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Pattern Design
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Book Synopsis Pattern Design by : Elizabeth Wilhide
Download or read book Pattern Design written by Elizabeth Wilhide and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Throughout history, patterns have come in countless permutations of motif, colour-way and scale. Yet what all have in common is the regularity of repetition, that insistent rhythm that animates a flat surface with a sense of movement and vitality and gives it depth. Evident in the arrangement of petals on a flower head, the branching growth of stems and vines, the spirals of a seashell - pattern is inherent in the natural world that surrounds us. Powerful and transformative, pattern has an irrepressible joie de vivre. With more than 1,500 illustrations of patterns from all ages and cultures, Pattern Design is a visual feast. This comprehensive compendium is arranged thematically according to type, with chapters on Flora, Fauna, Pictorial, Geometric and Abstract designs. These broad categories are supplemented by in-depth features highlighting the work of key designers from the rich history of pattern-making - such as William Morris, Sonia Delaunay, Charles and Ray Eames, Lucienne Day and Orla Kiely - along with sections detailing the characteristic motifs of key period styles from Baroque to Art Deco.
Book Synopsis Pattern Design by : Lewis Foreman Day
Download or read book Pattern Design written by Lewis Foreman Day and published by Taplinger Publishing Company. This book was released on 1903 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master techniques for using pattern in wide range of design applications including architectural, textiles, print, more. Wealth of technical information. Over 270 design illustrations.
Book Synopsis Principles of Pattern Design by : Richard M. Proctor
Download or read book Principles of Pattern Design written by Richard M. Proctor and published by Courier Corporation. This book was released on 1990-01-01 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Brief, nontechnical instructions describe and illustrate each network upon which repeat patterns can be arranged, while a rich array of 280 illustrations depict historical and contemporary examples of pattern, many adapted from such diverse sources as a ancient Peruvian stone amulet, 12th-century mosaics, 13th-century damask, Japanese stencil designs, and much more. Decorative samples appear in macrame and embroidery, mosaics, painting, collage, sculpture, on wrapping paper and in other decorative art forms. A brief Vocabulary includes basic terms used to describe patterns and a concluding chaper explores the visual range of one particular motif - the Romanesque arch form."--BOOK COVER.
Book Synopsis Designing Patterns by : Lotta Kühlhorn
Download or read book Designing Patterns written by Lotta Kühlhorn and published by Die Gestalten Verlag-DGV. This book was released on 2014 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical guide explains the ins and outs of designing patterns while the included CD features templates for experimentation by beginners and professionals alike.
Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.
Book Synopsis Mobile Design Pattern Gallery by : Theresa Neil
Download or read book Mobile Design Pattern Gallery written by Theresa Neil and published by "O'Reilly Media, Inc.". This book was released on 2012-03-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer
Book Synopsis Game Programming Patterns by : Robert Nystrom
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Book Synopsis Twentieth-Century Pattern Design by : Lesley Jackson
Download or read book Twentieth-Century Pattern Design written by Lesley Jackson and published by Princeton Architectural Press. This book was released on 2007-02-08 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Twentieth-Century Pattern Design combines photographs - including many newly published images - with soundly researched text, creating an essential resource for enthusiasts and historians of modern design. The book also serves as a creative sourcebook for students and designers, inspiring new flights of fancy in pattern design."--Jacket.
Book Synopsis Hands-On Design Patterns and Best Practices with Julia by : Tom Kwong
Download or read book Hands-On Design Patterns and Best Practices with Julia written by Tom Kwong and published by Packt Publishing Ltd. This book was released on 2020-01-17 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop high-performance, reusable, and maintainable applications using traditional and modern Julia patterns with this comprehensive guide Key FeaturesExplore useful design patterns along with object-oriented programming in Julia 1.0Implement macros and metaprogramming techniques to make your code faster, concise, and efficientDevelop the skills necessary to implement design patterns for creating robust and maintainable applicationsBook Description Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development. What you will learnMaster the Julia language features that are key to developing large-scale software applicationsDiscover design patterns to improve overall application architecture and designDevelop reusable programs that are modular, extendable, performant, and easy to maintainWeigh up the pros and cons of using different design patterns for use casesExplore methods for transitioning from object-oriented programming to using equivalent or more advanced Julia techniquesWho this book is for This book is for beginner to intermediate-level Julia programmers who want to enhance their skills in designing and developing large-scale applications.
Book Synopsis Print & Pattern: Geometric by : Bowie Style
Download or read book Print & Pattern: Geometric written by Bowie Style and published by Laurence King Publishing. This book was released on 2015-01-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The latest book based on the popular Print & Pattern website, Print & Pattern: Geometric celebrates beautiful surface designs, patterns, and motifs made from geometric shapes such as circles, triangles, hexagons, etc. The patterns included reflect current trends for tribal, Aztec, and Native American designs, along with Scandinavian influences and more mathematical and scientific looks. Product areas covered include stationery, cards and giftwrap, fabrics, wallpaper, rugs, ceramics, homewares, gadget skins, and more. Documenting the work of the best designers in the field, the book is an invaluable source of reference and inspiration for surface designers, designer-makers and craftspeople, graphic designers, illustrators, and textile designers.
Book Synopsis Design Patterns in Ruby (Adobe Reader) by : Russ Olsen
Download or read book Design Patterns in Ruby (Adobe Reader) written by Russ Olsen and published by Pearson Education. This book was released on 2007-12-10 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
Book Synopsis Concurrency in Go by : Katherine Cox-Buday
Download or read book Concurrency in Go written by Katherine Cox-Buday and published by "O'Reilly Media, Inc.". This book was released on 2017-07-19 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concurrency can be notoriously difficult to get right, but fortunately, the Go open source programming language makes working with concurrency tractable and even easy. If you’re a developer familiar with Go, this practical book demonstrates best practices and patterns to help you incorporate concurrency into your systems. Author Katherine Cox-Buday takes you step-by-step through the process. You’ll understand how Go chooses to model concurrency, what issues arise from this model, and how you can compose primitives within this model to solve problems. Learn the skills and tooling you need to confidently write and implement concurrent systems of any size. Understand how Go addresses fundamental problems that make concurrency difficult to do correctly Learn the key differences between concurrency and parallelism Dig into the syntax of Go’s memory synchronization primitives Form patterns with these primitives to write maintainable concurrent code Compose patterns into a series of practices that enable you to write large, distributed systems that scale Learn the sophistication behind goroutines and how Go’s runtime stitches everything together
Book Synopsis Machine Learning Design Patterns by : Valliappa Lakshmanan
Download or read book Machine Learning Design Patterns written by Valliappa Lakshmanan and published by O'Reilly Media. This book was released on 2020-10-15 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design patterns in this book capture best practices and solutions to recurring problems in machine learning. The authors, three Google engineers, catalog proven methods to help data scientists tackle common problems throughout the ML process. These design patterns codify the experience of hundreds of experts into straightforward, approachable advice. In this book, you will find detailed explanations of 30 patterns for data and problem representation, operationalization, repeatability, reproducibility, flexibility, explainability, and fairness. Each pattern includes a description of the problem, a variety of potential solutions, and recommendations for choosing the best technique for your situation. You'll learn how to: Identify and mitigate common challenges when training, evaluating, and deploying ML models Represent data for different ML model types, including embeddings, feature crosses, and more Choose the right model type for specific problems Build a robust training loop that uses checkpoints, distribution strategy, and hyperparameter tuning Deploy scalable ML systems that you can retrain and update to reflect new data Interpret model predictions for stakeholders and ensure models are treating users fairly
Book Synopsis Surface Pattern Design by : V. Ann Waterman
Download or read book Surface Pattern Design written by V. Ann Waterman and published by Hastings House Book Publishers. This book was released on 1984 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Color + Pattern by : Khristian A. Howell
Download or read book Color + Pattern written by Khristian A. Howell and published by Rockport Publishers. This book was released on 2015-07-15 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have a passion for patterns? The importance and prevalence of both color and pattern in the current design landscape is impossible to deny. Not only is pattern a headliner in the fashion category, but bold pattern is also taking center stage in home decor, paper goods, and accessories like no other time in recent history. It's time to jump onto the scene with Color + Pattern! Masterful pattern designer Khristian A. Howell will fill you with confidence and a fearless use of color and an interest in all things pattern, so you can create your own beautiful art that can be printed on fabrics, paper, and transfers. Fully illustrated with a large and varied range of pattern designs, Color + Pattern highlights leaders in the industry, showcasing how pattern design comes to life when it finds its way onto perfectly paired products. Aside from sharing loads of gorgeous work, Color + Pattern informs readers on the many different kinds of patterns and terminology, exploring found patterns, sharing processes of creating patterns, as well as showing ways to integrate pattern into many facets of real life with 50 exercises. After all color and pattern are meant to be fun, so design, color and repeat!
Book Synopsis Design Patterns For Dummies by : Steve Holzner
Download or read book Design Patterns For Dummies written by Steve Holzner and published by John Wiley & Sons. This book was released on 2006-07-28 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a pattern here, and here's how to use it! Find out how the 23 leading design patterns can save you time and trouble Ever feel as if you've solved this programming problem before? You — or someone — probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier. Discover how to: Simplify the programming process with design patterns Make the most of the Decorator, Factory, and Adapter patterns Identify which pattern applies Reduce the amount of code needed for a task Create your own patterns
Book Synopsis A Pattern Language by : Christopher Alexander
Download or read book A Pattern Language written by Christopher Alexander and published by Oxford University Press. This book was released on 2018-09-20 with total page 1216 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.