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Original Oekaki
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Book Synopsis Original O'Ekaki by : Tetsuya Nishio
Download or read book Original O'Ekaki written by Tetsuya Nishio and published by National Geographic Books. This book was released on 2008-04-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like sudoku, O'Ekaki (Paint by Numbers) provides an entertaining test of one's logic, using a grid as its playing field. But rather than leaving the player with boxes of numbers, O'Ekaki ends with a flourish: a fun piece of art that seems to magically appear when you've correctly darkened the final square grid. And each puzzle's title is an amusing clue to the picture that will ultimately emerge. The puzzle challenge on several levels, from beginning to expert, all resulting in a sometimes elaborate picture. And every one is designed by the inventor of O'Ekaki himself!
Download or read book Digital Art Masters written by and published by Taylor & Francis. This book was released on 2005 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50+ artists and 900 stunning color images show the best in today's digital art
Book Synopsis Digital Art Masters: by : 3dtotal.Com
Download or read book Digital Art Masters: written by 3dtotal.Com and published by CRC Press. This book was released on 2012-12-06 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work.
Book Synopsis Digital Art Masters: Volume 2 by : 3dtotal.Com
Download or read book Digital Art Masters: Volume 2 written by 3dtotal.Com and published by Taylor & Francis. This book was released on 2012-12-06 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet some of the finest digital 2D and 3D artists working in the industry today, from Patrick Beaulieu, Philip Straub, Benita Winckler, Alessandro Baldasseroni to Khalid Al Muharraqi, Marcel Baumann and Marek Denko and see how they work. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques which really work.
Book Synopsis International Perspectives on Shojo and Shojo Manga by : Masami Toku
Download or read book International Perspectives on Shojo and Shojo Manga written by Masami Toku and published by Routledge. This book was released on 2015-06-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collaborative book explores the artistic and aesthetic development of shojo, or girl, manga and discusses the significance of both shojo manga and the concept of shojo, or girl culture. It features contributions from manga critics, educators, and researchers from both manga’s home country of Japan and abroad, looking at shojo and shojo manga’s influence both locally and globally. Finally, it presents original interviews of shojo manga-ka, or artists, who discuss their work and their views on this distinct type of popular visual culture.
Download or read book O'ekaki written by Kenji Onishi and published by Vertical. This book was released on 2006-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next generation of Japanese number puzzles is "O' ekaki" (paint by numbers), in which players are rewarded with fun images for successfully completing the mind-bender.
Book Synopsis Comics Art in China by : John A. Lent
Download or read book Comics Art in China written by John A. Lent and published by Univ. Press of Mississippi. This book was released on 2017-07-20 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: International Convention of Asia Scholars 2019 Book Prize – Best Art Publication In the most comprehensive and authoritative source on this subject, Comics Art in China covers almost all comics art forms in mainland China, providing the history from the nineteenth century to the present as well as perspectives on both the industry and the art form. This volume encompasses political, social, and gag cartoons, lianhuanhua (picture books), comic books, humorous drawings, cartoon and humor periodicals, and donghua (animation) while exploring topics ranging from the earliest Western-influenced cartoons and the popular, often salacious, 1930s humor magazines to cartoons as wartime propaganda and comics art in the reform. Coupling a comprehensive review of secondary materials (histories, anthologies, biographies, memoirs, and more) in English and Chinese with the artists’ actual works, the result spans more than two centuries of Chinese animation. Structured chronologically, the study begins with precursors in early China and proceeds through the Republican, wartime, Communist, and market economy periods. Based primarily on interviews senior scholar John A. Lent and Xu Ying conducted with over one hundred cartoonists, animators, and other comics art figures, Comics Art in China sheds light on tumult and triumphs. Meticulously, Lent and Xu describe the evolution of Chinese comics within a global context, probing the often-tense relationship between expression and government, as well as proving that art can be a powerful force for revolution. Indeed, the authors explore Chinese comics art as it continues to grow and adapt in the twenty-first century. Enhanced with over one hundred black-and-white and color illustrations, this book stands out as not only the first such survey in English, but perhaps the most complete one in any language.
Book Synopsis Animation & Cartoons by : Nicolae Sfetcu
Download or read book Animation & Cartoons written by Nicolae Sfetcu and published by MultiMedia Publishing. This book was released on 2014-05-07 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot. Animation is the optical illusion of motion created by the consecutive display of images of static elements. In film and video production, this refers to techniques by which each frame of a film or movie is produced individually. Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Anime is a medium of animation originating in Japan, with distinctive character and background aesthetics that visually set it apart from other forms of animation. An animated cartoon is a short, hand-drawn (or made with computers to look similar to something hand-drawn) moving picture for the cinema, TV or computer screen, featuring some kind of story or plot (even if it is a very short one). Manga is the Japanese word for comics and print cartoons. Outside of Japan, it usually refers specifically to Japanese comics. Special effects (abbreviated SPFX or SFX) are used in the film, television, and entertainment industry to visualize scenes that cannot be achieved by normal means, such as space travel. Stop motion is a generic gereral term for an animation technique which makes static objects appear to move.
Book Synopsis The Sega Arcade Revolution by : Ken Horowitz
Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-06-22 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Book Synopsis Play as Therapy by : Karen Stagnitti
Download or read book Play as Therapy written by Karen Stagnitti and published by Jessica Kingsley Publishers. This book was released on 2009 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: While paediatric healthcare professionals view play as the treatment tool of choice for children under school age, the theory and practice underpinning play-based therapeutic approaches often remain less clear to individual practitioners. Paediatric intervention approaches are increasingly being questioned, and individual practitioners constantly asked to provide evidence-based practice. In response, a more coherent understanding and fresh discussion on children's play and utilisation of play for therapeutic purposes is needed, especially as societal expectations and lifestyles change. Play as Therapy provides background theory and practical applications of original research on play assessment and interventions used in therapy. The book offers a solid foundation for identifying and assessing play dysfunction, understanding play in different cultural contexts and considerations when intervening with play. The practical approach is underpinned by theory, research and case vignettes to explain how to utilise play as therapy with challenging children.
Book Synopsis Basil and Oregano by : Melissa Capriglione
Download or read book Basil and Oregano written by Melissa Capriglione and published by Dark Horse Comics. This book was released on 2023-06-06 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mix two parts The Great British Bake Off with one-part magical boarding school plus a generous dash of romance and you’ve got Basil and Oregano, a sweetly delicious lower young adult graphic novel. Porta Bella Magiculinary Academy is the finest school for the art of cooking with magic, and Basil Eyres is determined to be the top student. On the first day of her senior year, Arabella Oregano, the daughter of a renowned chef, joins the academy for her senior year as well. The two are instantly smitten with each other, but Basil senses there’s something Arabella is hiding from her. Still, the two work together to stand out from the class as the end of year culinary festival approaches. But when Arabella’s secret is reveled, Basil is faced with the hardest decision of her life, which has the potential to throw her future aspirations in jeopardy.
Book Synopsis Service Games: The Rise and Fall of SEGA by : Sam Pettus
Download or read book Service Games: The Rise and Fall of SEGA written by Sam Pettus and published by . This book was released on 2013-12-20 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.
Book Synopsis Reborn as a Vending Machine, I Now Wander the Dungeon, Vol. 1 (light novel) by : Hirukuma,
Download or read book Reborn as a Vending Machine, I Now Wander the Dungeon, Vol. 1 (light novel) written by Hirukuma, and published by Yen Press LLC. This book was released on 2018-04-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: After dying in a traffic accident, I find myself standing near an unfamiliar lake. My body won't move, I can't hear my voice, and when I try to shout in confusion, words that I never expected come out! "Get one free with a winner." I-it seems I've turned into a vending machine...! I can only do what actual vending machines can. It's impossible to move by myself, and there's no way for me to have any meaningful conversation-how am I going to survive some fantasy world's dungeon like this?!
Book Synopsis The Art of Loish by : Lois van Baarle
Download or read book The Art of Loish written by Lois van Baarle and published by 3D TOTAL PUB. This book was released on 2016-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the world of digital artist Lois van Baarle, a.k.a. Loish, in this high-quality collection of her most beautiful work.
Book Synopsis The Courtier and the Heretic: Leibniz, Spinoza, and the Fate of God in the Modern World by : Matthew Stewart
Download or read book The Courtier and the Heretic: Leibniz, Spinoza, and the Fate of God in the Modern World written by Matthew Stewart and published by W. W. Norton & Company. This book was released on 2007-01-17 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Exhilarating…Stewart has achieved a near impossibility, creating a page-turner about jousting metaphysical ideas, casting thinkers as warriors." —Liesl Schillinger, New York Times Book Review Once upon a time, philosophy was a dangerous business—and for no one more so than for Baruch Spinoza, the seventeenth-century philosopher vilified by theologians and political authorities everywhere as “the atheist Jew.” As his inflammatory manuscripts circulated underground, Spinoza lived a humble existence in The Hague, grinding optical lenses to make ends meet. Meanwhile, in the glittering salons of Paris, Gottfried Wilhelm Leibniz was climbing the ladder of courtly success. In between trips to the opera and groundbreaking work in mathematics, philosophy, and jurisprudence, he took every opportunity to denounce Spinoza, relishing his self-appointed role as “God’s attorney.” In this exquisitely written philosophical romance of attraction and repulsion, greed and virtue, religion and heresy, Matthew Stewart gives narrative form to an epic contest of ideas that shook the seventeenth century—and continues today.
Download or read book Paint-Doku written by Conceptis Puzzles and published by Sterling Publishing Company. This book was released on 2007-04 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paint-doku, also known as pixel puzzles, are optical mind bogglers created to engage and perplex logical thinkers.
Book Synopsis Memoirs of a Virtual Caveman by : Rob Strangman
Download or read book Memoirs of a Virtual Caveman written by Rob Strangman and published by Lulu.com. This book was released on 2014-07-06 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.