OpenGL 4.5 Quick Reference

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Publisher : Lulu.com
ISBN 13 : 131244360X
Total Pages : 14 pages
Book Rating : 4.3/5 (124 download)

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Book Synopsis OpenGL 4.5 Quick Reference by : Khronos Group

Download or read book OpenGL 4.5 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL 4.1 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1329135776
Total Pages : 14 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL 4.1 Quick Reference by : Khronos Group

Download or read book OpenGL 4.1 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Reference Manual

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 788 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : OpenGL Architecture Review Board

Download or read book OpenGL Reference Manual written by OpenGL Architecture Review Board and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Official Reference Document to OpenGL, Version 1.4 OpenGL is a powerful software interface used to produce high-quality computer-generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), The OpenGL� Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all core OpenGL functions. This fourth edition has been completely revised and updated for OpenGL Versions 1.3 and 1.4. It features coverage of cube-mapped textures, multisampling, depth textures and shadowing, multitexturing, and register combiners. In addition, this book documents all OpenGL Utility Library functions (GLU 1.3) and the OpenGL extension to the X Window System (GLX 1.3). A comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: A description of the command's parameters The command's effect on rendering and how OpenGL's state is modified Examples References to related functions Errors generated by each function This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and descriptions of the multitexturing and imaging subset ARB extensions. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of leaders in the computer graphics industry: 3Dlabs, Apple, ATI, Dell, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Matrox, NVIDIA, SGI, and Sun Microsystems.

OpenGL Reference Manual

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 718 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : Dave Shreiner

Download or read book OpenGL Reference Manual written by Dave Shreiner and published by Addison-Wesley Professional. This book was released on 2000 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The reference section documents each set of related OpenGL commands. Each reference page covers: a description of the command's parameters, the effects on rendering and the OpenGL state by the command, examples, errors generated by functions, and references to related functions."--BOOK JACKET.

OpenGL 4.2 Quick Reference

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Publisher : Lulu.com
ISBN 13 : 132913740X
Total Pages : 14 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL 4.2 Quick Reference by : Khronos Group

Download or read book OpenGL 4.2 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL ES 2.0 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1329143515
Total Pages : 5 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL ES 2.0 Quick Reference by : Khronos Group

Download or read book OpenGL ES 2.0 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 5 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL ES 3.1 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1312443693
Total Pages : 10 pages
Book Rating : 4.3/5 (124 download)

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Book Synopsis OpenGL ES 3.1 Quick Reference by : Khronos Group

Download or read book OpenGL ES 3.1 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL 4.3 Quick Reference

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Publisher : Lulu.com
ISBN 13 : 1329137310
Total Pages : 13 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL 4.3 Quick Reference by : Khronos Group

Download or read book OpenGL 4.3 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 13 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL reference manual

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Author :
Publisher :
ISBN 13 : 9784795296442
Total Pages : 388 pages
Book Rating : 4.2/5 (964 download)

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Book Synopsis OpenGL reference manual by : OpenGL Architecture Review Board

Download or read book OpenGL reference manual written by OpenGL Architecture Review Board and published by . This book was released on 1993 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL 4.6 Reference Guide

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Publisher : Lulu.com
ISBN 13 : 9781387093229
Total Pages : 16 pages
Book Rating : 4.0/5 (932 download)

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Book Synopsis OpenGL 4.6 Reference Guide by : Khronos Group

Download or read book OpenGL 4.6 Reference Guide written by Khronos Group and published by Lulu.com. This book was released on 2018-03-20 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a 12-page quick reference for OpenGL version 4.6. OpenGL] is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.

OpenGL ES 3.0 Quick Reference

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Author :
Publisher : Lulu.com
ISBN 13 : 1329135628
Total Pages : 10 pages
Book Rating : 4.3/5 (291 download)

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Book Synopsis OpenGL ES 3.0 Quick Reference by : Khronos Group

Download or read book OpenGL ES 3.0 Quick Reference written by Khronos Group and published by Lulu.com. This book was released on with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Author :
Publisher : Addison-Wesley
ISBN 13 : 0132748436
Total Pages : 1489 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Addison-Wesley. This book was released on 2013-03-19 with total page 1489 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

OpenGL Reference Manual

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 428 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis OpenGL Reference Manual by : OpenGL Architecture Review Board

Download or read book OpenGL Reference Manual written by OpenGL Architecture Review Board and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reference comprehensively documents each group of functions in OpenGL Release 1. It is essential for every programmer working with the OpenGL standard.

OpenGL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0321669274
Total Pages : 1074 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner and published by Pearson Education. This book was released on 2009-07-21 with total page 1074 pages. Available in PDF, EPUB and Kindle. Book excerpt: Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

OpenGL Distilled

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0132701782
Total Pages : 307 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis OpenGL Distilled by : Paul Martz

Download or read book OpenGL Distilled written by Paul Martz and published by Addison-Wesley Professional. This book was released on 2006-02-27 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

OpenGL ES 3.0 Programming Guide

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133440125
Total Pages : 570 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis OpenGL ES 3.0 Programming Guide by : Dan Ginsburg

Download or read book OpenGL ES 3.0 Programming Guide written by Dan Ginsburg and published by Addison-Wesley Professional. This book was released on 2014-02-28 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.