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Papervision3d Essentials
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Book Synopsis Papervision3d Essentials by : Paul Tondeur
Download or read book Papervision3d Essentials written by Paul Tondeur and published by Packt Publishing Ltd. This book was released on 2009-09-03 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive Papervision 3D applications with stunning effects and powerful animations.
Book Synopsis Professional Papervision3D by : Michael Lively
Download or read book Professional Papervision3D written by Michael Lively and published by John Wiley & Sons. This book was released on 2010-04-13 with total page 645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
Book Synopsis The Essential Guide to Open Source Flash Development by : John Grden
Download or read book The Essential Guide to Open Source Flash Development written by John Grden and published by Apress. This book was released on 2008-09-02 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.
Book Synopsis Game Engine Gems 2 by : Eric Lengyel
Download or read book Game Engine Gems 2 written by Eric Lengyel and published by CRC Press. This book was released on 2011-02-14 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
Book Synopsis The Essential Guide to Flash CS4 by : Cheridan Kerr
Download or read book The Essential Guide to Flash CS4 written by Cheridan Kerr and published by Apress. This book was released on 2009-10-13 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're familiar with the basics of Flash, then The Essential Guide to Flash CS4 will take you further in all aspects of the application, animation, sound, 3D, inverse kinematics, the drawing tools, ActionScript, and much more. This book takes all the good bits of Flash CS4 and demonstrates them in methodical and intuitive exercises full of hints and tips for streamlining the creative process. Jump straight into Flash CS4 and start working on real life examples that you can customize to suit your needs. Demystifies Flash CS4—explaining new features deep diving through old favorites Streamlines the production of cutting-edge Flash CS4 animations and applications Provides a unique commercial perspective in compelling Flash productions This book is for intermediate Flash CS4 users as well as the more advanced user who wants to learn about using Flash CS4's awesome new capabilities, such as motion tweening and kinematics poses. Each chapter has a number of exercises that contribute to an overall project. The exercises are fun and compelling and allow you to place your own creative stamp on them, while still following the steps to completion. The final chapter focuses on bringing the exercise output together in an overall campaign consisting of a website featuring advanced flash components and advertising banners. An underlying theme of the book is marketing a website online. It discusses industry standards for banner campaigns (banner weight, frames per second, etc), effective website marketing techniques, and delves into search engine optimization and search engine marketing.
Book Synopsis The Essential Guide to 3D in Flash by : Richard Olsson
Download or read book The Essential Guide to 3D in Flash written by Richard Olsson and published by Apress. This book was released on 2010-08-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features
Book Synopsis WordPress 3 Search Engine Optimization by : Michael David
Download or read book WordPress 3 Search Engine Optimization written by Michael David and published by Packt Publishing Ltd. This book was released on 2011-04-26 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optimize your website for popularity with search engines.
Book Synopsis Advances on Broad-Band Wireless Computing, Communication and Applications by : Leonard Barolli
Download or read book Advances on Broad-Band Wireless Computing, Communication and Applications written by Leonard Barolli and published by Springer Nature. This book was released on 2019-10-18 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings book presents the latest research findings, innovative research results, methods and development techniques related to the emerging areas of broadband and wireless computing, from both theoretical and practical perspectives. Today’s information networks are going through a rapid evolution. Different kinds of networks with different characteristics are emerging, and are being integrated into heterogeneous networks. As a result, there are numerous interconnection problems that can occur at different levels of the hardware and software design of communicating entities and communication networks. Such networks need to manage an increasing usage demand, provide support for a significant number of services, guarantee their QoS, and optimize the network resources. The success of all-IP networking and wireless technology has changed the way of living for people around the globe. Advances in electronic integration and wireless communications will pave the way to offering access to wireless networks on the fly, which in turn will allow electronic devices to share information with each other wherever and whenever necessary.
Book Synopsis Webble Technology by : Oksana Arnold
Download or read book Webble Technology written by Oksana Arnold and published by Springer. This book was released on 2013-05-20 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First Webble World Summit, WWS 2013, held in Erfurt, Germany, in June 2013. The focus of the event is on Webble technology and its applications. The 14 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on challenging the Webble technology; Webble core technology; applications of Webble technology; outlook and vision; the big picture.
Book Synopsis Foundation Flash CS5 For Designers by : Tom Green
Download or read book Foundation Flash CS5 For Designers written by Tom Green and published by Apress. This book was released on 2010-12-28 with total page 861 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is one of the most engaging, innovative, and versatile technologies available—allowing the creation of anything from animated banners and simple cartoons to rich Internet applications, interactive videos, and dynamic user interfaces for web sites, kiosks, devices, or DVDs. The possibilities are endless, and now it just got better. Flash CS5 boasts a host of new features, including better support for mobile devices, a whole new animation engine enabling full manipulation of tweens and paths, custom easing, improved inverse kinematics, a revamped timeline, built-in 3D, and much more. This book is all you’ll need to learn Flash CS5 from the ground up. If you already have Flash experience, this book will allow you to quickly catch up on all the cool new features. Flash experts Tom Green and Tiago Dias guide you step-by-step through all facets of Flash CS5, keeping the emphasis firmly on good design techniques that you use in your own projects. Learn Flash design from the ground up, or just get to grips with the new features, with a series of step-by-step tutorials. Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design. Learn from the experts—written by renowned Flash designers Tom Green and Tiago Dias.
Book Synopsis Flash Mobile: Rapid Android Development in Flash CS5 by : Matthew David
Download or read book Flash Mobile: Rapid Android Development in Flash CS5 written by Matthew David and published by Taylor & Francis. This book was released on 2012-10-12 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly prototype and build Android apps with little or no code. Learn how to use rich media techniques in Flash CS5 effectively for Android development: Creating animation Playing back sound Presenting video Working with 3D
Download or read book Flash Mobile written by Matthew David and published by CRC Press. This book was released on 2012-10-12 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.
Book Synopsis The Essential Guide to Flash CS4 with ActionScript by : Chris Kaplan
Download or read book The Essential Guide to Flash CS4 with ActionScript written by Chris Kaplan and published by Apress. This book was released on 2009-04-23 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.
Download or read book Companies and Their Brands written by and published by . This book was released on 2007 with total page 2024 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis AdvancED ActionScript 3.0 Animation by : Keith Peters
Download or read book AdvancED ActionScript 3.0 Animation written by Keith Peters and published by Apress. This book was released on 2009-01-25 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
Book Synopsis Unity Game Development Essentials by : Will Goldstone
Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Book Synopsis AdvancED Flex 4 by : Shashank Tiwari
Download or read book AdvancED Flex 4 written by Shashank Tiwari and published by Apress. This book was released on 2010-09-20 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: AdvancED Flex 4 makes advanced Flex 4 concepts and techniques easy. Ajax, RIA, Web 2.0, mashups, mobile applications, the most sophisticated web tools, and the coolest interactive web applications are all covered with practical, visually oriented recipes. Completely updated for tools new to Flex 4 Demonstrates how to use Flex 4 to create robust and scalable enterprise-grade rich Internet applications Teaches you to build high-performance web applications with interactivity that really engages your users