Cross Platform Game Development

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633617
Total Pages : 441 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Cross Platform Game Development by : Alan Thorn

Download or read book Cross Platform Game Development written by Alan Thorn and published by Jones & Bartlett Learning. This book was released on 2008-06-05 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularity of games that run on all PC platforms—whether Windows, Mac, or Linux—the search is on for game developers who can create cross-platform games. Cross-Platform Game Development explains to both beginners and experts how to use cross-platform tools, provides tutorials on setting up and compiling key gaming libraries, and examines the necessary code and conceptual frameworks to get started on the path to making cross-platform games. With this book discover how to create cross-platform games in C++ using the cross-platform editor Code::Blocks; explore how to make games quickly with a combination of cross-platform and open-source gaming libraries; understand the fundamentals of game programming, including hierarchial scene management, collision detection, and depth sorting; learn how to make both 2D and 3D real-time cross-platform games, complete with sound, graphics, and more.

Coding with Scratch – Create Awesome Platform Games (US English edition)

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Author :
Publisher : In Easy Steps Limited
ISBN 13 : 1787910245
Total Pages : 84 pages
Book Rating : 4.7/5 (879 download)

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Book Synopsis Coding with Scratch – Create Awesome Platform Games (US English edition) by : Max Wainewright

Download or read book Coding with Scratch – Create Awesome Platform Games (US English edition) written by Max Wainewright and published by In Easy Steps Limited. This book was released on 2024-07-05 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding with Scratch – Create Awesome Platform Games (US English edition) shows kids how to create amazing platform games with Scratch. They will learn how to: · Use code to make a series of games where sprites leap from platform to platform. · Design different levels, draw graphics, and make simple animations. · Use variables to keep the score and to simulate gravity in games. · Make code blocks and functions. · Add sound to bring games to life. Starting with an introduction about how Scratch works, this book is suitable for beginners but with lots of tips, challenges, and extensions for experienced Scratch coders. To create the games in this book, children will need a desktop computer or a laptop. The games require a proper keyboard so will not work well on a tablet or iPad. It is recommended that children should be supervised when using the internet, especially when using a new website. This is the U.S. English edition. Table of Contents: 1. Coding with Scratch 2. Banana Bonanza 3. Jumposaurus 4. Space Dog 5. Polar Penguin 6. Monkey City 7. Haunted House 8. Scrolling Platform 9. Function Freddy Game Challenges: 1. Reusing your own blocks 2. Pyramid Platform 3. Crazy Castle 4. Robot Runner 5. Game Mods Glossary

A Beginner's Guide to 2D Platform Games with Unity

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Author :
Publisher :
ISBN 13 :
Total Pages : 146 pages
Book Rating : 4.5/5 (553 download)

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Book Synopsis A Beginner's Guide to 2D Platform Games with Unity by : Patrick Felicia

Download or read book A Beginner's Guide to 2D Platform Games with Unity written by Patrick Felicia and published by . This book was released on 2020-10-29 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Glued to Games

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313362254
Total Pages : 201 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Glued to Games by : Scott Rigby

Download or read book Glued to Games written by Scott Rigby and published by Bloomsbury Publishing USA. This book was released on 2011-02-18 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. With video game sales in the billions and anxious concerns about their long-term effects growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure—the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

Gaming the System

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Publisher : MIT Press
ISBN 13 : 026202781X
Total Pages : 303 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Gaming the System by : Katie Salen Tekinbas

Download or read book Gaming the System written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2014-10-10 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games as systems, with complex interactions of game elements and rules. Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.

Writing for Video Game Genres

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Publisher : CRC Press
ISBN 13 : 1040053580
Total Pages : 282 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Writing for Video Game Genres by : Wendy Despain

Download or read book Writing for Video Game Genres written by Wendy Despain and published by CRC Press. This book was released on 2009-02-26 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

C++ A Language for Modern Programming

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Author :
Publisher : Red Dot Publications
ISBN 13 :
Total Pages : 319 pages
Book Rating : 4./5 ( download)

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Book Synopsis C++ A Language for Modern Programming by :

Download or read book C++ A Language for Modern Programming written by and published by Red Dot Publications. This book was released on 2023-10-04 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book Description: C++ Programming: A Journey to the Heart of a Versatile Language is a comprehensive guide to learning and mastering C++, one of the most powerful and versatile programming languages available. This book goes beyond the basics, offering readers a deep understanding of C++'s capabilities, limitations, and its intricate tapestry of uses in the ever-evolving landscape of software development. Written by an experienced C++ programmer and educator, this book covers a wide range of topics, from fundamental C++ concepts to advanced applications in various fields. Each section is packed with practical examples, case studies, and exercises to ensure readers gain a deep understanding of the concepts at hand. Whether you're a complete novice, an experienced programmer looking to expand your skills, or a professional seeking to harness the full potential of C++, this book is your faithful companion. Here are some of the key features of this book: Comprehensive coverage of C++ fundamentals, including data types, variables, functions, classes, objects, inheritance, polymorphism, templates, generics, exception handling, and the Standard Template Library (STL) In-depth exploration of advanced C++ features, such as concepts, ranges, and coroutines Real-world examples and hands-on exercises to solidify learning and boost confidence Best practices, design patterns, and advanced techniques to elevate coding skills Focus on developing a problem-solving mindset and crafting elegant and efficient software This book is ideal for: Anyone interested in learning C++ programming Experienced programmers looking to expand their C++ skills Professionals seeking to harness the full potential of C++ Embark on a journey to the heart of C++ programming with this comprehensive and engaging guide. Discover the language's power and versatility, and learn to create software that inspires and empowers. 20 chapters 319 pages

Director MX 2004 Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136145257
Total Pages : 337 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Director MX 2004 Games by : Nik Lever

Download or read book Director MX 2004 Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-08-06 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to create both 2d and 3d games with Director

Developing Games in Java

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Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Foundation Game Design with HTML5 and JavaScript

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Publisher : Apress
ISBN 13 : 1430247177
Total Pages : 747 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy and published by Apress. This book was released on 2013-01-28 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Entertainment Computing and Serious Games

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Author :
Publisher : Springer Nature
ISBN 13 : 3030346447
Total Pages : 490 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Entertainment Computing and Serious Games by : Erik van der Spek

Download or read book Entertainment Computing and Serious Games written by Erik van der Spek and published by Springer Nature. This book was released on 2019-11-07 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

Encyclopedia of Mobile Computing and Commerce

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Author :
Publisher : IGI Global
ISBN 13 : 1599040034
Total Pages : 1176 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Encyclopedia of Mobile Computing and Commerce by : Taniar, David

Download or read book Encyclopedia of Mobile Computing and Commerce written by Taniar, David and published by IGI Global. This book was released on 2007-04-30 with total page 1176 pages. Available in PDF, EPUB and Kindle. Book excerpt: The "Encyclopedia of Mobile Computing and Commerce" presents current trends in mobile computing and their commercial applications. Hundreds of internationally renowned scholars and practitioners have written comprehensive articles exploring such topics as location and context awareness, mobile networks, mobile services, the socio impact of mobile technology, and mobile software engineering.

Phaser.js Game Design Workbook

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Author :
Publisher : Scribl
ISBN 13 : 1952635012
Total Pages : 212 pages
Book Rating : 4.9/5 (526 download)

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Book Synopsis Phaser.js Game Design Workbook by : Stephen Gose

Download or read book Phaser.js Game Design Workbook written by Stephen Gose and published by Scribl. This book was released on 2017-12-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using phaser.js framework, **you develop your own game** by simply following and translating my easy concepts into your own game design. **When you complete this workbook, unlike other game development books, you will have your own game, not a game of the author's.** For example, if you have never created an online game in html5 and JavaScript, you might like to start with chapters 1 through 3 while a seasoned game developer might like chapters 4, 8, 11 and the appendix. The workbook's **appendix is a resource dictionary with all the open-source free assets on the Internet.** Each chapter guides you in [my decision/design process](http://www.stephen-gose.com) you see why I am choosing various business and software results -- all of this in well-commented source code so you can get it right away. In summary, you complete your own exciting game in your selected genre using the free open source Phaser JavaScript Gaming Framework and other JavaScript tools following this step-by-step workbook. The power of the Phaser JavaScript Framework is yours.

Winning Through Platforms

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Publisher : Emerald Group Publishing
ISBN 13 : 180455300X
Total Pages : 224 pages
Book Rating : 4.8/5 (45 download)

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Book Synopsis Winning Through Platforms by : Ted Moser

Download or read book Winning Through Platforms written by Ted Moser and published by Emerald Group Publishing. This book was released on 2023-12-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every company needs a platform to thrive. How can you succeed when your markets get platform-crowded? This book – a how-to-win playbook – shows you the way.

Implementation of Functional Languages

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Author :
Publisher : Springer
ISBN 13 : 3540446583
Total Pages : 205 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Implementation of Functional Languages by : Pieter Koopman

Download or read book Implementation of Functional Languages written by Pieter Koopman and published by Springer. This book was released on 2006-12-30 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the 11th International Workshop on the Implementation of Functional Languages, IFL'99, held in Lochem, The Netherlands, in September 1999. The 11 revised full papers presented were carefully selected during two rounds of reviewing. The papers are organized in sections on applications, compilation techniques, language concepts, and parallelism.

Flash MX 2004 Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136144544
Total Pages : 435 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Flash MX 2004 Games by : Nik Lever

Download or read book Flash MX 2004 Games written by Nik Lever and published by CRC Press. This book was released on 2012-11-12 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.