The Political Blame Game in American Democracy

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Publisher : Lexington Books
ISBN 13 : 1498545467
Total Pages : 175 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis The Political Blame Game in American Democracy by : Mark Hickson

Download or read book The Political Blame Game in American Democracy written by Mark Hickson and published by Lexington Books. This book was released on 2017-10-06 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Started It! looks at the forces that have developed over the past 50-plus years and created a dysfunctional political system in the United States. It argues that the current level of partisan polarization is actually the culmination of a number of forces at work during the past few decades. These include a perception by each party that the other is using unfair political tactics, the subsequent creation of a culture of blame with each party blaming the other for the dysfunction, a decline in political norms leading to childlike behavior by politicians and political candidates, and a culture of payback in which the opposition argue their opponents are responsible for the decline. These four factors culminated in the 2016 presidential campaign, where they were exemplified by the campaign of Donald Trump, and they have continued to have a significant ongoing impact on the political landscape of the United States.

The National Historic Preservation Act

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Publisher : Routledge
ISBN 13 : 1315520842
Total Pages : 307 pages
Book Rating : 4.3/5 (155 download)

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Book Synopsis The National Historic Preservation Act by : Kimball M. Banks

Download or read book The National Historic Preservation Act written by Kimball M. Banks and published by Routledge. This book was released on 2016-04-20 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assessing fifty years of the National Historic Preservation Act (NHPA), passed in 1966, this volume examines the impact of this key piece of legislation on heritage practices in the United States. The editors and contributing authors summarize how we approached compliance in the past, how we approach it now, and how we may approach it in the future. This volume presents how federal, state, tribal entities, and contractors in different regions address compliance issues; examines half a century of changes in the level of inventory, evaluation and mitigation practices, and determinations of eligibility; describes how the federal and state agencies have changed their approach over half a century; the Act is examined from the Federal, SHPO, THPO, Advisory Council, and regional perspectives. Using case studies authored by well-known heritage professionals based in universities, private practice, tribes, and government, this volume provides a critical and constructive examination of the NHPA and its future prospects. Archaeology students and scholars, as well heritage professionals, should find this book of interest.

Sport: Law and Practice

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Publisher : Bloomsbury Publishing
ISBN 13 : 152650927X
Total Pages : 3248 pages
Book Rating : 4.5/5 (265 download)

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Book Synopsis Sport: Law and Practice by : Adam Lewis KC

Download or read book Sport: Law and Practice written by Adam Lewis KC and published by Bloomsbury Publishing. This book was released on 2021-03-15 with total page 3248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport: Law and Practice, Fourth Edition is the leading legal title covering sports law and practice in the UK, and at the Court of Arbitration for Sport. It serves both as a comprehensive statement of applicable law and precedent, and as a very practical guide to circumnavigating a complex sector. The new edition retains and updates all of the key chapters from previous editions, including the extended sections on challenges to the actions of sports governing bodies, and on anti-doping regulation and enforcement (with an introduction to the new 2021 World Anti-Doping Code). There are important updates to the chapters on Regulating Financial Fair Play, Misconduct, Safeguarding in Sport, the Court of Arbitration for Sport, and Media Rights and Sport. The Fourth Edition also adds brand new chapters dealing with: -Effective sports regulation (including the first ever comprehensive discussions of the 'general principles of law' applied by CAS panels in determining challenges to sports regulations, as well as of the principles of interpretation of sports regulations). -Best practice in sports governance (describing developments such as the strengthening of the competence and independence of boards and the emergence of independent integrity units). -Data protection law and sport (including discussion of the provisions of the Data Protection Act 2018 that facilitate the sharing of personal data by sports bodies for integrity-related purposes). -Exploiting commercially valuable sports data (explaining how sports rights-holders can fashion commercial agreements to meet the demand for sports data from the betting industry and others). -ESports (the first comprehensive treatment of the legal and practical principles underlying the regulation and commercial exploitation of the increasingly important ESports sector). Readers will also benefit from practice tips, precedent clauses, detailed explanations of key practical issues, and step-by-step analysis. This is an essential title for all sports law practitioners (solicitors and barristers, common law and civil lawyers), sports governing bodies, event organisers, clubs, participants, sports agencies and commercial partners, arbitrators, universities, and students.

The Rise and Rise of Illegal Ticket Touting

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Publisher : Taylor & Francis
ISBN 13 : 1000834824
Total Pages : 235 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis The Rise and Rise of Illegal Ticket Touting by : Alessandro Moretti

Download or read book The Rise and Rise of Illegal Ticket Touting written by Alessandro Moretti and published by Taylor & Francis. This book was released on 2023-02-10 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents an ethnographic study of contemporary ticket touts in the UK. Despite the recent interest in the topic of black-market ticket sales, media coverage and parliamentary interventions over the last ten years have revealed a widespread lack of knowledge with regard to the phenomenon of touting and the players engaging in the practice. The Rise and Rise of Illegal Ticket Touting sheds light on the world of touting and delivers an authentic picture of the individuals involved, of their methods, values, and motivations for performing ticket touting as an organised, entrepreneurial deviant activity. The touts’ varied methods of buying and selling tickets, the hierarchical structures and strict ethos of their criminal organisations, and their specific modi operandi for evading detection and arrest both on the streets and online are focal points of the study. Of equal importance are the touts’ attitudes, perceptions, and adaptations to (or outright dismissal of) society’s legal and moral frameworks. This book illuminates why historic and renewed attempts to challenge ticket touting have been unsuccessful, focusing on inadequate legislation, a lack of enforcement, and the widespread corruption and exploitable loopholes that exist within the official, primary ticket market. An accessible and compelling read, The Rise and Rise of Illegal Ticket Touting will appeal to students and scholars of criminology, sociology, social policy, policing and all those with an interest in live music and sport and the hidden practices that lurk beneath the surface.

Sports Law

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Publisher : Routledge
ISBN 13 : 1136588132
Total Pages : 642 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Sports Law by : Simon Gardiner

Download or read book Sports Law written by Simon Gardiner and published by Routledge. This book was released on 2012-03-12 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long established as the market leading textbook on sports law, this much-anticipated new edition offers a comprehensive and authoritative examination of the legal issues surrounding and governing sport internationally. Locating the legal regulation of sport within an explicit socio-economic context, this refocused edition is divided into four core parts: Governance & Sport; Commercial Regulation; Sports Workplace; and Safety in Sport. Recent developments covered in this edition include: EU competition law interaction with sport under arts. 101 and 102 of the Treaty on the Functioning of the European Union; the current World Anti-Doping Agency code; analysis of the recent Court of Arbitration for Sport Jurisprudence; reforms of the transfer system in team sports; anti-discrimination provisions in sport; engagement with match fixing; a focus on the legal context of 2012 London Olympics. Essential reading for students studying sports law or sports-related courses, this textbook will also prove useful to sports law practitioners and sports administrators in need of a clear companion to the field.

The greening of golf

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Publisher : Manchester University Press
ISBN 13 : 1526104857
Total Pages : 322 pages
Book Rating : 4.5/5 (261 download)

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Book Synopsis The greening of golf by : Brad Millington

Download or read book The greening of golf written by Brad Millington and published by Manchester University Press. This book was released on 2016-04-20 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This electronic version has been made available under a Creative Commons (BY-NC) open access license. Golf is a major global industry. The sport is played by more than 60 million people worldwide and there are more than 32,000 courses in 140 countries across the globe. This book looks at the power relationships in and around golf, examining whether the industry has demonstrated sufficient leadership on environmental matters to be trusted to make weighty decisions with implications for public and environmental health. The first comprehensive study of the varying responses to golf-related environmental issues, it is based on extensive empirical work, including research into historical materials and interviews with stakeholders in golf such as course superintendents, protesters and health professionals. The authors examine golf as a sport and as a global industry, drawing on and contributing to literatures pertaining to environmental sociology, global social movements, institutional change, corporate environmentalism and the sociology of sport.

The Games That Changed Baseball

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Publisher : McFarland
ISBN 13 : 1476662266
Total Pages : 276 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Games That Changed Baseball by : John G. Robertson

Download or read book The Games That Changed Baseball written by John G. Robertson and published by McFarland. This book was released on 2016-06-28 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The national pastime's rich history and vast cache of statistics have provided fans and researchers a gold mine of narrative and data since the late 19th century. Many books have been written about Major League Baseball's most famous games. This one takes a different approach, focusing on MLB's most historically significant games. Some will be familiar to baseball scholars, such as the October afternoon in 1961 when Roger Maris eclipsed Babe Ruth's single-season home run record, or the compelling sixth game of the 1975 World Series. Other fascinating games are less well known: the day at the Polo Grounds in 1921, when a fan named Reuben Berman filed a lawsuit against the New York Giants, winning fans the right to keep balls hit into the stands; the first televised broadcast of an MLB game in 1939; opening night of the Houston Astrodome in 1965, when spectators no longer had to be taken out to the ballgame; or the spectator-less April 2015 Orioles-White Sox game, played in an empty stadium in the wake of the Baltimore riots. Each game is listed in chronological order, with detailed historical background and a box score.

Hearing on National Defense Authorization Act for Fiscal Year 2014 and Oversight of Previously Authorized Programs Before the Committee on Armed Services, House of Representatives, One Hundred Thirteenth Congress, First Session

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Publisher :
ISBN 13 :
Total Pages : 100 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Hearing on National Defense Authorization Act for Fiscal Year 2014 and Oversight of Previously Authorized Programs Before the Committee on Armed Services, House of Representatives, One Hundred Thirteenth Congress, First Session by : United States. Congress. House. Committee on Armed Services. Strategic Forces Subcommittee

Download or read book Hearing on National Defense Authorization Act for Fiscal Year 2014 and Oversight of Previously Authorized Programs Before the Committee on Armed Services, House of Representatives, One Hundred Thirteenth Congress, First Session written by United States. Congress. House. Committee on Armed Services. Strategic Forces Subcommittee and published by . This book was released on 2014 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Poems

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Publisher : Amherst College Press
ISBN 13 : 1943208530
Total Pages : 220 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Game Poems by : Jordan Magnuson

Download or read book Game Poems written by Jordan Magnuson and published by Amherst College Press. This book was released on 2023-05-12 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis. “Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design “Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT “[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats “Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives “For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University “In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center “Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology “A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz “This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU “A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design “I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of “With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games “Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light “Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming “Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path “So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software “In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy “As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid “Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore “To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

Business Law 2014

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Publisher : Pearson Higher Education AU
ISBN 13 : 1486010296
Total Pages : 1103 pages
Book Rating : 4.4/5 (86 download)

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Book Synopsis Business Law 2014 by : Andy Gibson

Download or read book Business Law 2014 written by Andy Gibson and published by Pearson Higher Education AU. This book was released on 2013-10-11 with total page 1103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business Law 2014 - Your essential up-to-date business law resource The pace and scope of legislative reform of the law affecting business is increasing. There is a major shift to uniformity across the nation with a corresponding increase in new legislation and significant amendments to existing legislation. Business Law 2014 is a sophisticated and comprehensive text which provides a clear and current appreciation of the main rules and legal principles encountered in a course for non-lawyers. It considers the legal environment in which businesses must operate in all states and territories. With a student-friendly, 4-colour format and a teaching and learning resource package second to none, Business Law 2014 also offers instructors a great opportunity to tailor textbook content to suit the breadth and depth of the areas you wish to teach.

Legal Aspects of Sports

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Publisher : Jones & Bartlett Learning
ISBN 13 : 1284072479
Total Pages : 319 pages
Book Rating : 4.2/5 (84 download)

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Book Synopsis Legal Aspects of Sports by : Miller

Download or read book Legal Aspects of Sports written by Miller and published by Jones & Bartlett Learning. This book was released on 2017-02-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for courses within Sports Law, Legal Aspects of Sports, Second Edition provides a modern, case-based approach to this changing area of sports management and administration. The text provides a breadth of coverage that is specifically written for Sport Management majors who need to understand the relationship between sport administration and the law and as such provides an accessible level of detail. It urges students to think critically about course material and apply material to an in-depth study of legal aspects of sport through the use of cases to real-world scenarions and questions at the end of each chapter. The Second Edition has been reorganized to improve the flow of content and all case studies have been added to Navigate 2 to help students stay organized and prepare for class. The topic of discrimination in sports has been updated and expanded to include age, race, religion, and gender discrimination.

America's Digital Army

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Publisher : U of Nebraska Press
ISBN 13 : 1496200616
Total Pages : 275 pages
Book Rating : 4.4/5 (962 download)

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Book Synopsis America's Digital Army by : Robertson Allen

Download or read book America's Digital Army written by Robertson Allen and published by U of Nebraska Press. This book was released on 2017 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: "America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--

Super Mario Bros. 3

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Publisher : Boss Fight Books
ISBN 13 : 1940535131
Total Pages : 116 pages
Book Rating : 4.9/5 (45 download)

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Book Synopsis Super Mario Bros. 3 by : Alyse Knorr

Download or read book Super Mario Bros. 3 written by Alyse Knorr and published by Boss Fight Books. This book was released on 2016 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upon its 1990 NES release, Super Mario Bros. 3 flew in on the P-wings of critical raves, intense popular demand, and the most sophisticated marketing campaign Nintendo of America had ever attempted. Shigeru Miyamoto's ultimate 8-bit platformer lived up to all the hype and elevated Mario from mascot to icon. But what exactly made this game the phenomenon it was? With the help of her friends and family, critics inside and outside the realm of gaming, and former Nintendo of America employees, Alyse Knorr traverses the Mushroom World looking for answers. Along the way, Knorr unearths SMB3's connections to theater and Japanese folklore, investigates her own princess-rescuing impulses, and examines how the game's animal costumes, themed worlds, tight controls, goofy enemies, and memorable music cohere in a game that solidified Mario's conquest of the NES era.

Understanding Video Game Music

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Publisher : Cambridge University Press
ISBN 13 : 1107116872
Total Pages : 265 pages
Book Rating : 4.1/5 (71 download)

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Book Synopsis Understanding Video Game Music by : Tim Summers

Download or read book Understanding Video Game Music written by Tim Summers and published by Cambridge University Press. This book was released on 2016-09-08 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Conflicted Superpower

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Publisher : Columbia University Press
ISBN 13 : 0231546203
Total Pages : 310 pages
Book Rating : 4.2/5 (315 download)

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Book Synopsis The Conflicted Superpower by : Andrew Kennedy

Download or read book The Conflicted Superpower written by Andrew Kennedy and published by Columbia University Press. This book was released on 2018-05-22 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: For decades, leadership in technological innovation has sustained U.S. power worldwide. Today, however, processes that undergird innovation increasingly transcend national borders. Cross-border flows of brainpower have reached unprecedented heights, while multinationals invest more and more in high-tech facilities abroad. In this new world, U.S. technological leadership increasingly involves collaboration with other countries. China and India have emerged as particularly prominent partners, most notably as suppliers of intellectual talent to the United States. In The Conflicted Superpower, Andrew Kennedy explores how the world’s most powerful country approaches its growing collaboration with these two rising powers. Whereas China and India have embraced global innovation, policy in the United States is conflicted. Kennedy explains why, through in-depth case studies of U.S. policies toward skilled immigration, foreign students, and offshoring. These make clear that U.S. policy is more erratic than strategic, the outcome of domestic battles between competing interests. Pressing for openness is the “high-tech community”—the technology firms and research universities that embody U.S. technological leadership. Yet these pro-globalization forces can face resistance from a range of other interests, including labor and anti-immigration groups, and the nature of this resistance powerfully shapes just how open national policy is. Kennedy concludes by asking whether U.S. policies are accelerating or slowing American decline, and considering the prospects for U.S. policy making in years to come.

Next Big Thing

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 1936976676
Total Pages : 226 pages
Book Rating : 4.9/5 (369 download)

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Book Synopsis Next Big Thing by : Richard Faulk

Download or read book Next Big Thing written by Richard Faulk and published by Houghton Mifflin Harcourt. This book was released on 2015-06-16 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intro -- NextBigThing-BCFC -- NextBigThing-complete

Black Stats Matter

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Publisher : McFarland
ISBN 13 : 1476688346
Total Pages : 376 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Black Stats Matter by : Philip Lee

Download or read book Black Stats Matter written by Philip Lee and published by McFarland. This book was released on 2023-08-24 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than half a century, Black baseball players, barred from the Major Leagues by systemic racism, competed in leagues of their own. This book re-interprets the history of race in baseball from the ground up. It tells the story of how the Major Leagues became the "Caucasian Leagues," and names the person most responsible for their segregation; showing how Major League owners and executives tried to delay and even prevent integration; and proving, using a broad range of methods, that Negro League players were every inch the equals of their Major League counterparts. Cherished records held by white players since the days of segregation are shown to belong rightfully to Negro League superstars. This book takes a fresh look at a subject that's both straight from today's headlines and as old as baseball itself.