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Paint Or Pixel
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Download or read book Paint Or Pixel written by Jane Frank and published by . This book was released on 2007-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of art and essays, by the best of todays science fiction and fantasy artists, presents candid opinions behind the revolution now taking place in the field. Are computers creating a seismic shift in the creation of sfandf art, or are they just another tool in the artists paint box?
Book Synopsis FF DOT: The Pixel Art of Final Fantasy by : Square Enix
Download or read book FF DOT: The Pixel Art of Final Fantasy written by Square Enix and published by Dark Horse Comics. This book was released on 2022-08-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.
Book Synopsis Learning Processing by : Daniel Shiffman
Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. - A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages - No previous experience required—this book is for the true programming beginner! - Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Download or read book Fluid Frames written by Corrie Parks and published by CRC Press. This book was released on 2020-03-27 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the way, the availability of frame capture programs, compositing software and digital workflow is opening up new avenues of exploration for artists of all experience levels. This book will walk you through setting up your studio, choosing and working with your materials, and combining the physical under-the-camera production with digital compositing and effects to enhance your animation. · Firsthand advice from experimental animation veterans and rising stars in the field · Covers the digital aspects of experimental animation, including the latest techniques in After Effects CC · Tutorials and source files for under-the-camera approaches and After Effects enhancements on the book’s companion website In addition to the practical advice, you’ll find historical and contemporary examples of successful films, step-by-step tutorials for working under the camera and working with the footage digitally, and interviews and tips from artists who are currently pushing the boundaries in these experimental mediums. Stacked with information and images from over 30 artists, this book is an indispensable resource for both the student and professional wishing to get their hands dirty in an increasingly digital world.
Book Synopsis Pixel Quest Color by Number by : Jennifer Rolling
Download or read book Pixel Quest Color by Number written by Jennifer Rolling and published by . This book was released on 2020-06-07 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel Color by Number for Kids and Adults (Children's Coloring Books, Kids Activities) - 35 Different Coloring Pages. Every page is a surprise. Featuring full-page drawings of animals! Provides hours of fun and creativity. These fun coloring pages will help children (Ages 3-8) master their numbers and improve their manual dexterity through coloring. Suitable for age 3 and up, Children will have fun matching the colors to the included color key, or making up their own color combinations. Printed single side for no bleed through. Large 8.5 x 11 pages. Perfect coloring book for boys, girls, and kids of all ages. Consist of: Duck Unicorn Cow Tiger Rabbit Dolphin Fox Cat Penguin Bear Pig Dinosaur Dog Owl Whale Fish ... Makes a great gift! BEST KIDS GIFT IDEA 2020!
Book Synopsis The Animator's Survival Kit by : Richard Williams
Download or read book The Animator's Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Download or read book PC Mag written by and published by . This book was released on 1993-01-26 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book Velocity 2.0 written by Dale Pollak and published by New Year Publishing. This book was released on 2010 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Velocity 2.0: Paint, Pixels, & Profitability is the second book from retail automotive industry expert, entrepreneur and former dealer, Dale Pollak. The book picks up where Dale's Velocity: From the Front Line to the Bottom Line leaves off, revealing new ROI-based management metrics and processes dealers can use to operate more efficient and profitable used vehicle departments. The book flows from the recognition that today s used vehicle marketplace is more challenging and volatile than it s ever been a tough reality driven by the power of the Internet and a troubled economy. Velocity 2.0 offers a playbook of best practices and processes to help dealers become more successful.
Book Synopsis A Biography of the Pixel by : Alvy Ray Smith
Download or read book A Biography of the Pixel written by Alvy Ray Smith and published by MIT Press. This book was released on 2021-08-03 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.
Book Synopsis Introduction to Computer-based Imaging Systems by : Divyendu Sinha
Download or read book Introduction to Computer-based Imaging Systems written by Divyendu Sinha and published by SPIE Press. This book was released on 1998 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors have designed a tutorial text to provide scientists with a technical understanding of computer-based imaging systems and how these systems interact with digital image processing algorithms. Contents include Boolean logic, image processing, image compression, basic computer architecture, advanced architectures, image processors, operating systems, error detection and correction, local area networks, object-oriented design paradigms, and software engineering. Contains numerous figures and case studies. Annotation copyrighted by Book News, Inc., Portland, OR
Book Synopsis Brain Games - Pixel Pictures by : Publications International Ltd.
Download or read book Brain Games - Pixel Pictures written by Publications International Ltd. and published by . This book was released on 2019-12 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exercise your eyes and your brain! Brain Games Pixel Pictures challenges you to fill squares with color to reveal hidden pictures. Reveal more than 90 beautiful pictures. Use the color key to fill in the grid spaces and form a beautiful mosaic picture! Picture subjects include animals, architecture, hot air balloons, and more. Color in the grid and reveal detailed pictures! Answer key is found at the back of the book. 160 pages
Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-18 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Book Synopsis I'm Not Just a Scribble by : Diane Alber
Download or read book I'm Not Just a Scribble written by Diane Alber and published by . This book was released on 2018-01-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Scribble, the book's main character, never thought he was different until he met his first drawing. Then, after being left out because he didn't look like everyone else, Scribble teaches the drawings how to accept each other for who they are which enables them to create amazing art together!"--Provided by publisher.
Download or read book Anyone Can Code written by Ali Arya and published by CRC Press. This book was released on 2020-11-23 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
Download or read book Pixel Gamer written by Dmitrii Vlasov and published by Design Originals. This book was released on 2015-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This on-the-go pixel art coloring book is perfectly portable, with dozens of 8-bit arcade video game illustrations for retro coloring fun.
Download or read book Chromatic Cinema written by Richard Misek and published by John Wiley & Sons. This book was released on 2010-04-26 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chromatic Cinema Color permeates film and its history, but study of its contribution to film has so far been fragmentary. Chromatic Cinema provides the first wide-ranging historical overview of screen color, exploring the changing uses and meanings of color in moving images, from hand painting in early skirt dance films to current trends in digital color manipulation. In this richly illustrated study, Richard Misek offers both a history and a theory of screen color. He argues that cinematic color emerged from, defined itself in response to, and has evolved in symbiosis with black and white. Exploring the technological, cultural, economic, and artistic factors that have defined this evolving symbiosis, Misek provides an in-depth yet accessible account of color’s spread through, and ultimate effacement of, black-and-white cinema.
Book Synopsis Handbook of Print Media by : Helmut Kipphan
Download or read book Handbook of Print Media written by Helmut Kipphan and published by Springer. This book was released on 2014-02-27 with total page 1221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printers nowadays are having to learn new technologies if they are to remain competitive. This innovative, practical manual is specifically designed to cater to these training demands. Written by an expert in the field, the Handbook is unique in covering the entire spectrum of modern print media production. Despite its comprehensive treatment, it remains an easy-to-use, single-volume reference, with all the information clearly structured and readily retrievable. The author covers both traditional as well as computer-aided technologies in all stages of production, as well as electronic media and multimedia. He also deals with training, research, strategies and trends, showing readers how to implement the latest methods. With 1,200 pages, containing 1,500 illustrations - over half in colour - the Handbook conveys the current state of technology together with its specific terminology. The accompanying CD-ROM includes the entire manual in fully searchable form, plus additional software tools. Invaluable information for both beginners and "old hands" in printing works, publishing houses, trade associations, the graphics industry, and their suppliers.