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Patterns Programming And Everything
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Book Synopsis Patterns, Programming and Everything by : Karin K. Breitman
Download or read book Patterns, Programming and Everything written by Karin K. Breitman and published by Springer Science & Business Media. This book was released on 2012-04-26 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: With 11 invited submissions from leading researchers and teams of researchers sharing one common characteristic ? all have worked with Dr. Judith Bishop during her long and continuing career as a leader in computer science education and research ? this book reflects on Dr Bishop?s outstanding contribution to computer science. Having worked at three different universities she now holds a leadership position in the research division of a major software company. The topics covered reflect some of the transitions in her career. The dominant theme is programming languages, with chapters on object oriented programming, real-time programming, component programming and design patterns. Another major and related topic is compilers, with contributions on dataflow analysis, tree rewriting and keyword recognition. Finally, there are some additional chapters on other varied but highly interesting topics including smart homes, mobile systems and teaching computer science.
Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Book Synopsis Design Patterns Explained by : Alan Shalloway
Download or read book Design Patterns Explained written by Alan Shalloway and published by Pearson Education. This book was released on 2004-10-12 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.
Download or read book Holub on Patterns written by Allen Holub and published by Apress. This book was released on 2004-09-27 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Allen Holub is a highly regarded instructor for the University of California, Berkeley, Extension. He has taught since 1982 on various topics, including Object-Oriented Analysis and Design, Java, C++, C. Holub will use this book in his Berkeley Extension classes. * Holub is a regular presenter at the Software Development conferences and is Contributing Editor for the online magazine JavaWorld, for whom he writes the Java Toolbox. He also wrote the OO Design Process column for IBM DeveloperWorks. * This book is not time-sensitive. It is an extremely well-thought out approach to learning design patterns, with Java as the example platform, but the concepts presented are not limited to just Java programmers. This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
Book Synopsis Implementation Patterns by : Kent Beck
Download or read book Implementation Patterns written by Kent Beck and published by Pearson Education. This book was released on 2007-10-23 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.
Book Synopsis Refactoring to Patterns by : Joshua Kerievsky
Download or read book Refactoring to Patterns written by Joshua Kerievsky and published by Addison-Wesley Professional. This book was released on 2005 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kerievsky lays the foundation for maximizing the use of design patterns by helping the reader view them in the context of refactorings. He ties together two of the most popular methods in software engineering today--refactoring and design patterns--as he helps the experienced developer create more robust software.
Book Synopsis Patterns for Parallel Programming by : Timothy G. Mattson
Download or read book Patterns for Parallel Programming written by Timothy G. Mattson and published by Pearson Education. This book was released on 2004-09-15 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Parallel Programming Guide for Every Software Developer From grids and clusters to next-generation game consoles, parallel computing is going mainstream. Innovations such as Hyper-Threading Technology, HyperTransport Technology, and multicore microprocessors from IBM, Intel, and Sun are accelerating the movement's growth. Only one thing is missing: programmers with the skills to meet the soaring demand for parallel software. That's where Patterns for Parallel Programming comes in. It's the first parallel programming guide written specifically to serve working software developers, not just computer scientists. The authors introduce a complete, highly accessible pattern language that will help any experienced developer "think parallel"-and start writing effective parallel code almost immediately. Instead of formal theory, they deliver proven solutions to the challenges faced by parallel programmers, and pragmatic guidance for using today's parallel APIs in the real world. Coverage includes: Understanding the parallel computing landscape and the challenges faced by parallel developers Finding the concurrency in a software design problem and decomposing it into concurrent tasks Managing the use of data across tasks Creating an algorithm structure that effectively exploits the concurrency you've identified Connecting your algorithmic structures to the APIs needed to implement them Specific software constructs for implementing parallel programs Working with today's leading parallel programming environments: OpenMP, MPI, and Java Patterns have helped thousands of programmers master object-oriented development and other complex programming technologies. With this book, you will learn that they're the best way to master parallel programming too.
Book Synopsis Pattern Languages of Program Design 5 by : Dragos-Anton Manolescu
Download or read book Pattern Languages of Program Design 5 written by Dragos-Anton Manolescu and published by Addison-Wesley Professional. This book was released on 2006 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long awaited fifth volume in a collection of key practices for pattern languages and design.
Download or read book DSLs in Action written by Debasish Ghosh and published by Simon and Schuster. This book was released on 2010-11-30 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your success—and sanity—are closer at hand when you work at a higher level of abstraction, allowing your attention to be on the business problem rather than the details of the programming platform. Domain Specific Languages—"little languages" implemented on top of conventional programming languages—give you a way to do this because they model the domain of your business problem. DSLs in Action introduces the concepts and definitions a developer needs to build high-quality domain specific languages. It provides a solid foundation to the usage as well as implementation aspects of a DSL, focusing on the necessity of applications speaking the language of the domain. After reading this book, a programmer will be able to design APIs that make better domain models. For experienced developers, the book addresses the intricacies of domain language design without the pain of writing parsers by hand. The book discusses DSL usage and implementations in the real world based on a suite of JVM languages like Java, Ruby, Scala, and Groovy. It contains code snippets that implement real world DSL designs and discusses the pros and cons of each implementation. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Tested, real-world examples How to find the right level of abstraction Using language features to build internal DSLs Designing parser/combinator-based little languages
Book Synopsis Architecture Patterns with Python by : Harry Percival
Download or read book Architecture Patterns with Python written by Harry Percival and published by O'Reilly Media. This book was released on 2020-03-05 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: As Python continues to grow in popularity, projects are becoming larger and more complex. Many Python developers are now taking an interest in high-level software design patterns such as hexagonal/clean architecture, event-driven architecture, and the strategic patterns prescribed by domain-driven design (DDD). But translating those patterns into Python isn’t always straightforward. With this hands-on guide, Harry Percival and Bob Gregory from MADE.com introduce proven architectural design patterns to help Python developers manage application complexity—and get the most value out of their test suites. Each pattern is illustrated with concrete examples in beautiful, idiomatic Python, avoiding some of the verbosity of Java and C# syntax. Patterns include: Dependency inversion and its links to ports and adapters (hexagonal/clean architecture) Domain-driven design’s distinction between entities, value objects, and aggregates Repository and Unit of Work patterns for persistent storage Events, commands, and the message bus Command-query responsibility segregation (CQRS) Event-driven architecture and reactive microservices
Download or read book Bursts written by Albert-Laszlo Barabasi and published by Penguin. This book was released on 2011-05-31 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling author of Linked returns with a ground breaking new theory that will enthrall fans of The Tipping Point Can we scientifically predict our future? It's a mystery that has nagged scientists for perhaps thousand of years. Now Albert-László Barabási-the award-winning author of the sleeper hit Linked- explains how the digital age has yielded a massive, previously unavailable data set that proves the daily pattern of human activity isn't random, it's "bursty." We work and fight and play in short flourishes of activity followed by next to nothing. Compellingly illustrated with the account of a bloody medieval crusade in sixteenth-century Transylvania and the modern tale of a contemporary artist hunted by the FBI, Bursts reveals that we are far more predictable than we like to think.
Book Synopsis Real-time Design Patterns by : Bruce Powel Douglass
Download or read book Real-time Design Patterns written by Bruce Powel Douglass and published by Addison-Wesley Professional. This book was released on 2003 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.
Book Synopsis Game Development Patterns and Best Practices by : John P. Doran
Download or read book Game Development Patterns and Best Practices written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2017-04-27 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.
Book Synopsis Go Design Patterns by : Mario Castro Contreras
Download or read book Go Design Patterns written by Mario Castro Contreras and published by Packt Publishing Ltd. This book was released on 2017-02-24 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn idiomatic, efficient, clean, and extensible Go design and concurrency patterns by using TDD About This Book A highly practical guide filled with numerous examples unleashing the power of design patterns with Go. Discover an introduction of the CSP concurrency model by explaining GoRoutines and channels. Get a full explanation, including comprehensive text and examples, of all known GoF design patterns in Go. Who This Book Is For The target audience is both beginner- and advanced-level developers in the Go programming language. No knowledge of design patterns is expected. What You Will Learn All basic syntax and tools needed to start coding in Go Encapsulate the creation of complex objects in an idiomatic way in Go Create unique instances that cannot be duplicated within a program Understand the importance of object encapsulation to provide clarity and maintainability Prepare cost-effective actions so that different parts of the program aren't affected by expensive tasks Deal with channels and GoRoutines within the Go context to build concurrent application in Go in an idiomatic way In Detail Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90's as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software. Style and approach This book will teach widely used design patterns and best practices with Go in a step-by-step manner. The code will have detailed examples, to allow programmers to apply design patterns in their day-to-day coding.
Book Synopsis Design Patterns in Ruby (Adobe Reader) by : Russ Olsen
Download or read book Design Patterns in Ruby (Adobe Reader) written by Russ Olsen and published by Pearson Education. This book was released on 2007-12-10 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
Book Synopsis Analysis Patterns by : Martin Fowler
Download or read book Analysis Patterns written by Martin Fowler and published by Addison-Wesley Professional. This book was released on 1997 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.