OpenGL Programming for the X Window System

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 582 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis OpenGL Programming for the X Window System by : Mark J. Kilgard

Download or read book OpenGL Programming for the X Window System written by Mark J. Kilgard and published by Addison-Wesley Professional. This book was released on 1996 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.

OpenGL Programming on Mac OS X

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Author :
Publisher : Pearson Education
ISBN 13 : 0132701804
Total Pages : 494 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming on Mac OS X by : Robert P. Kuehne

Download or read book OpenGL Programming on Mac OS X written by Robert P. Kuehne and published by Pearson Education. This book was released on 2007-12-17 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.

OpenGL Programming Guide

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201461381
Total Pages : 708 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis OpenGL Programming Guide by : Mason Woo

Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

OpenGL Programming for the X Window System

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Publisher :
ISBN 13 : 9784795297036
Total Pages : 542 pages
Book Rating : 4.2/5 (97 download)

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Book Synopsis OpenGL Programming for the X Window System by : マーク・J. キルガード

Download or read book OpenGL Programming for the X Window System written by マーク・J. キルガード and published by . This book was released on 1997-11-15 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132748436
Total Pages : 1489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

X Power Tools

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596101953
Total Pages : 273 pages
Book Rating : 4.5/5 (961 download)

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Book Synopsis X Power Tools by : Chris Tyler

Download or read book X Power Tools written by Chris Tyler and published by "O'Reilly Media, Inc.". This book was released on 2008-02-05 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on the X Window System, covering such topics as X.org configuration, the X Server, utility programs, remote access, VNC, and keyboard configuration.

OpenGL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0321669274
Total Pages : 1074 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Pearson Education. This book was released on 2009-07-21 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL Programming for Windows 95 and Windows NT

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201407099
Total Pages : 300 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis OpenGL Programming for Windows 95 and Windows NT by : Ron Fosner

Download or read book OpenGL Programming for Windows 95 and Windows NT written by Ron Fosner and published by Addison-Wesley Professional. This book was released on 1997 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.

OpenGL Insights

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Author :
Publisher : CRC Press
ISBN 13 : 1439893764
Total Pages : 715 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis OpenGL Insights by : Patrick Cozzi

Download or read book OpenGL Insights written by Patrick Cozzi and published by CRC Press. This book was released on 2012-07-23 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

OpenGL Programming Guide

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Author :
Publisher : OpenGL
ISBN 13 : 9780134495491
Total Pages : 0 pages
Book Rating : 4.4/5 (954 download)

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Book Synopsis OpenGL Programming Guide by : John M. Kessenich

Download or read book OpenGL Programming Guide written by John M. Kessenich and published by OpenGL. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

Windows Graphics Programming

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130869856
Total Pages : 1283 pages
Book Rating : 4.1/5 (38 download)

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Book Synopsis Windows Graphics Programming by : Feng Yuan

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

OpenGL ES 3.0 Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133440125
Total Pages : 570 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis OpenGL ES 3.0 Programming Guide by : Dan Ginsburg

Download or read book OpenGL ES 3.0 Programming Guide written by Dan Ginsburg and published by Addison-Wesley Professional. This book was released on 2014-02-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.

OpenGL Distilled

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132701782
Total Pages : 307 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Distilled by : Paul Martz

Download or read book OpenGL Distilled written by Paul Martz and published by Addison-Wesley Professional. This book was released on 2006-02-27 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

iPhone 3D Programming

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449390625
Total Pages : 442 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis iPhone 3D Programming by : Philip Rideout

Download or read book iPhone 3D Programming written by Philip Rideout and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more

OpenGL SuperBible

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Author :
Publisher : Pearson Education
ISBN 13 : 0321630157
Total Pages : 1701 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL SuperBible by : Richard Wright

Download or read book OpenGL SuperBible written by Richard Wright and published by Pearson Education. This book was released on 2007-06-18 with total page 1701 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Learn OpenGL

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Publisher :
ISBN 13 : 9789090332567
Total Pages : 522 pages
Book Rating : 4.3/5 (325 download)

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Book Synopsis Learn OpenGL by : Joey de Vries

Download or read book Learn OpenGL written by Joey de Vries and published by . This book was released on 2020-06-17 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

OpenGL

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201775761
Total Pages : 0 pages
Book Rating : 4.7/5 (757 download)

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Book Synopsis OpenGL by : Mason Woo

Download or read book OpenGL written by Mason Woo and published by Addison-Wesley Professional. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.