into college. Just when it seems like his future is on a collision course with a life sentence at McDonald’s, Rick asks him to test a video game. If his score’s high enough, it could earn him a place in flight school and win him the future he was certain that he could never have. And when he falls in love with the game’s designer, the legendary gamer Ani, Tyler thinks his life might finally be turning around. That is, until Brandon goes MIA from rehab and Tyler and Ani discover that the game is more than it seems. Now Tyler will have to figure out what’s really going on in time to save his brother… and prevent his own future from going down in flames.

Play This Book

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1681198649
Total Pages : 31 pages
Book Rating : 4.6/5 (811 download)

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Book Synopsis Play This Book by : Jessica Young

Download or read book Play This Book written by Jessica Young and published by Bloomsbury Publishing USA. This book was released on 2018-05-22 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of Press Here, this new interactive picture book invites readers to touch and move and "play" with the book. To start our show we need a band--maybe you can lend a hand! There are lots of ways little hands can make music. Each page of this interactive book invites readers to strum the guitar, slide the trombone, crash the cymbals, and more--no instruments required! With a delightful rhyming text and engaging illustrations, this book is full of instruments waiting to share their sounds. The only thing this band needs is YOU! Just use your imagination, turn the pages, and Play This Book! Pair with Pet This Book, another title by author Jessica Young and illustrator Daniel Wiseman that comes printed on heavy-duty card stock pages to stand up to all kinds of play!

Solo Guitar Playing

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Publisher : Macmillan Reference USA
ISBN 13 : 9780028716800
Total Pages : 244 pages
Book Rating : 4.7/5 (168 download)

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Book Synopsis Solo Guitar Playing by : Frederick M. Noad

Download or read book Solo Guitar Playing written by Frederick M. Noad and published by Macmillan Reference USA. This book was released on 1976 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second volume of the popular classical guitar method features instruction, graded exercises, practice studies, and a survey of the guitar repertoire. Volume Two develops technique, sightreading, and includes an advanced repertoire of thirty works.

Playing with God

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Publisher : Harvard University Press
ISBN 13 : 0674020448
Total Pages : 336 pages
Book Rating : 4.6/5 (74 download)

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Book Synopsis Playing with God by : William J Baker

Download or read book Playing with God written by William J Baker and published by Harvard University Press. This book was released on 2009-06-30 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like no other nation on earth, Americans eagerly blend their religion and sports. This book traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.

Playing Real

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Publisher : Northwestern University Press
ISBN 13 : 0810143070
Total Pages : 258 pages
Book Rating : 4.8/5 (11 download)

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Book Synopsis Playing Real by : Lindsay Brandon Hunter

Download or read book Playing Real written by Lindsay Brandon Hunter and published by Northwestern University Press. This book was released on 2021-02-15 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing Real: Mimesis, Media, and Mischief explores the integration and interaction of mimetic theatricality and representational media in twentieth- and twenty‐first-century performance. It brings together carefully chosen sites of performance—including live broadcasts of theatrical productions, reality television, and alternate-reality gaming—in which mediatization and mimesis compete and collude to represent the real to audiences. Lindsay Brandon Hunter reads such performances as forcing confrontation between notions of authenticity, sincerity, and spontaneity and their various others: the fake, the feigned, the staged, or the rehearsed. Each site examined in Playing Real purports to show audiences something real—real theater, real housewives, real alternative scenarios—which is simultaneously visible as overtly constructed, adulterated by artifice and artificiality. The integration of mediatization and theatricality in these performances, Hunter argues, exploits the proclivities of both to conjure the real even as they risk corrupting the perception of authenticity by imbricating it with artifice and overt manipulation. Although the performances analyzed obscure boundaries separating actual from virtual, genuine from artificial, and truth from fiction, Hunter rejects the notion that these productions imperil the “real.” She insists on uncertainty as a fertile site for productive and pleasurable mischief—including relationships to realness and authenticity among both audience and participants.

Remember Why You Play

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Publisher : Tyndale House Publishers, Inc.
ISBN 13 : 1414337272
Total Pages : 265 pages
Book Rating : 4.4/5 (143 download)

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Book Synopsis Remember Why You Play by : David Thomas

Download or read book Remember Why You Play written by David Thomas and published by Tyndale House Publishers, Inc.. This book was released on 2010 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thomas documents the lives, struggles, and triumphs of the players and coaches of Faith Christian School in Grapevine, Texas, following the team for a full season to record a story that is sure to inspire readers to understand that relationships are more important than winning.

You've Been Played

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Publisher : Basic Books
ISBN 13 : 1541600193
Total Pages : 297 pages
Book Rating : 4.5/5 (416 download)

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Book Synopsis You've Been Played by : Adrian Hon

Download or read book You've Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

Rules of Play

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Publisher : MIT Press
ISBN 13 : 9780262240451
Total Pages : 680 pages
Book Rating : 4.2/5 (44 download)

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Book Synopsis Rules of Play by : Katie Salen Tekinbas

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.